"Dragon Ball FighterZ" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Bullza » Tue Jun 13, 2017 4:47 pm

KorgDTR2000 wrote:That's like a classic rock band going on tour and only playing their new stuff. Nobody wants to hear it.
It'd be nothing like that because half the characters I mentioned are from Dragon Ball Z in the first place.
I think you're vastly overestimating the market penetration of Super. Super doesn't have anywhere near the love and hype associated with it that Z does in America. Old nostalgic Z fans will be a huge driver of sales of this game, along with the rapidly mounting anticipation from fighting game enthusiasts - two demographics who aren't necessarily watchers of Super.
That's a ton of assumption and mostly irrelevant anyway. Fans will buy the game, fans are aware of Super and it's characters. The Dragon Ball Super fanbase far eclipses the sales that this game will have in grand total.

Super doesn't need the love of Z for it to be part of the game. Most people can't stand GT but had no problem by games with GT characters.
You're right, the sales kept falling because people are tired of getting the same thing every year. That same thing isn't the roster of DBZ characters though. It's the half-assed, half-baked, gimmicky 3D arena fighter that only appeals to hardcore DBZ fans. Nobody cares if it's just DBZ characters, not the mainstream anyway. And this game has the biggest mainstream appeal a DBZ game has had in years, which absolutely owes to it being the first big DBZ game to not be a half-assed, half-baked, gimmicky 3D arena fighter in almost a decade.
Sales fell as part of a whole package, same kind of game, same characters, same Raditz to Buu story and in general very little separating each game. The sales have dropped and dropped since the original Budokai game, it's not because of the gimmicky 3D arena fighters.

The sales only picked up once again to the highest they've been with Xenoverse, a gimmicky 3D arena fighter and that's because it had something different.

And I don't know what you're talking about with this being Fighter Z being mainstream because it won't sell a fraction what Xenoverse sold.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Noah » Tue Jun 13, 2017 4:53 pm

Bullza wrote:No about 25 or so characters based on Dragon Ball Super and covering from the start of the series up until the end of the Future Trunks saga. You'd have:

[spoiler]Goku
Vegeta
Gohan
Piccolo
Krillin
Tien
Roshi
Buu
Gotenks
Vegetto
Beerus
Whis
Champa
Frieza
Tagoma
Botamo
Frost
Cabba
Magetta
Hit
Future Trunks
Black
Zamasu
Blue Vegetto
Merged Zamasu[/spoiler]

Add whatever forms are necessary as Ultimates. That'd be the game. Better that than the umpteenth Raditz to Buu scenario.
You know, that actually would be a good idea. I mean GT got its own fighting game (Final Bout) why Super couldn't get one? There are fans that are tired of games focusing on Z so much as usual.
Yuli Ban wrote:Commenting on the whole "bloated BT3 roster" thing:

To be fair, Budokai Tenkaichi 3 is a ten-year-old game from two console generations ago.

PS4 Pro:
[spoiler]
  • AMD Jaguar x86-64 8 Core processor
    AMD Radeon with 4.2 TFLOPs
    8GB GDDR5
    Standard disc size, single layer 25 GB
    Standard disc size, dual layer 50 GB
    Standard disc size, XL 3 layer 100 GB
    Standard disc size, XL 4 layer 128 GB
[/spoiler]

PS2:
[spoiler]
  • Maxed out at 300 MHz
    System RAM - 32 MB
    Video RAM - 4 MB
    Standard DVD - 4.7 GB
    Standard Dual-Layer DVD - 9 GB
[/spoiler]

It's hard to remember just how limited games used to be. A single character on a modern game could probably fill up a tenth of the entire BT3 game disc. If one had enough time and money, we very well could create a game with a roster the size of BT3's where every character plays differently, at least to the level of Super DBZ or the Budokai games.

Of course, it'd still be a better option to have a restrained roster and maximize the individuality of the characters you have.
So, you're basically saying the reason they don't produce a decent DBZ game with large roster, characters with unique combos nowadays are lazyness?
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by MainJPW » Tue Jun 13, 2017 5:26 pm

Fresh Prince wrote: I'd play a Arcade Ladder with Character Endings or a What if story like Supersonic Warriors.

