Complete BT3 Info and Discussion Thread [UPDATED 10/02/07]

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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kaioken12
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Post by kaioken12 » Tue Oct 16, 2007 5:50 pm

@HyperBlaze:
Indeed it is "perfect" (more than the prequels), but what confuses me (everytime in many games) is the fact, that on the one hand, they pay so much attention to detail (for example SSJ hairs early and late) but then again, they are really coarse on other things in the very same game.
So, yeah, it is great, but with that "little" I have played of it, I already saw some... let's say... disturbances, and this is - unlike all positive things that I have to say about the game in general - not so cool :/


Besides, talking of "one hand", I like perfection and there is some weirdness with this in-game...
Did anyone else notice that Mirai Gohan moves bizarre?
They gave him two arms, that's fine (I like it more this way).
But his moveset is weird: Nearly everything he does (apart from grab/throw I believe) looks like he just has _one_ arm. O_O
His Kamehameha and Masenko are one-handed, in his SSJ ultimate when he performs the backflips, he just uses one arm on the ground and in his transformation, too.

I mean, wtf is wrong with him?
If he has two arms, why does he fight like he has only one?
If it is this way, then they could have given him just one arm anyway...
It just doesn't look right seeing him with a "debilitated arm" :?

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Post by Adey » Tue Oct 16, 2007 7:58 pm

I was going to question how one game can be MORE perfect than another seeing as if the game that came before is perfect it can't be improved upon.


But that I remembered Cell and how he became more perfect. :P

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Post by Rocketman » Tue Oct 16, 2007 9:23 pm

Adey wrote:I was going to question how one game can be MORE perfect than another seeing as if the game that came before is perfect it can't be improved upon.


But that I remembered Cell and how he became more perfect. :P
Curses! I was gonna make a joke about Tenkaichi 3 absorbing the previous games. *shakes fist*

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Post by Teclo » Tue Oct 16, 2007 9:37 pm

Is the Sim Dragon mode any good? It sounds pretty interesting but I don't want to get too far in the Japanese version since I won't be able to use the save with the NA or PAL version.

Incidentally, I wish they'd make it so you improve your character by actually using them rather than equipping Potara to them that you could have levelled up with anyone. I can see the positives of doing it that way but it just feels wrong to be able to "level up" a character without necessarily having used them.

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Post by Sshadow5001 » Tue Oct 16, 2007 9:59 pm

I know there's an item to increase how much health your character has.

So my question is if you have 1 of that item, can you give that 1 to every character? or do you have to have 100's of that item to equip to everyone?

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Post by HyperBlaze » Tue Oct 16, 2007 10:48 pm

kaioken12 wrote:@HyperBlaze:
Indeed it is "perfect" (more than the prequels), but what confuses me (everytime in many games) is the fact, that on the one hand, they pay so much attention to detail (for example SSJ hairs early and late) but then again, they are really coarse on other things in the very same game.
So, yeah, it is great, but with that "little" I have played of it, I already saw some... let's say... disturbances, and this is - unlike all positive things that I have to say about the game in general - not so cool :/


Besides, talking of "one hand", I like perfection and there is some weirdness with this in-game...
Did anyone else notice that Mirai Gohan moves bizarre?
They gave him two arms, that's fine (I like it more this way).
But his moveset is weird: Nearly everything he does (apart from grab/throw I believe) looks like he just has _one_ arm. O_O
His Kamehameha and Masenko are one-handed, in his SSJ ultimate when he performs the backflips, he just uses one arm on the ground and in his transformation, too.

I mean, wtf is wrong with him?
If he has two arms, why does he fight like he has only one?
If it is this way, then they could have given him just one arm anyway...
It just doesn't look right seeing him with a "debilitated arm" :?

Awww relax...

Actually I'm fond of the way he moves quite intriguing there's nothing wrong with it at all....this is more of a sorta "selfish" issue. He's actually the first secret, secret characters I played with in versus mode and definately one of my TOP FAV'S so far along with Piccolo {early} I have'nt played with others outside of story mode much cause I'm costantly playing through the story battles over and over :roll:
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Post by Ex-Dubbie369 » Wed Oct 17, 2007 12:18 am

Has anybody with the Wii version played online yet? I'd like to hear about some experiences.

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Post by Anonymous Friend » Wed Oct 17, 2007 3:17 am

kaioken12 wrote:@HyperBlaze:
Indeed it is "perfect" (more than the prequels), but what confuses me (everytime in many games) is the fact, that on the one hand, they pay so much attention to detail (for example SSJ hairs early and late) but then again, they are really coarse on other things in the very same game.
So, yeah, it is great, but with that "little" I have played of it, I already saw some... let's say... disturbances, and this is - unlike all positive things that I have to say about the game in general - not so cool :/
I had pretty much given up on the improving anything beyond shallow and almost unimportant things such as the fighting engine and what not but the two things I really would have liked for them to have looked into were having characters with more than just three Blast attacks and some kind of attack customization/create a character option. There are many similar games that also have extremely larger rosters that have these options as well (and some would argue better gameplay).

