Dragon Ball Z: Burst Limit - General Discussion
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- Super Ghost Kamikaze
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Has anybody posted this video yet?
http://kotaku.com/385633/dbz-burst-limi ... vs-recoome
Trunks actually used his sword!
Oh, and Recoome's english voice, when actually saying words, is unbearable. And I'm not one to dis the dub voices, they're fine by me usually. But this Recoome really feels grating.
http://kotaku.com/385633/dbz-burst-limi ... vs-recoome
Trunks actually used his sword!
Oh, and Recoome's english voice, when actually saying words, is unbearable. And I'm not one to dis the dub voices, they're fine by me usually. But this Recoome really feels grating.
Yeah, that Trunks in the video seems to be pretty much the same one as in Shin Budokai 2, who automatically has and uses his sword. I'm more intrigued by the fact that he seems to have Super Saiyan 2.Super Ghost Kamikaze wrote:Trunks actually used his sword!
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I know. It's a cool "mistake," I'm glad they're still doing it.
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It's not a mistake (in this game anyway) It's just his USSJ transformation in his normal outfit with short hair. Just look at the Japanese website, there is no SSJ2 Trunks there, yet they have gone way past his character and transformations (which base, ssj and ussj are present).
Lack of bulky muscles is probably due to no battle damage, how would they have his shirt rip without it?
Lack of bulky muscles is probably due to no battle damage, how would they have his shirt rip without it?
Last edited by Vegeta Jr on Thu May 01, 2008 1:53 pm, edited 1 time in total.
That'd be awesome though right? Battle damage in this game would be pretty badass.Vegeta Jr wrote:It's not a mistake (in this game anyway) It's just his USSJ transformation in his normal outfit with short hair. Just look at the Japanese website, there is no SSJ2 Trunks there, yet they have gone way past his character and transformations (which base, ssj and ussj are present).
Lack of bulky muscles is probaboly due to no battle damage, how would they have his shirt rip?
- Slickmasterfunk
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- KaiserNeko
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It seems that they're using the Japanese version of the opening for the Demo, but I don't know if that'll stay true in the final American release.
Check out TeamFourStar's DragonBall Z Abridged:
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Damn it, looks like they replaced Tenshinhan's voice actor (who sadly passed away a couple years ago) with someone who doesn't sound too much like him. Tenshinhan is one of my favorite characters, and I love his voice, I was really hoping they would just use the plethora of recorded diologue from earlier games or the anime.
You can hear it here with diologue at 0:17 and 1:38: http://www.youtube.com/watch?v=YwsqZuXwweE
You can hear it here with diologue at 0:17 and 1:38: http://www.youtube.com/watch?v=YwsqZuXwweE
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It's like they put the fast, frenzic speed of the Sparking! series with the Budokai style of gameplay. Everything feels fast, but plays the same. I like the smooth transitions from cutscenes to gameplay. It's smooth and doesn't feel like interrupts from the fighting much. The graphics are a bit underwhelming though, it might look much better on a HDTV, but that doesn't really fit my budget
The animations are really nice though, especially during the Ultimate Moves and Final Smash.

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[quote="penguintruth"]In the case of the Mountain Dew, the DBZ dub is like drinking Mountain Dew and thinking, "I sure do love Coca Cola!"[/quote]
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- El Diabeetus
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I was randomly looking around for Burst Limit commercials, and well I found this. I personally found it quite entertaining:
http://www.youtube.com/watch?v=OYggWlGBiSg
http://www.youtube.com/watch?v=OYggWlGBiSg