Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Araki
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Araki » Fri Jul 07, 2017 2:18 am

ArchedThunder wrote:
KameNinja45 wrote:
Noah wrote:Would you think we might get the same much reused animation in the next episode or maybe less this time?
Based on the NEP, I'd actually guess that we'll have more.
We've had a lot of NEPs that don't represent the episode well.
I remember a couple of Saint Seiya Omega previews that were 100% reused animation but IIRC those episodes turned out having none...

I don't think that's gonna be the case for 98, but some people do overblow it. For instance, do opening scenes count when they were not featured in the actual show before? And i disagree with the way some people classify these scenes, like Basil's attacks in 97 that i do believe could pass as bank.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Sodhi » Fri Jul 07, 2017 3:53 am

DBS #99 Image
Image

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Freeza9000 » Fri Jul 07, 2017 7:04 am

Sodhi wrote:DBS #99 Image
Image
Doesn't seem like this is another reused footage so hooray....

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by emperior » Fri Jul 07, 2017 8:46 am

Sodhi wrote:DBS #99 Image
Image
Looks great. I like Krillin's gi color, too bad they use a darker shade for Goku and Gohan's gi even though their gi are supposed to be as light coloree as Krillin's.
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by FortuneSSJ » Fri Jul 07, 2017 9:34 am

Freeza9000 wrote: Doesn't seem like this is another reused footage so hooray....
Despite all the drama the previous episode had 20 seconds of reused footage and the tournament started at 8:40 minutes, which means we got 10 minutes of new footage at least.
And of course I'm not counting with happened before that mark.

Some people just like to be noisy and the others follow as sheeps. The funniest thing is that most of those complaining most likely didn't even notice anything until someone pointed out to them. Such is the power of Internet.
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Baggie_Saiyan » Fri Jul 07, 2017 1:26 pm

Re-watching #66 last week again... like the 30th time... anyway been meaning to ask this but figured I'd ask now inb4 tomorrow why are Vegetto's bangs drawn so inconsistent? They are supposed to be thin and towards the left of the head, yet in the episode they are some sometimes more centrally or incredibly thick.

Shida bless him does the best job regarding the bangs. But then there are moments like this were the bangs are practically central!

And then step up Shimanuki (I am pretty sure this is him, I am still not confident in my animators aside form Shida and maybe Tate to be for certain lol) the bangs are thick and more central. (I actually do like these btw not complaining incase it comes off that way)

So then looking as Tsuji's character design, she does have the two bangs on the left of the head but she appears to have a more wider gap between bang 1 and 2 so could that be where the confusion lied perhaps?

Fortunately Banpresto had the bangs correct for their DXF line!

I am not complaining or being ungrateful here I just find it fascinating that a character who appears for less than 7 mins can such an inconsistent look.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Psykomatik » Fri Jul 07, 2017 1:39 pm

Well, that's how works the hair, they're supposed to move, not to stay fix, especially with all the environment surrounding the fight, so I don't see what's the problem here honestly.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Fri Jul 07, 2017 2:14 pm

Baggie_Saiyan wrote:Re-watching #66 last week again... like the 30th time... anyway been meaning to ask this but figured I'd ask now inb4 tomorrow why are Vegetto's bangs drawn so inconsistent? They are supposed to be thin and towards the left of the head, yet in the episode they are some sometimes more centrally or incredibly thick.

Shida bless him does the best job regarding the bangs. But then there are moments like this were the bangs are practically central!

And then step up Shimanuki (I am pretty sure this is him, I am still not confident in my animators aside form Shida and maybe Tate to be for certain lol) the bangs are thick and more central. (I actually do like these btw not complaining incase it comes off that way)

So then looking as Tsuji's character design, she does have the two bangs on the left of the head but she appears to have a more wider gap between bang 1 and 2 so could that be where the confusion lied perhaps?

Fortunately Banpresto had the bangs correct for their DXF line!

I am not complaining or being ungrateful here I just find it fascinating that a character who appears for less than 7 mins can such an inconsistent look.
Time restrictions lead to minor inconsistencies. Also the Vegetto episode as we know was rushed. Not that this was a major inconsistency since hair length can vary according to the character's pose. It is just that some people draw hair differently and the chief AS doesn't think/have time to pay attention to such detail

(Also you are right. Shimanuki supervises so some Vegetto shots and the final kamehameha have his style)

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Amir » Fri Jul 07, 2017 10:09 pm

I know it might be a little of topic but damn have you seen this IOAnimation guy? His last animation blew me away with how good the quality was for a fan animation. Super should use blood just like that!
https://www.youtube.com/watch?v=MzcxIZRZKXo&t=92s

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by aaronWgamer » Fri Jul 07, 2017 10:37 pm

Amir wrote:I know it might be a little of topic but damn have you seen this IOAnimation guy? His last animation blew me away with how good the quality was for a fan animation. Super should use blood just like that!
https://www.youtube.com/watch?v=MzcxIZRZKXo&t=92s
Somewhere between this and Super's use of blood, there's a good compromise. Blood loses its impact if it goes everywhere every time a punch lands. It's like Goku's mouth was filled with ketchup. That's not to insult the creator, the video seemed well animated complaints about blood use aside.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Amir » Fri Jul 07, 2017 11:26 pm

aaronWgamer wrote:
Amir wrote:I know it might be a little of topic but damn have you seen this IOAnimation guy? His last animation blew me away with how good the quality was for a fan animation. Super should use blood just like that!
https://www.youtube.com/watch?v=MzcxIZRZKXo&t=92s
Somewhere between this and Super's use of blood, there's a good compromise. Blood loses its impact if it goes everywhere every time a punch lands. It's like Goku's mouth was filled with ketchup. That's not to insult the creator, the video seemed well animated complaints about blood use aside.
Yeah he overdid it and it was weird that it came only from his mouth but it was animated well.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Lord Beerus » Sat Jul 08, 2017 6:42 am


