Many characters in FighterZ play almost the same, and it has 40 characters total.MisteryOne wrote: Sat Sep 21, 2024 12:12 pm Like yeah, most characters will play the same, but this is not FighterZ, making them different was not a priority.
"Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
The Fighters in FighterZ have their own theme song, animations that are straight out of the manga/anime, which makes them feel more unique, presentation-wise. I do agree that the various Goku/Vegeta versions borrow somewhat from each other though. (with the obvious exception of GT Goku)
Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
I know about that, I'm just wondering if there are other ways for movesets to be changed.FiReFTW wrote: Sat Sep 21, 2024 3:11 am Looks like you haven't been paying attention, characters have different costumes, different costumes have different movesets.
jjgp1112 wrote: Sat Mar 12, 2022 12:08 am My man, all Goku had to do was go SSJ3 and shock Vegeta so much the M on his head would have turned into an L and Buu would have never happened.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
That's-no sorry, that just isn't true at all. Only the Goku and Vegeta versions fight similarly. Most characters have different attributes and roles, more used in your typical fighting games like grapplers. If you think most of them play similar, specially to the point of comparing them to the Tenkaichi series I'm sorry but you haven't played the game deeply enough.FiReFTW wrote: Sat Sep 21, 2024 1:14 pmMany characters in FighterZ play almost the same, and it has 40 characters total.MisteryOne wrote: Sat Sep 21, 2024 12:12 pm Like yeah, most characters will play the same, but this is not FighterZ, making them different was not a priority.
Honestly my biggest issue with the different Goku and Vegetas, besides feeling archaic and a way to inflate the roster, is how I can't make Goku go trough his different forms- if you want SS2/3 you can't have god forms. Hell, you can't even go to UI from Blue, it's an entirely different character for some reason.Rinsankajugin wrote: Sat Sep 21, 2024 1:14 pm I know the Tenkaichi/Sparking series are arena fighters, but I wouldn't exactly call them shallow. It's been a while since I played BT3, but I definitely remember each character having like 40-50 different combos. Comparing that to most modern arena fighters, where every character can barely crack 10 unique combo strings is a tad disingenuous. And that's not even going into all the defensive mechanics the series has, which Sparking Zero has added a few more.
I do understand the qualms about the roster though. While I was excited to see Goku (Mid) again, it is understandable that stuff like that only pads the roster out more than it needs to. And if the Raging Blast-style customization is returning as hinted at in the customization menu, it does make one wonder why these various Gokus and Vegetas still exist as separate characters. Some of them probably have different combo strings, but at that point it'd probably be best to put all of those strings onto one Goku or one Vegeta. Sure, they'd have a bigger moveset than most other characters on the roster, but I'm sure it'd be worth it.
I think in the future, I might consider making a list of a more streamlined, RB-styled Sparking roster, including everyone from this roster (minus the saga-variations) as well as some of the omissions of the previous game and glaring newcomer losses.
I would definetly prefer the more streamlined version you mention, but knowing the DB community, they are never going to accept a continuation of this game with fewer characters, no matter how arbitrary that can be. Going over Tenkaichi 3's makes me confident they have a lot of faith on this game and are just gonna continue putting DLCs on it XV2-style for years. Which is a good thing, mind you, but it just seems unlikely they will change the Tenkaichi approach.
English is not my first language. Please excuse my gramatical mistakes.
Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
A decent handful of BT3 characters are missing. Pikkon, Super 17, Eighter, Pilaf Machine just to name a few. I wonder if characters like Babidi simply got included to showcase Yakon and Pui-pui's pretty particle effect attackes. Because from what I've seen of this game, it has more flash than Kingdom Hearts 3 lol.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
I mean a lot of DBFZ's characters share the same-ish type of tools with a bunch of the better characters from the older versions simply having better versions of those same tools (To the point having a low hitting 2L was considered a very good thing to possibly make a character top tier). Although there were exceptions like 16, but again, he was an exception, not a rule. DLCs did change that over time, but we still had more generic style characters.MisteryOne wrote: Sat Sep 21, 2024 8:13 pm That's-no sorry, that just isn't true at all. Only the Goku and Vegeta versions fight similarly. Most characters have different attributes and roles, more used in your typical fighting games like grapplers. If you think most of them play similar, specially to the point of comparing them to the Tenkaichi series I'm sorry but you haven't played the game deeply enough.
It's specially noticeable if you compare DBFZ with any of Arcsys' other games, DBFZ's toolset is outright bland by comparison.
Plus saying "you haven't played the game deeply enough" can be applied to BT too, since Broly doesn't play like Burter, and no normal sized character plays like a giant. Although ultimately both games don't separate their characters that much overall, but "BT copies and pastes characters" is not accurate.
I think Babidi was included simply because Z is the biggest priority when it comes to roster. Of all the Z characters from BT3, only Shin, Kibitoshin, king Vegeta, Appule, Zangya, Salza, and most Oozarus Oozarus are missing.GTx10 wrote: Sat Sep 21, 2024 8:59 pm A decent handful of BT3 characters are missing. Pikkon, Super 17, Eighter, Pilaf Machine just to name a few. I wonder if characters like Babidi simply got included to showcase Yakon and Pui-pui's pretty particle effect attackes. Because from what I've seen of this game, it has more flash than Kingdom Hearts 3 lol.
jjgp1112 wrote: Sat Mar 12, 2022 12:08 am My man, all Goku had to do was go SSJ3 and shock Vegeta so much the M on his head would have turned into an L and Buu would have never happened.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
When will we learn who the dlc characters are? do you guys think?
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
We know two at the moment: Gamma 1 & 2supersaiyamangod wrote: Sat Sep 21, 2024 10:10 pm When will we learn who the dlc characters are? do you guys think?
