Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Gashif Aldi
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Gashif Aldi » Tue Jun 13, 2017 5:50 pm

Mazingerdestro wrote:
ArchedThunder wrote: People need to stop trying to find meaning in practice drawings. He outright said it was just a scene from Z that he wanted to draw.
A man can only hope.
Probably, he tries to get better with action animation.
His last work on the climax of Season 2 Konosuba is pretty dope though
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Mazingerdestro
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Tue Jun 13, 2017 6:19 pm

Gashif Aldi wrote:
Mazingerdestro wrote:
ArchedThunder wrote: People need to stop trying to find meaning in practice drawings. He outright said it was just a scene from Z that he wanted to draw.
A man can only hope.
Probably, he tries to get better with action animation.
His last work on the climax of Season 2 Konosuba is pretty dope though
You mean the God blow? Omg that was badass

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Gashif Aldi
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Gashif Aldi » Tue Jun 13, 2017 7:17 pm

Mazingerdestro wrote:
Gashif Aldi wrote:
Mazingerdestro wrote:
A man can only hope.
Probably, he tries to get better with action animation.
His last work on the climax of Season 2 Konosuba is pretty dope though
You mean the God blow? Omg that was badass
No, I think he animated the Wiz one ending the guy with Ice Magic. Not the God Blow
Well, that's what Sakugabooru told me.
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Mazingerdestro
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Tue Jun 13, 2017 7:47 pm

Gashif Aldi wrote:
Mazingerdestro wrote:
Gashif Aldi wrote:
His last work on the climax of Season 2 Konosuba is pretty dope though
You mean the God blow? Omg that was badass
No, I think he animated the Wiz one ending the guy with Ice Magic. Not the God Blow
Well, that's what Sakugabooru told me.
Ow the one that Kazuma dies. Wow he can animate like that???!

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Burast » Tue Jun 13, 2017 9:30 pm

Hit!! wrote:
zamasu121 wrote: Hunter x hunter 2011 aired in the morning too, but unlike super it had a lot of blood. With super they are choosing to almost never include blood, it's most likely because the series directors don't want to.
Look at the filler episodes 68-76, this is when Kohei Hatano was the new series director and there was a lot more blood(Krillin getting shot,Beerus vs Champa).
I truly wish they would stop censoring so much it really hurts the series in my opinion.
I think it's really bullshit when Frieza literally shoots a guy in his shoulder and not 1 drop of blood comes out. Or when Zamasu stabs Goku and Vegeta multiple times and would have these massive holes in the middle of their stomach, but not one goddamn drop of blood comes out. It has come to a point where it's beyond ridiculous.

Kids are not gonna become more or less violent just because of a freaking cartoon. Kids become more violent because of their parents. I come from a Latin American country where violence is the norm and the most common way of solving things is through violence. Here cartoons get extremely sensored and banned all the time due to supposed "explicit content", and it does not stop kids from growing up violently. It really is fucking pointless. Meanwhile, those same channels air a bunch of "narco-novelas" in morning and day schedules. And these "narco-novelas" show dead mutilated corpses all the time, people getting shot and killed like it's nothing and shows drug dealers as the heroes and role models kids should follow and look up to. But no, the catholic church says that Dragon Ball and Pokemon are evil and satanic, so they get banned and sensored.

The fucking hypocrisy makes me sick..

I am far from complaining, but come on bro, always I enter the thread you are comparing it with Z or complaining about things that Super don't have from Z ... Now you ask for blood in a show that never had a great amount of blood in 94 episodes and counting, i don't see that changing, so... I could only recommend that you go to DB, DBZ, and DBGT if you want that kind of things. Super is different, unfortunately for you, live with that.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Psykomatik » Tue Jun 13, 2017 9:39 pm

Hit!! wrote:
Psykomatik wrote:There is one more where i can see Tate, but there is so much shading on them, it's so strange...
Tate had 2 months and a half to work on this episode. When he has that amount of time at his disposal, his work tends to be very well polished. Tate is an excelent DB artist. When he wants to, he can draw BETTER than on-model. Buu saga DBZ style.