What I've seen from Arc System Works they just have slideshow story mode.
You basically described the Shin Budokai series.
[spoiler]Image
Image[/spoiler]
Slideshow cutscenes and completely What if stories. I'd rather have new original stories than retreading the same ones for the thousandth time.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by EA575 » Tue Jun 13, 2017 5:29 pm

Regarding the roster: Some of you guys are forgetting that DLC exists, and ArcSys isn't unfamiliar with releasing DLC for a DBZ game. The roster can expand over time.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by LightBing » Tue Jun 13, 2017 6:06 pm

It seems many people are missing the point of the game, completely. You guys should read the announcement to see how Bandai is advertising the game, the key words are "genuine fighting game that distinguishes itself from previous entries". Add to that the developers fame and previous works, plus the rumours the game wants to be at EVO*.

This game is also the first of it's kind, it's unwise to go all in without proven results(companies aren't stupid). What it's necessary is to build a foundation, that's why we'll have the core cast in it first and foremost. Super is a speck of dust in Dragon Ball.

To add to the last sentence, the World isn't only Japan and the USA. Many places are very behind in rights for Dragon Ball Super, this game also caters to the fighting games enthusiasts, who probably know Dragon Ball casually and have no idea who Hit or Zamasu are.
We, the type of fans who are in this forum are the minority and even us have divided opinions. I wouldn't trade Tenshinhan, for example, for anyone from Super with the exception of Beerus.

Hopefully with DLCs and in future games we have more some Super material. I do think Beerus and Goku Black/Zamasu should be in the game. The first has earned the status of essential Dragon Ball character and the later I see as the Fifth Big Bad of Dragon Ball.

*Evolution Championship Series, the fighting games Olympics for those who don't know.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by SingleFringe&Sparks » Tue Jun 13, 2017 6:49 pm

Bullza wrote:The sales only picked up once again to the highest they've been with Xenoverse, a gimmicky 3D arena fighter and that's because it had something different.
Thats only because XV had incentive for interest beyond just it being the usual 3D fighter. Though people didn't want them anymore after BOZ, & UT flopped, and people already didn't like RB's content reduction and RB2 being vaguely different from RB1. The era of just a 3D arena fighter was boring people, not the story. Most people who were fans of the 2D games didn't care about the story mode so long as it was at least serviceable. The 3D arena fans were usually the ones that cared about how thorough the story was for the sake of simulating the anime's events. 2D games can't do that. However when people clambered about wanting Dimps back, it was because they wanted a 2D fighter again, (due to Spike fatigue) not because they wanted what ended up being Xenoverse. XV only got the attention it got because of the CaC and DBO references. After playing it though, people didn't like the mechanics at all. With it striped down to just gameplay, Xenoverse doesn't have a leg to stand on.
Noah wrote:So, you're basically saying the reason they don't produce a decent DBZ game with large roster, characters with unique combos nowadays are lazyness?
It could be marketing or just time constraints. You can't have a BT3 sized roster and expect all the characters to play differently with exclusive combo chains. That would take up way too much time, also considering that DB characters have very abstract fighting styles, they'd literally have to make up their forms and melee techniques if they really wanted to be that detailed. Balancing over 150 characters for every little exploit some obscure character that a casual player might main, may have is like looking for a needle in a haystack I'd also imagine. The demand to improve characters like Chaotzu or General blue wouldn't be big enough to make a priority.
Bullza wrote:We've had the "true classics" constantly, over and over again in every single game without fail. That's why the sales kept falling because people were tired of getting the same thing every year.
Thats just your opinion. You could make the same argument to why GT should be considered a staple to extend off the Z cast as well, but hey are never guaranteed, they always featured in of demand, because like Super there are a number of people who don't like it any more than GT but only want it because its there or because its new. Them being not within the classic market never really mattered. Z is always going to be the center market because it is the most popular arc of the series with the widest nostalgia recognition. Not Super. With fighting game fans interested in the game, like with Maximillion Drood or most gaming media news sites like IGN, they don't actually know or care about the series on a personal level at all. They know of Z and like the way the game is looking as a game. Not buy its roster. So the demand for Super is just flimsy without the sake of it just being the current installment.
KorgDTR2000 wrote:That roster would ruin the game for me to the point where I wouldn't buy it. I don't even know who half those people are. IMO they should focus on the tried and true classics and not alienate fans who don't watch Super.
Agreed, I wouldn't want a roster just based on the current Super cast. That would ruin the hype of the game for me as well. I don't get why people think they need to force in the Super characters into the main cast,if GT was always considered extra no differently. Considering most of the Super characters are obscure and most people don't know or care who they are, it doesn't make sense to make them staples just because they are in hype within the anime. They can always just add them in as DLC. Its no big deal. At worst I wouldn't want them to cut doen on the Z characters just to squeeze in Super's obscure characters to fit the 20-30 count. The developers don't need to do that anymore.
Nickolaidas wrote:ow, Arc System's Guilty Gear Xrd's Story Mode wasn't playable - you just watched. If they don't follow the same route with Fighter Z, I expect most fights to NOT be 3v3.
I hope the 3v3 element is just the marketed height of the game's competitive angle and not the core of mandatory gameplay. For one that will get stale without the flexibility to adjust the challenges, and I would expect a lot of characters to be paired up with hordes of Saibamen. (Goku/Vegeta/Good Buu VS. Kid Buu / Saibaman / Saibaman?) or if they did what Super Sonic Warriors did, and just allowed 1v1, 2v2, 3v3 and/or 1v2, 1v3 (with the solo character getting health equivalent to 3 characters) that is what I want.
Nickolaidas wrote:However, this also means that at least Goku, Vegeta and Gohan need to be given one extra slot for their non SSJ forms. Which is a risk considering the possibly limited number of the roster.
I can never see the reason why they need to make transformations separate characters, when transformations should just be power ups like Golden Freeza is for Final form Freeza. I will never support it. I want them to all have their base forms and transformations, even if ultimate attacks carry over.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by cheddarsword » Tue Jun 13, 2017 8:10 pm

