Sagas - "Wow, they still make games this terrible?"

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MajinVejitaXV
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Sagas - "Wow, they still make games this terrible?"

Post by MajinVejitaXV » Mon Aug 20, 2007 8:20 pm

I just wanted to share my disgust and...well, laughter over this game. It's so bad it's...well, bad.

-Corey

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Post by NeptuneKai » Mon Aug 20, 2007 8:32 pm

I love there excuse for cut scenes, a bunch of in game noises with clips from the show, it sort of seemed like a bad AMV. There were times when the game was really cool and unique such as guarding Dende or fending off Frieza but the total of glitches and repetitive combos totally outweighed what the game had going for it.
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Post by Ambassador Vegeta » Tue Aug 21, 2007 11:01 pm

That game is horrible. Words do little justice to my disgust.

I got it for a Christmas present, so there was no way I could exchange it or even ignore it since my family was eager for me to play it. I coerced a friend to play it with me, which made it slightly tolerable. The first time we fought Android 17 and he glitched himself out of the game. My friend and I spent 10 minutes flying around wondering if he'd glitch himself back so we could finish the damn level...
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Post by suomipoika » Thu Aug 23, 2007 7:50 am

I want to try this game! :shock:
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Post by caejones » Thu Aug 23, 2007 8:24 pm

Bleh. Sagas has errors that I would make in a game. Assuming I was working on it alone. But... I'd definitely try to fix them before releasing it... I mean... WTF? The glitch-off-the-map thing? Yeah, I had that happen in a game I made last year (feels like longer... I guess... time... flies...). So... I don't think I'm releasing said ame unless that's fixed.
Enemies attacking dead people? Same as the afore mentioned unreleased game... same problem.
Now, this was after I had two semesters of Java and did some research on Javascript. So no fancy graphics and 3d models and cool explosions and cutscenes. And my game had the exact same glitches as Sagas, though decidedly less abundant.
Now, I'm not expecting that sagas had a particularly unique 3d graphics / physics setup on thewole, though a few things might have been added here and there to accommodate (I can never remember which letters to doube in that word...) the Z-ness, but really... did they release a game with glitches that are more dominant than equivalent glitches in a game made by a kid just getting out of highschool? Did they not testplay this game?
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Steven Perry
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Post by Steven Perry » Fri Aug 24, 2007 3:54 am

Videos, videos, videos! I want to see how shit this game is! :D
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Post by Xyex » Fri Aug 24, 2007 4:45 am

Well, there's this.
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Post by Miesteron » Fri Aug 24, 2007 8:08 am

I actually had this game forced upon me against my will. A friend left his copy of the Gamecube version at my house, and refuses to take it back. A year-and-a-half later, I still haven't touched the game.. not once.

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Post by Azure » Fri Aug 24, 2007 10:27 am

For once a good choice at no UK release :D
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Post by Castor Troy » Fri Aug 24, 2007 7:33 pm

Steven Perry wrote:Videos, videos, videos! I want to see how shit this game is! :D
Videos can not do this game justice.

You have to play it for yourself to laugh and cry in ways you have never thought possible.

*Is tempted to take it out of the darkest regions of the closet to play it*

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Post by MajinVejitaXV » Fri Aug 24, 2007 8:12 pm

My new Onkyo TX-NR905 receiver just turned out to be defective...somehow, I blame it on Sagas >_>;;

-Corey

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Post by Castor Troy » Fri Aug 24, 2007 8:41 pm

MajinVejitaXV wrote:My new Onkyo TX-NR905 receiver just turned out to be defective...somehow, I blame it on Sagas >_>;;

-Corey
It must have been the way Raditz ran backwards into it.

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Post by caejones » Sat Aug 25, 2007 11:14 am

If my graphics didn't suck, I'd consider trying to make the same game minus the glitches. Wait... that means I need the BGM (So repetative and overbearing, but so "Get the HFIL out of my head!!!")

Oh, nice plot ideas for a little while... now... if only that was enogh...
Actually, this makes me realize just how lazy I am when it comes to complex projects. And how therefore the sagas team must be lazier. Which... well... ask my shortfiction teacher why that's scary.

Now that I think of it... there wasn't a scene in the anime where someone was dead but still hovering in the ir, was there? As odd as it is, it could serve for some intense dramatic effect if used correctly (For some reason the scene where they found Jean in X3 comes to mind. And... .hack//sign?).

