"Dragon Ball FighterZ" Official Discussion Thread

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LightBing
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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by LightBing » Tue Feb 06, 2018 10:50 pm

FighterZ will be at EVO 2018 on Sunday! Expected but nevertheless good to have it confirmed.

I'm really curious about the numbers it will pull.

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by SSJ2bardock » Wed Feb 07, 2018 12:04 am

Am I the only one who thinks the sparking blast lasts an absurdly long amount of time when someone is down to their last character? It’s the only mechanic of the game I absolutely hate, it’s almost like the game is penalizing you for winning when your opponent comes storming back every time because EVERYTHING is buffed.
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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by NintendoBlaze53 » Wed Feb 07, 2018 12:28 am

SSJ2bardock wrote:Am I the only one who thinks the sparking blast lasts an absurdly long amount of time when someone is down to their last character? It’s the only mechanic of the game I absolutely hate, it’s almost like the game is penalizing you for winning when your opponent comes storming back every time because EVERYTHING is buffed.
It's simple to work around, their health doesn't recover when they're getting hit so just get them in a combo and finish it with a level 3 for the kill.
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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by NintendoBlaze53 » Wed Feb 07, 2018 3:19 am

The Enemy Warrior Arc is so much better then the Super Warrior Arc.

So I've made a few observations to this game, some titles actually reference insert songs and iconic Dragon Ball themes. I've so far unlocked the titles Shura Iro no Senshi and Ore Wa Tokoton Tomaranai. Also realized each colour number corresponds to a colour regardless of character.
1-Default
2-Alt, usually a reference to an alternative costume from the manga or anime.
3-Red
4-Blue
5-Green
6-Yellow
7-Purple
8-Pink
9-Orange
10-Brown
11-White
12-Black
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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Lord Beerus » Wed Feb 07, 2018 4:03 pm


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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Olympian » Wed Feb 07, 2018 4:42 pm

Uh, interesting!

https://www.youtube.com/watch?v=1DGiym23LQE

https://www.youtube.com/watch?v=jkK7E3ja-fU

The Chiatzu`s sacrifice Super can never go lower than a minimum set damage scale and can be used to cancel other Supers.
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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Saiga » Wed Feb 07, 2018 5:01 pm

omegalucas wrote:Making a texture mod based on the Full Color Manga. Only issue is that I can't set a different color for Gohan's wristbands (the UV is shared with the belt and overlaps) and Trunks' belt (overlaps with the sword holder). Hoping I can get a fix for that.

[spoiler]Image
Image
Image[/spoiler]
Oh, that's cool, really looking forward to the final result!
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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Xehanort » Thu Feb 08, 2018 5:22 am

Well that's surprisingly low :o
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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by omegalucas » Thu Feb 08, 2018 7:01 am

Saiga wrote: Oh, that's cool, really looking forward to the final result!
Working on it.
Just need to customize the shadow colors on the Ginyus and Nappa (and maybe #21, because her colors are Boo's, she can have manga colors too haha) and I'll probably release it without the UV changes on Gohan and Trunks because there is no fix yet for the outline and lighting issues when reimporting models.

[spoiler]Image
Image[/spoiler]
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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by sangofe » Thu Feb 08, 2018 7:23 am

How's that compared to other dbz games, and sale numbers elsewhere?

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by jeffbr92 » Thu Feb 08, 2018 9:55 am

Xehanort wrote:
Well that's surprisingly low :o
But in the rest of the world has sold 2 million copies, right?
Power levels are not just big numbers:

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Grimlock » Thu Feb 08, 2018 11:50 am

No. "To ship" is different from sale.
Last edited by Grimlock on Thu Feb 08, 2018 11:53 am, edited 1 time in total.
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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Lord Beerus » Thu Feb 08, 2018 11:50 am

sangofe wrote:
How's that compared to other dbz games, and sale numbers elsewhere?
Check out this thread for more info.

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by MainJPW » Thu Feb 08, 2018 12:03 pm

omegalucas wrote: (and maybe #21, because her colors are Boo's, she can have manga colors too haha)
Well there's this:
[spoiler]Image[/spoiler]

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by sangofe » Thu Feb 08, 2018 1:58 pm

Lord Beerus wrote:
sangofe wrote:
How's that compared to other dbz games, and sale numbers elsewhere?
Check out this thread for more info.
People in Japan must not like it because it's not 3D? Which is the reaction you'd think you'd see in the states...

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by VegettoEX » Thu Feb 08, 2018 2:50 pm

We break down sales figures each respective week with news posts on the website-proper. There are always sourced/cited posts referring to prior games on similar hardware, as well as on the portable front.

FighterZ launched on the Friday (Feb. 1) of its reporting week (Monday, January 9 to Sunday, February 4), selling 68,731 copies on the PlayStation 4.

Xenoverse 2 launched on the Wednesday (Nov. 2) of its reporting week (Monday, October 31 to Sunday, November 6), selling 66,035 copies on the PlayStation 4.

With two fewer days on sale in the same span of a reporting period, FighterZ sold nearly 2,700 more copies.

There's a lot more to unpack and chew on in there, particularly around the expanding install base of consoles, the fact that consoles in Japan are generally selling at a slower pace than they are internationally (and the Switch is disrupting that now, too), any balance of fatigue/excitement there may have been for a second Xenoverse game versus FighterZ being a new entry point, etc.

As always, I warn people against looking at and relying on raw numbers without looking at the surrounding context.
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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by omegalucas » Thu Feb 08, 2018 3:50 pm

Still no fix for the reimporting issues, so I released the mod.
Hope you guys enjoy: https://gamebanana.com/skins/160575
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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by jeffbr92 » Thu Feb 08, 2018 6:08 pm

Grimlock wrote:No. "To ship" is different from sale.
I don't get it
Power levels are not just big numbers:

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Dbzfan94 » Thu Feb 08, 2018 6:23 pm

jeffbr92 wrote:
Grimlock wrote:No. "To ship" is different from sale.
I don't get it
They shipped out that many copies. Meaning sent them out to distributors (stores.) Just because theres 1000 copies at the store, doesnt mean they're all bought.

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Grimlock » Thu Feb 08, 2018 6:23 pm

jeffbr92 wrote:I don't get it
To ship - verb:
• To send something, usually a large object or a large quantity of objects or people, to a place far away: We ship books out to New York every month.
Sale - noun:
• An act of exchanging something for money: The sale of cigarettes/alcohol is forbidden.

To send something somewhere (to ship, to export) does not equal to sales, it does not mean X number of people is buying/bought/will buy that X number of the quantity exported.
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Games - Because you lack... Content.

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