"Dragon Ball XENOVERSE 2" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Xaroc » Fri Jan 05, 2018 7:26 pm

Well Trunks doesn't use Super Saiyajin 2 against Miira for whatever reason. But maybe he doesn't have Super Saiyajin Rage anymore.
We really don't know what exactly it is, besides that it is triggered my intense anger and since Trunks' reason of his anger (Black, Zamasu and Fused Zamasu) aren't existing anymore, perhaps he doesn't have the capabilities anymore (meaning: there hasn't been any enemy that triggered his rage and hate lately).
As for why he doesn't use regular SSJ2 anymore, well, maybe he pulled of a Gohan: peacefull times after the Black Crisis so he became a Super Slacker-jin and much weaker and then Toki no Kaioshin suddenly pulled the "YOU CHANGED THE TIMELINE YOU CRIMINAL! TWICE!"-trigger and sentenced him to protect the timeline. Since he became weaker he can't use SSJ2 anymore and in addition to that had to wish forth the XV1-Time Patroller because he couldn't do anything (because DB-Characters would already know him and anything beyond Super Perfect Cell Power Level would be too strong for him).
But that's just my theory (and head-canon).
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Fri Jan 05, 2018 8:53 pm

ShadowBardock89 wrote:We're getting off-topic here.

I wonder if we will be able to equip transformations to our mentors/partners.
We know we can, we just don't know what the limitation are on what we can give them. I'm guessing you can give everybody Kioken and Potential Unleashed as those are simply aura changes.
When Super apparently shoves Goku down our throats:

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Sun Jan 07, 2018 8:37 am

Think we'll be getting any new info in a V-Jump scan next week/technically two weeks?
When Super apparently shoves Goku down our throats:

Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
- FoolsGil, Out of Context, 2017

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by VegettoEX » Sun Jan 07, 2018 8:40 am

Can we please not refer to information as coming from "scans"? These are legitimate magazines that you purchase with real money.

I know this may seem rather pedantic, but the culture of everything being stolen is something they're actively cracking down on and is not a part of what we do at Kanzenshuu.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ShadowBardock89 » Mon Jan 08, 2018 3:44 pm

Is it me or did Expert Mission 15's difficulty increase? I struggled with it while playing as my Namekian. I do not remember it being this hostile while playing as my Human.
http://www.kanzenshuu.com/forum/viewtopic.php?f=11&t=40715&start=20#p1439892
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Scsigs » Mon Jan 08, 2018 3:45 pm

If I can steer this conversation back towards the Xenoverse games for a quick second, I just finished all of the main campaign/story missions, including the DLC ones & most of the PQs of the first game. I'm talking about this because someone brought up TFS' playthroughs after I joked about them by mentioning Dumplin & Puddin earlier in this thread. I think it's important to get some things across between what they bitched about in their playthroughs of both games & what is legitimate criticism.

