SPARKING! ZERO - Visual Roster Checker

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Re: SPARKING! ZERO - Visual Roster Checker

Post by TechExpert2021 » Sat Apr 27, 2024 8:50 pm

I immediately noticed that most (but not all) of the artwork of the game's playable characters are reused from the pay-to-win mobile game Dragon Ball Legends (which I used to play). A few pieces of artwork for some characters are reused from Dokkan Battle (which I also used to play) as well. What if Sparking! Zero reuses character voice clips (both Japanese and English) from both games?
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Re: SPARKING! ZERO - Visual Roster Checker

Post by Cold Skin » Sun Apr 28, 2024 2:35 pm

^ When there are beautiful artworks in various games, if I were Bandai Namco, I would have told them that all drawings created must be put in a common folder for all DB games to access.

Legends has gorgeous, carefully crafted art that "goes to waste" when it comes to other games, and Dokkan Battle has thousands of pictures from all characters, major or minor, which all could have been official anime art.

Just with Dokkan Battle alone, devs from any fighting game could pick among dozens of portraits to choose the best and most stylish for every form of every character... Although they might not have them in high resolution, but they could save it apart as high-res renders for other products when they create it and just reduce the resolution on the copy that goes into the game assets.

Anyway, it's really a shame that such beautiful portraits as in Legends or such numerous portraits as in Dokkan Battle won't be used for the presentation of games like Sparking Zero, which could turn out to have basic 3D models captures meant to be portraits that will never look as good as actual 2D drawings...

It could be useful even for the menus: remember Budokai Tenkaichi 3 with its beautiful 2D renders guiding you through the menus and game modes? How charming!

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Re: SPARKING! ZERO - Visual Roster Checker

Post by Cold Skin » Tue Apr 30, 2024 2:22 pm

The Japanese site hasn't been updated with the info of the latest trailer at the time of this post, but the English site has been updated.

The versions of Gohan are confirmed as "Gohan (Kid)" and "Gohan (Adult)" (despite him not being technically an adult when he's still in high school), so the base post has been updated accordingly.

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Re: SPARKING! ZERO - Visual Roster Checker

Post by Cold Skin » Fri May 03, 2024 8:07 pm

The Japanese website has placed the new characters on the official page, so I moved their positions accordingly here.

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Re: SPARKING! ZERO - Visual Roster Checker

Post by Cold Skin » Tue May 21, 2024 2:28 pm

A few characters have been added, their official website order and official English names are still pending at the time of this post:

Goten
Goten [Super Saiyan]
Trunks (Kid)
Trunks (Kid) [Super Saiyan]
Caulifla
Caulifla [Super Saiyan]
Kale
Kale [Super Saiyan]
Kefla [Super Saiyan]

The order and names will be edited according to the upcoming websites updates.

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Re: SPARKING! ZERO - Visual Roster Checker

Post by Cold Skin » Wed May 29, 2024 3:20 pm

Thread update:

Added a message in the intro that warns people that not being connected to your forum account will mess up some rows of portrait, probably due to ads (which seem to mess up things even when they are not appearing). When connected, everything displays properly.

General overhaul of the presentation, which is hopefully nicer to the eye and now organized in a way that highlights the base characters and shows their available transformations (from what we can infer, at least) below on a separate "sub-folder" row. This allows you to have a quick view of what are separate characters (or separate versions of a same character) and in-game transformations of those versions.

Some characters have been revealed in a transformed state without any "lower" form being shown for now. In the meantime, the transformation is presented as the base form from what we know so far. For example, we've only seen Gotenks as a Super Saiyan but we still have no proof of his untransformed form being there (even if it seems logical that it will be included). So for now, his Super Saiyan form is framed as the base form. When the untransformed state is shown, the Super Saiyan state will be "downgraded" to a simple form rather than the base character.