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Post by Tsukento » Sun Aug 26, 2007 7:18 am

I'm amazed anyone got past Raditz. I couldn't for the life of me ever beat him because of how poorly the game handled and how damn insane the difficulty was because of it.

I honestly didn't think there'd be a DBZ game that was worse than Taiketsu or Ultimate Battle 22. The real question is. Which of those two is worse than the other?

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Post by SaiyamanMS » Sun Aug 26, 2007 9:27 am

Tsukento wrote:I honestly didn't think there'd be a DBZ game that was worse than Taiketsu or Ultimate Battle 22. The real question is. Which of those two is worse than the other?
Well, I don't know about Taiketsu, but the original The Legacy of Goku game is definately worse than Ultimate Battle 22 in my opinion.

As for Sagas, never made it to Australia, oh well. XD

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Post by Rocketman » Sun Aug 26, 2007 11:39 am

Tsukento wrote:I'm amazed anyone got past Raditz. I couldn't for the life of me ever beat him because of how poorly the game handled and how damn insane the difficulty was because of it.
I beat the game... :oops:

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Post by Tsukento » Sun Aug 26, 2007 1:24 pm

SaiyamanMS wrote:Well, I don't know about Taiketsu, but the original The Legacy of Goku game is definately worse than Ultimate Battle 22 in my opinion.
I felt LoG was more...broken than anything else considering it seemed like it was the company's first game or something. It was sorta good but had more problems to it to make it so. Ultimate Battle 22 was made by a company that has a history of prior games. It had no excuse to be so awful. :(

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Post by NeptuneKai » Sun Aug 26, 2007 1:26 pm

The game was fairly easy due to the stupidity of the A.I, of course you had to strain your thumb for 4 hours straight mashing the punch button over and over and over again, but yeah I beat it too.
Aro started to laugh. “Ha, ha, ha,” he chuckled.- Actual quote from Twilight

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Post by caejones » Sun Aug 26, 2007 1:35 pm

Raditz was reasonably simple strategy-wise. Though I guess I'm used to fighting him in CoOp. Though he's glitched himself away from time to time, which had us like, "Well, he's gone.So... why can't we just get Gohan out of the ship?"
What's annoying is that you die, you don't just start the bossfight over... you start the whole level over. Pretty freaking annoying on the Nappa stage (Yeah, I suck at not getting killed by the "mega" saibamen. Too much noise to figure out when they're attacking...).
And ... I haven't even bothered playing anything after Nappa. Though I guess I should for sake of getting past #17 (And hey, Future Gohan!).

Why does thinking about this game's wasted potential always make me think of ideas that I'll nver use? -.-

And some time in the past 48 hours (I seriously lose track of days anymore... T.T) I had a dream that had something to do with UB22 that involved some... sepcial... training mode. Which was annoying because you had this symmetrical stage with ramps in it and a hole in the middle that was only big enough for one character to fit through, so if you stand under the ramp and fight, your opponent gets you in a position where they're under the opening, thus you're screwed. And... umm... yeah.
Though I think UB22 was more creative and more playable than Sagas all around. Though when we get to how the actual gameplay worked... I think they may have just copied some random fighting game stuff they had lying around...
Dr Gero, in Budokai 2 wrote:Go, my Saiba Rangers!
Akira Toriyama, in Son Goku Densetsu wrote:You really can’t go by rumors (laughs).

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Post by Conan the SSJ » Sun Aug 26, 2007 3:24 pm

Tsukento wrote:Ultimate Battle 22 was made by a company that has a history of prior games. It had no excuse to be so awful. :(
It wasn't really awful in 1995, ya' know, when the game was made and intended to be released. :wink:

Obviously by today's standards it sucks. But Ultimate Battle 22, for its time, was a pretty good game. While lacking a story mode obviously, the mechanics in fighting were much better than what Final Bout would later deliver. The finishing moves the fighters could pull off were fantastic, on par to Hyper Dimension even. Ginyu's body switch, Gotenks going level 3 to beat the tar out of his opponent, Tien's multiform technique, Kid Goku going Oozaru, Dabra's awesome spear/sword attacks, etc., etc. It's a shame Atari cut out the brief intro exchanges between opponents, as they kept the Japanese voices as it was, cutting out those brief cut-scenes kinda hurt the American release when it was already pulverized by other 2003 competition. Also, while kinda funky looking, it was an innovative thing to combine 2D hand-drawn sprites with the entirely 3D backgrounds; which probably didn't look too bad at the time considering this was when the Ps1 was in its infancy.

Personally, I may very well like the game more than Final Bout.
14 years later

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