"Dragon Ball FighterZ" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Rooflemonger » Wed Jan 31, 2018 5:17 am

Hey, don't wanna come off like a shill here but I run an educational fighting game channel @ www.youtube.com/rooflemonger

If you are interested in becoming better at the game and fighting games in general I got a lot of stuff that can help you out. Came here because I remembered kazenshuu from back in the day (although I was a planet namek guy!).

If ya got any questions about mechanics or whatever else as well I can answer them to the best of my ability.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Saiga » Wed Jan 31, 2018 7:48 am

As someone who is really looking forward to FighterZ but who isn't very good at traditional fighters, that definitely looks interesting to me.

My question would be: where does a total novice get started? Most things I've looked up refer to jargon and slang that I don't even understand.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by AndyAvenue91 » Wed Jan 31, 2018 8:27 am

The servers last night were awful. I was playing for about three hours doing Combo Challenge/Arcade whilst searching for a ranked match. Not a single match found and after every Arcade/Combo Challenge I was booted out of the lobby and had to spend ages getting back in. It's a shame because I really do love the lobby and all of it's features.

On a more positive note, I am thoroughly enjoying the game when I do get to play it. I am often beaten in online matches but it's never frustrating, arcade is good fun and despite it's low difficulty I am enjoying story mode too. Combo Challenges have left me with a sore thumb today though, quarter circles are a bitch! Graphics are amazing and when battles get hectic it gives off massive DBZ vibes and feels epic. Been waiting for this game since the Budokai/Burst Limit days and it hasn't disappointed!
Saiga wrote:My question would be: where does a total novice get started? Most things I've looked up refer to jargon and slang that I don't even understand.
I considered myself a novice for traditional fighting games too, typically the only fighting games I play are Dragon Ball ones which were never that complex in comparison. It's been fine though, the game has a great training mode within the practice area that teaches you everything you need to know, and then the combo challenges teach you cool ways to use each character. I found that I forgot most of the techniques until I started playing in more difficult battles and then you start to remember and regularly add them to your combos.

On a side note, I am incredibly surprised to say that the game seems to have gotten my partner into Dragon Ball. Since Super started he has often just rolled his eyes or has gone to sleep when I put Super on, but now he is actively discussing characters, story and how cool some of the fights look. He is currently maining Cell, Goku Black and Yamcha and seems interested in the stories around each of them... Now to see if I can persuade him to binge watch the entire series!
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Super Saiyan Swagger » Wed Jan 31, 2018 9:52 am

My god, Freeza's so much fun to play as. You can combo chain like crazy with him, especially if you have your opponent against the wall. Golden Freeza makes it all the more better thanks to the extra damage. I have definitely found what character I'm maining.

I'm trying to main Hit and Yamcha as well but they're so different compared to the rest of the roster. Especially Yamcha. His heavy attack always throws me off because of the crazy backflip he does. Still trying to figure out how to chain combos with him without having to rely on his auto combos.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Gyt Kaliba » Wed Jan 31, 2018 10:29 am

So, dumb question - how exactly do you get to edit your player card again? It tells me where it is in-game, but whenever I try to go there and edit it, there's no option to do so. Can you only mess with it if you're in an online lobby (I've been playing in an offline lobby due to all the error issues I've been hearing about, and since I'm playing offline anyway there's been no need to mess with an online lobby at all yet).

Also, I'm ecstatic that there's a gallery feature to story mode to collect not only all the cut scenes, but all the soul link stuff, all the special character interactions, all that kinda stuff, so I can rewatch them at my leisure at a later point after I'm done with them all. I was afraid there wasn't going to be and I'd be reliant on my memory or various Youtube videos, so I'm super glad to see that won't be the case.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Dbzfan94 » Wed Jan 31, 2018 11:14 am

Gyt Kaliba wrote:So, dumb question - how exactly do you get to edit your player card again? It tells me where it is in-game, but whenever I try to go there and edit it, there's no option to do so. Can you only mess with it if you're in an online lobby (I've been playing in an offline lobby due to all the error issues I've been hearing about, and since I'm playing offline anyway there's been no need to mess with an online lobby at all yet).
I can't remember exactly as it took me awhile to find it. I played around with the options and eventually found it in customize or one of the 'player' options.
But I was playing online. Since you dont have PS+ and was playing offline, I don't think you're able to edit it period since you can't even do anything with it.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Gyt Kaliba » Wed Jan 31, 2018 11:18 am

