ABED wrote: ↑Mon Oct 16, 2023 6:12 pm
Magnificent Ponta wrote: ↑Mon Oct 16, 2023 5:25 pm
I'd like to proffer another nomination, most succinctly summarised as "Story Mode".
Story Mode has always been with us in Dragon Ball games, but I feel it's become much lamer and less satisfying in the modern period, where the audience typically demands more game for its money. So they toss in the obligatory Mode. Basically every Dragon Ball game of the modern period does one of the following (or else a combination of elements from more than one) when it offers the player some kind of Story Mode to play through:
- A dull, wooden retread of the vanilla Dragon Ball storyline - or worse, an "expanded" version of the same for content's sake, bloating passing exchanges into full-blown battles before reverting to the baseline story in cut-scenes (example: Kakarot, even if RPG-ified elements are added to the default approach);
- A "This Isn't The Story You Know!" retread, where some sort of Time shenanigans means that the retread you're expecting gets a predictable twist ("The Bad Guy wasn't supposed to be this strong/win!")and you have to fight to undo said twist before moving on to the next one; lather-rinse-repeat until you've "fixed" everything (example: Super Dragon Ball Heroes: World Mission);
- An "Original Story", which tends to mash together a few hackneyed elements to make a plot that tends to be equal parts dull and trite (Amnesiacs! Insert Characters! Mysterious Strangers With An Agenda! Evil Clones! Random Cameos! Time Stuff! Etc!), resulting in a barely-there scenario stitched together with repetitive fights (example: FighterZ).
The progression is usually unbearably padded and repetitive, the characterisation (particularly as demonstrated in interactions with
Your Insert Character) is so flat and toe-curlingly lame it moves beyond that and becomes positively hokey, and the whole experience is generally an unimaginative grind. It's routinely, inescapably lame. Even enjoyable game mechanics seem unable to cover for it, in my opinion.
It'd be nice if more games were a little more modest in scope and took a break from Story Mode for a while.
What exactly are you looking for then?
Really this topic is about what is
lame (i.e., identifying the negative), not about what I
want (envisioning the positive); consequently I don't feel the need to be
exact. But there are plenty of basic options.
A format change would be just fine; it doesn't have to be a 2D/3D fighter following
The Epic Story Of Dragon Ball (Just Like Last Time) ad nauseam to be a decent and enjoyable Dragon Ball game. Platformers, adventure RPGs, Hell, even a concept as basic and not-particularly-original as a Dragon Ball-themed reskin/reworking of
Mario Party would be a blast. I don't need to see another game where we get a full-blown 10-minute 3D sandbox battle on rails between, e.g., Piccolo and Raditz as a stand-in for their 5-page encounter in the original story.
Or if a fighting game, then a smaller-scale fighting game where its basic replayability appeal is foregrounded in having enjoyable mechanics, and which doesn't feel the need to stuff in a dull bloated repetitious mess simply to pad play time (I quite happily sank hundreds of hours into the DBZ SNES fighter games; their Story Modes are necessarily brief and snappy - or, in the case of
Super Butouden 3, not even present).
FighterZ, for example, would unquestionably be a more enjoyable game just as basically the same game without its Story Mode. It can stand just fine on its merits as a DBZ fighting game.
Or, if there has to be some kind of Story Mode, then simply something tighter, showing a little more care and craft and not just fishing from the same tired grab-bag of identikit story elements as most of the modern games do.