"Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Nickolaidas » Thu Jun 13, 2024 11:30 pm

FortuneSSJ wrote: Thu Jun 13, 2024 4:32 pm While the characters and effect look incredible, that game clearly has a problem with colors.
The World Tournament looks horrible with that green tint. Or maybe is a artistic choice? If so, what a bad taste.

Image


Here's a comparison with the usual colors:

Image
Hmm, perhaps it is nearing dusk or somethinig? Or maybe you are right, maybe it *is* an artistic choice, like many of the new Resident Evil games have this obsession with using a yellow hue in the colors. We'll see.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by budokaifanatic007 » Fri Jun 14, 2024 1:11 am

Apparently the Japanese got a more recent build for their demo.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by DarkPrince_92 » Fri Jun 14, 2024 1:29 am

There's something I've noticed and finally confirmed. If you pause it at 18:01-18:02 and scrub between the frames you can see the face texture changes right after Frieza's intro. I couldn't place it at first but a lot of characters are doing this in all the gameplay. I'm pretty sure the texture quality shifts once they're further away from the camera and my guess the camera stayed on his face a frame or two longer than it should have

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by The S » Fri Jun 14, 2024 5:52 am

Hellspawn28 wrote: Thu Jun 13, 2024 8:22 pm I hope we can write our own dailogue and have the characters possibly say them out loud.
That seems incredibly improbable.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Rinsankajugin » Fri Jun 14, 2024 8:54 am

I've noticed a few things. It seems that Super Saiyan DBS Future Trunks is pretty much Super Saiyan Rage in all but name, since it has the aura and the Final Hope Slash ultimate. On a similar note, Super Saiyan Blue DBS Vegeta's skill list includes Gamma Burst Flash from the manga, but more importantly, a skill called "Limits? I Break Them!" and Final God Explosion as his ultimate. Much Like SSB Goku's Blue Kaioken and Golden Frieza's "True Golden Frieza", it seems like Super Saiyan Blue Evolution might just be a part of regular SSB Vegeta's moveset.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Bardock God of Time » Fri Jun 14, 2024 11:12 am

Rinsankajugin wrote: Fri Jun 14, 2024 8:54 am I've noticed a few things. It seems that Super Saiyan DBS Future Trunks is pretty much Super Saiyan Rage in all but name, since it has the aura and the Final Hope Slash ultimate. On a similar note, Super Saiyan Blue DBS Vegeta's skill list includes Gamma Burst Flash from the manga, but more importantly, a skill called "Limits? I Break Them!" and Final God Explosion as his ultimate. Much Like SSB Goku's Blue Kaioken and Golden Frieza's "True Golden Frieza", it seems like Super Saiyan Blue Evolution might just be a part of regular SSB Vegeta's moveset.
I find that odd because Evolution Vegeta is on the cover of the game, so is SS Rage Trunks

I mean, I'm personally not going to complain because that means more room for OG DB and GT

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Innagadadavida » Fri Jun 14, 2024 11:33 am

Image

I noticed a few things in the Game Modes Showcase video with producer Jun Furutani. The quote in the picture above, in addition to a statement that the game was developed with a focus on single player and online multiplayer, all but confirms that local multiplayer was an afterthought. I guess there is no reason to blame the developers for making a decision not to devote resources to a feature that they don't believe will impact sales. That's probably an accurate assessment.

With that in mind, I guess it's nice that its even there at all. Clearly it was not a priority, and I can't fault them for it. I'm still planning on buying the game, so it's not worth voting against with my wallet. For me the local multiplayer is what kept the discs of the previous games in the console. However, given the way the industry has changed since then and the landscape of local multiplayer games on the target systems... This is par for the course. I still have the old games, after all.

I also noticed something else in the 11 Minute Episode Battle video from Summer Game Fest 2024.

