"Dragon Ball FighterZ" Official Discussion Thread

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by FortuneSSJ » Fri Aug 25, 2017 1:57 pm

- SSB Goku and SSB Vegeta-

Hell yeah! Both look awesome!!

Their transformation sequences are taken from ROF Movie.
SSB Goku has his one inch punch and SSB Vegeta has the Galick Gun like I wanted.
SSB Goku's elbow attack seems like what Goku did to Recoome, while SSB Vegeta kick at 0.21 is what Vegeta did to Semi-Perfect Cell in the manga.

I'm surprised with SSB Vegeta Special. Seems like a different version of what he did to SSR Black in their second round. Probably because it would look a lot like his attack at 0:36 which is what he did to Golden Freeza in ROF arc. I would still give him his Gamma Burst Flash from the manga.

We are being spoiled with news this month. I wasn't expecting another trailer already.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Lord Beerus » Fri Aug 25, 2017 2:22 pm

I just hope Goku and Vegeta can have their ROF attire in the game. SSJB just doesn't feel right without them wearing their gear from that movie.

Great trailer, by the way.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Ranmaru Rei » Fri Aug 25, 2017 2:53 pm

Now I've imagined team Goku/Goku (SSGSS)/Goku (SSJ4), lol. Is that possible?

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Simere » Fri Aug 25, 2017 3:04 pm

Ranmaru Rei wrote:Now I've imagined team Goku/Goku (SSGSS)/Goku (SSJ4), lol. Is that possible?
I feel like Kid Goku is more of a possibility than SSJ4.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Super Saiyan Turlast x4 » Fri Aug 25, 2017 3:30 pm

Doctor. wrote:
Super Saiyan Turlast x4 wrote:DBFZ is already my most anticipated game.

All I need is Beers and Hit. If Beers is in and has a Hakai (5 meters at the least) instant finish, I will need nothing else.
How would they balance Hakai? At least #16's self-destruct leaves him at minimum HP.
By making it 7 meters. If it whiffs, you're completely out of meter and Beers is hella punishable. I figure 5 meters wouldn't be enough for a move like this.

If it lands, well, you know what happens.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by MaskedRider » Fri Aug 25, 2017 3:39 pm

I see they added Goku's cool kick from the fight with Zamasu at 0:34
I really love Super Saiyan Blue and I love SSB x KK. This Goku is def who I'm playing as. Seeing differences than their SSJ counterpart but I hope its enough and more :D

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Nickolaidas » Fri Aug 25, 2017 3:43 pm

I'm really interested what will the producer say about canon power level balance when they include Beerus, a character who can literally one-shot SSJ3 Goku without breaking a sweat.

And after seeing the gameplay in the Gamescom tournament I am now mostly convinced that the 'it wouldn't make sense for a weak character to destroy Goku' talk was bullshit. Piccolo in capable hands dominated every single fighter, including Goku and Vegeta. 18 was also very capable and 16 is a beast. I'm only sorry for not seeing more Krillin gameplay. He wasn't used but by a couple of amateur players who got owned within seconds.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Noah » Fri Aug 25, 2017 4:06 pm

I'm got interested in this pic: [spoiler]Image[/spoiler]

This means we're actually going to have a Super story mode in it?
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Nickolaidas » Fri Aug 25, 2017 4:09 pm

I don't want to be that guy, but doesn't Goku's head seem a little small in that pic?

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Doctor. » Fri Aug 25, 2017 4:10 pm

Super Saiyan Turlast x4 wrote:
Doctor. wrote:
Super Saiyan Turlast x4 wrote:DBFZ is already my most anticipated game.

All I need is Beers and Hit. If Beers is in and has a Hakai (5 meters at the least) instant finish, I will need nothing else.
How would they balance Hakai? At least #16's self-destruct leaves him at minimum HP.
By making it 7 meters. If it whiffs, you're completely out of meter and Beers is hella punishable. I figure 5 meters wouldn't be enough for a move like this.

If it lands, well, you know what happens.
Meter is extremely easy to fill in this game.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Ranmaru Rei » Fri Aug 25, 2017 4:14 pm

Beerus can be not serious in fight. Anyway, I don't see a problem.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Nickolaidas » Fri Aug 25, 2017 4:16 pm

Ranmaru Rei wrote:Beerus can be not serious in fight. Anyway, I don't see a problem.
Me neither. I want balance in fighting games. I'm merely commenting on the producer who said what she said a couple of months ago.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Draconic » Fri Aug 25, 2017 4:29 pm

Baggie_Saiyan wrote:Love they kept the attention to detail and kept Goku's raised bang in SSGSS vs SS :
[spoiler]Image
Image
Image
Image[/spoiler]
I mean, every time Blue appears in games, on cards or merch in general that detail is kept. I don't think the show itself ever misses that detail either. I'm not surprised they kept it, with how much attention has been put into this game.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Noah » Fri Aug 25, 2017 4:52 pm

Nickolaidas wrote:I don't want to be that guy, but doesn't Goku's head seem a little small in that pic?
I didn't noticed that until you pointed lol

One thing that I don't like is how buff is Goku in the game model, my same complaint with XENOVERSE though
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Ranmaru Rei » Fri Aug 25, 2017 4:57 pm

Men have shoulders wider, than women. And Goku is well-trained.
P.S. Actually Goku is even wider, than Vegeta, btw.
Last edited by Ranmaru Rei on Fri Aug 25, 2017 5:17 pm, edited 1 time in total.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Noah » Fri Aug 25, 2017 5:07 pm

Yes, but they don't need to make him jacked

A game model like this would be just fine:

[spoiler]Image[/spoiler]
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by KorgDTR2000 » Fri Aug 25, 2017 5:11 pm

I think Goku looking so huge is a side-effect of his base form not being in the game. They just reused the model of his Super Saiyan form, which is typically drawn bigger, and swapped the heads.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by The Monkey King » Fri Aug 25, 2017 7:16 pm

Lol the SSJB Vegeta model is just Super Vegeta but with blue hair, it's way too bulky and doesn't match, lazy job.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by TheDevilsCorpse » Fri Aug 25, 2017 7:39 pm

Draconic wrote:I mean, every time Blue appears in games, on cards or merch in general that detail is kept. I don't think the show itself ever misses that detail either. I'm not surprised they kept it, with how much attention has been put into this game.
It's really not. That hair spike depends entirely on the artist responsible for whatever the product is, whether it be cards, the manga, the anime, the games, etc. That's not just in regards to SSGSS either. There are depictions of SSGSS with and without the spike, as well as regular SS with and without it.

[spoiler]Image
Image
Image[/spoiler]

Image

In all honesty, both forms are supposed to share the same hair style. Toriyama has been pretty consistently adding that bang in recent years even before SSGSS was created. But since Yamamuro mostly recycles old character designs from Z when he can, it's only applied to the new transformations when he draws out their settei. Though, like mentioned above, whether it's actually added or not depends on who is drawing what.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by precita » Fri Aug 25, 2017 7:55 pm

I really hope the roster isn't flooded with Goku and Vegeta's alternate forms. We need the other characters first. The only other one I'd kinda accept is SSJ3 Goku because it looks so different than the others.

I don't think we'll get a lot of old DBZ villains. If Radditz or Nappa show up especially I'll be surprised.

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