"Dragon Ball FighterZ" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by mute_proxy » Tue Jul 24, 2018 12:01 pm

VegettoEX wrote:
Simere wrote:Just more memeing. They'll be called Goku and Vegeta.
There's no "memeing" going on.

Image

黒髪 (kuro kami) = "black hair"
The trailers always use full names, there is no (Black Hair) in them.

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by VegettoEX » Tue Jul 24, 2018 12:04 pm

mute_proxy wrote:The trailers always use full names, there is no (Black Hair) in them.
I'm very well aware of what everything says.

That people keep propping up the "black hair" thing as some isolated, arbitrary, source-less "meme" (?) needs to be addressed, and so I did just that.
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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Simere » Tue Jul 24, 2018 12:23 pm

VegettoEX wrote:
mute_proxy wrote:The trailers always use full names, there is no (Black Hair) in them.
I'm very well aware of what everything says.

That people keep propping up the "black hair" thing as some isolated, arbitrary, source-less "meme" (?) needs to be addressed, and so I did just that.
I called it a meme(!) because I've increasingly seen people mockingly refer to them that way, and I know from following them that they're neck deep in memes, so I thought they'd seen it too. Plus the context of the rest of the tweet also being a joke.
Last edited by Simere on Tue Jul 24, 2018 12:25 pm, edited 1 time in total.

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Logania » Tue Jul 24, 2018 12:24 pm

Kaioken should've been an install/super. You activate the Kaioken and it has a time similar to Freeza's Golden Form, but if you use the Kaioken attack techniques it drains the meter faster. You get to decide whether you want more attack power and just keep install state, or burn it all with the Kaioken attacks.

I guess a good example is some characters V-Trigger in Street Fighter V.
"I can't increase my ability through some kind of noisy transformation the way Frost and you Saiyans do. If I wanna become more lethal, I don't have the luxury of cutting corners, I just have to do it the old-fashioned way.

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by KayDash » Tue Jul 24, 2018 12:43 pm

Btw, what is this?
[spoiler]A smaller version of the Genki Dama?
Image[/spoiler]

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by mute_proxy » Tue Jul 24, 2018 12:48 pm

KayDash wrote:Btw, what is this?
[spoiler]A smaller version of the Genki Dama?
Image[/spoiler]
A small scale Genki Dama. Goku absorbs the energy into his body then releases, similar to what happened on King Kai's planet

Like this
Image

It probably takes time to charge, so it's either a quick release or with enough time, the full Genki Dama

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by supersaiyanZero » Tue Jul 24, 2018 1:56 pm

Bullza wrote:
Neo-Makaiōshin wrote:Based on what exactly? What makes Tekken 7 complex and FighterZ simple & limited?
There's too much to name but putting it simply...I've never played as Bardock but I could pick him for the first time and play an average player online and I'd win no problem. I've also never played as Geese Howard but if I picked him and I played an average player online I'd be highly unlikely to win.

I wouldn't say the characters in FighterZ all play the same but when compared to Tekken 7 they do. That's because in FighterZ the characters have a tiny command list, 6 or 7 and 90% of the special moves are the same, quarter circle forward or back and R1 or R2. It is nowhere near that simplistic in Tekken 7, characters have dozens of commands and combos.

In FighterZ the general means of play is the same regardless of who you pick, you mash triangle and do a special move with everyone, you can do the level 3 special move with the same command with almost everyone, the same vanish applies to everyone and for the most part the characters have a similar level of speed and strength.

In Tekken 7 you have around 40 characters, all with their own unique fighting style, the range in strength and speed between characters is considerably wider. There's characters like King who is meant for throws, Hwoarang who is meant for kicks, Steve Fox who is meant for punching, some characters have ranged attacks like Devil Jin, Eddy Gordo spins all around the floor, Miguel can do a one hit KO move and so on.

You could be fantastic with one player and terrible with another. That's not the case with FighterZ.

Another thing that's widely different is the defence, in Tekken 7 your attack range, measuring distance, timing, quick front steps, back steps, side steps, parries etc is far more complex. You get periods in matches where neither one attacks because you wait for the right moment and the counter attack. Not so much of a thing in FighterZ because a tap of R2 dashes straight to the other guy to begin a combo or a vanish immediately lands an attack from behind.

Also before anyone mentions it, don't bother bringing up counter arguments referring to pro level players and tactics. What I refer to above is what applies to the average player who make up the vast majority of the player base.
Sorry but you're just wrong. It's not even a matter of opinion - you simply haven't played the game enough or gotten far enough to ladder to play competitively. Your assessment about neutral in FighterZ is just flat out wrong. Yes, the combat is very offensively based. But neutral and defense play just as much of a factor as offense.

