Complete BT3 Info and Discussion Thread [UPDATED 10/02/07]

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Post by kvon » Sun Sep 23, 2007 3:11 pm

fps_anth wrote:Erm, apparently not all of the characters have been revealed. In a recent video, someone said they are planning 30 new characters, and apparently, not all of them have been revealed yet. I call bullshit, but check it out here...

http://www.ataricommunity.com/forums/sh ... p?t=612204
Aaah! Attack of the illiterate GT fans. No kidding dude, my head hurts from attempts being made to read their posts. They're nothing more than a bunch of immature fans who knew absolutely nothing to extremely little about the series as it was originally seen in Japan. I mean, check out the whole damn forum! They're just throwing dub names around and flame whoever uses a single original name. (Not as much flaming as the previous month though. :P ) Oh, and I'm just going to stick to the latest trailer's claim of 161 characters for now, as it is better to be surprised than disappointed.

I want to talk a little bit about music. Anyone who watched the Akkuman vs. Namu fight might have noticed the immense improvement of the music. That violin sounds too realistic to come out of a mediocre synthesizer. I hope they have more high quality pieces to squeeze in, along with much longer lengths. (It seems like the new Cha-La Head Cha-La Variations is still quite short) More to the point: are we getting them? One of the interviews way back discussed something of us getting the remixed version of the music. Is it the remixed version of "Budokai Tenkaichi 2", remixed version of the music from the show, or worse yet, remixed Bruce Faulconer tracks? It would be kind of strange for Atari US not to at least include the instrumental version of "Super Survivor" because it wasn't used in the anime. They put in the instrumental openings of Budokai 2 and 3, so why stop now?
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Post by Kunzait_83 » Sun Sep 23, 2007 4:10 pm

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Journey to the West, chapter 26 wrote:The strong man will meet someone stronger still:
Come to naught at last he surely will!
Zephyr wrote:And that's to say nothing of how pretty much impossible it is to capture what made the original run of the series so great. I'm in the generation of fans that started with Toonami, so I totally empathize with the feeling of having "missed the party", experiencing disappointment, and wanting to experience it myself. But I can't, that's how life is. Time is a bitch. The party is over. Kageyama, Kikuchi, and Maeda are off the sauce now; Yanami almost OD'd; Yamamoto got arrested; Toriyama's not going to light trash cans on fire and hang from the chandelier anymore. We can't get the band back together, and even if we could, everyone's either old, in poor health, or calmed way the fuck down. Best we're going to get, and are getting, is a party that's almost entirely devoid of the magic that made the original one so awesome that we even want more.
Kamiccolo9 wrote:It grinds my gears that people get "outraged" over any of this stuff. It's a fucking cartoon. If you are that determined to be angry about something, get off the internet and make a stand for something that actually matters.
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Post by Adamant » Sun Sep 23, 2007 4:26 pm

Gaiash wrote:Likewise Akkuman isn't a villian either, he just isn't a hero and is closer to a villian.
He was willing to kill Goku with an attack that's been proven to be absolutely impossible to survive just to preserve his honor, despite his boss, whom he was preserving his honor for, specifically told him NOT to.
Certainly not a very likable guy.

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Post by Gaiash » Sun Sep 23, 2007 5:24 pm

Adamant wrote:
Gaiash wrote:Likewise Akkuman isn't a villian either, he just isn't a hero and is closer to a villian.
He was willing to kill Goku with an attack that's been proven to be absolutely impossible to survive just to preserve his honor, despite his boss, whom he was preserving his honor for, specifically told him NOT to.
Certainly not a very likable guy.
True, hense why hes closer to villian. The fact is he has no plans to try and destroy mankind, hes just not a nice guy.
Drunken Master wrote:Seripa and Bardock are villians. Just because they take orders, doesn't mean they're pure of heart. If they are heroes, just because they were forced to do something, then Raditz, Scouter Vegeta, Nappa and King Vegeta are heroes as well.
Not everyone who isn't a villian is pure of heart, Vegeta for example. Nappa, Vegeta and Raditz came to Earth for their own reasons not at Freeza's command, the destruction they caused on Earth was their own idea not Freeza's.
Drunken Master wrote:Why the hell is Android #16 on the heel side?
Good point, but then again another villian turned hero (Nova Shenron) is there in the villians section. I guess the amount of time they spent as villians is why they are there.
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Post by mckeg » Sun Sep 23, 2007 5:36 pm

