Most of the time it's because that person attacked them, not the other way around. And fights can just be fun.JazzMazz wrote: If a character wins a fight, or has the potential to win a fight easily because they did X amount of training, then what is their to keep the audience invested if their is no real tension or stakes in the fight or isn't character motivated in any way? You can still have fights where the hero wins easily, but those fights need to drive or demonstrate character motivation or growth in some respect, otherwise they just feel like a cheap waste of time. The amount of development you get before a fight is important, however, unless they actually utilize the characterization within that fight for a reason why they won, just having the character destroy other characters because its "cool" isn't entertaining and no, it doesn't feel earned
Plus, tension is really overrated, especially in Dragon Ball.


