Complete BT3 Info and Discussion Thread [UPDATED 10/02/07]

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Teclo
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Post by Teclo » Mon Oct 15, 2007 10:35 am

kaioken12 wrote:
The Lecherous Muten Roshi wrote:
Humpski wrote:Here's a sample of the music from the North American release of the game.
http://www.youtube.com/watch?v=AiihilTdyrE
Bah, I thought they'd already given up on trying to make Dragon Ball Z "RAR! SUPER HARDCORE ROCK" when they slapped the Japanese music on the dub in the season sets. :?
I still hope for the european multi5 version to contain the original music (and english dub voices).

Not that I dislike the japanese ones, but the english ones I can understand, as there are still no subtitles in the opening/ending dialogues of a fight ^^"

If the european version is not a simple "US-but-with-some-textlanguages-copy" or a "Japanese-that-nearly-anyone-can-understand-but-menu-translated-copy" then I will buy that one.

Otherwise I'll just import my own copy of Sparking Meteor from Japan :/
I don't think you'll want to do that. There's a mode "hosted" by #17 and #18 that seems pretty dependant on knowing what they're saying, and all through Story Mode battles, the characters talk to each other and you can press R3 at certain points in the dialogue to change the course of the fight. Not to mention the descriptions of all the Potara.

Generally the PAL versions of DBZ games have had the Japanese music and US voices as default settings, with the option to change to Japanese voices. I'm basing that on Super Dragonball Z, Budokai 3, Budokai Tenkaichi and Budokai Tenkaichi 2. Well, unless the various mainland Europe versions are different from the UK version.
Daizensushi-x wrote:
Teclo wrote:
SuperSaiyan3Goku wrote: I posted it a few pages ago, but I'll say it anyway: November 13, 2007.
Yep, and it's the 30th for Europe and apparently about a week before that for Australia. That's all for the PS2. It doesn't come out in North America on the Wii until the first of January 2008.
This gamefaqs page says other wise.

http://www.gamefaqs.com/console/wii/data/939645.html

It says it comes out November 20th. :)
You got me. I seem to have got mixed up between the North American Wii release date and the European Wii release date.

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Post by Casual Matt » Mon Oct 15, 2007 10:42 am

I'm still just hoping the music changes to the Japanese music when the voices are set to Japanese. I mean they acknowledge that people want the Japanese voices and include them. Shouldn't they realize that most of those same people also want the original music?

Though at this point I'm yammering on about that. It's just that if the voices are selectable, would it be such a chore to include the music as well?

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Post by Adey » Mon Oct 15, 2007 12:37 pm

The Lecherous Muten Roshi wrote:I'm still just hoping the music changes to the Japanese music when the voices are set to Japanese. I mean they acknowledge that people want the Japanese voices and include them. Shouldn't they realize that most of those same people also want the original music?

Though at this point I'm yammering on about that. It's just that if the voices are selectable, would it be such a chore to include the music as well?

Well it wouldn't be so much of a chore, it's be more of begging for the rights and paying out a large amount of cash.


I think.

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Post by DNA » Mon Oct 15, 2007 1:01 pm

kvon wrote:You're right about that, Vegeta still has all of his moveset for the Saiyan Saga, including the Final Galick Cannon.
Oh, you are right... :x wrong info they gave me then ;_; sorry about that.

And HyperBlaze, judging from the majority of your posts, I think I'm not the one who needs to grow up. :] How much it Spike paying you for the ass kissing anyway?

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Post by denitonis » Mon Oct 15, 2007 3:55 pm

Teclo wrote:
Daizensushi-x wrote:This gamefaqs page says other wise.

http://www.gamefaqs.com/console/wii/data/939645.html

It says it comes out November 20th. :)
You got me. I seem to have got mixed up between the North American Wii release date and the European Wii release date.
That is exactly what they did with Neo for the Wii, and as a reward we got 6 extra characters, might it be possible there will be extra's in this European Wii-version too?
Still it might be a mistake or they use the extra time to give Europe all the music-scores (Japanese and American) to accompany the dialogs from both languages.
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Post by Teclo » Mon Oct 15, 2007 4:09 pm

denitonis wrote:
Teclo wrote:
Daizensushi-x wrote:This gamefaqs page says other wise.

http://www.gamefaqs.com/console/wii/data/939645.html

It says it comes out November 20th. :)
You got me. I seem to have got mixed up between the North American Wii release date and the European Wii release date.
That is exactly what they did with Neo for the Wii, and as a reward we got 6 extra characters, might it be possible there will be extra's in this European Wii-version too?
Still it might be a mistake or they use the extra time to give Europe all the music-scores (Japanese and American) to accompany the dialogs from both languages.
As far as I know, all Wii versions other than the North American version got the extra characters and stage. Additionally, all versions of the game on both Wii and PS2 (apart from the North American versions) got the choice of Japanese dialogue and Japanese music as standard though various opening songs were used in different parts of Europe.