*Nobody* mashes triangle or square once you're up in the borderline Demon/SSj3 ranks. This is just another absurd statement by you. Doing that is a surefire way to get your ass kicked by an opponent who knows how to play the game. Have you ever played the Marvel VS Capcom series? The fighters in there were very homogenized just as they are in FighterZ - meaning they all had the quarter circle forward and quarter circle back commands. But their play style was varied and choosing Storm over Magneto meant your team played differently.

Your comparison to Tekken 7 is not only ludicrous, It's just flat out stupid. Tekken 7 is the seventh iteration (probably more) of the Namco's triple AAA title. That means they have had over a decade to develop and perfect their fighting engine. I remember Tekken 1-3 when Namco was still developing their engine and those games were no where near perfect. It's more of a traditional, slower paced fighter. You would never hear anybody compare Marvel VS Capcom 2 to Tekken 3 because they were completely different games.

And again, you really need stop throwing out your half baked opinions on the gameplay of FighterZ. Hit is nowhere NEAR the best character because of his "triangle autocombo you can do at the beginning of the round." That's just absolutely and totally wrong. (He's very low tier) And you know what else is wrong? That you can pick up just any character and be just as good with them as anybody else. This is not just wrong, this shows how limited your time was with the game and how biased and uninformed your posts are. I'm pretty good, I hover on the SSJ3 Rank when I'm not getting the floor mopped with me, and I come from a long line of fighting games that have honed my fundamentals (Tekken, Street Fighter, SNK) over time. And believe me if I'm playing Bardock, Vegeta, and Goku Black and suddenly decide to drop one of them for Vegito or Kid Buu - there is no way I'll be anywhere near competitive. Sure, I might be able to string a few aircombos into supers (just like you would in Marvel VS Capcom 2) but that's as far as I would get. Because every character needs to be approached differently and worked out in order for them to work on your team. Period.

Your entire rant about Bardock being super accessible - well, that's what he is. I forgot what the term was used to describe him, but he's a very noob-friendly character. His LLL is a little too good for what it is and a lot of people want him nerfed. (he's also really damn good once you get past the LLL even though he has no beams and his assist is pretty weak)

I suggest you go play the game and rank up a little. Might be a breath of fresh air and hopefully you'll start seeing why what you said is just factually incorrect.

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Baggie_Saiyan » Tue Jul 24, 2018 2:32 pm

Dbzfan94 wrote:Base Goku and Vegeta. Yawn. Let me know when someone interesting is announced. I don’t care for having 3 Gokus and 3 Vegetas in the game
It wouldn't have been that bad if they already were in the game... But DLC? Come on. Looking at the XV2 DLC then looking at FTZ....

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Kanassa » Tue Jul 24, 2018 2:44 pm

Baggie_Saiyan wrote:
Dbzfan94 wrote:Base Goku and Vegeta. Yawn. Let me know when someone interesting is announced. I don’t care for having 3 Gokus and 3 Vegetas in the game
It wouldn't have been that bad if they already were in the game... But DLC? Come on. Looking at the XV2 DLC then looking at FTZ....
XV2 DLC: SSB Vegito and Ultra Instinct Goku
When Super apparently shoves Goku down our throats:

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Super Saiyan Turlast x4 » Tue Jul 24, 2018 2:51 pm

Brief breakdown on the Base Saiyans supers: https://www.evernote.com/shard/s296/sh/ ... 35502d7e17
Base Goku
A natural all rounder with a variety of moves. He has special moves range from rushing moves to kamehamehas to command throws. Furthermore, he as a spirit bomb special attack that takes a long time to start up, but does a lot of damage (meterless). He also has Kaioken, which allows him to unleash a barrage of moves that depend on the followup inputs used. If you can skillfully string together his moves, he does a lot of damage.

Super:
Kaioken (1 bar)

Kaioken increases Goku's fighting power as he becomes covered in a red light. After activation, he throws out different moves based on the buttons you press. He activates 3x or 20x Kaioken relative to how many teammates are dead. The number of followup moves increase, and he gains access to Kaioken Kamehameha.

Meteor Super:
Super Spirit Bomb (3 bars)

Goku flies into the air and charges a huge amount of energy, then throws a giant spirit bomb. The projectile speed if extremely slow, and it is difficult to clean hit the opponent, but it does the most damage out of every character's moves, and even chips a large amount of health on block.

