Koitsukai wrote: Mon Jan 29, 2024 7:57 pm
Funny thing is Rildo has a sweet moveset.
He can turn people and things into metal, similar to Buu into candy or Dabura into stone, can rocket-punch like Android 16 only he can actually control the flying fist, can shoot blasts from his regular drill, in his second form, and also in that form, perform that giant tornado-drill attack. He has a shield like 17 and Cell, and in his final form he can fuse with the enviroment, and use it to attack, like Janemba. He can also disappear-dodge like Janemba.
So it's not like he is just Vegeta's Technique™ + some kicking and punching. Forget his name and design, if you must, and that's an appealing character to play with right there.
Don't forget he can control any metal he has turned, at least from objects, so he has a more flexible way to use this power, unlike Dabura/Boo who only have a kind of power like this as essentially an instant kill (Or nerfed by having the power turn back right after).
Him having a bunch of techniques is why I find it to be such a waste he never makes it in... Hell he even has one of the few actually okay fights in GT for like, a minute.
sunsetshimmer wrote: Mon Jan 29, 2024 8:08 pm
Yeah Rildo is very underrated and overlooked. He has pretty good moveset and abilities. I don't expect them to add his every form, especially the drill one, but the first or final form should be playable in some games at least. He could even have some funny rush attack where he gets help from Sigma Force kinda like Babidi could summon Pui Pui and Yakon or King Piccolo could summon Drum.
That could be a long ranged grab, it's basically how he used it against Goku.
TheSaiyanGod wrote: Mon Jan 29, 2024 8:31 pm
I could be wrong, but isn't each transformation taking up a different slot the best case scenario? Obviously, the current roster will not be the way we saw in the trailer. We will have a Goku for each era and the transformations will appear once you select him. It will be more streamlined
But the transformations having different slots and being considered as ''different characters'' means that each form will have a different moveset, which I think is preferable than the approach that Xenoverse has (where you have Goku being able to transform into SSJ - SSJ3, but the combo strings are the same regardless of the transformation). Personally, I think this offers more variety and also justifies you actually using each form . Yeah, it kinda sucks that this approach might take up the space of another new character on the roster. But we know that in a game like this, it's not an option for people to not have every transformation that Goku and Vegeta have used in the series. Might as well make them feel different.
What I think would be interesting is the possibility of changing the characters' techniques. In XV, we have different versions of the same characters with different techniques, and being limited to the same techniques as in the old BT games is a little frustrating. I don't know if Sparkin Zero will adopt this, but this is something I would like to see differently. Also more cloth variety
I doubt they'll do that, the biggest reason why characters are separated like this is for them to have fixed movesets to begin with, unless they decide to change up things, but I doubt it, and if you can just change up techniques like this, a lot of characters will become redundant if you can just give specific moves to another with a better set of melee...
sunsetshimmer wrote: Mon Jan 29, 2024 8:53 pm
Well in previous Tenkaichi games every transformation had different moves. So they were still technically different characters. But advertising roster by using forms as characters is lazy. And placing them on character select screen (assuming this is how it looks) as different characters looks awful. Even if they technically are different characters they should still be grouped and let's hope they are in final version. Being grouped makes it much easier to find character you want and see what transformations it has.
The way this roster is done it just looks like it's there to reveal new characters and add them up to the total amount of characters for trailers in one screen, it would be really dumb for them to remove the sub menu system for transformations, since that made it clear who can transform into what.
Also i wonder if team battles will return. We can forget about 2v2 fights like in Tenkaichi on PSP obviously cause they're too lazy to implement that, but team battles (where you switch characters during battle) should return.
I'd be more surprised if they're gone considering how many of DB's battles were technically team battles, which gave you the freedom of picking whoever.