KorgDTR2000 wrote:
cheddarsword wrote:As easy access and as good as super is, there's no real excuse not to watch it unless you're holding out for the disc releases
How about the excuse "I have zero interest in Super because it looks like a flaming piece of crap?" Or is not finding any appeal in it whatsoever not valid?
Given how flame filled the rest of your comment is and how "knowledgeable" you act throughout it, I don't think responding to you is really worth my time, but I'm going to at least say this.

Hate GT all you want. It wasn't the best by any means and Toriyama had nothing to do with it making it non canonical. So yeah, hate that. I personally liked it somewhat, but i'm not going to take issue with this point.

However, to call SUPER crap? To have NO INTEREST in it whatsoever? I'm sorry, but I can't accept anyone who says that as a true Dragon Ball fan and I don't think I'm alone in this. Z was good. It was great. But it made mistakes.

Now I know you're gonna be pretty pissed at me for calling you out on this, so I'll say two things.

First, there are indeed parts of Super that are truly garbage. Mainly, the BoG and Rez F arcs.

Second, you don't need my approval to call yourself a DB fan. But like I said, I imagine that there are several people who agree with me in saying you aren't a true fan.

This isn't a discussion for this thread though, so about that button layout. It strongly resembles Guilty Gear XX/Xrd except the Special button is called Kick in GG, so that's more in line with Blazblue's "drive" button.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by FortuneSSJ » Tue Jun 13, 2017 8:33 pm

KorgDTR2000 wrote:
Bullza wrote:Well that really shouldn't be the games problem. Super is what's new and that's what we should be getting.
That's like a classic rock band going on tour and only playing their new stuff. Nobody wants to hear it.
Except a lot of people are indeed asking for Beerus, SSB Goku/Vegeta, Hit and Goku Black.

You don't to have to like Super, but that doesn't change the fact Super is an incredibly successful product with no end in sight and has been the most talked topic of the franchise for 2 years. Those characters/transformations are popular anyway.

Ignore the new material and treat it as GT is wrong, because Super's stories are crafted by Akira Toriyama himself and it's just a matter of time until more characters and story arcs from Super become a given in future DB games. Beerus, SSG/SSB Goku, SSB Vegeta and Golden Freeza will be the first ones, since they debuted first in movies labeled under the DBZ brand.

Leave DBS characters out because some people don't like DBS is stupid. Saying they shouldn't do it because some countries are still not airing Super doesn't work for me either.