Does anyone know if you can have more than one save file?
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Post by HyperBlaze » Wed Oct 17, 2007 4:25 am

Anonymous Friend wrote:
kaioken12 wrote:@HyperBlaze:
Indeed it is "perfect" (more than the prequels), but what confuses me (everytime in many games) is the fact, that on the one hand, they pay so much attention to detail (for example SSJ hairs early and late) but then again, they are really coarse on other things in the very same game.
So, yeah, it is great, but with that "little" I have played of it, I already saw some... let's say... disturbances, and this is - unlike all positive things that I have to say about the game in general - not so cool :/
I had pretty much given up on the improving anything beyond shallow and almost unimportant things such as the fighting engine and what not but the two things I really would have liked for them to have looked into were having characters with more than just three Blast attacks and some kind of attack customization/create a character option. There are many similar games that also have extremely larger rosters that have these options as well (and some would argue better gameplay).

Does anyone know if you can have more than one save file?
Huh?! :?
Shallow?! Cause it does'nt have easy to remember fireball motions? Man please!
I associate "shallow" with crap and this is far FAR from it!
Having to know a lot of sequences along with percise timing is deeper than knowing how to do a Hadoken.
There's so much you can do in this game! It's flat out pure FUN! The gameplay is super refined and PERFECT considering the source given {This is DB not street fighter :roll: }
It's super fast & furious!
The battles get really heated and unpredictable, challenging, and keeps you on your toes! blinking somtimes will kill you...
{My hands are crying out for mercy... :cry: }

There's no need for more than three blast moves. There's a multitude of way's they can be used in chains etc.
Also consider the fact that most characters movesets changes/increses in power in transformations always keeping things fresh.
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Post by kaioken12 » Wed Oct 17, 2007 5:03 am

Sshadow5001 wrote:I know there's an item to increase how much health your character has.

So my question is if you have 1 of that item, can you give that 1 to every character? or do you have to have 100's of that item to equip to everyone?
No, don't worry.
These items are much simpler than in BT2.
You can and need to buy only one item and this can be equipped to any characters you want.
This means you buy 1x attack +3 and then can equip it to all characters if you like.

Restrictions are that you can't put attack +1 and attack +2 on the same character, so you can only put one per "category".
Same goes for Ki, Defense, healthbars and so on...
Items cost different slots this time.
Attack +1 costs one slot, where attack +3 costs 3 slots and so on.
Some items like medical machine (regenerates Ki/Health in a moderate/fast way) take the maximum of 7 slots.

If your character has only 4 slots for example, then you don't have to use an "slots+X" item, but you can instead give your character some z-points (max. around 15000 - 21000 I think) and therefore you get level (max. 7 item slots).



About Mirai Gohan:
Don't get me wrong, I like playing with him, too.
But it's just a general personal opinion I have that game developers should decide, what they want.
If they want a disabled Gohan, then they shall create him with fitting moves.
If they want a healthy Gohan, then they shall create him, but also with fitting moves.
I just think they mixed something up, which now looks pretty ridiculous...

But like I said, I still think that the addition of this character and the quality of his moves are cool (just not the one-armed-like animations).

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Post by Sshadow5001 » Wed Oct 17, 2007 9:25 am

kaioken12 wrote:
Sshadow5001 wrote:I know there's an item to increase how much health your character has.

So my question is if you have 1 of that item, can you give that 1 to every character? or do you have to have 100's of that item to equip to everyone?
No, don't worry.
These items are much simpler than in BT2.
You can and need to buy only one item and this can be equipped to any characters you want.
This means you buy 1x attack +3 and then can equip it to all characters if you like.

Restrictions are that you can't put attack +1 and attack +2 on the same character, so you can only put one per "category".
Same goes for Ki, Defense, healthbars and so on...
Items cost different slots this time.
Attack +1 costs one slot, where attack +3 costs 3 slots and so on.
Some items like medical machine (regenerates Ki/Health in a moderate/fast way) take the maximum of 7 slots.

If your character has only 4 slots for example, then you don't have to use an "slots+X" item, but you can instead give your character some z-points (max. around 15000 - 21000 I think) and therefore you get level (max. 7 item slots).
Good stuff i hated that i had to cheat to get enough items to max out every character without having to work for months.

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Post by Humpski » Wed Oct 17, 2007 1:45 pm

It's not possible to get like 7 health bars anymore is it? Like, into the blue bars I mean? I saw a vid where a character was apparently maxed out but they only had 2 extra health bars past the default 3.

I love the fights that last a long time. I don't think 3 or 5 is enough health bars.
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Post by kaioken12 » Wed Oct 17, 2007 2:32 pm

Humpski wrote:It's not possible to get like 7 health bars anymore is it? Like, into the blue bars I mean? I saw a vid where a character was apparently maxed out but they only had 2 extra health bars past the default 3.

I love the fights that last a long time. I don't think 3 or 5 is enough health bars.
No it is not longer possible.
The only thing there is, is to use Goku/Vegeta +lifebars +2 (Kaio's training) and then fuse with them in-game.
Then you get a blue bar, there are no longer good enough items to make a fight last longer - sadly imho, but anyway...

