"Dragon Ball Z: Kakarot" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Young-Jah » Fri May 01, 2020 3:18 pm

Cold Skin wrote: Fri May 01, 2020 3:11 pm Not including Videl was probably the easiest way to go since this DLC tries to shorten (or avoid) the story as much as possible, just showing you what is strictly essential.

They probably didn't want players to see the ritual slideshow with the text quickly mentionning, as if it was nothing, "and they included Videl because - by the way - she's pregnant with another Saiyan thanks to Gohan, but anyway, back to business with the fight now that you're transformed".

Gohan being a father is probably going to be brought up only in the new story arc and not before that.

Meanwhile, they likely had to hurry like crazy to come up with this DLC so soon, leading to:

- a glitch where the whole cutscene of Vegeta serving dinner to Beerus didn't show any of the characters when I played this quest.

- the French version having a wrongly input text that doesn't read the various abilities as "End of O level 1 learned" or "End of X level 1 learned" but as "End of <inputicon KeyConfigId="Battle_Combo1"/> level 1 learned" or "End of <inputicon KeyConfigId="Battle_Combo2"/> level 1 learned" for all four abilities like that and their various levels.

It is obvious that it took a lot of efforts and that they barely managed to put this DLC together in time, not even being able to check that the text was all okay in the various languages.
Meaning that it takes a lot of time to do things in this game and you can't ask too much from the developers, since what we have is already something that was patched up in a panic due to the incredible amount of work it takes to even come up with that in a whole three months! When even the fact of replacing music with one single choice for battle and one single choice for exploration also takes 3 months to put in place, you can bet that it's not easy to create stuff for this game, no matter how simple it may be.

So I'd expect the complete new arc for the end of the year, not before that! But maybe I'm wrong and we'll have the pleasant surprise of having it sooner.
Well either way, they should had put time in putting her in the cutscene.

Plus, can't wait for the SSB dlc, and maybe Golden Frieza boss fight.

I don't play DBZ: Kakarot, i have a PS4, but i dont have the game, i only have DBXV2.

When i get the 1 years Playstation Plus card, i might.

But i do watch the gameplay (No Commentary) of it
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Koitsukai » Fri May 01, 2020 8:37 pm

I thought it was going to be free, but to play it you have to purchase the season pass first

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Noah » Sat May 02, 2020 2:41 pm

Is this game any good? I'm thinking about purchasing, but I read some folks saying that the only good part is the cutscenes, the gameplay is shallow and it has silly sidequests
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Matches Malone » Sat May 02, 2020 2:58 pm

Noah wrote: Sat May 02, 2020 2:41 pm Is this game any good? I'm thinking about purchasing, but I read some folks saying that the only good part is the cutscenes, the gameplay is shallow and it has silly sidequests
This is without a doubt one of the best DBZ games ever made. I do think however the DLC isn't worth its asking price, but the base game is amazing, and a must play for any fan.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Noah » Sat May 02, 2020 3:00 pm

Matches Malone wrote: Sat May 02, 2020 2:58 pm This is without a doubt one of the best DBZ games ever made. I do think however the DLC isn't worth its asking price, but the base game is amazing, and a must play for any fan.
Thanks for the feedback, also this game it is like Legacy Of Goku series, but in 3D?
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Matches Malone » Sat May 02, 2020 3:04 pm

Noah wrote: Sat May 02, 2020 3:00 pmThis game it is like Legacy Of Goku series, but in 3D?
It's an RPG that covers the Z story in detail as best as possible, in an open world setting.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Noah » Sat May 02, 2020 3:11 pm

Matches Malone wrote: Sat May 02, 2020 3:04 pmIt's an RPG that covers the Z story in detail as best as possible, in an open world setting.
And it is possible to kill civillians?
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Sat May 02, 2020 3:24 pm

Noah wrote: Sat May 02, 2020 2:41 pm Is this game any good? I'm thinking about purchasing, but I read some folks saying that the only good part is the cutscenes, the gameplay is shallow and it has silly sidequests.
The cutscenes are the best part of the game, as they're very beautiful, but the rest isn't bad. It looks good & a lot of things in it are really well done & creative. However, the Androids Saga drew the short stick when it comes to adapting it, as the other 3 arcs were very faithfully adapted, but that arc didn't have a lot of the best fights & moments in the middle adapted, just either ignored or skimmed over, & it's really odd. There's also a really weird altering of Goku's speech as to why he didn't wanna come back to life after sacrificing himself to get Cell away from Earth before he exploded that I don't like whatsoever. The rest, though, is really good in my mind. Like, it does more good than bad.

The gameplay isn't necessarily shallow, as it is repetitive. The game is also pretty easy to cheese with certain moves, as TFS showed in their playthrough of it. It just should've had more to it or characters should've felt more distinct from one another. And, also, the game is relatively easy anyways. The only challenge really comes from if the bosses unleash desperation moves &/or if they're over your level. There's not a lot of strategy, as there's just reactions to what happens. Otherwise, you can wail on them as much as you like to whittle their health away.