Vegeta
A speedy fighter who throws off his opponent's movement. His speed is similar to SSJ and SSGSS Vegeta, but he has a variety of tricky special moves. For example, he has a move that teleports him above his opponent before attacking, allowing him to change his movement up. He can also zone his opponents with his projectile.

(They mentioned on stream that his command throw works even when the opponent is in slide knockdown state, and it's the first special move to do so. Slightly uncertain whether it's his command throw or not because they just said 'this', but based on context clues later on it probably is the command throw)

Super:
Galick Gun (1 bar)

Vegeta shoots a powerful energy beam towards the ground. Usable on the ground and in the air, and easy to use as a finishing move for your combos.

Meteor Super:
Galaxy Breaker (3 bars)

Vegeta shoots ki straight up out of his entire body. In the original series, it was used on Nappa when he could no longer fight. While he's shooting out ki the entire area around his body becomes a hitbox, and if it hits the opponent is launched into the air and blasted with energy.
"First I whip it out! Then I thrust it! With great force! Every angle...! It penetrates! Until...! With great strength...! I... ram it in! In the end... We are all satisfied... And you are set free...!" ~Dante~

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by KayDash » Tue Jul 24, 2018 3:00 pm

Baggie_Saiyan wrote:
Dbzfan94 wrote:Base Goku and Vegeta. Yawn. Let me know when someone interesting is announced. I don’t care for having 3 Gokus and 3 Vegetas in the game
It wouldn't have been that bad if they already were in the game... But DLC? Come on. Looking at the XV2 DLC then looking at FTZ....
You know, FighterZ have yet to add dozens of Gokus to catch up with XV2. Not counting that they also had DLCs based on characters that are already in.
Now, FighterZ will have 3 Gokus, and all of them plays differently, with many unique animations. In XV2 even Cooler shares animations with Freeza, and let's not even talk about per character gameplay similarities in that game...

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by supersaiyanZero » Tue Jul 24, 2018 3:09 pm

KayDash wrote:
Baggie_Saiyan wrote:
Dbzfan94 wrote:Base Goku and Vegeta. Yawn. Let me know when someone interesting is announced. I don’t care for having 3 Gokus and 3 Vegetas in the game
It wouldn't have been that bad if they already were in the game... But DLC? Come on. Looking at the XV2 DLC then looking at FTZ....
You know, FighterZ have yet to add dozens of Gokus to catch up with XV2. Not counting that they also had DLCs based on characters that are already in.
Now, FighterZ will have 3 Gokus, and all of them plays differently, with many unique animations. In XV2 even Cooler shares animations with Freeza, and let's not even talk about per character gameplay similarities in that game...
lol exactly. the comparisons are beyond stupid and coming from people who don't really play the game.

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Dbzfan94 » Tue Jul 24, 2018 3:16 pm

Kanassa wrote:
Baggie_Saiyan wrote:
Dbzfan94 wrote:Base Goku and Vegeta. Yawn. Let me know when someone interesting is announced. I don’t care for having 3 Gokus and 3 Vegetas in the game
It wouldn't have been that bad if they already were in the game... But DLC? Come on. Looking at the XV2 DLC then looking at FTZ....
XV2 DLC: SSB Vegito and Ultra Instinct Goku
Yeah. XV2 has like 9 Gokus and 6 Vegetas so let’s not pretend it’s exclusive to FighterZ. Also XV2 has like 5 Trunks too, soooo it goes both ways.
Both are stupid choices if you ask me.

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Nickolaidas » Tue Jul 24, 2018 3:23 pm

NintendoBlaze53 wrote:Base Goku, Blue Goku, Blue Vegeta and Base Vegeta aren't taking up a space that should have been used for other characters. They can repurpose certain animations and untextured models and thus these characters take less time to develop and are more appealing to make. And we can tell from the character announcement schedule and the already known 4-6 months development time for each character in this game, that these isn't DLC that could have made the base game.
Then they are overcharging the DLC. I don't really care if they did it to save time - the fact remains that, as you said, Base Goku and Base Vegeta took less time to develop than say, Cooler or Broly. So why are we charged the same price? This is where my beef is. They purposefully kept those two 'easily made' characters (as well as Bardock imo) to make the DLC roster look bigger (8 characters in 8 months instead of 5-6 characters in 8 months) in order to make the price seem more reasonable.

Also, as Atari liked to brag in interviews about Tenkaichi 3 having 150 characters (of which 50 were transformations) - purposefully distorting the facts to make the game's roster look bigger than it actually was, so does ArcSys now made a game with 32 characters of which 6 are nearly-identical characters in order to make the roster look bigger. They could've easily have SSJ and SSB be installs like Golden Frieza, but then the game would have 28 characters (with DLC) and that would seem very low for a 3v3 game. The roster was deceivingly expanded via transformations, even when Frieza proves they could've easily been installs.