For one, it stood out to me that the animations of characters speaking was synced to the dub dialog. As I looked closer, I think I have identified that the dialog animations are not animated by a person, but they appear to be synced to the waveform of the audio file the cutscene pulls from. You can see a brief flash of mouths opening in an unnatural way at the end of some lines of dialog, which I can only assume was the result of machine work. In the Raging Blast games, mouths were not animated around lines of dialog at all and instead played a tweened loop of opening and closing positions. That was a big complaint of mine in the past. I recall saying that it looks like everyone is saying "DA DA DA DA DA DA."

Mouth animations are a laborious task and offloading that to the computer is a preferable solution to no synced dialog/animation. The human work put into this game is much better spent on more creative tasks. Not to mention, no matter what language you've chosen to play during cutscenes, the animation will fit the speech. That being said, while in some instances it looks fine, there are some moments where it looks off. I hope this tech improves if it's implemented in future games.

I also want to add that I'm pleased the publisher did not choose to rename this game "Budokai Tenkaichi 4" and instead kept the original title. Reading comments from casual players, it seems clear that there isn't much confusion about the linage of this game despite the break in branding consistency. And "Sparking Zero" rolls of the tongue much better. If you need more than one hand to count the syllables of a subtitle, you're doing something wrong. Also, as everyone here knows, Budokai Tenkaichi is a backwards phrase that was only chosen to associate the Sparking games with the Budokai series (and because most English speakers won't know the difference). Keeping the name the same across all regions is respectful to the developers' vision.

I'm pretty excited about the way this whole project is shaping up. Bravo to all involved.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Mr Baggins » Fri Jun 14, 2024 11:49 am

Stuff like Rage Trunks, Blue Kaioken, Blue Evolved and True Golden Freeza were always slight twists/variants on existing forms rather than all-new transformations, so I prefer them just being integrated into the moveset if we're gonna have them. That seems to be what they've done here for the most part, so that's neat.

I don't expect any characters or transformations from the DBS manga to be included for a long time, if ever, but here's hoping that UI Goku at least won't be exclusively shirtless for like the trillionth time.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by mecha3000 » Fri Jun 14, 2024 12:50 pm

It's kind of surreal to see a no-brainer game feature like local multiplayer that I grew up with on games from PS2 to PS3, now be not included due to the gaming landscape changing. Like others have said, it does make me feel a little old, but at the same time, I ONE THOUSAND percent get why they didn't include local multiplayer. And I hope people are grateful they found a way to include it at all within the limitations of the game they had already developed. Gaming has changed significantly since Tenkaichi 3 so I get their decision (despite more recent games like Xenoverse and FighterZ having local multiplayer???).

Besides, for anyone who wants a Tenkaichi 4 with unlimited local multiplayer, download Team BT4's BT4 mod or like others have said, wait for modders to work their magic.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by VegettoEX » Fri Jun 14, 2024 12:58 pm

mecha3000 wrote: Fri Jun 14, 2024 12:50 pm (despite more recent games like Xenoverse and FighterZ having local multiplayer???).
Xenoverse 2 also has similar restrictions for local matches, and FighterZ is a traditional side-view, single-screen fighting game with everything already on display at once.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Rinsankajugin » Fri Jun 14, 2024 1:11 pm

mecha3000 wrote: Fri Jun 14, 2024 12:50 pm It's kind of surreal to see a no-brainer game feature like local multiplayer that I grew up with on games from PS2 to PS3, now be not included due to the gaming landscape changing. Like others have said, it does make me feel a little old, but at the same time, I ONE THOUSAND percent get why they didn't include local multiplayer. And I hope people are grateful they found a way to include it at all within the limitations of the game they had already developed. Gaming has changed significantly since Tenkaichi 3 so I get their decision (despite more recent games like Xenoverse and FighterZ having local multiplayer???).

Besides, for anyone who wants a Tenkaichi 4 with unlimited local multiplayer, download Team BT4's BT4 mod or like others have said, wait for modders to work their magic.
A lot of people don't realize that not all fighting games are equal. Traditional fighting game local multiplayer is completely different from Splitscreen arena fighter local multiplayer. Hell, as far as I know, the Tenkaichi series is one of the few games that does splitscreen. And yeah, while Xenoverse 2 does have local multiplayer, it doesn't have splitscreen, so you can only fight on 6 specific maps.

