"Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

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budokaifanatic007
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by budokaifanatic007 » Mon Jul 15, 2024 12:25 am

Almighty Majin wrote: Sun Jul 14, 2024 1:08 am I want to talk a bit about the story mode and the 8 characters whose perspectives we will be experiencing as well as the possible alternate decisions that can be made.

I am not entirely sure of who all 8 characters will end up being but I can list the ones that I am certain will have story paths:
Goku
Vegeta
Gohan
Piccolo
Krillin

As for the other 3... I am unsure but I think it will be:
Future Trunks
Tien
Yamcha

We know that there will be what-if scenarios occurring based on certain choices the characters make during specific points in the story. I would like to predict what those will be now.

Goku:
Vegeta:
Gohan:
Piccolo:
Krillin:
Future Trunks:
Tien:
Yamcha:
Maybe with Tien's story we can fight these guys: Image
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Cold Skin » Tue Jul 16, 2024 6:51 am

^ No matter how big the roster gets over time, I don't think we'll see fodder characters that only appeared in one single specific episode.
It's possible that they get inspired by that and include Ten Shin Han fighting other Saiyans from the past (like Bardack's crew) that are more likely to be included.

On another subject, the inclusion of many costumes can lead to artwork costumes being included, for example as paid DLC too, leading to the greatest choice of costumes ever for each character.
You can imagine a system in which all costumes used in the story itself are included in the base game but they can sell extra costumes from artworks, like Goku's leather jacket, his costume inspired by Journey to the West, his "playing poker" suit, etc.

It's another way to have the most complete "regular game" ever and all the more money for Bandai Namco in an easy way that also pleases fans. Fans might not pay for every single costume, but they'll surely pay to have their favorite costume ever that only appeared in "that one specific artwork".

You can now have the costume you always wanted for every character if Bandai Namco gives in to the idea.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Bardock God of Time » Tue Jul 16, 2024 12:42 pm

Image

Saw this on reddit, I'd love to have a customization system similar to Naruto Storm Connections/Revolution

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Almighty Majin » Tue Jul 16, 2024 3:48 pm

What are some costumes you really want to see? There are a lot of good opportunities for different unique costumes here.

Outfits I think would be cool:
Goku's casual outfit while waiting for the Cell Games (we haven't had this in a game since Budokai 1 I think).
Goku's 28th Tournament outfit (especially for DBS Goku as well).
Goku's GT outfit (adult GT Goku).
Vegeta's "Bad Man" shirt.
Vegeta's 28th Tournament outfit.
Gohan's Z-Sword training outfit.
Piccolo with RR Army suit.
Yamcha's look from the first arc of DB.
Freeza with his training outfit from the manga.
Captain Ginyu with Goku's gi.
Android 16 RR Army Gevo outfit.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by YMK_8000 » Tue Jul 16, 2024 5:26 pm

With all this online backlash and growing number disguntled voices complaining when a Dragonball product like Sparking Zero is on these verge of beng released or has released be it a toy,anime series,video game, hell even a towel set. I've often wondered why has there never been a well organized public boycott of of a Dragonball product? Like why dont all the ones (I'm not gonna name what section of the fandom but if you look closely you'll see :D ) who have been whining the most about get together and say "hey until etc is fixed to our liking we arent buying this". Wouldnt that actually accomplish something & get "complaints" heard? Rather than yelling down an empty hallway cursing Spike or Bandai or whatever entity(that wont hear you) the fans have on the list to bash.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Hellspawn28 » Tue Jul 16, 2024 6:22 pm

New prediction for the rest of the roster
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Bardock God of Time » Wed Jul 17, 2024 12:26 pm

Vjump Spoilers:

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Rinsankajugin » Wed Jul 17, 2024 5:21 pm

Bardock God of Time wrote: Wed Jul 17, 2024 12:26 pm Vjump Spoilers:
Glad we finally got confirmation on DBZ 17 being a separate character from DBS 17. I know it was obvious from how the characters were named, but a lot of people really thought DBZ 17 was going to be a costume.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Salt-sensei » Wed Jul 17, 2024 8:46 pm

