Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Psykomatik
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Psykomatik » Sat Jul 01, 2017 9:57 pm

perucho1990 wrote:
Psykomatik wrote:Wow, I didn't see the episode, but reading all of this (BANK animation, negativity toward the episode), my hype fall down to 0. It was that bad?
Its Kitano, aka the man behind Dog Beerus, that first half of episode 67.

I'm glad at least it looked better than Episode 33.

I think they used the re-used animation to hide Kitanos weakness, even Toei know he isnt good.
Well, I'm aware of it, but Kitano as an AD doesn't mean the episode will be bad. Look at episode 1, 13, 39 or 57, where he basically has no to little touch on the episode, because of all great key animators.
And no, they didn't do that to hide anything. Shimanuki is up next week, and there's a ton of re-used animation.

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SaiyanGod117
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by SaiyanGod117 » Sat Jul 01, 2017 10:19 pm

Did anyone notice the ugly repeated frames in the NEP with Vegeta? Really the ugliest I've ever seen, for some reason Super can't make repeated frame look good.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Jinzoningen MULE » Sat Jul 01, 2017 10:21 pm

SaiyanGod117 wrote:Did anyone notice the ugly repeated frames in the NEP with Vegeta? Really the ugliest I've ever seen, for some reason Super can't make repeated frame look good.
There's never any weight or momentum or speed to them. They're always just... there. I was really hoping we'd get a higher standard once the tournament standard, but what we've seen from this episode and the NEP seems to suggest that the quality is only going to be worse.
Last edited by Jinzoningen MULE on Sat Jul 01, 2017 10:22 pm, edited 2 times in total.
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by ArchedThunder » Sat Jul 01, 2017 10:22 pm

SaiyanGod117 wrote:Did anyone notice the ugly repeated frames in the NEP with Vegeta? Really the ugliest I've ever seen, for some reason Super can't make repeated frame look good.
They did look bad, but there are plenty of instances of repeated frames in Super that look good, this episode had a few even.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by mfwlegend3 » Sat Jul 01, 2017 10:22 pm

Had to make a Gif of this moment, it was too amusing.

Image

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by JazzMazz » Sat Jul 01, 2017 10:23 pm

#97

Isn't as bad as people make it out to be, but is certainly not a great way to start off the tournament. The episode wasn't particularly engaging, and the animation really wasn't strong enough to back it up.

There were some decent scenes, the strongest of which easily being Basil vs that butterfly person, but besides that, everything was pretty mediocre. I also see what people meant about the bank, it was everywhere, they took it from 79,85 and even 86, hell, there was even bank animation from within the episode itself, with Vegeta punching that random guy and 18 against that pride trooper.

Overall, a really meh episode, and not a great start to the tournament.

The NEP doesn't look particularly promising, with also loads of bank.

This amount of back must have been a decision by some higher-up, they must have explicitly told the supervisors and key animators to use as much bank as possible so they could focus on other stuff down the line.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Jinzoningen MULE » Sat Jul 01, 2017 10:25 pm

JazzMazz wrote:Isn't as bad as people make it out to be, but is certainly not a great way to start off the tournament.
In isolation it's an okay episode. This episode isn't in isolation, it's the start of a massive event that's been hyped up for half a year. Considering that, it was absolutely embarrassing.
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by LightBing » Sat Jul 01, 2017 10:32 pm

This episode felt a lot like some parts of Dragon Ball Z. Reusing sequences over and over again, together with stalling in the first half of the episode, full of stills.

It was passable, the problem is that this is the start of the hyped tournament. Make me get out of my seat and feel like the wait was worth it. This just cooled me off and made weary due to the NEP.

I was expecting something like this a few episodes in, not in the first. :?

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by JazzMazz » Sat Jul 01, 2017 10:43 pm

From this episode there was bank animation from 79, 85, 86 and even the episode itself, from the NEP there was bank animation from 61, where Goku and Vegeta were recoloured from SSB to be normal SSJ's, Tates big cut from the OP and stuff from 81. This amount of bank animation cannot be a decision made by just the supervisor of the episode. I think some of higher-ups are definitely encouraging the mass use of bank animation so they can probably do stuff later in the tournament when there are less fighters.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Rhuagh » Sat Jul 01, 2017 10:48 pm

SaiyanGod117 wrote:Did anyone notice the ugly repeated frames in the NEP with Vegeta? Really the ugliest I've ever seen, for some reason Super can't make repeated frame look good.
The same 4 frames being repeated 5 times. It's embarrassing to look at.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by ArchedThunder » Sat Jul 01, 2017 10:50 pm

JazzMazz wrote:From this episode there was bank animation from 79, 85, 86 and even the episode itself, from the NEP there was bank animation from 61, where Goku and Vegeta were recoloured from SSB to be normal SSJ's, Tates big cut from the OP and stuff from 81. This amount of bank animation cannot be a decision made by just the supervisor of the episode. I think some of higher-ups are definitely encouraging the mass use of bank animation so they can probably do stuff later in the tournament when there are less fighters.
Piccolo's makankosappo was from the F arc as well.

Also can you show me what you are talking about with reused animation from 61?

But yeah, it's definitely a decision from up high, I'm guessing it's part of Nagamine's plan. It does make me wonder even more if some Tiger Mask staff is coming over, reusing some animation for a few episodes would certainly be a good way to help bide time before some more staff show up.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by SaiyanGod117 » Sat Jul 01, 2017 11:08 pm

I see where people are coming from with the BANK animation, but what can you do. I've always been an advent believer that Toei treated Dragon Ball like shit, it didn't even get anything for its 30th anniversary, meanwhile One Piece gets 10 new *Big* projects.

