Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Hit!!
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Hit!! » Mon Jun 12, 2017 7:51 pm

SaiyanGod117 wrote:Welp than we won't be getting any blood anytime soon then sadly-hopefully there will be some battle damage.
Nahh just weird akward scratches.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by perucho1990 » Mon Jun 12, 2017 7:54 pm

Hit!! wrote:
SaiyanGod117 wrote:Welp than we won't be getting any blood anytime soon then sadly-hopefully there will be some battle damage.
Nahh just weird akward scratches.
We should be getting clothes being damaged like Toppos uniform being ruined after taking Gokus kamehameha.

I guess once Super schedule gets back to normal, Nagamine will get the boot?

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by zamasu121 » Mon Jun 12, 2017 8:03 pm

Araki wrote:
Gashif Aldi wrote:It's not animation, it's more of a direction. In episode 89 (where Gohan trained with Piccolo) Piccolo's arm was cut off, there was "white" blood. You can assume that the animators tried to give some blood, but in the end they just follow the direction and color it white. Then it's the Departement of Photography's fault, but it was Nagamine's direction.

This is more of a Series Director thing. Japan and Latin America aren't the same, their highest priority is their own country.
Complaining here is not gonna help, discusing is more of a achieving the same opinion. Changing our opinions would not change anything in the show.
You should make your own thread instead. It's a director thing, the director can just change the filter again easily, the blood can be changed easily, if the SD choses to. So there's your answer.
Tatsuya Nagamine head directed the 2nd season of Saint Seiya Omega (well, part of it anyway), where blood was pretty much non-existent, while in the first season, directed by Morio Hatano (Future Trunks arc), there was blood eventually. His One Piece Film Z, if i recall correctly, was also pretty much bloodless, except for subtle moments at the end where it was unavoidable. No blood in Beet the Vandel Buster either. So my short experience with his work says that he doesn't give it much importance.

But yeah, it's definitely a director thing. The level of blood and censorship in One Piece, for instance, saw many shifts through the years that was often attributed to directors' changes. In an interview about the aforementioned SS Omega, Hatano explained how he had to fight to keep one death scene bloody and brutal as he believed that was fundamental for the moment.

Tatsuya Nagamine is not the only director right? because i'm pretty sure i remember that there is another series director working with him.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Razyos » Mon Jun 12, 2017 8:50 pm

To be honest, I'm not all that bothered about blood and battle damage anymore. I just like fun choreography and character interactions :)
Although I would love to see Goku have his gi torn so that we see his blue top. Toyotaro's recently done that and that's easily my favourite look on Goku
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by neolux » Mon Jun 12, 2017 11:16 pm

Also, sometimes we've seen blood in some episodes. So is this a decision of the animator or the one directing the episode, or the series director?

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by A Man named RJ » Tue Jun 13, 2017 12:17 am

Still, an entire 2 pages dedicated to crying about "no blood" is not necessary. This is about animation supervisors, not censorship or lack of blood and then a debate over whether or not the conversation is appropriate. This is a thread about animator styles, Weird networking and company restrictions are cool briefly but to go into so many off topics about it is just excessive. That really needs it's own thread... so I'm going to segway onto topic


How many weeks is the norm for episode production now? and how much better are we doing from early on? And why does the filter seem non-existent in many scenes and even whole episodes?
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Jinzoningen MULE » Tue Jun 13, 2017 1:15 am

A Man named RJ wrote:Why does the filter seem non-existent in many scenes and even whole episodes?
It's just as much there as it has been from the beginning of the arc, and it's very apparent in the line work, especially when it comes to more subtle movements. It has to be that you (and most others) have just gotten used to it.
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Hit!!
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Hit!! » Tue Jun 13, 2017 1:23 am

I think the filter is just toned down for certain scenes. If you watch the earlier episodes of this arc, the filter was much more noticeable at all times.

It's either that or they're using a different filter now.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Tue Jun 13, 2017 10:24 am

The filter is mostly applied in the tournament due to the whole place been dark and the arena having only a single source of light coming from the top. You can see the arena' s description to understand why the light effect exists.
The lines are still produced like in Tiger mask

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Nasryyy » Tue Jun 13, 2017 1:22 pm

This animator is going to kill me from excitement, he posted this earlier pointing at some good animation coming up
[spoiler]https://twitter.com/truebard/status/874613427221667845[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Tue Jun 13, 2017 1:27 pm

Nasryyy wrote:This animator is going to kill me from excitement, he posted this earlier pointing at some good animation coming up
[spoiler]https://twitter.com/truebard/status/874613427221667845[/spoiler]
In general his comments and practice drawings looks extremely amazing for Super's standards (or even Toei's standards for weekly series). As much as I hate to admit it, his comments provide unbelievable hype, which looks unrealistic. There is no way the show would look that good, especially when almost every episode has good action animation. Hope I am wrong but still the possibility of a miracle.....
I suggest to avoid getting hyped.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by neolux » Tue Jun 13, 2017 3:19 pm