Remember, splitscreen means the game has to render the characters and stage twice over from two different angles. With all the added Unreal Engine 5 effects Sparking Zero has, I'm not surprised splitscreen is stuck to the Hyperbolic Time Chamber. I know people point fingers to the Xbox Series S for these shortcomings (the devs themselves have even said as much), but it wouldn't surprise me if the Series X or even the PS5 had trouble rendering splitscreen for such a high-speed, particle effect-fest of a game like this.

I'm sure PC players will figure out some workarounds, though...

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by JulieYBM » Fri Jun 14, 2024 1:14 pm

Woah, I forgot about this awesome little piece of choreography from Dragon Ball Super. I'm glad to see techniques like this being referenced in video games now. Does anyone remember which episode this was from?
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Rinsankajugin » Fri Jun 14, 2024 1:23 pm

JulieYBM wrote: Fri Jun 14, 2024 1:14 pm Woah, I forgot about this awesome little piece of choreography from Dragon Ball Super. I'm glad to see techniques like this being referenced in video games now. Does anyone remember which episode this was from?
Goku used that against Rozie during the Tournament of Power. Which reminds me, can't wait to see her get added, I like Bruce Lee-type fighters.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Kanassa » Fri Jun 14, 2024 1:25 pm

omegalucas wrote: Thu Jun 13, 2024 8:40 pm Anybody seen any gameplay video where a Spirit Bomb is used? The closest I got to see was Future Trunks' ultimate.
https://youtu.be/4BoWoJnjLLY?si=3gzTRoKNSENvl4T9&t=494
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Nickolaidas » Fri Jun 14, 2024 1:34 pm

Kanassa wrote: Fri Jun 14, 2024 1:25 pm
omegalucas wrote: Thu Jun 13, 2024 8:40 pm Anybody seen any gameplay video where a Spirit Bomb is used? The closest I got to see was Future Trunks' ultimate.
https://youtu.be/4BoWoJnjLLY?si=3gzTRoKNSENvl4T9&t=494
Okay, this ... this is so effing cool. And I'm talking about the arena cutscene, causing the map to expand.

I'm definitely pre-ordering this once October hits.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Koitsukai » Fri Jun 14, 2024 2:31 pm

I also hope we get a fully dressed UI Goku. I guess it shouldn't be a problem, it's just another skin, but seeing how it was only shown in the manga, I'm scared we won't get it. Logically, we should, but I'm not sure how much anime-only this will be.

Do we know if there are beam clashes like back in the day when your thumbs were in serious danger?

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by mecha3000 » Fri Jun 14, 2024 2:42 pm

VegettoEX wrote: Fri Jun 14, 2024 12:58 pm
mecha3000 wrote: Fri Jun 14, 2024 12:50 pm (despite more recent games like Xenoverse and FighterZ having local multiplayer???).
Xenoverse 2 also has similar restrictions for local matches, and FighterZ is a traditional side-view, single-screen fighting game with everything already on display at once.
See, I had a feeling when writing that post that one of those games might've had local multiplayer restrictions, but I wasn't sure. My bad. I never played the multiplayer and just assumed.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Hellspawn28 » Fri Jun 14, 2024 3:25 pm

I look forward to doing Mr. Satan kills the universe for my what if.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by goku the krump dancer » Fri Jun 14, 2024 4:54 pm

omegalucas wrote: Thu Jun 13, 2024 8:40 pm Anybody seen any gameplay video where a Spirit Bomb is used? The closest I got to see was Future Trunks' ultimate.
https://m.youtube.com/watch?v=TBT2HkM78ow

This one has it.. at least the DBS version from the ToP it’s pretty cool. Though I still think Budokai 3 is the standard for stage/planet explosions, the Namek explosion in this game is cool though.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Yuji » Fri Jun 14, 2024 5:06 pm

Rage Trunks is its own transformation in the game, from what I've seen. I wouldn't be surprised if Evolution is too and SSB Vegeta just shares the final explosion due to a lack of another ult.

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