Complete BT3 Info and Discussion Thread [UPDATED 10/02/07]

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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kvon
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Post by kvon » Mon Oct 15, 2007 6:43 pm

SuperSaiyan3Goku wrote:I just found a really good reason to buy the game for the Wii:

http://youtube.com/watch?v=lbnjWO0imR0

Look at those graphics! :shock:
Besides having fun counting the YouTube pixels, I absolutely adore Goku's glowing clothes. Yep, I'm pretty sure everybody can tell the difference. I mean, just look at that glow. :shock:

Edit: I take back what I said partially, just because it is a night stage, the glow seems to be more apparent. Nonetheless, it looks pretty.
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Post by Lol » Mon Oct 15, 2007 6:57 pm

I think that the graphics on Wii are superior of the ones in PS2... But when you look to Super Smash Bros and Super Mario Galaxy, Meteor graphics aren't that awesome. But they're good, of course.

I have one question:

In this game, we have the 3 Dragon Balls types (Normal/Namek/Black). The DBs are for all dragons or are they different sets? I know that in Neo the DBs were the same for all Dragons, but for this one, I have my doubt about the black ones.

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Post by SuperSaiyan3Goku » Mon Oct 15, 2007 7:04 pm

Lol wrote:I have one question:

In this game, we have the 3 Dragon Balls types (Normal/Namek/Black). The DBs are for all dragons or are they different sets? I know that in Neo the DBs were the same for all Dragons, but for this one, I have my doubt about the black ones.
I'm pretty sure that you can collect the Dragon Balls in story mode, and when you go into the Main menu in the game, (with all 7 Dragon Balls) there is an option on the Menu that lets you summon the Dragon. I think that I heard that the Dragon that is summoned is random. I don't have the game, (yet) so I'm not 100% sure about any of this.
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Post by Raki » Mon Oct 15, 2007 7:08 pm

The Lecherous Muten Roshi wrote:I'm still just hoping the music changes to the Japanese music when the voices are set to Japanese. I mean they acknowledge that people want the Japanese voices and include them. Shouldn't they realize that most of those same people also want the original music?

Though at this point I'm yammering on about that. It's just that if the voices are selectable, would it be such a chore to include the music as well?
I really want the Japanese music,not the garbage i heard in that youtube video.

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Post by NeptuneKai » Mon Oct 15, 2007 7:10 pm

That music for the NA version is laughably "HARDCORE". It's like they slapped a Mohawk on Beethoven and called it gold.
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Post by fps_anth » Mon Oct 15, 2007 7:28 pm

I am so trying this when I get the game.

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Post by Lol » Mon Oct 15, 2007 7:29 pm

Can someone explain me why Funimation must change the musics? Just because the American dub had horrible songs, does that mean that the game needs it too?
This game would be a dream if it had the Japanese musics and the Brazilian dub (LOL). The second one is impossible... but it's not that difficult leave the musics where they were. Or is it? o_o

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Post by Casual Matt » Mon Oct 15, 2007 7:33 pm

Lol wrote:Can someone explain me why Funimation must change the musics? Just because the American dub had horrible songs, does that mean that the game needs it too?
This game would be a dream if it had the Japanese musics and the Brazilian dub (LOL). The second one is impossible... but it's not that difficult leave the musics where they were. Or is it? o_o
Well it's weird because the latest FUNi dub on the Season Sets DOES use the Japanese music, so there's no excuse.

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Post by HyperBlaze » Mon Oct 15, 2007 10:13 pm

Does anyone in on here who has the game {ps2} know how to do the high speed dodging {a.k.a sonic sway} cause I'm bustin' my brain trying figure it out :?


Also does anyone know how to do the hard clash struggle when the two fighters are clashing hard multiple times across the stage? :?

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Post by Conan the SSJ » Mon Oct 15, 2007 10:21 pm

Lol wrote:Can someone explain me why Funimation must change the musics? Just because the American dub had horrible songs, does that mean that the game needs it too?
This game would be a dream if it had the Japanese musics and the Brazilian dub (LOL). The second one is impossible... but it's not that difficult leave the musics where they were. Or is it? o_o
If it is changed, it wouldn't have been because of FUNi, but because of Atari being cheap. Anywho, is the Japanese music w/o lyrics being kept or not? I could've sword I read a confirmation somewhere it was.
14 years later

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Post by Strongbad456 » Mon Oct 15, 2007 10:35 pm

Lol wrote:Can someone explain me why Funimation must change the musics? Just because the American dub had horrible songs, does that mean that the game needs it too?
This game would be a dream if it had the Japanese musics and the Brazilian dub (LOL). The second one is impossible... but it's not that difficult leave the musics where they were. Or is it? o_o
Funi doesn't have control over the music in the game. It's Atari's fault. They're too cheap to give us what we want.

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Post by kvon » Mon Oct 15, 2007 10:35 pm

Conan the SSJ wrote:
Lol wrote:Can someone explain me why Funimation must change the musics? Just because the American dub had horrible songs, does that mean that the game needs it too?
This game would be a dream if it had the Japanese musics and the Brazilian dub (LOL). The second one is impossible... but it's not that difficult leave the musics where they were. Or is it? o_o
If it is changed, it wouldn't have been because of FUNi, but because of Atari being cheap. Anywho, is the Japanese music w/o lyrics being kept or not? I could've sword I read a confirmation somewhere it was.
Whatever, it's been a long while since the interview.
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Post by caejones » Tue Oct 16, 2007 6:23 am

HyperBlaze wrote:Does anyone in on here who has the game {ps2} know how to do the high speed dodging {a.k.a sonic sway} cause I'm bustin' my brain trying figure it out :?