Incidentally, the Wii exclusive stage in BT2 was "Space". Weirdly enough I actually got the Potara for that level in my PS2 edition though the level didn't actually show up.

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Post by Iyouboushi » Mon Oct 15, 2007 4:11 pm

I'll ask this in here since it isn't really a translation question: has anyone figured out a quick way to gather all the DBs so that you can use Shenron's wish to get the extra chars?

I know they're scattered randomly in stages, but even playing just to destroy the stages I've only been able to find one DB so far. Is it truly random on when they appear or are there certain stages where it will appear always? If it's the latter, is it in the same spot every time or does that change too?
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Post by Casual Matt » Mon Oct 15, 2007 4:21 pm

Teclo wrote:
denitonis wrote:
Teclo wrote:You got me. I seem to have got mixed up between the North American Wii release date and the European Wii release date.
That is exactly what they did with Neo for the Wii, and as a reward we got 6 extra characters, might it be possible there will be extra's in this European Wii-version too?
Still it might be a mistake or they use the extra time to give Europe all the music-scores (Japanese and American) to accompany the dialogs from both languages.
As far as I know, all Wii versions other than the North American version got the extra characters and stage. Additionally, all versions of the game on both Wii and PS2 (apart from the North American versions) got the choice of Japanese dialogue and Japanese music as standard though various opening songs were used in different parts of Europe.

Incidentally, the Wii exclusive stage in BT2 was "Space". Weirdly enough I actually got the Potara for that level in my PS2 edition though the level didn't actually show up.
So the NA release was the only one that got shafted? Spectacular. -_-

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Post by Komati » Mon Oct 15, 2007 4:46 pm

Iyouboushi wrote:I'll ask this in here since it isn't really a translation question: has anyone figured out a quick way to gather all the DBs so that you can use Shenron's wish to get the extra chars?

I know they're scattered randomly in stages, but even playing just to destroy the stages I've only been able to find one DB so far. Is it truly random on when they appear or are there certain stages where it will appear always? If it's the latter, is it in the same spot every time or does that change too?
You can try yoo select a fight on Kami's Lookout, there isn't much to destroy so it should be pretty easy. At least in th last two games :roll:

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Post by Teclo » Mon Oct 15, 2007 4:48 pm

Iyouboushi wrote:I'll ask this in here since it isn't really a translation question: has anyone figured out a quick way to gather all the DBs so that you can use Shenron's wish to get the extra chars?

I know they're scattered randomly in stages, but even playing just to destroy the stages I've only been able to find one DB so far. Is it truly random on when they appear or are there certain stages where it will appear always? If it's the latter, is it in the same spot every time or does that change too?
Unfortunately I can't really answer this question fully but in BT2 my method was to keep repeating any Story Mode mission set in the City (Ruins) stage. The location of the Dragonball is random within each stage, though whether it could be in any of the structures or just a random one from a selection of the structures I can't say.

The City is a good stage to go for because it's obvious what you can destroy and it's also easy to see what you have yet to destroy. I started out using the Namek stage because several times in a row the Dragonball was in one of the three houses or in Goku's spaceship. However, it turned out that was just luck and many times I just couldn't find it anywhere.

I just dragon dash through things to destroy them (L2 and X) though I'd say it'd be pretty good to use a character with the destructive wave move. On the other hand, you don't really want to defeat the enemy until you've found the Dragonball so it's safer to stick to dragon dashing around.

Edit: Or Kami's Lookout as was suggested above. It does make me think, however, whether there's always a Dragonball in a stage and if so, can they even be in ridiculous places such as trees? The reason I say that is because, as I mentioned, certain times I just couldn't find it on Namek. The obvious things to destroy are the three houses and Goku's spaceship and then there's two islands in the river that you can also destroy. Other than that there seems to just be loads of trees to destroy... So does that mean that all the times I couldn't locate the Dragonballs they were actually inside the trees?

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Post by SuperSaiyan3Goku » Mon Oct 15, 2007 4:52 pm

I just found a really good reason to buy the game for the Wii:

http://youtube.com/watch?v=lbnjWO0imR0

Look at those graphics! :shock:
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Post by Casual Matt » Mon Oct 15, 2007 4:54 pm

In NEO, you could also smash stuff open with kikohas (ie small ki blast waves) if you shoot enough of them. A good way to look for Dragon Balls without smashing your opponent.