Kunzait_83 wrote:Bardock and Seripa are villains. Period. I don't care what that wallpaper says (badass though it is). Yes Bardock turns against Freeza. Fuck-a-doodle-doo. He's still a mass murdering bastard, and so is Seripa. They both went to their deaths not the least bit sorry for all the countless innocent lives they snuffed out. Bardock turned against Freeza SOLELY because Freeza was going to turn against the Saiya-jin. It certainly wasn't out of any crisis of concience, or sense of morality/heroism. It was self preservation. Hell even in the anime, we see King Vegeta turn on Freeza for the exact same reasons, and he's right up top with the villains on said wallpaper as he should be.

Pretty much ANYONE associated with Freeza's company is a genocidal maniac, regardless of them doing it "under orders" or "because they're scared of Freeza". None of those are any sort of excuse for the atrocities they commit under his banner, and in "real life" terms no one ever accepted that excuse from the Nazis post-WWII. Bardock and Seripa are protagonists yes; but a protagonist is not always synonymous with "hero" or "good guy".

The only member of Freeza's army we ever see "reform" is Vegeta, and even then it took him a loooong time over the course of the series to make the full change into a real hero.
Thats always how i saw it too, and funi's "adlib" of the burdock special was really nauseating. I really dislike the vocal padding they did (adding lines were there were none) for those dubbies with short attention spans, but its really stomach turning when its "my son, you've shown me the error of my ways.. blah blah..."

Also vegeta must have had some extensive "reform therapy", since he's still the only villan i've seen munching on somones hand while trash talking a fallen comrade. :lol:
Gaiash wrote: They aren't really villians, they aren't heroes either. Bardock actually would in a way be considered a hero, of the Saiya-Jin even though he failed.

The thing is they were only doing what they were brought up to do. If there was a section for those who are inbetween the heroes and villians it would include Bardock, Seripa, Nova Shenron (who was both) and Scouter Vegeta (In the Freeza saga he fits into this role). However since no such section is there Nova and Vegeta went to villians and Bardock and Seripa who didn't do villianous acts for villianous reasons were placed as heroes as they are closer to that than villians.
I think your getting mixed up a sense of duty and honour, wiping out planets for sale as your job is still damn evil, hell they were having a laugh about it the next morning. Yeah it the saiyajins natural tendency for fighting was being exploited by freeza, but in every scene were saiyajin are "doing their job" they've got a big arse grin while they are "working" (job satifaction i guess).

Nova Shenron did have honourable conduct while fighting goku, but i'm pretty sure he was still evil. They only characters i think that fit into that grey area your talking about are jinzouningen 16, 17 & 18.
kvon wrote: Aaah! Attack of the illiterate GT fans. No kidding dude, my head hurts from attempts being made to read their posts.
Haha theres only one thing that makes GT worse, and thats GT dubbie fans!

Ok back on topic, does anyone know yet if online vs will have custom/z item characters or just "plain vanilla" flavour? I ask this because Australia is not getting Wii BT3 til january08 at this stage. Fighting customised characters with defaults is one big arse handicap.

I'm hopefully gonna get to have some matches against some of you guys, Then I know/hope i'm not gonna be faced with ssj4gogeta, maxed out with 18's kiss & get rush spammed or the charge blast, rinse repeat routine.