The story could've been better. I know it was the first of this series, but that doesn't help a story that's just 'meh' when you think about it. Now, this story reminds me exactly of Kingdom Hearts 1, where the main character is transported, literally, into the middle of what story's being focused on, which tries to tell the story of the material presented while also trying to set itself apart by doing something original. The difference, however, is that there's no central themes about it unlike in Kingdom Hearts & that your CaC is a silent protag, so you can't get much mileage out of their reactions, when they're either stock or nonexistent. The whole '2 degrees off' setup that you need to correct is a bit obvious & kind of gets old after a bit. Then the story hard shifts from the main antagonists set up to focus on some new one that barely got any setup, unless I missed something, who is just evil for the sake of it & isn't as interesting as the original ones of the story. I feel like either if the story got more creative as it went on, or something, it would've been better. This goes doubly for 2, since the main story's a rehash of the first game's, just with more focus on Towa & Mira as the antagonists & it had Bardock as a plot thing, plus the DLC. I don't know if that's a common trope to do what the first game did with RPGs, but I don't think all RPGs should do that. As for the sequel, it could've been better.
The game's RNG is terrible. It took me a good almost 2 hours to get the Dragon Balls to make a wish to redistribute my stat points after I figured out what they did because either the other time patrollers wouldn't show up, or when they did show up, more often than not, the item & skill drops from PQs are random at best, & the amount of time it takes to train with mentors is bad. It's not helped by the fact that, rather than patch the RNG to make it be better, they put in Elder Kai as a mentor in DLC pack 3 so he makes it slightly better. I just wanted the Great Saiyaman outfit, but I couldn't get it. Kingdom Hearts at least gave SEVERAL items for dealing with the shit RNG, what's this game's excuse? I'm not saying that the RNG in that game's good, just that it was less cumbersome & more time consuming (30 goddamn hours, by the way) to get all of the materials you need for synthesizing versus this game's bad RNG that you can't easily fix for a while. I just skipped a lot of the collecting entirely, trained with Vegeta as my mentor, & just got stuff that was easy to get.
The fights quickly devolve into hack-and-slash-type battles. Here's the thing, if an easy way to win the fight with an NPC is just to build up a good build in one or 2 stats, then get a good strike super or 2 & just lay waste to the enemies, why would you spec in anything else? It's not helped by the fact that the starting stats are bad depending on who you start out as (like me starting out as a male Saiyan, only to later find out that they have the weakest starting stats for no reason, which you'd think would be humans). Plus, the combo system is awful unless you become VERY familiar with it. Which it CAN be fun to learn a combat system, but there's also the fact that the bosses have super armor, which defeats the purpose of that entirely. I didn't WANT to learn the combat system because the game actively punishes you for doing so & I HATE games that do that. Now, maybe Saiyans have their own combat system, but the game does NOT give you proper combat training tutorials to discover them. Now, Budokai DID do that with the tutorials, but the combat system was already straight-forwards that you could pick up on it without doing them. Kingdom Hearts doesn't have much in the way of a combat tutorial, but the combat system's easy enough to learn that you pick up n it as you go. Xenoverse doesn't really have that unless you experiment, but as I said, when you learn that the super attacks are the best ways to deal with enemies a majority of the time, you just start focusing on those.
Some of the enemies are bullshit hard or the levels are awful because of either the super armor or bad ally A.I. The "fight 20 Frieza soldiers" mIssion is awful because you can't let Gohan or Krillin die, but the All A.I. isn't allowed to be good, so they dies easily & quickly. It doesn't even let you have an inch in those situations, which is the most frustrating thing about it. It's not helped that you're trapped in Ginyu's body the entire time, limited to his moves & stats. Also, I wouldn't have beat some of the levels without the strike supers I had gotten.

Then there are some minor things I harp on, though one of them IS a bit major.
Some of the character models are weird, mostly Vegeta. His face model is just off with his nose & his forehead being off from what they should be.
The Super Saiyan ability doesn't push your character's hair up if you have a down hairstyle as your default. Some people argue that it'd take them too long to model, but no it wouldn't. Just have 3 or 4 different hairstyles with the hair pushed up when going Super Saiyan & have them mapped to different regular hairstyles. It directly contradicts established DB lore & the main characters that have that ability have it, so there's no excuse there & people are excusing laziness.
The fact that you can't buy the items & skills offered in the PQs & mentor stuff gets a bit bothersome. Either the RNG should've been pulled back a bit, or there should be several ways to unlock something. Like having you gain selected skills throughout the story mode to equip (like, how awesome would it be if you went Super Super Saiyan at the same time or slightly before Goku does, then go into it for the Frieza level, then be Super Saiyan at the same time as Goku, rather than having to buy it or play a PQ afterwards?). A lot of the missions deserved more grandeur than they got.
The voice work could be better. In both games, the way the voices were recorded was after the cutscenes were done, but the dub team didn't get the footage to better record the dub. I hate that this has become a standard with Bandai Namco & I wish it would stop. Off line readings, off audio placement, & the dialogue not matching up to the mouths at all due to the prelay involved. Combined with poor direction notes (said so by several of the actors involved), they could've done better if given the footage. This wan't any better in 2.

Now, Team Four Star have good points with some of the things they bring up as bad things in their playthroughs & reviews. Some are caused by them not understanding what the game is, or not doing things they could've, but the game is also at fault for not really encouraging much beyond the story missions unless you wanna level up, which becomes damn near essential by the end. Now, the game tries WAY too hard to be an MMORPG. It should really have stuck to making a fighting game with RPG elements. They could've kept the story intact if the system were a bit more refined, or streamlined. I understand the sequel fixes some of the problems, but a lot of the others still persist on top of new problems like the copy/paste nature of the main story, Trunks looking like an utter fool in anything he does, & some of the other elements. I think a lot of the complaints they made are justified most of the time &, while I don't hate these games, they could've done better in a lot of areas.
Only dubs that matter are DB, Kai, & Super. Nothing else.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by nato25 » Mon Jan 08, 2018 6:39 pm

Scsigs wrote:If I can steer this conversation back towards the Xenoverse games for a quick second, I just finished all of the main campaign/story missions, including the DLC ones & most of the PQs of the first game. I'm talking about this because someone brought up TFS' playthroughs after I joked about them by mentioning Dumplin & Puddin earlier in this thread. I think it's important to get some things across between what they bitched about in their playthroughs of both games & what is legitimate criticism...

