About the artwork in the anime...

Discussion, generally of an in-universe nature, regarding any aspect of the franchise (including movies, spin-offs, etc.) such as: techniques, character relationships, internal back-history, its universe, and more.
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jamie_sweeney
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About the artwork in the anime...

Post by jamie_sweeney » Sat Apr 12, 2008 6:41 am

This is something I've been wondering for a while now. Does anyone know why the style of the artwork in anime changes so much? This is really noticable during the Freeza and Android/Cell stories. I'm thinking that episodes were split between different artists, most likely to boost the overall productivity, but I was wondering if anyone else knew anything about this.

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Vegard Aune
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Post by Vegard Aune » Sat Apr 12, 2008 7:16 am

Yes, there were multiple teams animating the series. For more info, see this topic: http://db.schuby.org/daizex/viewtopic.php?t=6310&

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jamie_sweeney
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Post by jamie_sweeney » Sat Apr 12, 2008 7:49 am

Thanks, never realised anyone had gone into it in such detail. Very helpful information :D

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Velasa
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Post by Velasa » Sat Apr 12, 2008 7:54 pm

Interesting.... I've always just grouped the art into three parts- the crappy guys who do random things, the normal/good guys who do nice/decent work through most of it, and the WTFAMAZING guys they usually pull in for the big fight scenes, or really important stuff like when Son ports Cell off to protect everybody.

The whole discrepancy was especially painful during the Cell Games.... Such a massive amount of it was done by the worst studios they had, and it made it even worse when there were those one or two beautiful parts because then it'd go back to dragging crap again.

Thanks for posting this, really cool stuff to know.
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Sun_Wukong
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Post by Sun_Wukong » Sun Apr 13, 2008 11:39 am

Yeah, a show that originally came out on a weekly basis is no way in hell going to be animated by one group of people

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