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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Nasryyy » Sat Jul 08, 2017 6:50 am


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Re: Super Animation Catalogue 2.0 - Episode 93

Post by JazzMazz » Sat Jul 08, 2017 6:53 am

Ajay wrote:[spoiler]
JazzMazz wrote:Very well thought out explanation. Could you also post your interesting twitter conversation with Shin Youngsoon about Tate's animation, so people have an idea what other animators think of Tate's work, just so people have a place of reference. Thanks Ajay.
Sure! I'll rephrase it since his English isn't exactly the easiest to decipher, but essentially in response to me asking what he thought of Tate, he said:
Shin Youngsoon wrote:I like his work. Sometimes the art is rough since he doesn't often get to see his cuts through to completion, but I do think his work is great. Perhaps it's because it's difficult to outsource 2nd key animation to other countries, but the fact his untouched work is aired is a wonderful situation for him to be in. When others are involved, it starts to lose its distinct feeling. It's rough, but very attractive; it moves perfectly. He may be one of the most powerful animators?

Another reason why his work is sometimes aired untouched: often 2nd key animators don't understand his approach, so when it's corrected by someone without that understanding, it starts to look seriously weird!
I've been DMing back and forth with him for the past few days, actually. He was kind enough to identify his work across the past few episodes.

In episode 79, going by this video's timestamps, he did everything up to 0:50. From there to 1:08 is Taiichiro Ohara's work. He was most proud of this shot since it was allowed through uncorrected.

In episode 80, he was the 2nd key animator for this Higashide scene. He said if you look closely, you can see the purple effects are more like his shapes than Higashide's. He also mentioned that he admires Higashide greatly and tried to learn a lot while cleaning up his work.

In episode 93, he did the vast majority of cuts in the first half, but primarily, he was responsible for U6 scenes, in particular Kale's transformation. He drew about 800 sheets, while the effects were another 200.

He's quite a fast animator. When Ohara was sick, for example, he finished up 50 cuts for him in quite a short amount of time.[/spoiler]
Thanks.
Thats some really interesting information you able to get. Also, I'm glad my Ohara guess was confirmed! :D

It's a shame about Ohara, hopefully he becomes well enough to work on Super again.

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Araki
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Araki » Sat Jul 08, 2017 6:57 am

https://www.animenewsnetwork.com/news/2 ... 15/.118584

As expected, the "10 One Piece projects" that people were so worried about has nothing to do with animation. In fact, for a non-fan those will sound quite underwhelming.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by emperior » Sat Jul 08, 2017 8:37 am

What does the fact we still haven't seen those Yamcha scenes that tired Yamcha's VA so much tell about Super's schedule? Is it good or is that the norm for Super to record voices many weeks in advance?
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by FortuneSSJ » Sat Jul 08, 2017 3:36 pm

emperior wrote:What does the fact we still haven't seen those Yamcha scenes that tired Yamcha's VA so much tell about Super's schedule? Is it good or is that the norm for Super to record voices many weeks in advance?
We don't know the answer until we are sure for what he was recording for. It could be something else.
Nakao some weeks ago said he recorded some lines of Freeza conspiring with Frost and that scene was already shown.
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Psykomatik » Sat Jul 08, 2017 6:07 pm

By reading Ajay's comment about 2nd key animators not able to correct Naoki Tate because sometimes they don't understand his works, I realized that Yamamuro was a great key animator and is becoming one of a hell animation supervisor!
We saw in the preview of the opening back in episode 75 a cut with both Zen-o done by Naoki Tate: https://youtu.be/yW_IFDQ5bPo?t=147
And this cut was entirely corrected for the final opening: https://youtu.be/S7QsHpLU1Sw?t=31

That shows us how much he understands Naoki Tate (at least, recently), and personnaly, I never knew that. I just thought he was like "that's bad who the fuck is doing this shit" and then he's correcting things to look like the model sheet wants it to be, but no, it's way more complicated than that, he is able to understand what Tate wanted to do with the cut, and in his recent corrections, let some of his traits!

It's aboslutely outstanding how much he improved. Back in opening 1, nobody could put a finger on what Tate did, and today we're able to know who did what in the second opening (We know what did Ken Otsuka, Naotoshi Shida, Yuya Takahashi, Hirotaka Nii, Naoki Tate, Shuichiro Manabe). As of now, the only problem I have with him is his character designs, but everyone here already pointed the problem with them, so I'm not gonna do it. :think:

Sorry for my english, it's bad, I know it, but I just wanted to enunciate my thoughts on Yamamuro here. :D

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by lunaticthegame » Sat Jul 08, 2017 7:15 pm

Mastar Media made a video explaining why Toei is utilizing bank animation. From what I've seen, it has some inaccuracy
https://www.youtube.com/watch?v=DHiBBgvTrjM

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by SaiyanGod117 » Sat Jul 08, 2017 7:16 pm

He's always been that good, he just doesn't overly correct animation like he use too.

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