And mark my words, I'm willing to bet that once the sequels start coming and the roster expands (reaching a comfortable number), the transformations may as well become installs.

P.S.: I don't disagree with what you're saying.
Last edited by Nickolaidas on Tue Jul 24, 2018 3:25 pm, edited 1 time in total.

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by KayDash » Tue Jul 24, 2018 3:23 pm

supersaiyanZero wrote:
KayDash wrote:
Baggie_Saiyan wrote: It wouldn't have been that bad if they already were in the game... But DLC? Come on. Looking at the XV2 DLC then looking at FTZ....
You know, FighterZ have yet to add dozens of Gokus to catch up with XV2. Not counting that they also had DLCs based on characters that are already in.
Now, FighterZ will have 3 Gokus, and all of them plays differently, with many unique animations. In XV2 even Cooler shares animations with Freeza, and let's not even talk about per character gameplay similarities in that game...
lol exactly. the comparisons are beyond stupid and coming from people who don't really play the game.
The other comment I enjoy from people is:

"A 3rd Goku? That's too much! What a waste of character slot! ADD A̶ ̶T̶H̶I̶R̶D̶ ̶G̶O̶H̶A̶N̶ THE GREAT SAIYAMAN INSTEAD!"
Last edited by KayDash on Tue Jul 24, 2018 3:28 pm, edited 1 time in total.

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Bullza » Tue Jul 24, 2018 3:25 pm

supersaiyanZero wrote:It's not even a matter of opinion - you simply haven't played the game enough or gotten far enough to ladder to play competitively.
I've played hundreds of games and put around 35 hours into it. Stop making excuses.
*Nobody* mashes triangle or square once you're up in the borderline Demon/SSj3 ranks. This is just another absurd statement by you. Doing that is a surefire way to get your ass kicked by an opponent who knows how to play the game.
It's not absurd to say it when it's what you've actually done. I'm only saying it to begin with because it works. I'm not saying I mashed triangle from start to finish, I said between doing that, especially at the start of the match, using the special and using the vanish move that is practically all I ever did and it was enough for me to beat people of all ranks up to Super Saiyan 3.

Those people in the higher ranks with hundreds of games, yeah they know to play the game. It still works.
Your comparison to Tekken 7 is not only ludicrous, It's just flat out stupid. Tekken 7 is the seventh iteration (probably more) of the Namco's triple AAA title. That means they have had over a decade to develop and perfect their fighting engine.
I'm well aware that Tekken has had over 20 years and around 10 games to perfect itself while FighterZ is just the first game. I wouldn't expect it to be as good as Tekken 7 and it isn't but you can still compare them.
That you can pick up just any character and be just as good with them as anybody else.
See your problem is you keep misreading what's said. I never said you could pick up a character and be as good as somebody else who would be experienced with the character.

I said you can be good with one good character and then you can play as another character you've never played as and still do pretty well and win matches because the way they play is relatively the same with very similar and simple commands.
And believe me if I'm playing Bardock, Vegeta, and Goku Black and suddenly decide to drop one of them for Vegito or Kid Buu - there is no way I'll be anywhere near competitive.
You wouldn't have to be near as competitive. If you swapped to Vegito you might not be able to beat people at the same level as before but you'd still likely beat people a level or two below, competent and somewhat experienced players.

It doesn't work that way in Tekken because they have completely different styles altogether with entirely different combinations strings with a wider range of strength and speed. If you compare how Goku plays to Android 16 and then also compare how Jin Kazama plays to Jack-7 then the latter is vastly more different.

Bardock is just an example, the same thing applies to every character. Except for Hit, I could swap my other characters which I did often anyway and still continue to do just as well by repeating the same three techniques over and over.

You over rate the game, it's fun and easy to play and it's better than any previous DBZ game but compared to the main series like Tekken or Mortal Kombat it's very shallow.

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by nato25 » Tue Jul 24, 2018 3:30 pm

They couldn't do more with vegeta? Why isnt his entrance him crashing down in a saiyan pod? And why would his finisher move be that? Never seen that attack in a game before and probably for good reason. It's boring. Way better choices (some sort of great ape attack, the iconic beam struggle galick gun, etc)

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by LightBing » Tue Jul 24, 2018 3:39 pm

Super Saiyan Turlast x4 wrote:Brief breakdown on the Base Saiyans supers: https://www.evernote.com/shard/s296/sh/ ... 35502d7e17
Goku's Genki Dama sounds like a fun puzzle to solve. Interesting about it's chip damage, maybe it's akin to Kuririn's kienzen. The Kaioken sounds disappointing, looks cool but I wanted a different mechanic.