The obcenely off model work of Tate in the past was more due to lack of time and bad schedule than his style. The thing with Tate is that when it comes to choosing between on-model and fluidity, he will choose fluidity a thousand times and i agree with him.
I forgot to answer that, but that's false. Tate doesn't use shading like that, he clearly don't and will never draw like that. It's his style, and that's nothing to do with time. Even in episode 11, his most polished episode, there is no-shading. And look at episode 47, 56 or 65. Same amount of time, and it remains the same. It's his style, and I like it, so no, what we saw on the preview is not him. Perhaps it's him, but he is corrected, I can't see him drawing things like that...
You can see Ajay's video for more informations: https://www.youtube.com/watch?v=IXenwvA7Clg

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Hit!! » Tue Jun 13, 2017 10:06 pm

Burast wrote:
I am far from complaining, but come on bro, always I enter the thread you are comparing it with Z or complaining about things that Super don't have from Z ... Now you ask for blood in a show that never had a great amount of blood in 94 episodes and counting, i don't see that changing, so... I could only recommend that you go to DB, DBZ, and DBGT if you want that kind of things. Super is different, unfortunately for you, live with that.
I think you are mistaking me for someone else.

Most of my comments are actually defending Super from DBZ fanboys.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Hit!! » Tue Jun 13, 2017 10:08 pm

Psykomatik wrote:
Hit!! wrote:
Psykomatik wrote:There is one more where i can see Tate, but there is so much shading on them, it's so strange...
Tate had 2 months and a half to work on this episode. When he has that amount of time at his disposal, his work tends to be very well polished. Tate is an excelent DB artist. When he wants to, he can draw BETTER than on-model. Buu saga DBZ style.

The obcenely off model work of Tate in the past was more due to lack of time and bad schedule than his style. The thing with Tate is that when it comes to choosing between on-model and fluidity, he will choose fluidity a thousand times and i agree with him.
I forgot to answer that, but that's false. Tate doesn't use shading like that, he clearly don't and will never draw like that. It's his style, and that's nothing to do with time. Even in episode 11, his most polished episode, there is no-shading. And look at episode 47, 56 or 65. Same amount of time, and it remains the same. It's his style, and I like it, so no, what we saw on the preview is not him. Perhaps it's him, but he is corrected, I can't see him drawing things like that...
You can see Ajay's video for more informations: https://www.youtube.com/watch?v=IXenwvA7Clg
To be fair i didnt see the shot you were referring to, i just made my comment based on wha you said.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by SansrivaaL » Tue Jun 13, 2017 11:36 pm

Mazingerdestro wrote:
Gashif Aldi wrote:
Mazingerdestro wrote:
You mean the God blow? Omg that was badass
No, I think he animated the Wiz one ending the guy with Ice Magic. Not the God Blow
Well, that's what Sakugabooru told me.
Ow the one that Kazuma dies. Wow he can animate like that???!
Yeah its this one.
[spoiler]

[/spoiler]
He also animated the slim Boo vs Goku one, that was pretty epic.
[spoiler]

[/spoiler]

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iAnimationLover_
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by iAnimationLover_ » Wed Jun 14, 2017 12:34 am

SansrivaaL wrote: Yeah its this one.
[spoiler]

[/spoiler]
Those godly effects, wow. I really hope to see some of him in the tournament.

And Konosuba is really hilarious, check it out if you havent.
xd

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Nasryyy » Wed Jun 14, 2017 1:08 am

Are we sure Tate is supervising next episode ? i saw nothing that usually resembles his work, could it be a wrong listing from newType ? 1 or 2 shots really looks like kitano

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Gashif Aldi » Wed Jun 14, 2017 1:44 am

Nasryyy wrote:Are we sure Tate is supervising next episode ? i saw nothing that usually resembles his work, could it be a wrong listing from newType ? 1 or 2 shots really looks like kitano
For me, it looked like heavily corrected Tate.

Remember the scene in episode 2 where Beerus was creepily smiling at that Red four-armed alien before he raped him? It was by Tate.

That smile is really similiar to Freeza's in the NEP.
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by JazzMazz » Wed Jun 14, 2017 3:54 am

Gashif Aldi wrote:
Nasryyy wrote:Are we sure Tate is supervising next episode ? i saw nothing that usually resembles his work, could it be a wrong listing from newType ? 1 or 2 shots really looks like kitano
For me, it looked like heavily corrected Tate.

Remember the scene in episode 2 where Beerus was creepily smiling at that Red four-armed alien before he raped him? It was by Tate.