Nowadays we have internet. There are official streams out there and even if there wasn't, that wouldn't stop the hardcore fanbase from watching Super illegally like most people here did. Obviously they won't ignore the japanese fanbase demand just because the rest of the world is legally behind either.

Casuals won't avoid buying the game only because there are some news characters they don't know. If the game looks fun to them, they will buy it. That's how it is.
A world without Dragon Ball is just boring.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by omegalucas » Tue Jun 13, 2017 9:06 pm

Saw a gameplay video from E3. One of Goku's alternate palletes is manga accurate (they looked actually 1:1 with the Full Colors). I'm happy :D

https://youtu.be/Wzf8UzqEpp0
DragonBoxZTheMovies wrote:Kanzenshuu! We annoy voice actors, get composers fired....and occasionally talk about Dragon Ball

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by SingleFringe&Sparks » Tue Jun 13, 2017 10:54 pm

I can see why people are annoyed with Super fans. We've only seen 6 characters from the demo and people are already going crazy not seeing Super in it. Namco purposely selected to use the most iconic character match-ups to demonstrate the game. Yet the most people go on about is if Super will be in the game and roster. They never tell you who is in the game from the introduction of it, because they themselves don't know the final list. This happens every year. I care more about if the transformation mechanics will be implemented right for the Saiyans. Not who's in.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Nickolaidas » Tue Jun 13, 2017 11:42 pm

LightBing wrote:Didn't know that. Is it already starting this month?
Yeah, I saw a picture on Neo GAF confirming this, but I don't really remember where (there are like four threads right now on GAF, each about 40-50 pages long).

But we're definitely getting at least one or two character reveals around the 21st of June, according to the posters there.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by The S » Tue Jun 13, 2017 11:52 pm

Y'alls argue over the weirdest shit, I swear....


Lmao, "No Motion Kamehameha" just sounds silly.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by nato25 » Wed Jun 14, 2017 12:06 am

Noah wrote:
Goku
Vegeta
Gohan
Piccolo
Krillin
Tien
Roshi
Buu
Gotenks
Vegetto
Beerus
Whis
Champa
Frieza
Tagoma
Botamo
Frost
Cabba
Magetta
Hit
Future Trunks
Black
Zamasu
Blue Vegetto
Merged Zamasu
Yeah I don't really know about this roster honestly. If I only had 25 characters and could only pick one transformation for each I would go ...

1. SSJ Goku
2. Super Vegeta
3. SSJ2 Gohan
4. SSJ Trunks (Cell saga outfit)
5. Piccolo (Kami absorbed I guess, no cape and turban)
6. Krillin (unlocked potential I guess)
7. Tien (green pants, shirtless)
8. Roshi (resurrection f outfit)
9. Videl (white shirt ponytails or the pink and white singlet with short hair)
10. Ultimate Gohan
11. Raditz/Nappa - (only one of them)
12. Android 17 (original outfit)
13. Android 18
14. Frieza
15. Perfect Cell
16. Ginyu
17. Fat Buu
18. SSJ3 Gotenks
19. SSB Vegetto/SSJ Vegetto (not sure which one to pick, this is an easy enough colour swap to make I'd hope)
20. Beerus
21. Hit
22. Rose Black
23. Merged Zamasu
24. Omega Shenron
25. Broly ???

That gives an even split on heroes vs villains and repesents Dragon Ball (roshi), Z (obviously), Super and a bit of movie influence with Broly (we know he won't get left out).

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by MCDaveG » Wed Jun 14, 2017 3:06 am

If we go by Guilty Gear, I think, that we'll get 13 characters total + some DLC of 2 to 4 characters max
This will be competitive fighter and it takes really lot of work to do each character (+ take the art style into account), so not get your hopes up for all encompasing roster...
With that roster being expanded in sequels, but I don't think that will happen with franchise games, as Guilty Gear is it's own thing and does well in Japan, to have already 2 standalone updates from the main game and I doubt that Revelator 2 is the last one.
But I think the game will be a lot better received than Super DBZ, as in my opinion, everyone praises it being developed by SF staff and being that competitive fighting game that casuals don't get.
In my opinion, Super DBZ was pretty weak fighter to stand on it's own.