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Post by Teclo » Mon Oct 15, 2007 4:59 pm

The Lecherous Muten Roshi wrote:In NEO, you could also smash stuff open with kikohas (ie small ki blast waves) if you shoot enough of them. A good way to look for Dragon Balls without smashing your opponent.
Yeah that's right. I also liked playing as Hildegarn in the City stage because you could just destroy everything by walking into it. You could probably do the same with Janemba and perhaps the Oozaru characters.

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Post by Kaboom » Mon Oct 15, 2007 5:31 pm

SuperSaiyan3Goku wrote:I just found a really good reason to buy the game for the Wii:

http://youtube.com/watch?v=lbnjWO0imR0

Look at those graphics! :shock:
I can't really tell the difference. :? I'm gonna check Stage6.
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Post by Teclo » Mon Oct 15, 2007 5:47 pm

SSj Kaboom wrote:
SuperSaiyan3Goku wrote:I just found a really good reason to buy the game for the Wii:

http://youtube.com/watch?v=lbnjWO0imR0

Look at those graphics! :shock:
I can't really tell the difference.
I'm glad I'm not the only one that thought that. It maybe looks a little faster or smoother in animation but it's hard to really gauge the difference between the PS2 graphics on my big TV here and the Wii graphics as represented in a low grade YouTube video.

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Post by Casual Matt » Mon Oct 15, 2007 5:52 pm

Teclo wrote:
SSj Kaboom wrote:
SuperSaiyan3Goku wrote:I just found a really good reason to buy the game for the Wii:

http://youtube.com/watch?v=lbnjWO0imR0

Look at those graphics! :shock:
I can't really tell the difference.
I'm glad I'm not the only one that thought that. It maybe looks a little faster or smoother in animation but it's hard to really gauge the difference between the PS2 graphics on my big TV here and the Wii graphics as represented in a low grade YouTube video.
Either way, I think it looks nicer than Sparking Neo, and that's what's important. Of course I'll be getting it for Wii anyway so hooray for any superiority there. I just wish I could plat the old Ultimate Battle mode from Sparking 1 on it like the PS2 version can with disc fusion, but oh well.

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Post by Kaboom » Mon Oct 15, 2007 5:59 pm

Yeah, somebody HAS to start putting videos of the Wii version up on Stage6 instead of crap-quality YouTube. Then we might actually be able to tell how good the graphics are.
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Post by Teclo » Mon Oct 15, 2007 6:05 pm

The Lecherous Muten Roshi wrote:I just wish I could plat the old Ultimate Battle mode from Sparking 1 on it like the PS2 version can with disc fusion, but oh well.
There's also two Z Items unique to the PS2 version that you get from "Disc fusing" with BT1 and BT2.

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Post by kaioken12 » Mon Oct 15, 2007 6:10 pm

Teclo wrote: I don't think you'll want to do that. There's a mode "hosted" by #17 and #18 that seems pretty dependant on knowing what they're saying, and all through Story Mode battles, the characters talk to each other and you can press R3 at certain points in the dialogue to change the course of the fight. Not to mention the descriptions of all the Potara.

Generally the PAL versions of DBZ games have had the Japanese music and US voices as default settings, with the option to change to Japanese voices. I'm basing that on Super Dragonball Z, Budokai 3, Budokai Tenkaichi and Budokai Tenkaichi 2. Well, unless the various mainland Europe versions are different from the UK version.
For Potaras and so on, there is quite a good list made by Jipang.
And in Story Mode, pressing R3 is shown on the screen - of course dialogue is not understandable for me and there english would be better.

PAL: Well, I saw Budokai 3, Sparking NEO and Sparking (EU-Multi5) here in Germany at a friend's.
Okay, it has japanese music, but not the original soundtrack (with this random-music-crap - I like it anyway ^^) but the other soundtrack made for other countries than Japan.
Budokai 1 and 2 besides were simply japanese, I guess they were to lazy for any translation over here (or it wasn't profitable enough to do so).

Generally, I just meant, if I shouldn't like the US-version (with soundtrack and all) and the european version will be the same as US, then I will buy the japanese one.
If european has only japanese like in B1 and B2, then I could buy either japanese or european, wouldn't make much difference as far as I have seen and played the game by now - of course european would at least give me some menu translation :)

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Post by bkev » Mon Oct 15, 2007 6:13 pm

The Lecherous Muten Roshi wrote:I'm still just hoping the music changes to the Japanese music when the voices are set to Japanese. I mean they acknowledge that people want the Japanese voices and include them. Shouldn't they realize that most of those same people also want the original music?

Though at this point I'm yammering on about that. It's just that if the voices are selectable, would it be such a chore to include the music as well?
price. Why else did it take FUNi so long to get it (no bashing please.)
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