Dragon Ball Z: Burst Limit - General Discussion

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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SuperSaiyan3Goku
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Post by SuperSaiyan3Goku » Sun Dec 23, 2007 4:54 am

fps_anth wrote:
Nyoibo wrote:Burst Limit at Jump Festa. (Scroll down)
I had a good feeling it was going to make an appearance there. Of course, Burst could suck my balls in comparison to Brawl, but hopefully some videos will show up. I want to see it in motion.
Me too! :P I wonder if it will be different than the original Budokai games, where you can change the camera angles as you wish? Instead of moving one character over just to see the scenery.
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Post by finnishjuoppo » Sun Dec 23, 2007 5:09 am

I have to get this game! And I don't own ps3 or 360!
I just hope that kid uub returns
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Nyoibo
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Post by Nyoibo » Sun Dec 23, 2007 9:57 am

First footgae from Jump Festa:

http://www.youtube.com/profile?user=mattrosset

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Post by sangofe » Sun Dec 23, 2007 12:32 pm

If they have a storymode that stops at cell games again, not including Buu saga, I will...

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Post by SuperSaiyan3Goku » Sun Dec 23, 2007 2:19 pm

I'd be happy if this game covers the entire series. :D
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Post by Strongbad456 » Sun Dec 23, 2007 3:15 pm

The game should be awesome. Greg over at APforums played it at Jump Festa and said:

"DBZ Burst is un-fucking real. It's like I predicted in the thread, just like you controlling the animation. All this in HUGE flowing environments. Words fail to describe, it's unlike anything you've ever seen outside of rendered cutscenes."

Sounds awesome to me.

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Post by Castor Troy » Sun Dec 23, 2007 3:50 pm

Strongbad456 wrote:The game should be awesome. Greg over at APforums played it at Jump Festa and said:

"DBZ Burst is un-fucking real. It's like I predicted in the thread, just like you controlling the animation. All this in HUGE flowing environments. Words fail to describe, it's unlike anything you've ever seen outside of rendered cutscenes."

Sounds awesome to me.
Looks like I'm getting a PS3 import next year. :)

... only to find out Famitsu gives it a 10/40..

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Post by NECPS » Sun Dec 23, 2007 7:48 pm

Tenshinhan has a cool special in this fast movie huh?

It is funny always to read something like
"it is like you controlling the animation and stuff"
Good to know it has huge arenas with "flowing" environments. I like that.
Also hope it goes to majinbuu, sure I can´t live without using blue ssj 3 .

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Post by Captain Awesome » Sun Dec 23, 2007 9:58 pm

Nyoibo wrote:First footgae from Jump Festa:

http://www.youtube.com/profile?user=mattrosset
Did anyone catch the (as Sparking! calls it) "Angry Kamehameha" mini- cut scene on the top screen?, I want to see more!

The graphics look pretty decent, but I don't really understand how now that they have the proper hardware to really mimic the look of the show, we still get Auras and effects that look nothing like the anime.

I want to see stage textures that have a handpainted look to them, so far this looks like a high resolution version of Budokai 3.

Am I the only one that thinks it's strange how with the huge jump in polycount, they still managed to make Vegeta look wierd?, at this point there really isn't an excuse to have the characters modeled perfectly.

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Post by Sasuke_Chidori » Mon Dec 24, 2007 12:32 am

Captain Awesome wrote:
Nyoibo wrote:First footgae from Jump Festa:

http://www.youtube.com/profile?user=mattrosset
Did anyone catch the (as Sparking! calls it) "Angry Kamehameha" mini- cut scene on the top screen?, I want to see more!

The graphics look pretty decent, but I don't really understand how now that they have the proper hardware to really mimic the look of the show, we still get Auras and effects that look nothing like the anime.

I want to see stage textures that have a handpainted look to them, so far this looks like a high resolution version of Budokai 3.

Am I the only one that thinks it's strange how with the huge jump in polycount, they still managed to make Vegeta look wierd?, at this point there really isn't an excuse to have the characters modeled perfectly.
Yeah. The Naruto PS3 project character models look very close to the anime, and I was hoping that the first DBZ on PS3 would look identical to the show..it turns out Vegeta and Nappa look horrible, (that was the first thing I noticed.) and while the graphics are good, I've seen so many better looking next-gen games.
PLAY B3YOND.

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Post by DominatorLost » Mon Dec 24, 2007 7:14 am

I honestly don't see what's wrong with them, the show wasn't spectacularly consistent anyway.

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Post by Captain Awesome » Mon Dec 24, 2007 8:19 am

DominatorLost wrote:I honestly don't see what's wrong with them, the show wasn't spectacularly consistent anyway.
But the manga was, we know what the characters should look like, It's not a huge gripe, as apart from Nappa and Vegeta, the characters I've seen so far look pretty good.

I think Super Dbz set the bar for character models, in terms of accurate proportions etc, they just suffered from poor shading and textures.

I'm looking forward to this game, I'm just having a hard time understanding with all the extra power under the hood, they are still having trouble with the basics.

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NECPS
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Post by NECPS » Mon Dec 24, 2007 10:12 am

I don´t think they look just like in the show too.
Budokai has its own style that is pretty solid.

The show changed the style lots of times but Budokai 3
draws everybody with the same style, and it is near the style of
the end of Dragonball Z, not GT though.

In the end we can get decent fighters like Kid Gohan or Kid Goku
with good style of drawning, against the "close to the show"
"Kneaded face" that is not cool and some guys have it.

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Post by DominatorLost » Mon Dec 24, 2007 4:21 pm

Captain Awesome wrote:I'm looking forward to this game, I'm just having a hard time understanding with all the extra power under the hood, they are still having trouble with the basics.
Dragonball might ultimately return to its old videogame roots and like many other licenses, just be producing games that are mediocre. I hope not anyway and hope for this to be pretty groundbreaking.

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Post by Raki » Mon Dec 24, 2007 7:44 pm

I wonder how many characters will be on the game.
The series doesn't start with the arrival of Raditz. Stop being lazy and watch Dragonball.

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SonEric84
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Post by SonEric84 » Mon Dec 24, 2007 10:12 pm

Raki wrote:I wonder how many characters will be on the game.
If someone says "over 9,000" I'll lose my mind.
Trans rights, now!

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Post by Big Momma » Mon Dec 24, 2007 10:15 pm

probably over 9000 characters

I read a comment on a video that this was coming out in spring. I know how Youtube comments can be, so I decided to come here and ask you guys if this was true.
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SonEric84
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Post by SonEric84 » Mon Dec 24, 2007 10:19 pm

Big Momma wrote:probably over 9000 characters

I read a comment on a video that this was coming out in spring. I know how Youtube comments can be, so I decided to come here and ask you guys if this was true.
Well, at least you were kind enough to shrink the font. :P Seriously though, I am SO tired of that joke. People are even using it on the SOS-dan forum.
Trans rights, now!

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Post by Kikoha Hater » Mon Dec 24, 2007 10:59 pm

That joke is older than the miracles of Jesus itself, I knew I wasn’t the only sick and tired of that damn joke.

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Post by Kendamu » Mon Dec 24, 2007 11:16 pm

Am I the only one welcoming back the Budokai style?

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