Yuli Ban wrote: Mon Sep 07, 2020 3:44 am
Low standards have been reinforced since the start.
Dragon Ball as a story is a fairly wacky parody of 70s and 80s kung fu movies, using Journey to the West (a Chinese fairy tale not unlike the kind Disney would exploit, one usually told to little kids). Early DB in particular was so ridiculous with blatantly cartoony superdeformation and visual comedy that it was closer to a kung fu Looney Tunes than modern shōnen manga. Even as the manga got more serious, it took a long time for that dense wackiness to fade, and even as late as the Freeza arc, we were seeing kung fu space warriors dressed in 80s jazzercise uniforms with sci-fi chest armor on top— and we learned that Son Goku's species were also jazzercise hair metal monkey space pirates named after vegetables, lorded around by a devil-horned eunuch named "freezer" and his wildly flamboyant henchmen literally named after fruits, like they came out of a grocery closet in the JoJo universe. And this warlord refrigerator was so powerful he could destroy entire planets with a bored flick of his finger— and still had three more transformations beyond that.
Dragon Ball was so ridiculous that it's astounding when you actually explain it to yourself how you ever took it seriously. And the show and manga were indeed meant for elementary schoolers in Japan— that's always been its target audience, and the author of the comic has been ridiculously open about the fact he can't understand why anyone else could like it, even calling the adult fans "manchildren" and just barely acknowledging the women fans as recently as 2017.
The movies have been some of the most bareboned experiences imaginable. Some movies are quite literally 5 minutes of set up (if that) followed by 40+ minutes of fighting, roll credits.
Video games have spent the past 30+ years doing nothing but retelling the story, with scattered attempts at original stories up until the last 5 years. And these original stories are some of the most atrociously written pieces of media ever experienced. I am personally STILL in shock over how stilted Dragon Ball Z: Ultimate Tenkaichi's Hero Mode's story was. I've read fanfiction from someone deep on the autistic spectrum that had more emotional depth, more interesting plot twists, and superior cohesiveness than whatever... THAT was supposed to be. And it wasn't even the worst written original story in the games.
But what was I expecting from a series meant for little kids? I'm not this shows target audience.
But there's the rub: the version I grew up with and its evolution is trying to turn Dragon Ball into something for me. Dragon Ball in America is squarely a young adult's franchise. Dragon Ball Super, a series that many felt was overly juvenile even for Dragon Ball, was gritted up for its American release— most notably in its much stronger language.
Its characters are rewritten from their Japanese counterparts, who were already cleaned up from their manga counterparts. The American version is trying to build off the older dub version of the characters as well as take notes from Dragon Ball Z Abridged, when Super was building off the manga rather than the older anime.
Remember those space jazzercise kung fu pirates I mentioned earlier? Many Americans don't even realize that's what they are, instead turning them into space samurai with exaggeratedly brutal seriousness. But that's only because that's the version we received. We find it harder to notice the dense wackiness because so much of it was scrubbed out to remarket the series for an entirely different demographic, many of whom would take an ax to the idea that Dragon Ball is for kids at all.
Many of them want to see Dragon Ball turned into a Japanese MCU, with its games closer to Marvel vs. Capcom and an anime-ized Witcher. What they get are games that often lack polish and feature dumbed down stories with the dialogue and presentation of a show for preschoolers if it was socially acceptable for characters to swear on Nick Jr. and YouTube Kids.
There are essentially two different franchises both going by the name "Dragon Ball" existing concurrently, but the version that takes precedence is the one aimed at Japanese schoolboys. Western fans literally HAVE to accept lower standards because our standards are not in line with the actual direction and nature of the series.
Could that nature be different? Always, but things haven't developed in that direction and the only thing you'd accomplish would be to shift the show to target the other audience, now forcing the first demographic to shift their expectations. You've just started a dance.
Now, you might think that the ideal solution would be to split the series in two and let both demographics have their own respective versions— one being the kiddy kung fu cartoon about Carrot Wukong and the other being the Japanese MCU led by the writers for Team Four Star and Dragon Ball Multiverse. And maybe that COULD work. But it also feels like a copout, like a single foreign fandom refuses to accept that the object of their affection isn't actually theirs no matter how many YouTube breakdowns, memes, and vs. battles they create or how many lines from an archaic unfaithful dub they rewatch and thumbs up.
That's what this whole thing really feel like to me, especially the part about so many Dragon Ball fans who don't actually like what Dragon Ball is but rather what they wish it could be (no pun intended).