I still display Master Roshi [Max Power] as his own character because he wears his Super clothes unlike the regular form who wears his classic clothes. But since he is not specified as being "Super", I might be wrong and it could be that two alternate costumes were used in the trailers (Videl has been shown to have alternate costumes) so it could actually be a simple transformation with alternate costumes. Don't hesitate to tell me if I should classify him as a simple transformation rather than an alternate version, because the clothes tell me it's a different version but the generic name tells me he's actually the same base character with a different costume!

The card frame has been updated to include a metal effect on the edge and a cover more akin to the franchise (a black background with the Dragon Balls). I don't take credit for that appearance (the previous one was not from me either, it was from Rainbow Six Siege portraits), this new version is actually taken from the new upcoming card game and modified to have a square shape rather than the usual card shape.

A few portraits have been updated or changed here and there.

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Re: SPARKING! ZERO - Visual Roster Checker

Post by Cold Skin » Thu May 30, 2024 4:55 pm

A new trailer has been released and the English website has been updated:

Gotenks has been added.
Gotenks [Super Saiyan] has been reclassified as a transformation.
Gotenks [Super Saiyan 3] has been added.

Caulifla [Super Saiyan 2] has been properly renamed as such.

Kefla has been added.
Kefla [Super Saiyan] has been added.
Kefla [Super Saiyan 2] has been properly renamed as such and reclassified as a transformation.

Vegito has been added.
Vegito [Super Saiyan] has been added.
Vegito [Super Saiyan God Super Saiyan] has been added.

Gogeta (Super) has been added.
Gogeta (Super) [Super Saiyan] has been added.
Gogeta (Super) [Super Saiyan God Super Saiyan] has been added.

Fused Zamasu has been added.
Fused Zamasu [Half-corrupted] has been added.

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Re: SPARKING! ZERO - Visual Roster Checker

Post by TrunksTrevelyan0064 » Fri May 31, 2024 5:54 am

For what it's worth, the Japanese site doesn't specify Gogeta as being from Super, it's just "Gogeta".
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Re: SPARKING! ZERO - Visual Roster Checker

Post by Cold Skin » Fri May 31, 2024 11:04 am

^ Yeah, there was also a case like this before (with Broly, I think) and I wrote back then that for coherence and clarity's sake, I'll follow the English official names even if there are oddities or discrepancies compared to the Japanese site.

The English team might be aware of things we don't know yet and describe versions on their own terms, which can be a possible hint of Z versions to come for Broly or Gogeta (which is to be expected, as DLC if nothing else).

Anyway, I'll stick with the names coming from a same source and not needing transliteration from the Japanese writings (which can be interpreted in various ways that wouldn't necessarily match with a same official source).

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Re: SPARKING! ZERO - Visual Roster Checker

Post by Cold Skin » Mon Jun 03, 2024 3:14 pm

A small update:

The newly revealed characters have arrived on the Japanese website, so they have been placed in the official order.

Vegito [Super Saiyan] has been erased from the list, as he doesn't appear on the official lists (neither on the Japanese website, nor on the American website).

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Re: SPARKING! ZERO - Visual Roster Checker

Post by Cold Skin » Sat Jun 08, 2024 3:07 pm

The Japanese website has been updated, and so was this thread consequently.

It seems the American website now focuses on the editions and has ditched the characters list with the official English names. I did find the official names on their "fight as a legend" news article about the recent trailer.
Gohan (Adult) [Super Saiyan] is actually Gohan (Adult) [Super Saiyan 2], so his portrait and name have been changed accordingly. The regular Super Saiyan version has been erased as it doesn't appear on the Japanese website.
Goku (Super) [Ultra Instinct] has been added. Goku (Super) is the first revealed character to have a 4th transformation, showing that it's a possibility in this game.
Golden Frieza has been added.
Bardock has been added.
Raditz has been added.
Goku Black has been added.
Zamasu has been added.
Jiren [Full Power] has been added.
While Bergamo's brothers briefly appear in the trailer, it is unclear if they are just part of a Bergamo attack animation, since they are the only characters shown in that trailer that don't make it to the list of characters on the official websites (neither mentionned in the American news nor on the Japanese visual roster recap). For now, I'm leaving them out but you can tell me what you think on the matter.

