reveal dark details from dbox will result in showing encode artifact , about kai why did you tell that goku's top is blue? on kai it's a bluish purple like you can see there.tellyzbad1 wrote: going back to dragon ball colors, i'm surprised as to why there's still so much debate on what colors to use? With Dragon Boxes, you will never be able to have as much dark details as there should be, proven by the huge amount of detail revealed in Kai. So, at the end of the day, you're not going to ever have a great product through cc'ing Dbox so no point bogging down on trying to make it extremely definitive. sometimes it's like you guys want to find the exact hex-codes of the colors used in every single pixel from whatever it is you're regarding as the "original colors" lol. when really all u have to do is remove color cast and then reduce the filmic presence from the colors.
this "filmic presence" can be taken out by simply making the cyans more magenta and the reds more yellow. sadly, though, turning reds into yellow won't give you the ideal result. it fixes one issue, but causes another. it'll fix goku's gi, but cause actual reds (like jeice's skin, or gohan's red belt) to appear orange. so what we need is a tool that can precisely distinguish red-oranges from actual reds and add the yellow only to the red-oranges. Q-tec could do this because the raw film offers them to work with higher color space while we only have the 8-bit video but yeah...upon doing those things, you've pretty much fixed the DBox colors. Only other thing i can think of is goku's blue top looking a bit too purple and less aesthetic than the purer blue seen in Kai and some cels...but, i've seen the purple-ish tint of the blue top inn non-film based shots such as toei vod thumbnails

eyes are very terrible but even if we cannot match 100% cels my goal is only to be the closest i can.
even goku's gi isn't as orange as lot of people used to make (probably why the red became orange) if you look this kai screenshot i think the gi is like it should be