YMK_8000 wrote: Tue Jul 16, 2024 5:26 pm With all this online backlash and growing number disguntled voices complaining when a Dragonball product like Sparking Zero is on these verge of beng released or has released be it a toy,anime series,video game, hell even a towel set. I've often wondered why has there never been a well organized public boycott of of a Dragonball product? Like why dont all the ones (I'm not gonna name what section of the fandom but if you look closely you'll see :D ) who have been whining the most about get together and say "hey until etc is fixed to our liking we arent buying this". Wouldnt that actually accomplish something & get "complaints" heard? Rather than yelling down an empty hallway cursing Spike or Bandai or whatever entity(that wont hear you) the fans have on the list to bash.
I don't think that a public boycott for DB stuff is possible because the people complaining are a loud minority, for every 10 people complaining at every chance that "x character isn't in Sparking! Zero" or that "it is too expensive", you'll have another 100 people that already pre-ordered everything.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Cold Skin » Thu Jul 18, 2024 7:24 am

Rinsankajugin wrote: Wed Jul 17, 2024 5:21 pm Glad we finally got confirmation on DBZ 17 being a separate character from DBS 17. I know it was obvious from how the characters were named, but a lot of people really thought DBZ 17 was going to be a costume.
The only way it would have been possible was if changing the costume changed the dialogues too.
Otherwise, the two C-17 have such a different behavior that a simple costume switch wouldn't have conveyed the proper character between the arrogant teen who only thinks about having fun regardless of the damages he causes and the no-nonsense, respectful warrior he later becomes!

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Kanassa » Thu Jul 18, 2024 1:52 pm

I just realized that in one of the pictures in the Custom Battle background, we see Frieza's ship in the wasteland stage. Unless the custom battle can add objects to levels, this confirms that the Mecha Frieza fight is in the game, right?
Image
When Super apparently shoves Goku down our throats:

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Bardock God of Time » Thu Jul 18, 2024 2:46 pm

Kanassa wrote: Thu Jul 18, 2024 1:52 pm I just realized that in one of the pictures in the Custom Battle background, we see Frieza's ship in the wasteland stage. Unless the custom battle can add objects to levels, this confirms that the Mecha Frieza fight is in the game, right?
Image
Kame House and Goku's House might be locations too it seems

I think it's a good possibility that Mecha Frieza will be in because Trunks destroyed Frieza's ship which wasn't there when he fought Goku

I mean yeah it could also be objects that can be added, like Chi-Chi shows up in one of the images - is she playable or an NPC that can be added to the cutscenes?

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Cold Skin » Thu Jul 18, 2024 3:23 pm

Speaking of the custom mode, I wonder if the hundreds of lines they offer for custom dialogues have been thought through for foreign language. A sentence like "You're an idiot." can be used against a boy or a girl. But if they translate that in French or Spanish and other languages too, we need a same sentence to be available as a version aimed at a boy or aimed at girl (in French, "un idiot" for a boy but "une idiote" for a girl, in Spanish, "estupido" for a boy, "estupida" for a girl).

If they give us only one translation, we'll have someone saying to C-18 the equivalent of "You're a surprising boy" all over the place.
I don't know if they realized that a lot of available lines will need double slots for languages that are not English or Japanese - because the notion of talking to a boy or a girl is directly stated in the adjective or noun itself -, unless the translators go to the trouble of always finding a convenient neutral way to put the sentence, which I doubt.

Everytime a line with an adjective or a noun about the other appears, like "You're very strong" or "You're not a true warrior" or "Don't be disappointed" or "Are you serious?" and countless others, we need two translations if we want to be able to apply it to any character, otherwise it's going to be everyone considered as male by default by the translators.
Last edited by Cold Skin on Thu Jul 18, 2024 3:26 pm, edited 1 time in total.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by HulkTySSJ5 » Thu Jul 18, 2024 3:25 pm

Cold Skin wrote: Thu Jul 18, 2024 3:23 pm Speaking of the custom mode, I wonder if the hundreds of lines they offer for custom dialogues has been thought through for foreign language. A sentence like "You're an idiot." can be used against a boy or a girl. But if they translate that in French or Spanish and other languages too, we need a same sentence to be available as a version aimed at a boy or aimed at girl (in French, "un idiot" for a boy but "une idiote" for a girl, in Spanish, "estupido" for a boy, "estupida" for a girl).