I still have modest expectations for tournament in-terms of animation with all this outsourcing and BANK animation. Their should be no reason at all we shouldn't have a streak of well-animated episodes. No reason whatsoever, I mean if Toei truly cares about Super.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Makai » Sat Jul 01, 2017 11:12 pm

I expected them to reuse animation, and I don't blame them. Literally every episode from now will be dedicated to fighting, no doubt they're gonna use as much bank as possible. I especially expected animation from the opening to be reused, it's too good and I can't imagine they'd waste it just for the op.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by ArchedThunder » Sat Jul 01, 2017 11:12 pm

SaiyanGod117 wrote:I see where people are coming from with the BANK animation, but what can you do. I've always been an advent believer that Toei treated Dragon Ball like shit, it didn't even get anything for its 30th anniversary, meanwhile One Piece gets 10 new *Big* projects.

I still have modest expectations for tournament in-terms of animation with all this outsourcing and BANK animation. Their should be no reason at all we shouldn't have a streak of well-animated episodes. No reason whatsoever, I mean if Toei truly cares about Super.
Super was in the middle of big production issues when the 30th anniversary came, so it made sense for them to not do anything special for it.
Also the 10 projects for One Piece aren't all from Toei, I wouldn't be surprised if the upcoming special is the only thing from them.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Sodhi » Sat Jul 01, 2017 11:20 pm

ArchedThunder wrote: Also can you show me what you are talking about with reused animation from 61?
I think this is it. However the blue is now regular ssj.
[spoiler]Image[/spoiler]

Also in the NEP there was a cut from #95 where Freeza did the back finger beam thing.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by A Man named RJ » Sat Jul 01, 2017 11:31 pm

While I am glad that our expectations were set high enough to be crushed (meaning Super really has improved) the overabundance of reused animation was absolutely laughable.

There was so much stuff inbetween the major arcs and now you're telling me that we have to go back to the crappy styles and shortcuts as soon as the actual tourney starts?
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by SaiyanGod117 » Sat Jul 01, 2017 11:34 pm

ArchedThunder wrote:
SaiyanGod117 wrote:I see where people are coming from with the BANK animation, but what can you do. I've always been an advent believer that Toei treated Dragon Ball like shit, it didn't even get anything for its 30th anniversary, meanwhile One Piece gets 10 new *Big* projects.

I still have modest expectations for tournament in-terms of animation with all this outsourcing and BANK animation. Their should be no reason at all we shouldn't have a streak of well-animated episodes. No reason whatsoever, I mean if Toei truly cares about Super.
Super was in the middle of big production issues when the 30th anniversary came, so it made sense for them to not do anything special for it.
Also the 10 projects for One Piece aren't all from Toei, I wouldn't be surprised if the upcoming special is the only thing from them.
They could have let another studio handle it, like how Ufotable let A1-Pictures handle Fate/Apocrypha. Moreover it's seems like One Piece gets a new special every year, and the core staff for Dragon Ball Super across the board is quite underwhelming. I know the reason for that is because of its humble beginnings, but honestly some people should have been switched out a long time ago.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by ArchedThunder » Sat Jul 01, 2017 11:40 pm

A Man named RJ wrote:While I am glad that our expectations were set high enough to be crushed (meaning Super really has improved) the overabundance of reused animation was absolutely laughable.

There was so much stuff inbetween the major arcs and now you're telling me that we have to go back to the crappy styles and shortcuts as soon as the actual tourney starts?
The opening episodes of the tournament are going to be the least important and with how many characters are in play this early it makes more sense to cut corners here than anywhere else in the tournament. This is only the beginning, the good stuff will come later.

I said it before this episode even aired, but the first few episodes probably won't be the most amazing things in the world, but I think that the animation is going to start picking up in late July and/or early August.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Gashif Aldi » Sat Jul 01, 2017 11:48 pm

ArchedThunder wrote:
A Man named RJ wrote:While I am glad that our expectations were set high enough to be crushed (meaning Super really has improved) the overabundance of reused animation was absolutely laughable.

There was so much stuff inbetween the major arcs and now you're telling me that we have to go back to the crappy styles and shortcuts as soon as the actual tourney starts?
The opening episodes of the tournament are going to be the least important and with how many characters are in play this early it makes more sense to cut corners here than anywhere else in the tournament. This is only the beginning, the good stuff will come later.
Climax is always animated godly, please keep in mind that there's Higashide, Yong Ce Tu, Shida, Yamazaki (and his team?), Karasawa, Yammamuro (At least he should help), Tate, Washita (Freeza transformation), Otsuka, Nikaido, Manabe, Yokoyama, Yuya Takahashi, Oka, Inaba, Youngsoon, Miuma, Tiger Mask staff (Ryo Onishi too pls), and probably some talented freelancers that always show up in One Piece specials, Nagamine's friends, maybe Koudai Watanabe, (and Yuki Hayashi.. left TOEI).

I hope Hayashi animate some of the Tournament as a freelancer.
Also, love your voice Ajay in your new Video
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by kidhero1000 » Sat Jul 01, 2017 11:57 pm

The only Bank that matters to Toei is the one that merch money is being deposited to. Someone get this arc outsourced to Studio Parrot STAT! :lol:
He devolved into saying only one word. Time to hit the ol' cosmic trail.

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