Dbzfan94 wrote:
Gyt Kaliba wrote:So, dumb question - how exactly do you get to edit your player card again? It tells me where it is in-game, but whenever I try to go there and edit it, there's no option to do so. Can you only mess with it if you're in an online lobby (I've been playing in an offline lobby due to all the error issues I've been hearing about, and since I'm playing offline anyway there's been no need to mess with an online lobby at all yet).
I can't remember exactly as it took me awhile to find it. I played around with the options and eventually found it in customize or one of the 'player' options.
But I was playing online. Since you dont have PS+ and was playing offline, I don't think you're able to edit it period since you can't even do anything with it.
Guess I'll have to see if I can't get to it while being in an online lobby then. Kind of annoying if I can't mess with it since that's where a bunch of stuff I keep unlocking with zeni is. Sure, it might not have much purpose, but I may as well get to play with it's settings and all that - even Xenoverse 2 where I can't play against people online still let's me mess with my profile, choose mentor icons, titles, etc..
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by IM21 » Wed Jan 31, 2018 11:33 am

Just finished the story mode and it really is the worst part of the game. After a while, I started to skip all te cutscenes, cause I just wanted to get to the end. I will say, it was a good try, cause they did come up with a new story but, it didn't feel that good, just really repetitive. I do like everything else about the game tho.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Dbzfan94 » Wed Jan 31, 2018 11:43 am

IM21 wrote:Just finished the story mode and it really is the worst part of the game. After a while, I started to skip all te cutscenes, cause I just wanted to get to the end. I will say, it was a good try, cause they did come up with a new story but, it didn't feel that good, just really repetitive. I do like everything else about the game tho.
I'm liking the cutscenes but the tutorial fights with the clones over and over and over is already really old, and I'm not even done the Super Warriors Arc

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by KayDash » Wed Jan 31, 2018 11:49 am

The fights are really boring in the story mode honestly. I'm fine with the dialogues, even if they are fanfic-like, I can just accept that they are like this and enjoy it, but the fights with the shit-weak AI can turn into boredom easily, and there are way too many of them. I'd rather enjoy far less fights with more challenge, then this kind of grinding.
The online matches (not going into the lobby system's faults) are great however. I'm experiencing much less issues then with Street Fighter V, even when I look at the later moments of the game's life.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Grimlock » Wed Jan 31, 2018 12:04 pm

KayDash wrote:I'm fine with the dialogues, even if they are fanfic-like,
Care to explain it?

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by KayDash » Wed Jan 31, 2018 1:26 pm

Grimlock wrote:
KayDash wrote:I'm fine with the dialogues, even if they are fanfic-like,
Care to explain it?
That's what people say online. Probably because the characters discuss various things which weren't really prominent in the show, but they often came up in fan-discussions. But that's just my guess. I think a lot of care and DB-knowledge went into the dialogues. I do enjoy them.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by SSBX » Wed Jan 31, 2018 2:07 pm

Does anyone know why Japan is getting the dragon ball fighterz game last?
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by VegettoEX » Wed Jan 31, 2018 2:11 pm

SSBX wrote:Does anyone know why Japan is getting the dragon ball fighterz game last?
There's nothing particularly special about this instance. The release dates between all the territories have fluctuated slightly over the last couple decades, with sometimes it hitting America (and Europe) first, and sometimes it hitting Japan first. For example, the first Xenoverse game hit Japan a couple weeks ahead of the rest of the world, whereas Xenoverse 2 got spaced out across all territories within about a week of each other with America leading first. It's all a balancing act of existing marketing plans, available release date slots, coordinating with the international partners, etc.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by SSBX » Wed Jan 31, 2018 2:18 pm

VegettoEX wrote:
SSBX wrote:Does anyone know why Japan is getting the dragon ball fighterz game last?
There's nothing particularly special about this instance. The release dates between all the territories have fluctuated slightly over the last couple decades, with sometimes it hitting America (and Europe) first, and sometimes it hitting Japan first. For example, the first Xenoverse game hit Japan a couple weeks ahead of the rest of the world, whereas Xenoverse 2 got spaced out across all territories within about a week of each other with America leading first. It's all a balancing act of existing marketing plans, available release date slots, coordinating with the international partners, etc.
Available release date slots?
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Grimlock » Wed Jan 31, 2018 2:19 pm