Vegeta I'll wait to play him. Doesn't seem to be anything amazing besides the galick gun which has a bunch of utility.

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by Bullza » Tue Jul 24, 2018 3:40 pm

KayDash wrote:You know, FighterZ have yet to add dozens of Gokus to catch up with XV2. Not counting that they also had DLCs based on characters that are already in.
Now, FighterZ will have 3 Gokus, and all of them plays differently, with many unique animations. In XV2 even Cooler shares animations with Freeza, and let's not even talk about per character gameplay similarities in that game...
Not quite the same. Xenoverse 2 has 97 characters, of that 6 of them are versions of Goku and 5 of them are versions of Vegeta. So they make up 11% of the roster but there's a notable visual difference as you have the Kid Goku and a Super Saiyan 4 Vegeta.

Meanwhile FighterZ has 30 characters and has 3 versions of Goku and 3 versions of Vegeta. So 20% of the roster but there being hardly any visual difference between them.

Then there's Bardock a Goku clone, Goku Black a Super Saiyan Blue Goku clone and Super Saiyan Vegito, almost a a Super Saiyan Blue Goku clone. Just visually of course.

They're in Xenoverse 2 as well but at least there they pull from all over Z, Super, GT, the movies and a few original characters as well.

FighterZ has a lot left untouched, dozens of possibilities left to them and they went with another version of Goku and Vegeta as opposed to literally anybody else who was somewhat different. They're supposedly adding Android 17 even though he's already partly in the game combined with Android 18 and then Cooler. Hopefully Fifth Form Cooler rather so it doesn't just end up being a Frieza clone but I won't hold my breath.

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Re: "Dragon Ball FighterZ" Official Discussion Thread

Post by supersaiyanZero » Tue Jul 24, 2018 3:49 pm

Bullza wrote:
supersaiyanZero wrote:It's not even a matter of opinion - you simply haven't played the game enough or gotten far enough to ladder to play competitively.
I've played hundreds of games and put around 35 hours into it. Stop making excuses.
*Nobody* mashes triangle or square once you're up in the borderline Demon/SSj3 ranks. This is just another absurd statement by you. Doing that is a surefire way to get your ass kicked by an opponent who knows how to play the game.
It's not absurd to say it when it's what you've actually done. I'm only saying it to begin with because it works. I'm not saying I mashed triangle from start to finish, I said between doing that, especially at the start of the match, using the special and using the vanish move that is practically all I ever did and it was enough for me to beat people of all ranks up to Super Saiyan 3.

Those people in the higher ranks with hundreds of games, yeah they know to play the game. It still works.
Your comparison to Tekken 7 is not only ludicrous, It's just flat out stupid. Tekken 7 is the seventh iteration (probably more) of the Namco's triple AAA title. That means they have had over a decade to develop and perfect their fighting engine.
I'm well aware that Tekken has had over 20 years and around 10 games to perfect itself while FighterZ is just the first game. I wouldn't expect it to be as good as Tekken 7 and it isn't but you can still compare them.
That you can pick up just any character and be just as good with them as anybody else.
See your problem is you keep misreading what's said. I never said you could pick up a character and be as good as somebody else who would be experienced with the character.

I said you can be good with one good character and then you can play as another character you've never played as and still do pretty well and win matches because the way they play is relatively the same with very similar and simple commands.
And believe me if I'm playing Bardock, Vegeta, and Goku Black and suddenly decide to drop one of them for Vegito or Kid Buu - there is no way I'll be anywhere near competitive.
You wouldn't have to be near as competitive. If you swapped to Vegito you might not be able to beat people at the same level as before but you'd still likely beat people a level or two below, competent and somewhat experienced players.

It doesn't work that way in Tekken because they have completely different styles altogether with entirely different combinations strings with a wider range of strength and speed. If you compare how Goku plays to Android 16 and then also compare how Jin Kazama plays to Jack-7 then the latter is vastly more different.

Bardock is just an example, the same thing applies to every character. Except for Hit, I could swap my other characters which I did often anyway and still continue to do just as well by repeating the same three techniques over and over.

You over rate the game, it's fun and easy to play and it's better than any previous DBZ game but compared to the main series like Tekken or Mortal Kombat it's very shallow.
Excuses? Play me. try using your autocombo trick. Then we'll talk after I give you a lesson in how to play FighterZ.

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