"Dragon Ball Z: Kakarot" Official Discussion Thread
Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
I, for one, find it hard to believe that. I'm gonna have to see for myself if one can really change the scenario while fighting and if one can even get to fight in outer space.
Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
I wonder if one can literally fly off during a battle and get chased by the enemy. It’s always been something I wanted to do in a DB game, to fly off to other places to change scenarios.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
DRAGON BALL Z: KAKAROT – Playable and Support Characters
https://www.youtube.com/watch?v=xVavSR5S2eo
https://www.youtube.com/watch?v=xVavSR5S2eo
Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
The closest we've ever gotten to that was Budokai 2 & 3 including the changing locations in some of the stages when someone gets knocked through the right barrier on the sides of the screen.emperior wrote: Wed Oct 23, 2019 4:15 pm I wonder if one can literally fly off during a battle and get chased by the enemy. It’s always been something I wanted to do in a DB game, to fly off to other places to change scenarios.
Only dubs that matter are DB, Kai, & Super. Nothing else.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
hyper dimension on SNES also did that, a lot of the stages were interconnected in that game. kinda like mortal kombat 3, lol.Scsigs wrote: Wed Oct 23, 2019 6:20 pm The closest we've ever gotten to that was Budokai 2 & 3 including the changing locations in some of the stages when someone gets knocked through the right barrier on the sides of the screen.
anyway, the lighting engine on this game seriously looks so good and pretty, it's a joy to look at and see in motion.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
Unreal Engine 4, bud.Soppa Saia People wrote: Wed Oct 23, 2019 7:00 pmhyper dimension on SNES also did that, a lot of the stages were interconnected in that game. kinda like mortal kombat 3, lol.Scsigs wrote: Wed Oct 23, 2019 6:20 pm The closest we've ever gotten to that was Budokai 2 & 3 including the changing locations in some of the stages when someone gets knocked through the right barrier on the sides of the screen.
anyway, the lighting engine on this game seriously looks so good and pretty, it's a joy to look at and see in motion.
Only dubs that matter are DB, Kai, & Super. Nothing else.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
But it was never seamless, it was just jumping from stage to stage with no freedom of choice.Scsigs wrote: Wed Oct 23, 2019 6:20 pmThe closest we've ever gotten to that was Budokai 2 & 3 including the changing locations in some of the stages when someone gets knocked through the right barrier on the sides of the screen.emperior wrote: Wed Oct 23, 2019 4:15 pm I wonder if one can literally fly off during a battle and get chased by the enemy. It’s always been something I wanted to do in a DB game, to fly off to other places to change scenarios.
This time it seems like we can actually take the battles from the mountains to the cities, for example. Although I wonder how would that even work if they want to keep the main continuity as it is.
I can’t see them giving us the option to fly off with Vegeta to fight on snowy mountains, for example, as the fight has to take place on those famous rocky mountains.
So maybe the no-barrier option will only be for side-quest battles, or maybe there won’t be barriers at all but it will be impossible to take the battle too far away.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
What do you guys think of the Namek stage? I have to say, I feel it looks kind a lame, like old-gen graphics, not as nice as Earth stages.
Also, do you think we'll be able to destroy scenarios or change them, like blasting around Namek and opening up the floor and have lava come out, stuff like that?
Also, do you think we'll be able to destroy scenarios or change them, like blasting around Namek and opening up the floor and have lava come out, stuff like that?
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
I'm gonna have to wait until I see HD closeup visuals before I judge.Koitsukai wrote: Thu Oct 24, 2019 12:06 pm What do you guys think of the Namek stage? I have to say, I feel it looks kind a lame, like old-gen graphics, not as nice as Earth stages.
Also, do you think we'll be able to destroy scenarios or change them, like blasting around Namek and opening up the floor and have lava come out, stuff like that?
Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
Yeah, except that's just for the Saiyan/Namek saga.SuperSaiyanPan wrote: Wed Oct 23, 2019 5:38 pm DRAGON BALL Z: KAKAROT – Playable and Support Characters
https://www.youtube.com/watch?v=xVavSR5S2eo
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
New Screens from the Buu Saga





The last one is really cool. Majin Vegeta is exploring Nams village.





The last one is really cool. Majin Vegeta is exploring Nams village.
Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
On what language is the text on those screens?
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
As for the not announced story mode stuff, the epilogue with Uub is a must have.
For DLC, I really want Bardock and FT Trunks TV Specials at least.
For DLC, I really want Bardock and FT Trunks TV Specials at least.
A world without Dragon Ball is just boring.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
with future trunks being a playable character, i feel like the trunks special is almost guaranteed to be in the game, or at least some form of trunks' future will be playable. bardock stuff i could see just being a cutscene or something like that, but given the popularity of the character, maybe it'll be playable, or at least the confrontation with freeza.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
The first look to desert area and Majin Vegeta gameplay: https://www.youtube.com/watch?v=VoWl8yogOBI
A world without Dragon Ball is just boring.
Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota
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Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
It's Thai I am pretty sure.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
The PC version is gonna be a blast.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
Broly.Koitsukai wrote: Mon Oct 21, 2019 5:08 pm It looks beautiful, I can't wait to beat up Buuhan as Vegito.
We are like 3 months away from the release, do you guys believe there is still one more surprise? if its not some Super-related surprise, what from Z could they be saving for last? the epilogue?
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
So, uh...we can ride giant bipedal robots in this game apparently.


I need this game in my life, right now.
I need this game in my life, right now.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
God, less than 3 months away!
Only dubs that matter are DB, Kai, & Super. Nothing else.
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