The sidequests range from not that good, to ok, to pretty fun. Personally, I liked some of them. A lot of them add some personality to the world of DB. Others are blatantly stupid, but can be ignored if you don't like them.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Noah » Sat May 02, 2020 3:37 pm

Scsigs wrote: Sat May 02, 2020 3:24 pm However, the Androids Saga drew the short stick when it comes to adapting it, as the other 3 arcs were very faithfully adapted, but that arc didn't have a lot of the best fights & moments in the middle adapted, just either ignored or skimmed over, & it's really odd. There's also a really weird altering of Goku's speech as to why he didn't wanna come back to life after sacrificing himself to get Cell away from Earth before he exploded that I don't like whatsoever.
That got me curious, I wonder why did these changes happened :think:
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Matches Malone » Sat May 02, 2020 4:25 pm

Noah wrote: Sat May 02, 2020 3:11 pmAnd it is possible to kill civillians?
No.
Noah wrote: Sat May 02, 2020 3:37 pmThat got me curious, I wonder why did these changes happened.
It was probably decided early on due to the massive size of the game. Something was unfortunately always going to get the short stick, and it happened to be Cell. With that said, it's still a far more detailed retelling of the arc than anything we've seen before, so it's still very good despite its shortcomings.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Noah » Sat May 02, 2020 4:30 pm

Matches Malone wrote: Sat May 02, 2020 4:25 pm
Noah wrote: Sat May 02, 2020 3:11 pmAnd it is possible to kill civillians?
No.
Too bad, I was already imagining having a lot of fun firing ki blasts at random people and animals :)
It was probably decided early on due to the massive size of the game. Something was unfortunately always going to get the short stick, and it happened to be Cell. With that said, it's still a far more detailed retelling of the arc than anything we've seen before, so it's still very good despite its shortcomings.
Even better than Budokai 1? Now that's something I must see
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Sat May 02, 2020 4:48 pm

Noah wrote: Sat May 02, 2020 4:30 pm Too bad, I was already imagining having a lot of fun firing ki blasts at random people and animals :)
It was probably decided early on due to the massive size of the game. Something was unfortunately always going to get the short stick, and it happened to be Cell. With that said, it's still a far more detailed retelling of the arc than anything we've seen before, so it's still very good despite its shortcomings.
Even better than Budokai 1? Now that's something I must see
I mean, even Budokai 1 isn't the most faithful considering the future games & story modes we got out of them after it.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Matches Malone » Sat May 02, 2020 5:05 pm

Noah wrote: Sat May 02, 2020 4:30 pmEven better than Budokai 1? Now that's something I must see.
By far. Looking at it alone, it's very detailed and covers the vast majority of the arc. It just looks a bit off because of how great of a job they did with the other 3 arcs. If I were to rate it compared to the others, I'd give it an 8 out of 10, while giving the other 3 arcs a solid 10.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Sat May 02, 2020 8:56 pm

Why does Goku's (&, by extension, Goten's) character models just look off? Not only is his hairstyle weird, but his face is off-model from any version I've seen. Everyone else is fine, but Goku just seems off.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by The Undying » Sat May 02, 2020 10:51 pm

I think he looks fine for the most part. For me, FighterZ is the one with awkward proportions and off-model faces at times.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by DarkPrince_92 » Sat May 02, 2020 11:45 pm

The Undying wrote: Sat May 02, 2020 10:51 pm I think he looks fine for the most part. For me, FighterZ is the one with awkward proportions and off-model faces at times.
It's crazy to see that considering how on point CC2 made Naruto games look. A lot of the cutscenes in Kakarot were pretty great though.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Young-Jah » Sun May 03, 2020 5:25 pm

Matches Malone wrote: Sat May 02, 2020 3:04 pm
Noah wrote: Sat May 02, 2020 3:00 pmThis game it is like Legacy Of Goku series, but in 3D?
It's an RPG that covers the Z story in detail as best as possible, in an open world setting.
Imagine doing a Naruto, or One Piece RPG, and also have a open world setting
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Sun May 03, 2020 5:33 pm

Young-Jah wrote: Sun May 03, 2020 5:25 pm
Matches Malone wrote: Sat May 02, 2020 3:04 pm
Noah wrote: Sat May 02, 2020 3:00 pmThis game it is like Legacy Of Goku series, but in 3D?
It's an RPG that covers the Z story in detail as best as possible, in an open world setting.
Imagine doing a Naruto, or One Piece RPG, and also have a open world setting
One Piece would make a GREAT Action RPG.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Matches Malone » Sun May 03, 2020 5:51 pm

Young-Jah wrote: Sun May 03, 2020 5:25 pmImagine doing a Naruto, or One Piece RPG, and also have a open world setting
One Piece world seeker (I think that's its name) and Naruto storm 2 were both open world, but limited compared to Kakarot. I'd like a One Piece game with the same ability to explore islands in Assassin's creed.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by emperior » Mon May 04, 2020 5:12 am

Scsigs wrote: Sat May 02, 2020 8:56 pm Why does Goku's (&, by extension, Goten's) character models just look off? Not only is his hairstyle weird, but his face is off-model from any version I've seen. Everyone else is fine, but Goku just seems off.
I think the model of base Goku in this game is around the best ones we have gotten. The face features are better than in FighterZ and so is the hair.

It’s still not that good, though, but it’s a vast improvement over what we usually get. I also like how the hair moves in this game. If they got rid of some hair strands and made the hair a bit bigger like it is in the anime/manga it would be perfect.

But the model used for Goku Super Saiyan is not good. The hair is too spiky, and ends up looking too much like plastic. And I would have liked it more if they did a whole new model for Goku’s transformations, to bulk him up, instead of re-using the base Goku model. Also the relaxed eyes really do not look good.
I also don’t like how the wristbands look on Goku’s models AT ALL.

You can see what I mean from this shot. Those wristbands... the problem seems to be with how they modelled Goku’s forearms.
Here’s a quick edit to show how I would fix those wrists:

The eyes look great though during gameplay. They should have left them like this for the free-roaming bits too:
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