GTx10 wrote: Also are those fighting game tournaments really that important? I think a game's fun factor is due to its longevity not what a tournament crowd dictates.
It having tournaments means that the gameplay has longevity, that it has legs by its own merits to last for a while and that it's not a simply "one and done" game that the franchise has seen so much. The game is fun, has depth, thus people want to participate in tournaments for it.
EXBadguy wrote:Here's one thing, not everyone has the time to learn and master a single character and that's okay. Nobody's trying to take away anything from the game, people just want more complete offline modes for the game and that's it. It's what drives them, just like the competition thrill that drives you. If you are a competitive player then why are you bothered that some folks were expecting more from this game? You got what you want, so why can't the other side get theirs? And the modes can be DLC for all I care.
Because having both was never going to happen on the first try, and I think it was due to the ambition of the devs. By trying to make the Story Mode a bigger focus, they just pumped in filler fights and bad map design just so it filled a certain number of hours to appease reviewers, and in a way to make a non-standard arcade mode they made it a not fun experience to go through it multiple times. It's not going to get fixed as a DLC or a patch because it's easy marketing for a sequel, despite being something rather "simple" to fix.
People are okay with it because:
1 - It's the first game, and people understand that the primary focus was making the core experience as best as it could be so it has longevity.
2 - There's other Dragon Ball games from this generation that already focus on a more complete offline experience
3 - People have been wanting a game like this for a long time
It's a one hit wonder that won't work again if a sequel does happen of course.
The reason I am bised is because during FighterZs pre-release days many folks hailed it as the coming of Jesus and lampooned Xenoverse 2. A game that gave us so much content was treated like a side chick in favor of FighterZ.
To some, that's what exactly what it was/is. The last time you had a game even similar to FighterZ was in 2008 with the release of Infinite World/Burst Limit, maybe 2006 with Super DBZ, and if you don't count either due to subgenre differences it was since the PS1 days, when the games avaliable were truly bad. Meanwhile Xenoverse 2, despite all the content and RPG elements it has, is still seen as "just an Arena Fighter" that have been coming out non-stop since 2009.
It was all about timing, which was further exagerated by people against the IDEA of FighterZ, because it wasn't Xenoverse 3 or some fake criticism (all the scrub-quotes on twitter, even the Bing Card I made) which made the 2 "sides" clash hard.
Yes it's not a good attitude to take, but hype sometimes works like that unfortunately. IMO, that shouldn't cloud your judgment on either game, because they 2 different things for different types of people, and it's a good thing that both exist.