Also does anyone know how to do the hard clash struggle when the two fighters are clashing hard multiple times across the stage? :?

Those of you who don't have the game yet....YOUR IN FOR THE UPMOST OF ALL TREATS!!! :D
The possiblities in battle are endless!
Seconded. Is this explained in one of the currently online FAQs? *checks the Meteor help thread*
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Post by Conan the SSJ » Tue Oct 16, 2007 7:26 am

Q: Will there be Japanese music in the game?

NB: Yes. But not songs. Would you guys like Japanese song inside?

DC: Yes we have the Japanese songs in the game but they are instrumentals only, no voice.
So there we go. Japanese music is being kept, it's just that lyric pieces will be instrumental versions. Confirmation! 8)
14 years later

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Post by Humpski » Tue Oct 16, 2007 7:51 am

caejones wrote:
HyperBlaze wrote:Does anyone in on here who has the game {ps2} know how to do the high speed dodging {a.k.a sonic sway} cause I'm bustin' my brain trying figure it out :?


Also does anyone know how to do the hard clash struggle when the two fighters are clashing hard multiple times across the stage? :?

Those of you who don't have the game yet....YOUR IN FOR THE UPMOST OF ALL TREATS!!! :D
The possiblities in battle are endless!
Seconded. Is this explained in one of the currently online FAQs? *checks the Meteor help thread*
Pretty sure you hit triangle and Circle together.

The clash struggle thing is a scripted thing in storymode, it doesn't happen in regular battles.
Conan the SSJ wrote:
Q: Will there be Japanese music in the game?

NB: Yes. But not songs. Would you guys like Japanese song inside?

DC: Yes we have the Japanese songs in the game but they are instrumentals only, no voice.
So there we go. Japanese music is being kept, it's just that lyric pieces will be instrumental versions. Confirmation! 8)
Umm I wouldn't believe that. They also said there would be never before seen fusions. There aren't.
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Post by kaioken12 » Tue Oct 16, 2007 2:39 pm

About which Shenron comes: I saw that there is a hint by who is talking when you summon the dragon (either Videl, Gohan or Goten/Trunks will summon another dragon I think).

About Vegeta on Namek late as a new character.
I think, there are enough Vegetas in already, but what they could have done, is to give Vegeta (early) the late Namek costume (like Goku's Namek Gi is available on Goku (early) and (mid)) and change his moveset to fit to Vegeta late Namek.
I mean, Vegeta didn't do very much fighting in his base state after Namek, so this form is pretty "free to develop".

Talking about that costume, wasn't Vegeta's last Namek costume darker than the ones before?
Since BT1, I always get the feeling that this late Namek costume is too bright, where his Android/Cell Saga costume is too dark :?


And why do I always have to think, that this game is just "nearly" perfect (way better than BT2 but not as perfect as it could be) so that they have a reason to create further games? ^^"

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Post by HyperBlaze » Tue Oct 16, 2007 3:15 pm

kaioken12 wrote:About which Shenron comes: I saw that there is a hint by who is talking when you summon the dragon (either Videl, Gohan or Goten/Trunks will summon another dragon I think).

About Vegeta on Namek late as a new character.
I think, there are enough Vegetas in already, but what they could have done, is to give Vegeta (early) the late Namek costume (like Goku's Namek Gi is available on Goku (early) and (mid)) and change his moveset to fit to Vegeta late Namek.
I mean, Vegeta didn't do very much fighting in his base state after Namek, so this form is pretty "free to develop".

Talking about that costume, wasn't Vegeta's last Namek costume darker than the ones before?
Since BT1, I always get the feeling that this late Namek costume is too bright, where his Android/Cell Saga costume is too dark :?


And why do I always have to think, that this game is just "nearly" perfect (way better than BT2 but not as perfect as it could be) so that they have a reason to create further games? ^^"
Well this game is pretty dawn official {perfect} and I don't know what else they could possibly do....besides again more characters/stages/songs and some more features like a blast 2 reflect like knocking away a Kamehameha wave at the cost of 4 1/2 ki bars or somthing.... :?
*Go's back and indugles self* 8) {I so hooked on this game!}

Humpski are you serious?! The clash struggle is only in story mode?! :shock: Awww MAN! :cry: It's so cool....
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Post by Humpski » Tue Oct 16, 2007 3:24 pm

HyperBlaze wrote: Humpski are you serious?! The clash struggle is only in story mode?! :shock: Awww MAN! :cry: It's so cool....
Yup, 99% sure.
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Post by Lol » Tue Oct 16, 2007 3:31 pm

Strongbad456 wrote:
Lol wrote:Can someone explain me why Funimation must change the musics? Just because the American dub had horrible songs, does that mean that the game needs it too?
This game would be a dream if it had the Japanese musics and the Brazilian dub (LOL). The second one is impossible... but it's not that difficult leave the musics where they were. Or is it? o_o
Funi doesn't have control over the music in the game. It's Atari's fault. They're too cheap to give us what we want.
Hum.. I thought Funi had a hand on this because their logo is on the game box... My bad.
And clash struggle in battle mode for Tenkaichi 4.

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Post by Anonymous Friend » Tue Oct 16, 2007 4:38 pm

What was the last game to have deflections like that? Final Bout? I wish someone would bring that back.
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