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Re: SPARKING! ZERO - Visual Roster Checker

Post by Rinsankajugin » Mon Jun 10, 2024 12:46 am

Cold Skin wrote: Sat Jun 08, 2024 3:07 pm While Bergamo's brothers briefly appear in the trailer, it is unclear if they are just part of a Bergamo attack animation, since they are the only characters shown in that trailer that don't make it to the list of characters on the official websites (neither mentionned in the American news nor on the Japanese visual roster recap). For now, I'm leaving them out but you can tell me what you think on the matter.
To be fair for Bergamo's brothers, Z-Frieza (Final Form and Full Power) and Z-17 were also in the trailer, and neither of them got added to the Japanese page's roster. Honestly, it's kinda perplexing at this point since Z-17 has been in two trailers now. Also, Basil being in his drugged-up Full Power form for some reason, since he never used that form for that particular attack.

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Re: SPARKING! ZERO - Visual Roster Checker

Post by Cold Skin » Fri Jun 14, 2024 12:39 pm

The playable demo has revealed a few things and brought an update to this thread (despite the new playable characters not being on the official website yet):

For now, Bergamo's brothers are indeed part of an attack animation from Bergamo rather than selectable characters. Nothing proves that they are part of the roster for now.
Future Trunks' base form has been added. Future Trunks [Super Saiyan] now appears as a form rather than the base character.
Dr. Gero has been added.
Gohan (Adult) [Super Saiyan] has been re-added as a form.

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Re: SPARKING! ZERO - Visual Roster Checker

Post by Cold Skin » Sun Jun 16, 2024 9:06 am

DLC Update!

DLC card templates and frame templates have been created to clearly mark the difference between the default content and the downloadable content. They are placed at the end of the list, at least for now since they don't belong to the rest of the roster until they are released and cannot possibly be part of the official roster order for now.
Gamma 1 and Gamma 2 have been added as DLC characters. They appear on the promotional picture to indicate the content of the first season pass, which is basically an official confirmation.
Goku (Daima) has been added as a DLC character. Dragon Ball Daima officially appears as one of the focuses of the first season pass. I know that pretty much all characters can be up to debate as to whether they will be included or not, since the devs could - in the worst case - include just one character of a series/movie (at least for a while). But in this case, it is simply impossible that the main protagonist of a series won't show up on the roster, it would be like announcing that the original Dragon Ball is present and not including Kid Goku himself when he's the main protagonist of the whole story.

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Re: SPARKING! ZERO - Visual Roster Checker

Post by Cold Skin » Thu Jun 27, 2024 5:32 pm

Update, with characters placed in the official order except for Great Saiyaman which is an improvised position:

Great Saiyaman added as a form for Gohan (Adult)
Goku (Super) [Ultra Instinct -Sign-] added as a form of Goku (Super).
Super Vegito added as a form of Vegito.
Yajirobe added.
Dabura added.
Spopovitch added.
Goku Black [Super Saiyan Rosé] added as a form of Goku Black.
Ribrianne added.
Roasie added.
Anilasa added.

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Re: SPARKING! ZERO - Visual Roster Checker

Post by shadd21 » Sat Jul 06, 2024 12:56 am

Why have confirmation that Bergamo's giant form won't be a proper transformation, but will instead be a temporary power up similar to Rage Trunks and Blue Evolved Vegeta.
With Ribrianne's giant form being shown to be part of her ult, It's seems Anilaza will be the only giant character from DBS.

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Re: SPARKING! ZERO - Visual Roster Checker

Post by Rinsankajugin » Sun Jul 07, 2024 10:18 am

I just realized, we've finally seen base Roshi with the DBS outfit!
Image
Pretty sure this confirms that Max Power is a transformation.