KayDash wrote:That's what people say online. Probably because the characters discuss various things which weren't really prominent in the show, but they often came up in fan-discussions. But that's just my guess. I think a lot of care and DB-knowledge went into the dialogues. I do enjoy them.
I really don't see how characters saying stuff they wouldn't normally say in the series is "fanfic". As long as they aren't out-of-character, it's okay. Actually it's the best thing that can happen, because is through these dialogues that we get to know stuff that the series would never be competent enough to reveal. Anyways. Thanks for clarifying though, I'm glad you like it. :thumbup:

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by VegettoEX » Wed Jan 31, 2018 2:50 pm

SSBX wrote:Available release date slots?
Like, if they want it to come out on a Friday, what else is Bandai Namco already releasing that month? Is it coming up against one of their own, other products? Maybe space it out throughout the month so their internal marketing team can better give them each the appropriate time and attention.

What other companies are releasing what games that month? Anything you want to stay away from?

All of this is taken into consideration when planning release dates, and you can see how challenging it gets when you consider the three main regions (Japan / America / Europe) they're trying to coordinate all at once.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by SSBX » Wed Jan 31, 2018 2:56 pm

VegettoEX wrote:
SSBX wrote:Available release date slots?
Like, if they want it to come out on a Friday, what else is Bandai Namco already releasing that month? Is it coming up against one of their own, other products? Maybe space it out throughout the month so their internal marketing team can better give them each the appropriate time and attention.

What other companies are releasing what games that month? Anything you want to stay away from?

All of this is taken into consideration when planning release dates, and you can see how challenging it gets when you consider the three main regions (Japan / America / Europe) they're trying to coordinate all at once.

Oh ok, so if there's a really popular game being released on a certain date. And there are releasing their own game,they don't want to risk the chances of the buyers preferring the popular game over their own, so they release on a different date?
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by VegettoEX » Wed Jan 31, 2018 3:04 pm

SSBX wrote:Oh ok, so if there's like a really popular game being released on a certain date. And there are releasing their own game,they don't want to risk the chances of the buyers preferring the popular game over their own, so they release on a different date?
It's all about resources and strategy.

Bandai Namco actually timed their release of FighterZ I'd say very strategically around the release of Street Fighter V: Arcade Edition (following their closed beta coyly coming around the retail release of Marvel vs. Capcom: Infinite). You may look at that and wonder why they'd release so close to such fierce, direct competition, but they're reading the room correctly: the wider audience of Street Fighter V fans have been really upset with the trends in that game and are incredibly fatigued with it, and are actively looking for something else to fill that void. In runs FighterZ, ready to welcome them in.

Bandai Namco only has so much time and attention they can give to any one game at any one time, and the majority of it is going to be surrounding that game's launch. A new Digimon game also came out this month, so they need to space out what their marketing teams can do and what they're focusing on. And there might be crossover between Dragon Ball and Digimon players, so they need to balance that a little bit.

You also can't necessarily count on other companies to not eat your lunch. Monster Hunter World ended up coming out at the same time, and while there's not a direct connection of competition between a traditional fighting game and a hunting/action/adventure game like that, there's still going to be enough attention that might get taken away that you might have otherwise had if nothing else came out the same day as you.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by SSBX » Wed Jan 31, 2018 3:09 pm

VegettoEX wrote:
SSBX wrote:Oh ok, so if there's like a really popular game being released on a certain date. And there are releasing their own game,they don't want to risk the chances of the buyers preferring the popular game over their own, so they release on a different date?
It's all about resources and strategy.

Bandai Namco actually timed their release of FighterZ I'd say very strategically around the release of Street Fighter V: Arcade Edition (following their closed beta coyly coming around the retail release of Marvel vs. Capcom: Infinite). You may look at that and wonder why they'd release so close to such fierce, direct competition, but they're reading the room correctly: the wider audience of Street Fighter V fans have been really upset with the trends in that game and are incredibly fatigued with it, and are actively looking for something else to fill that void. In runs FighterZ, ready to welcome them in.

Bandai Namco only has so much time and attention they can give to any one game at any one time, and the majority of it is going to be surrounding that game's launch. A new Digimon game also came out this month, so they need to space out what their marketing teams can do and what they're focusing on. And there might be crossover between Dragon Ball and Digimon players, so they need to balance that a little bit.

You also can't necessarily count on other companies to not eat your lunch. Monster Hunter World ended up coming out at the same time, and while there's not a direct connection of competition between a traditional fighting game and a hunting/action/adventure game like that, there's still going to be enough attention that might get taken away that you might have otherwise had if nothing else came out the same day as you.
So same goes for the launch trailer being in English, and not Japanese?
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