That smile is really similiar to Freeza's in the NEP.
I don't think anyone has considered the option that Tate simply wasn't shown in the preview. We had a very similar discussion way back in #65 since the preview for that episode also had little to no Tate, but he actually ended up dominating the entire episode. In other words, the NEP's are often misleading.(I feel like me and every other person on this thread has said that by now)

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by GeorgeLN » Wed Jun 14, 2017 12:14 pm

I may have been a little late, but going back to the episode this week, the only thing I can feel is gratification for Karasawa's incredible work on his return, this man really could not leave us.
Although the high point here was the transformation of Freeza, the second half all lavished his art.
Besides the transformation of Freeza that dispenses comments (that was Karasawa?), I want to highlight some interesting scenes:
[spoiler]Image
Image[/spoiler]
If we had more expressions like these, it would be incredible, especially the dog man who got his eyes white when knocked out, is simple, but functional.

And finally, hello everyone, this is my first post. : 3
(Sorry for my google translate english)

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by iAnimationLover_ » Wed Jun 14, 2017 2:41 pm

GeorgeLN wrote:I may have been a little late, but going back to the episode this week, the only thing I can feel is gratification for Karasawa's incredible work on his return, this man really could not leave us.
Although the high point here was the transformation of Freeza, the second half all lavished his art.
Besides the transformation of Freeza that dispenses comments (that was Karasawa?), I want to highlight some interesting scenes:
[spoiler]Image
Image[/spoiler]
If we had more expressions like these, it would be incredible, especially the dog man who got his eyes white when knocked out, is simple, but functional.

And finally, hello everyone, this is my first post. : 3
(Sorry for my google translate english)
Welcome to the forum, man. Looking forward to your interactions.
And what do you mean by "Google translate english"? That youre using google translate, or is your english as bad as google translate's translation?

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Mazingerdestro
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Wed Jun 14, 2017 4:06 pm

To be honest the NEP looked nothing like Tate (even if almost all his episodes have his input/corrections in almost every scene), which may imply that indeed there is a mistake with the supervisor listings. Still due to his latest episodes been so close, it could be that his input was minimized to save some time. Let's not forget that he supervised his episodes but also produced the two bank animation scenes (Kale, Brianne de chateau).

As we come closer to the tournament, one thing comes to my mind. Why are all the episodes so heavy with the action???? Seriously, the only one that didn't have much action was supervised by Karasawa, a person that was missing for a long time and he might be the only one that could supervise an episode with a lot of action animation. This might imply that even if the schedule is improving and people might have some extra weeks to work compare to season 1, the production has to "improvise" when it comes to supervisor selection. Yashima is a small God, been capable of providing good looking episodes so fast that have a short animator list.

The idea of the tournament looking amazing seems like a wild dream if we start thinking about it. I would be super happy seen them pulling something amazing or even trying new styles and ideas beyond the "1v1 fight" but....is that even possible now? The only idea that comes to my mind is that the ending of the tournament was formed at the pre-production stage of this arc and since then every episode of the tournament was outsourced to the point of having many months for it's production (all the episodes in between the start of the arc and the tournament are basically filler that give the outsourcing studios and the chief animation supervisors extra time to work). As a result, Toei's supervisors and chief animation supervisors would have most of the job prepared and their only responsibility would be to clean clean clean everything until the broadcast day. It sound crazy but it could work if the storyboards were delivered early enough to different studios.

(Just broke the satanic 666 post)

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by ArchedThunder » Wed Jun 14, 2017 4:28 pm

As mentioned before, it's not too uncommon for a supervisor for an episode to be completely missing from the NEP.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Neo-Makaiōshin » Wed Jun 14, 2017 4:31 pm

Big Question: Who's in charge of editing the NEPs?
Dragon Ball was always a kid series and fans should stop being in denial.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Sodhi » Wed Jun 14, 2017 7:21 pm

Neo-Makaiōshin wrote:Big Question: Who's in charge of editing the NEPs?
Toei Digital Lab. Additional people are credited in some episodes. The list is under Online editors in this link:
http://www.kanzenshuu.com/production/su ... l/#editing

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by SaiyanGod117 » Wed Jun 14, 2017 8:23 pm

Their doing a good job as of right now, in the FT arcs they were terrible.

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