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Re: SPARKING! ZERO - Visual Roster Checker

Post by Cold Skin » Sun Jul 07, 2024 6:44 pm

^ Yeah, I was thinking the same thing as soon as I saw the many costumes available for Goku, which confirmed what Videl's alternative appearances seemed to hint at.

His "Max Power" appearance has been turned to a form in the list rather than a separate character, as it now seems pretty safe to bet he'll have a costume choice between his classic appearance and his Super appearance (among others perhaps).
shadd21 wrote: Sat Jul 06, 2024 12:56 am Why have confirmation that Bergamo's giant form won't be a proper transformation, but will instead be a temporary power up similar to Rage Trunks and Blue Evolved Vegeta.
With Ribrianne's giant form being shown to be part of her ult, It's seems Anilaza will be the only giant character from DBS.
Don't forget the Giant Apes like Vegeta. We've already seen that, so Anilaza won't be the only giant character!
If stories from the movies get included eventually (possibly with DLC), Slug and Hildegarn might get included too for example.

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Re: SPARKING! ZERO - Visual Roster Checker

Post by Cold Cobra » Mon Jul 08, 2024 2:08 pm

Nice work, very pleasing list to scroll down, though Majin Vegeta isn't a transformation but a stand-alone character, as he always is (well, apart from the old Budokai games anyway).

Also it looks like Goku Ultra Instinct -Sign- is a "base form" that transforms into full Ultra Instinct judging by the UI Goku vs. Goku Black footage. I guess they couldn't figure out how to have more than four forms selectable mid-match or something! :eh:
Er.... No.

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Re: SPARKING! ZERO - Visual Roster Checker

Post by Cold Skin » Mon Jul 08, 2024 5:54 pm

^ Thanks for the compliments, I do try to make the presentation appealing (although it's probably more messy and vertical on a phone than on a computer screen!)

It wouldn't surprise me if you were right, my initial thought was that the display wouldn't allow for more than 4 forms at the same time.
What drove me to put the Ultra Instinct forms with the rest is that the official roster online still describes them as "Goku (Super)" with the form written below, just like for Super Saiyan God and Super Saiyan God Super Saiyan. It really seems like a continuation, when they could have just named them "Goku (Ultra Instinct - Sign -)" and "Goku (Ultra Instinct)" since those forms can't apply to any other versions than the Super one anyway!

Since it would make sense, for example for story moments, that we can go from base form to the Ultra Instinct forms, I wonder if there's some kind of system that would make you choose a line of transformation, either the Super Saiyan + God forms, or the Ultra Instinct forms for example.
But it's also possible that despite the naming convention of the official website, you are entirely right!
I try to follow the official website as much as I can for now so that everything remains as coherent as possible, but as soon as we get our hands on the full game, I'll have to take the full game as the core source of this presentation instead!

But I must say, I am tempted to follow your lead on this and take that demo video into account to actually separate Ultra Instinct forms from the rest and later rectify things if it turns out to be untrue. I'll see what I decide, but your point is valid and will make me think about it!

As for Vegeta, he is likewise included right in the middle of other forms of the "End of Z" version despite having a full other name (much like Super Vegeta, Super Trunks or Golden Frieza, which are forms despite having a totally different name that doesn't sound like a form). I write those distinct names in a different way to make them distinguishable.

It wouldn't surprise me if Majin Vegeta was a full other character as you say - especially if it was true in the previous games -, but it also wouldn't surprise me if they had a short cutscene of Vegeta being possessed just to get this form during the battle or something (a bit like Cell quickly suddenly finding a cyborg before transforming to the next form).

Be sure I'll rectify things as soon as we get proof that Majin Vegeta is inaccessible when starting from his other forms, but right now, I can only rely on the presentation of the official Japanese website. It is still "Vegeta (End of Z)" after all - without it being explicit, just like for Golden Frieza actually being "Frieza (Super)" -, but if the game does consider him to be fully apart, I'll surely follow suit!

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