Also you can't take multiple times the same character to "simulate" a longer fight (like in Supersonic Warriors for example).
So the fights are shorter, but we have to live with it - it's still fun to play the game though ;)

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Post by fps_anth » Wed Oct 17, 2007 2:51 pm

OMFG STREET FIGHTER IV ANNOUNCED!!!

Uh, Sparking Meteor is cool too. :?

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Post by Rocketman » Wed Oct 17, 2007 2:56 pm

fps_anth wrote:OMFG STREET FIGHTER IV ANNOUNCED!!!

Uh, Sparking Meteor is cool too. :?
They already made Street Fighter IV. Called it "Super Dragonball Z" for some reason.

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Post by Anonymous Friend » Wed Oct 17, 2007 2:58 pm

HyperBlaze wrote:
Anonymous Friend wrote:
kaioken12 wrote:@HyperBlaze:
Indeed it is "perfect" (more than the prequels), but what confuses me (everytime in many games) is the fact, that on the one hand, they pay so much attention to detail (for example SSJ hairs early and late) but then again, they are really coarse on other things in the very same game.
So, yeah, it is great, but with that "little" I have played of it, I already saw some... let's say... disturbances, and this is - unlike all positive things that I have to say about the game in general - not so cool :/
I had pretty much given up on the improving anything beyond shallow and almost unimportant things such as the fighting engine and what not but the two things I really would have liked for them to have looked into were having characters with more than just three Blast attacks and some kind of attack customization/create a character option. There are many similar games that also have extremely larger rosters that have these options as well (and some would argue better gameplay).

Does anyone know if you can have more than one save file?
Huh?! :?
Shallow?! Cause it does'nt have easy to remember fireball motions? Man please!
I associate "shallow" with crap and this is far FAR from it!
Having to know a lot of sequences along with percise timing is deeper than knowing how to do a Hadoken.
There's so much you can do in this game! It's flat out pure FUN! The gameplay is super refined and PERFECT considering the source given {This is DB not street fighter :roll: }
It's super fast & furious!
The battles get really heated and unpredictable, challenging, and keeps you on your toes! blinking somtimes will kill you...
{My hands are crying out for mercy... :cry: }

There's no need for more than three blast moves. There's a multitude of way's they can be used in chains etc.
Also consider the fact that most characters movesets changes/increses in power in transformations always keeping things fresh.
Relax Blaze. Really. You're gonna have an aneurism or something and I'm not carrying you to the hospital.

There's a missing sentence in the after I said shallow. The shallow and unimportant comment was about adding more characters. It's something that's not 'needed' and that it's more of a cosmetic improvement. We all know that the newer Dragonball fighting games haven't been great fighting games but they have been really fun and as a big fighting game fan I have come to terms with this.

I do, however, wish that there was a new 2D Dragonball fighting game. Something Stretch Fighter-ish like Marvel vs. Capcom 2. Who knows, maybe the new Street Fighter 4 will have some Dragonball like elements in it.
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Post by Humpski » Wed Oct 17, 2007 3:37 pm

fps_anth wrote:OMFG STREET FIGHTER IV ANNOUNCED!!!

Uh, Sparking Meteor is cool too. :?
Are you freakin' serious!?!?!
If it's still 2D this will rock. If it's 3D I want nothing to do with it...
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Post by ReiMehari » Wed Oct 17, 2007 3:58 pm

Humpski wrote:
fps_anth wrote:OMFG STREET FIGHTER IV ANNOUNCED!!!

Uh, Sparking Meteor is cool too. :?
Are you freakin' serious!?!?!
If it's still 2D this will rock. If it's 3D I want nothing to do with it...
The last one I played that was 3D was terrible...
It's strange this hero thing. Whole lives devoted completely to helping others. For no financial reward whatsoever. Struggling ceaselessly against impossible odds, risking almost certain death to help those in trouble. I...I just hope its not catching, yes?

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Post by Rory » Wed Oct 17, 2007 5:01 pm

ReiMehari wrote:
Humpski wrote:
fps_anth wrote:OMFG STREET FIGHTER IV ANNOUNCED!!!

Uh, Sparking Meteor is cool too. :?
Are you freakin' serious!?!?!
If it's still 2D this will rock. If it's 3D I want nothing to do with it...
The last one I played that was 3D was terrible...
EX, which was a spin-off, was really just a test.
They've done other games since then, they've improved their 3d fighting games vastly. Anyway, its 2007, jesus, enough with the " SF MUST BE 2D ". I mean come on... holy crap, I just remembered this is a Dragonball forum. :p

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Post by fps_anth » Wed Oct 17, 2007 6:40 pm

Rocketman wrote:
fps_anth wrote:OMFG STREET FIGHTER IV ANNOUNCED!!!

Uh, Sparking Meteor is cool too. :?
They already made Street Fighter IV. Called it "Super Dragonball Z" for some reason.
Haha, it's funny cuz it's true! How that I think about it, we could see a game very similar to Super Dragon Ball Z, and I don't think I'd be very angry.

However, I hope the game is in 2D. My 3D fighter is Smash Bros. :P

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