My prediction is:
Goku*
Vegeta*
Kid Gohan*
Future Trunks
Freeza*
Cell*
Buu*
Kid Buu
Beerus
Adult Gohan
Vegetto
Gotenks
Piccolo
Ginyu
Nappa

And I also think, that there maybe more of the same characters in various forms, like SSJB Goku being separate character.
Having some bonus character from Dragon Ball, GT or Super would be nice (I am all for DB, like Kid Goku).

*confirmed characters

Sorry for blatantly reposting to this thread and not adding anything new :)
Last edited by MCDaveG on Wed Jun 14, 2017 3:22 am, edited 1 time in total.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by cringey » Wed Jun 14, 2017 3:20 am

Noah wrote:So, you're basically saying the reason they don't produce a decent DBZ game with large roster, characters with unique combos nowadays are lazyness?
You wrote budget and time, wrong.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Super Saiyan Swagger » Wed Jun 14, 2017 5:53 am

[spoiler]Image[/spoiler]
I made the poor decision to look at some comments on a few Dragon Ball FighterZ videos on YouTube. ...It was not a good idea.

I cannot comprehend how the game being in 2.5D suddenly makes it inferior to all the 3D Dragon Ball games out there. It's as if people are acting like we're never going to get another 3D fighter again. The Xenoverse games sold like hot cakes! There is going to be another 3D Dragon Ball game. I have no doubt about it.

I am sure that FighterZ is going to get its time in the spotlight. The developers have ambitions of this game making it into eSports and EVO and that just gets me so excited. A Dragon Ball game being played competitively! I never saw this coming due to all the simple fighters we've been getting forever now. I actually want to start playing Guilty Gear just to get ready for this game.

I really am happy that we're getting a game like this, I just do not understand the hate against it. But if I had to guess, I think it's because as fans we have gotten so used to getting the same type of game over and over again ever since, like, 2005 (which is nuts). Tenkaichi, Raging Blast, Battle of Z, Xenoverse. While none of these games are bad (especially not Xenoverse, not by a long shot) they are all 3D arena fighters. The last actual main side-view type game we got was Burst Limit and that was all the way back in 2008! Anything else has just been a handheld title. You would think that most fans would be tired of this 3D arena fighter formula, but it seems that there are a bunch who want it to stay this way judging by some of the reactions to this new game. It's all so bizarre to me.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Kanassa » Wed Jun 14, 2017 7:38 am

This about the third time youtube comments have been used to generalise people who don't like the gameplay they're seeing. Why use youtube comments (As tame as these ones were), you know the place anyone on the internet knows you never trust, when there's plenty of posts in this thread explaining why people might have low expectations about the game?
When Super apparently shoves Goku down our throats:

Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Super Saiyan Swagger » Wed Jun 14, 2017 8:14 am

Kanassa wrote:This about the third time youtube comments have been used to generalise people who don't like the gameplay they're seeing. Why use youtube comments (As tame as these ones were), you know the place anyone on the internet knows you never trust, when there's plenty of posts in this thread explaining why people might have low expectations about the game?
Nah you're right, YouTube comments are the worst place to always look. It's just that some of these reactions have really been getting on my nerves and I've been so curious as to why so many fans just can't seem to get over the 3D games and don't want a 2.5D fighter at all.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by LightBing » Wed Jun 14, 2017 8:23 am

Has this been posted yet?

https://www.youtube.com/watch?v=oCTF6RSsnBM

It's an interview with the developer. The interesting information about game modes starts at 11:12. She also basically confirmed Future Trunks will be in the game and might make use of his sword.

The gameplay continues to impress, that "DESTRUCTIVE" when Golden Freeza kills a character by hurling against a mountain is awesome. I guess it's this game's own "fatality" mirroring the Mortal Kombat games.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by NintendoBlaze53 » Wed Jun 14, 2017 8:37 am

Kanassa wrote:This about the third time youtube comments have been used to generalise people who don't like the gameplay they're seeing. Why use youtube comments (As tame as these ones were), you know the place anyone on the internet knows you never trust, when there's plenty of posts in this thread explaining why people might have low expectations about the game?
It's just as bad on Twitter, Facebook and Reddit. So it's not just YouTube. I hope this game gets massive critical praise so all these kids obsessed with the 3D games can shut the hell up.

I'd be fine with someone giving actual insight into why FighterZ is a bad game, especially for a game which is only 20% complete. But no one has made a single good argument in all of the internet that I've seen yet.
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