<SNIP>
Xenoverse 2 is pretty much the superior game in every way, there is basically no reason to go back to Xenoverse 1 unless you want to experience the story which for the most part is retread in XV2 and even is apart of it if you have the Switch version. Even then the only really unique parts would be the beginning and the end.

The audio is really the only thing that didn't improve with the second game as you have noted. There are some very poor moments in the voice acting and the way the audio levels work is just wrong. The sound work feels like a game from the 90s. I excuse them a little bit just because of how much sound is in this game.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Scsigs » Mon Jan 08, 2018 7:54 pm

nato25 wrote:Xenoverse 2 is pretty much the superior game in every way, there is basically no reason to go back to Xenoverse 1 unless you want to experience the story which for the most part is retread in XV2 and even is apart of it if you have the Switch version. Even then the only really unique parts would be the beginning and the end.

The audio is really the only thing that didn't improve with the second game as you have noted. There are some very poor moments in the voice acting and the way the audio levels work is just wrong. The sound work feels like a game from the 90s. I excuse them a little bit just because of how much sound is in this game.
Yeah, I know. Several of the critiques people had were directly addressed, which is good. I only played the first game because, well, you can import your original CaC into the sequel (though you can't select them in the multiplayer/PQ modes & don't team up with them outside the Future Trunks Arc from Super DLC for a hot minute, which doesn't make any sense & sucks), as well as import their moves early on so that you don't have as much early difficulty as you do in the first one, & it's where everything started. Plus, to get the setups for what was to come in 2, I'd say you NEED to play the story of 1.
That's the thing about the Switch version, though. That version doesn't let you create a character to represent the first game's story because they have the story missions as DLC, though they DO look & play better thanks to the fresh coat of Unreal Engine 4 paint & the lack of bullshit super armor on bosses, which would make them a breeze to play through, so it's missing an important element of the games that everybody can agree is one of the best parts. So there's both pros & cons.

And the audio mixing IS a problem in the sequel, but I thought it started in the first as well. Something Kirran speculated on during the playthrough of 2, I believe, was that, because of which decibels they recorded at on the Japanese track, they didn't adjust them accordingly on the English track to properly make sure you can hear them properly. In order to hear the dub well, you need to turn down the music & turn up the vocal track. That's also what kind of made it feel like a cheap cashgrab instead of a true sequel that took its time. Great game design there. You could easily patch it, but no.
Yeah, Xenoverse 3 needs to make even MORE improvements for the series to be truly great to everyone.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by nato25 » Tue Jan 09, 2018 3:00 am

We haven't had a '3' in so long for a Dragon Ball franchise but in my opinion this is definitely their most succesful and fun franchise since tenkaichi (and a little bit Raging Blast as well). We got back to the 'free flight' gameplay, we can make our own characters with a decent amount of options and heaps of awesome outfits and moves and the production values are pretty decent. I have no doubt it is coming, my biggest worry is it will allow micro-transactions to interfere with progression.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by sintzu » Tue Jan 09, 2018 3:06 am

nato25 wrote:We haven't had a '3' in so long for a Dragon Ball franchise.
I think this'll be the 1st one to get a 4 based on how successful it is and the anime/movies not stopping anytime soon.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Tue Jan 09, 2018 7:57 am

Now with Fu, they have content for at least a fifth game. One can only hope Dimps go deep in the lore and bring more awesomeness.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Tue Jan 09, 2018 8:00 am

sintzu wrote:
nato25 wrote:We haven't had a '3' in so long for a Dragon Ball franchise.
I think this'll be the 1st one to get a 4 based on how successful it is and the anime/movies not stopping anytime soon.
Didn't Bandai themselves state that it was so successful a fourth instalment in very much possible.
When Super apparently shoves Goku down our throats:

Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by sintzu » Tue Jan 09, 2018 8:05 am