If they give us only one translation, we'll have someone saying to C-18 "You're a stupid boy".
I don't know if they realized that a lot of available lines will need double slots for languages that are not English or Japanese, unless the translators go to the trouble of always finding a convenient neutral way to put the sentence, which I doubt.

Everytime a line with an adjective or a noun about the other appears, like "You're very strong" or "You're not a true warrior" or "Don't be disappointed" and countless others, we need two translations if we want to be able to apply it to any character, otherwise it's going to be everyone considered as male by default by the translators.
There's no voices. Just text.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Cold Skin » Thu Jul 18, 2024 3:34 pm

^ I know, but it still applies to the whole language, written or spoken.

If there's written the French translation for "You're strong!", then it's going to be "Tu es fort !" for a boy and "Tu es forte !" for a girl
If there's a text that's meant to say "Are you a warrior?", it's going to be "Es-tu un guerrier ?" for a boy and "Es-tu une guerrière ?" for a girl.

The translator has to choose and will likely go for talking to a male by default if not given the instruction to be deliberately ambiguous with a sentence that beats around the bush like "You have a lot of strength!" just to avoid the adjective.

So I do wonder how the various translations will handle those custom lines if they don't know whether it's meant for a boy or for a girl.
Hopefully, the devs will be aware of that and let them duplicate each line with a male and female variant, otherwise some dialogues might be weird.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by omegalucas » Fri Jul 19, 2024 7:48 am

Cold Skin wrote: Thu Jul 18, 2024 3:34 pm ^ I know, but it still applies to the whole language, written or spoken.

If there's written the French translation for "You're strong!", then it's going to be "Tu es fort !" for a boy and "Tu es forte !" for a girl
If there's a text that's meant to say "Are you a warrior?", it's going to be "Es-tu un guerrier ?" for a boy and "Es-tu une guerrière ?" for a girl.

The translator has to choose and will likely go for talking to a male by default if not given the instruction to be deliberately ambiguous with a sentence that beats around the bush like "You have a lot of strength!" just to avoid the adjective.

So I do wonder how the various translations will handle those custom lines if they don't know whether it's meant for a boy or for a girl.
Hopefully, the devs will be aware of that and let them duplicate each line with a male and female variant, otherwise some dialogues might be weird.
If they tie it to the character gender directly it should look clean UI-wise. Like the phrase automatically changing to the female forms if the character you refer to is 18 for example.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Cold Skin » Wed Jul 24, 2024 9:51 am

I'm glad that surely the modern version of Bardack will be included as a costume now that we know they won't hold back on those!

Z Bardack is often present in video games at the stage of his life when he has already accepted his son as relevant and when he is ready to protect his people at all cost.

This means that with a simple costume switch, his dialogues could be compatible with his modern self, since it will be all about being surprised to see Kakarotto (or anyone looking like him), being angry at Freeza, protecting his son's future and his people, changing the fate he felt coming even in DBS...

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Kanassa » Wed Jul 24, 2024 6:04 pm

The opening of this video showcases a Hercule vs the Earthling Z-Fighters custom battle. It's not in english, but interesting to note that it shows that cutscenes aren't just bound to one part of the stage, and that you can make mid-mission cutscenes. It also shows you can set the stage post-destruction as the world tournament stage used here already has the civvilians having fled the scene.
When Super apparently shoves Goku down our throats:

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Hellspawn28 » Fri Jul 26, 2024 2:23 pm

I want a destroyed tournament stage from the 23rd Tenkachi Budokai.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Rinsankajugin » Fri Jul 26, 2024 10:56 pm

Bamco representative David Edmundson off-handedly confirms Chi-Chi, Tao Pai-Pai, and the Red Ribbon Army in a recent IGN video.

While we don't have any footage yet, this pretty much all but confirms OG Dragon Ball representation in the game.

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