Bullza wrote:The sales only picked up once again to the highest they've been with Xenoverse, a gimmicky 3D arena fighter and that's because it had something different.
Thats only because XV had incentive for interest beyond just it being the usual 3D fighter. Though people didn't want them anymore after BOZ, & UT flopped, and people already didn't like RB's content reduction and RB2 being vaguely different from RB1. The era of just a 3D arena fighter was boring people, not the story. Most people who were fans of the 2D games didn't care about the story mode so long as it was at least serviceable. The 3D arena fans were usually the ones that cared about how thorough the story was for the sake of simulating the anime's events. 2D games can't do that. However when people clambered about wanting Dimps back, it was because they wanted a 2D fighter again, (due to Spike fatigue) not because they wanted what ended up being Xenoverse. XV only got the attention it got because of the CaC and DBO references. After playing it though, people didn't like the mechanics at all. With it striped down to just gameplay, Xenoverse doesn't have a leg to stand on.
Noah wrote:So, you're basically saying the reason they don't produce a decent DBZ game with large roster, characters with unique combos nowadays are lazyness?
It could be marketing or just time constraints. You can't have a BT3 sized roster and expect all the characters to play differently with exclusive combo chains. That would take up way too much time, also considering that DB characters have very abstract fighting styles, they'd literally have to make up their forms and melee techniques if they really wanted to be that detailed. Balancing over 150 characters for every little exploit some obscure character that a casual player might main, may have is like looking for a needle in a haystack I'd also imagine. The demand to improve characters like Chaotzu or General blue wouldn't be big enough to make a priority.
Bullza wrote:We've had the "true classics" constantly, over and over again in every single game without fail. That's why the sales kept falling because people were tired of getting the same thing every year.
Thats just your opinion. You could make the same argument to why GT should be considered a staple to extend off the Z cast as well, but hey are never guaranteed, they always featured in of demand, because like Super there are a number of people who don't like it any more than GT but only want it because its there or because its new. Them being not within the classic market never really mattered. Z is always going to be the center market because it is the most popular arc of the series with the widest nostalgia recognition. Not Super. With fighting game fans interested in the game, like with Maximillion Drood or most gaming media news sites like IGN, they don't actually know or care about the series on a personal level at all. They know of Z and like the way the game is looking as a game. Not buy its roster. So the demand for Super is just flimsy without the sake of it just being the current installment.
KorgDTR2000 wrote:That roster would ruin the game for me to the point where I wouldn't buy it. I don't even know who half those people are. IMO they should focus on the tried and true classics and not alienate fans who don't watch Super.
Agreed, I wouldn't want a roster just based on the current Super cast. That would ruin the hype of the game for me as well. I don't get why people think they need to force in the Super characters into the main cast,if GT was always considered extra no differently. Considering most of the Super characters are obscure and most people don't know or care who they are, it doesn't make sense to make them staples just because they are in hype within the anime. They can always just add them in as DLC. Its no big deal. At worst I wouldn't want them to cut doen on the Z characters just to squeeze in Super's obscure characters to fit the 20-30 count. The developers don't need to do that anymore.
Nickolaidas wrote:ow, Arc System's Guilty Gear Xrd's Story Mode wasn't playable - you just watched. If they don't follow the same route with Fighter Z, I expect most fights to NOT be 3v3.
I hope the 3v3 element is just the marketed height of the game's competitive angle and not the core of mandatory gameplay. For one that will get stale without the flexibility to adjust the challenges, and I would expect a lot of characters to be paired up with hordes of Saibamen. (Goku/Vegeta/Good Buu VS. Kid Buu / Saibaman / Saibaman?) or if they did what Super Sonic Warriors did, and just allowed 1v1, 2v2, 3v3 and/or 1v2, 1v3 (with the solo character getting health equivalent to 3 characters) that is what I want.
Nickolaidas wrote:However, this also means that at least Goku, Vegeta and Gohan need to be given one extra slot for their non SSJ forms. Which is a risk considering the possibly limited number of the roster.
I can never see the reason why they need to make transformations separate characters, when transformations should just be power ups like Golden Freeza is for Final form Freeza. I will never support it. I want them to all have their base forms and transformations, even if ultimate attacks carry over.