Kanassa wrote:
sintzu wrote:
nato25 wrote:We haven't had a '3' in so long for a Dragon Ball franchise.
I think this'll be the 1st one to get a 4 based on how successful it is and the anime/movies not stopping anytime soon.
Didn't Bandai themselves state that it was so successful a fourth instalment in very much possible.
I just remember them talking about a 3rd one but I won't be a bit surprised if they also brought up a 4th one. Naruto has had 4 main storm games so there's no reason a Db series can't get a 4th game as well.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Scsigs » Tue Jan 09, 2018 11:29 am

sintzu wrote:
Kanassa wrote:
sintzu wrote:
I think this'll be the 1st one to get a 4 based on how successful it is and the anime/movies not stopping anytime soon.
Didn't Bandai themselves state that it was so successful a fourth instalment in very much possible.
I just remember them talking about a 3rd one but I won't be a bit surprised if they also brought up a 4th one. Naruto has had 4 main storm games so there's no reason a Db series can't get a 4th game as well.
Plus 2 spin-off games that did their own stories.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by nato25 » Tue Jan 09, 2018 6:27 pm

3 is a lock and I'd say as long as 3 continues to trend upwards as Xenoverse 2 did then 4 is also a lock. They have it pretty easy at the moment where not only is Super introducing more plot points but people would happily see more elements from online and heroes make its way into the Xenoverse world. Plus if they introduce the 'missing' characters from XV2 (2nd and 3rd form Frieza, 2nd form Cell, Gotenks Absorbed Buu, 19 and 20 and Zarbon monster form) then there are already a lot more scenarios they can include (and hopefully new PQ's), the DLC for XV2 has already gone a long way to filling in the gaps and they should all be in the base roster for XV3.

Not to mention Fuu has just been introduced so they can do a lot with that guy as a villain, will be very interesting to see his dialogue with Mira and Towa.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Tue Jan 09, 2018 6:40 pm

I do hope that while Fu has his own schemes, he also tries to revive his parents or bring Mira and Towa from another timeline. In case he succeeds, then more Xenoverse could be made.

Oh, there's also Dabura now! If Dimps puts Fu and Dabura in the same scenario, it would be the first time we're going to see them together, a uncle-nephew relationship! :D

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Wed Jan 10, 2018 3:33 am

Grimlock wrote:I do hope that while Fu has his own schemes, he also tries to revive his parents or bring Mira and Towa from another timeline. In case he succeeds, then more Xenoverse could be made.

Oh, there's also Dabura now! If Dimps puts Fu and Dabura in the same scenario, it would be the first time we're going to see them together, a uncle-nephew relationship! :D
I think Dabura will be the explanation or why Fuu is here, revealing that Towa did go back and save her brother; but left him to nurse her contingency plan to adult-hood.

I'm still hopign we get Demigra back in his new form at some point, like maybe Fuu revives him or forces us to team up with him.
When Super apparently shoves Goku down our throats:

Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
- FoolsGil, Out of Context, 2017

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Wed Jan 10, 2018 8:14 am

They definitely added Dabura only now because he is going to be used somehow. So I'm looking forward in seeing how Dimps is going to use him.

As for Demigra, he had his game, XV1. XV2 was Mira and Towa (but since they are awesome, they should return at least once more), XV3 must be entirely to Fu.
Dragon Ball Heroes should bring Demigra back, as they added little backstory to him, it would be nice to see more of it and his interaction with Mechikabura.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Gt91 » Wed Jan 10, 2018 9:10 am

Grimlock wrote:They definitely added Dabura only now because he is going to be used somehow. So I'm looking forward in seeing how Dimps is going to use him.

As for Demigra, he had his game, XV1. XV2 was Mira and Towa (but since they are awesome, they should return at least once more), XV3 must be entirely to Fu.
Dragon Ball Heroes should bring Demigra back, as they added little backstory to him, it would be nice to see more of it and his interaction with Mechikabura.
I agree.
Fu should revive the whole demon team (mira,towa,demigra,dabura ecc) and fight against time patrollers.
In this scenario bardak and mirai gohan should have a big role too.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Wed Jan 10, 2018 9:19 am

I doubt they would use Time Breaker Bardock again, if they don't, then yeah. Since he's out there after the fight with Mira, he should return for a bigger role, I'd like him to play the support-type one, as it was seem he would do in Dragon Ball Online. Hopefully Dimps use his Dragon Ball Online/Dragon Ball Minus personality too.

As for Future Gohan, I don't know what Xenoverse could do for him other than what was seen in XV2 (and it was beautiful), but Heroes should already make him a Time Patroller by now. My boy Future Gohan doesn't get any attention since GM9, where he got Super Saiyan 3.

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