Mazingerdestro wrote:
Nasryyy wrote:This animator is going to kill me from excitement, he posted this earlier pointing at some good animation coming up
[spoiler]https://twitter.com/truebard/status/874613427221667845[/spoiler]
In general his comments and practice drawings looks extremely amazing for Super's standards (or even Toei's standards for weekly series). As much as I hate to admit it, his comments provide unbelievable hype, which looks unrealistic. There is no way the show would look that good, especially when almost every episode has good action animation. Hope I am wrong but still the possibility of a miracle.....
I suggest to avoid getting hyped.
Adding up to this conversation. There is also this weird comment this animator left in the same post. [spoiler]Image[/spoiler] What did he mean?

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Ajay » Tue Jun 13, 2017 3:22 pm

Seems like Google Translate is failing him.

I get the impression he's trying to say his style is corrected away (hence 'deleted') due to the show's set art style.
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Tue Jun 13, 2017 3:37 pm

neolux wrote:
Mazingerdestro wrote:
Nasryyy wrote:This animator is going to kill me from excitement, he posted this earlier pointing at some good animation coming up
[spoiler]https://twitter.com/truebard/status/874613427221667845[/spoiler]
In general his comments and practice drawings looks extremely amazing for Super's standards (or even Toei's standards for weekly series). As much as I hate to admit it, his comments provide unbelievable hype, which looks unrealistic. There is no way the show would look that good, especially when almost every episode has good action animation. Hope I am wrong but still the possibility of a miracle.....
I suggest to avoid getting hyped.
Adding up to this conversation. There is also this weird comment this animator left in the same post. [spoiler]Image[/spoiler] What did he mean?
Probably, he means that his style gets lost after the corrections from the supervisors. (as Ajay states)
I tried to Google translate it back to Japanese and then have this text translated by someone but I couldn't understand anything more.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by ArchedThunder » Tue Jun 13, 2017 3:54 pm

Ajay wrote:Seems like Google Translate is failing him.

I get the impression he's trying to say his style is corrected away (hence 'deleted') due to the show's set art style.
Shame, he's a nice artist, though maybe his work on the show is rough because of the schedule.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Noah » Tue Jun 13, 2017 4:06 pm

Mazingerdestro wrote:Probably, he means that his style gets lost after the corrections from the supervisors. (as Ajay states)
I tried to Google translate it back to Japanese and then have this text translated by someone but I couldn't understand anything more.
Darn you, Yamamuro! This looks pretty good to be corrected:
Image

Also is this Freeza, right?
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by ArchedThunder » Tue Jun 13, 2017 4:19 pm

Noah wrote: Darn you, Yamamuro! This looks pretty good to be corrected:
https://pbs.twimg.com/media/DCM5vbOV0AUC02i.jpg:large

Also is this Freeza, right?
I doubt Yamamuro corrects him. Ono, 2nd KAs and Chief Supervisors are probably the ones that correct his stuff.
Yes, he was doing a shot from Z in that practice piece.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Tue Jun 13, 2017 4:27 pm

Noah wrote:
Mazingerdestro wrote:Probably, he means that his style gets lost after the corrections from the supervisors. (as Ajay states)
I tried to Google translate it back to Japanese and then have this text translated by someone but I couldn't understand anything more.
Darn you, Yamamuro! This looks pretty good to be corrected:
Image

Also is this Freeza, right?
I can understand why someone would correct the face so it would look closer to the character sheets but the overall drawing looks fine.
The shot looks like an attack from Freeza saga slightly altered. For example back then Freeza wasn't slapped on the floor but instead in the air. Also Goku's whole design is based on his modern look with detail in his hair. Oh and Freeza wasnt attacked on the stomach but on his back. So it could be a potential scene from a future project.

Also pretty sure that he gets corrected by the supervisors, the second K.As, or the chief animation supervisors.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by ArchedThunder » Tue Jun 13, 2017 4:31 pm

Mazingerdestro wrote:
I can understand why someone would correct the face so it would look closer to the character sheets but the overall drawing looks fine.
The shot looks like an attack from Frieza saga slightly altered. For example back then Frieza wasn't slapped on the floor but instead in the air. Also Goku's whole design is based on his modern look with detail in his hair. Oh and Freeza wasnt attacked on the stomach but on his back. So it could be a potential scene from a future project.

Also pretty sure that he gets corrected by the supervisors, the second K.As, or the chief animation supervisors.
People need to stop trying to find meaning in practice drawings. He outright said it was just a scene from Z that he wanted to draw.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Tue Jun 13, 2017 4:49 pm

ArchedThunder wrote: People need to stop trying to find meaning in practice drawings. He outright said it was just a scene from Z that he wanted to draw.
A man can only hope.
Probably, he tries to get better with action animation.

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