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Post by Xyex » Sun Sep 23, 2007 11:42 pm

There's one issue with drawing a link between Nazi soldiers and soliders of Cold and Freeza. With the Nazi's you could escape. Flee the country and find refuge in another nation. But Cold and Freeza were all there were. You were either with them or you were dead.
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Post by The S » Sun Sep 23, 2007 11:43 pm

There is no way there will be any more characters unless they do something that they've never had before - SECRET characters (which I highly doubt)! Seriously, they're not Midway. They're not going to release a wallpaper that doesn't have all of the characters.
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Post by Anonymous Friend » Sun Sep 23, 2007 11:56 pm

The S wrote:There is no way there will be any more characters unless they do something that they've never had before - SECRET characters (which I highly doubt)! Seriously, they're not Midway. They're not going to release a wallpaper that doesn't have all of the characters.
We'll sure find out in two weeks when the Japanese verion is released.
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Post by the1payday » Mon Sep 24, 2007 9:14 am

I know this is completely off topic and I apologize but...

I JUST figured out in BT2 that the dialogue can be changed back to the original japanese. I am a dumb shit.

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Post by Neon Z » Mon Sep 24, 2007 9:20 am

The S wrote:There is no way there will be any more characters unless they do something that they've never had before - SECRET characters (which I highly doubt)! Seriously, they're not Midway. They're not going to release a wallpaper that doesn't have all of the characters.
Are you talking about the Mortal Kombat Armageddon poster? That one didn't have every character because they decided to add a few extra minor ones (like Chamaleon and Motaro) hurriedly after the fanbase reacted to their absence. Motaro doesn't even have two fighting styles...

IF, somehow, there are still unrevealed characters in BT3, I can only see two scenarios:

1-They're the "What if" fusions- which Spike wants to keep a secret to surprise players as they'll appear in their own "What if" storylines.

2-A similar situation to the Midway example, Atari telling Spike to add a few extra characters due to the American fanbase - like GT Goten and Rildo, who seemed to be the most asked for characters a few months ago in their official forums.
If it's the second situation, I think their moveset will be completely generic, reusing already existing moves, and they will barely do anything in the story mode.

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Post by Casual Matt » Mon Sep 24, 2007 9:45 am

You want to know what I want to see in a Sparking game?

Walking.

Seriously, when they're not dashing around, and you're just moving the character around with the control stick or whatever, their legs should actually move as opposed to hovering an inch and moving around.

It would make me feel so much better.

Also, love the concept of characters who can't fly just slowly descending. Honestly I was hoping for non flying characters to automatically just drop down to the ground (and land on their feet like if you did it intentionally) so this is all good.

One last thing. I notice the costume select is still based on numbers. I really hope this gets changed eventually, but if not, there should at least be some kind of preview for what costume. And if not even that, they numbers should at least be in order of when the character wore that costume in the anime. Gah.

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Post by kaioken12 » Mon Sep 24, 2007 10:27 am

The Lecherous Muten Roshi wrote:You want to know what I want to see in a Sparking game?

Walking.
Right, I'd love that, too.
Walking or running towards your opponent on the ground (with the joystick it would be possible - light is walk, middle run, full is dashing).

This would have some feeling, walking towards 19 as Vegeta :P

The Lecherous Muten Roshi wrote: Also, love the concept of characters who can't fly just slowly descending. Honestly I was hoping for non flying characters to automatically just drop down to the ground (and land on their feet like if you did it intentionally) so this is all good.
That would have been great in BT2.
I mean, Roshi or Goku Kid were never flying.
But they were dashing and jumping very high and after that landing properly (even being able to fight while falling down).

Okay, in some stages like Kami's Lookout it was odd with the none-flying, but anyway, some controlled descending would really be cool :)
The Lecherous Muten Roshi wrote: One last thing. I notice the costume select is still based on numbers. I really hope this gets changed eventually, but if not, there should at least be some kind of preview for what costume. And if not even that, they numbers should at least be in order of when the character wore that costume in the anime. Gah.
Hm, yeah... wouldn't be too bad. I didn't really need it, but now you mention it, in B3 it was solved pretty good ^^

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Post by Humpski » Mon Sep 24, 2007 10:52 am

the1payday wrote:I know this is completely off topic and I apologize but...

I JUST figured out in BT2 that the dialogue can be changed back to the original japanese. I am a dumb shit.
I hate how they made Chi Chi basically scrutinize your choice every time you go to change it however.

"You can change to the original Japanese voices, but that wouldn't do you much good!"
:x Screw you dub Chi Chi lady!
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Post by The S » Mon Sep 24, 2007 10:58 am

Neon Z wrote:
The S wrote:There is no way there will be any more characters unless they do something that they've never had before - SECRET characters (which I highly doubt)! Seriously, they're not Midway. They're not going to release a wallpaper that doesn't have all of the characters.
Are you talking about the Mortal Kombat Armageddon poster? That one didn't have every character because they decided to add a few extra minor ones (like Chamaleon and Motaro) hurriedly after the fanbase reacted to their absence. Motaro doesn't even have two fighting styles...
Ed Boon had said Motaro was going to be in the game back when he was first interviewed for Game Informer when the game was initially revealed. They probably were finalizing whether he would have four legs or two at that time, though.

Onaga, Blaze, and Moloch each had one fighting style as well.

And the final poster (which had Motaro, Meat, and Chameleon) didn't even have Taven or Daegon, the freaking main characters of the game.
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Post by Sebastian (SB) » Mon Sep 24, 2007 12:11 pm

Humpski wrote:I hate how they made Chi Chi basically scrutinize your choice every time you go to change it however.

"You can change to the original Japanese voices, but that wouldn't do you much good!"
:x Screw you dub Chi Chi lady!
The Japanese Chi Chi says it as well. I think it was something done by the original developers, not the dubbing artists.
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Post by Humpski » Mon Sep 24, 2007 12:15 pm

Sebastian (SB) wrote:
Humpski wrote:I hate how they made Chi Chi basically scrutinize your choice every time you go to change it however.

"You can change to the original Japanese voices, but that wouldn't do you much good!"
:x Screw you dub Chi Chi lady!
The Japanese Chi Chi says it as well. I think it was something done by the original developers, not the dubbing artists.
Oh, well then screw you Spike. :P
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Post by Neon Z » Mon Sep 24, 2007 12:24 pm

Onaga, Blaze, and Moloch each had one fighting style as well.
Those three were boss characters though, while Motaro was considered a normal fighter in MKA's engine. BTW, that interview was given after the render was known and the reactions to it were perceptible- he even comments them.

And the final poster (which had Motaro, Meat, and Chameleon) didn't even have Taven or Daegon, the freaking main characters of the game.
Hm... Good point. However, their omission was just odd, considering how their existence was never really a secret.

Anyway, I'm not really expecting these extra BT characters to exist. It probably was just a mistake- considering how they'd probably want to announce something like that in a more high-profile way.

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Post by kvon » Mon Sep 24, 2007 1:43 pm

Check it out! Another opportunity to win "Budokai Tenkaichi 3"!
http://www.atari.com/dragonballz/register/
Chances are slim, but since I don't have to play that mash-up thing, what the heck!

And check out this video. It looks like the same trailer, but there's actually some new stuff in it such as Jheese and Butta's co-op.
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Post by kaioken12 » Mon Sep 24, 2007 2:04 pm

What comes to my mind when seeing the genkidama is, that in BT2, the collected energy vanished when you transformed to SSJ or something.

I always thought this was kind of weird :?

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Post by SuperSaiyan3Goku » Mon Sep 24, 2007 3:34 pm

kaioken12 wrote:What comes to my mind when seeing the genkidama is, that in BT2, the collected energy vanished when you transformed to SSJ or something.

I always thought this was kind of weird :?
Yeah, I always wondered why the Hell that happened. I always thought that it was because you can't do the Spirit Bomb as a Super Saiyan.

The Super Spirit Bomb is different, because Goku only went Super Saiyan AFTER he collected the energy, and he transformed into SSJ to give him the extra boost to finally beat Buu.
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