We can make guesses for the Superhero part of the Season Pass:
Orange Piccolo, Beast Gohan, Cell Max but who knows if we'll get Pan, Goten, Trunks, Fat Gotenks
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
Yeah no, again I can't agree with that.Lukmendes wrote: Sat Sep 21, 2024 9:39 pmI mean a lot of DBFZ's characters share the same-ish type of tools with a bunch of the better characters from the older versions simply having better versions of those same tools (To the point having a low hitting 2L was considered a very good thing to possibly make a character top tier). Although there were exceptions like 16, but again, he was an exception, not a rule. DLCs did change that over time, but we still had more generic style characters.MisteryOne wrote: Sat Sep 21, 2024 8:13 pm That's-no sorry, that just isn't true at all. Only the Goku and Vegeta versions fight similarly. Most characters have different attributes and roles, more used in your typical fighting games like grapplers. If you think most of them play similar, specially to the point of comparing them to the Tenkaichi series I'm sorry but you haven't played the game deeply enough.
It's specially noticeable if you compare DBFZ with any of Arcsys' other games, DBFZ's toolset is outright bland by comparison.
Plus saying "you haven't played the game deeply enough" can be applied to BT too, since Broly doesn't play like Burter, and no normal sized character plays like a giant. Although ultimately both games don't separate their characters that much overall, but "BT copies and pastes characters" is not accurate.
I think Babidi was included simply because Z is the biggest priority when it comes to roster. Of all the Z characters from BT3, only Shin, Kibitoshin, king Vegeta, Appule, Zangya, Salza, and most Oozarus Oozarus are missing.GTx10 wrote: Sat Sep 21, 2024 8:59 pm A decent handful of BT3 characters are missing. Pikkon, Super 17, Eighter, Pilaf Machine just to name a few. I wonder if characters like Babidi simply got included to showcase Yakon and Pui-pui's pretty particle effect attackes. Because from what I've seen of this game, it has more flash than Kingdom Hearts 3 lol.
First of all I have never said the Tenkaichi characters are copy and paste. You are putting words into my mouth there. But even then, comparing them to FighterZ is just riduculous. I have spent hundreds of hours in both games. In fact, the former is probably the most I have played any videogame ever alongside Soul Calubur 2 and Pokemon Scarlet. FighterZ lacking depth comparing to other games on its genre doesn't mean it can be compared to Tenkaichi. Even as a child, I never had to put any thought when pkaying as different characters in my what-if battles, because Burter is not the norm, is the odd thing in a cast of over a hundred characters. In FighterZ, I had to be careful of how to try to counter the rival, and it takes way more time to get to control your main propertly which doesn't happen in Tenkaichi. I can't just put together a team of my 3 favourite characters if they don't work together, certain ones work better as entries, others as middles and others as the final ones standing. Zamasu's flight mode alone already needs more thoyght from me than playing like most of the Tenkaichi characters (or Xenoverse, Raging Blast- really, most DB games, but you get the point). There is a reason why the game has a reduced roster, because it's way harder to keep balance in a proper fighting game, and because Tenkaichi (rightfully) doesn't care to. Trying to reduce both games to equal terms as the other user did just to avoid a criticism of Sparking Zero is just nonsensical to me, as is pretending that each character in it gets the same effort as a FighterZ one.
If you are against an opponent who knows what theyare doing in FighterZ, is way harder to propertly counter them than in Tenkaichi drspite the later having on principle thrice the options.
They can easily abuse each transformation as a slot in the Super Hero DLC. That alone can give us:supersaiyamangod wrote: Sat Sep 21, 2024 10:10 pm When will we learn who the dlc characters are? do you guys think?
1. Gohan
2. SS Gohan
3. Ultimate Gohan
4. Beast Gohan
5. Piccolo
6. Ultimate Piccolo
7. Orange Piccolo
8. Giant Orange Piccolo
9. Cell Max
10. Gamma 1 (confirmed)
11. Gamma 2 (confirmed)
12. Pan
That's without adding the less likely ones like Goten, Trunks, Gotenks and Magenta.
Given that the DLC is said to be "over 20" characters maybe we won't get that many unless Daima is going to get a lot less, which seems unlikely to me givn than Goku and Vegeta would already take various slots.
If you mean DLC in general beyond these two confirmed ones, I heavily doubt this game is not going to get the XV2 treatment and keep getting content for years to come. If by then the Super anime has returned, the Moro and Granolah arc alone would easily allow for another 20+ characters, then we would also have the Super Hero prologue and whatever will come in the future. Super 17 not being in the game also makes me think there will be at least one GT DLC, probably with Vegeta. I guess if they ever feel desperate for some reason they could use Heroes: even just the animated arcs alone would allow an insane amount of characterd. But I doubt they will feel the need to honestly.
Last edited by MisteryOne on Sun Sep 22, 2024 11:52 am, edited 1 time in total.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
This is very interesting
https://www.ign.com/articles/dragon-bal ... s-and-more
-So I know you probably can't say, but I got to ask, through these what-if scenarios, is there any chance that we could see any new fusions born in this game?
Furutani: Very cool question, hard question to answer. We want leave the ifs a little hidden for until the game is out.
Got it.
Furutani: We'll leave it at that for now.
New fusions incoming!? From super dragon ball heroes or dragon ball fusion?
https://www.ign.com/articles/dragon-bal ... s-and-more
-So I know you probably can't say, but I got to ask, through these what-if scenarios, is there any chance that we could see any new fusions born in this game?
Furutani: Very cool question, hard question to answer. We want leave the ifs a little hidden for until the game is out.
Got it.
Furutani: We'll leave it at that for now.
New fusions incoming!? From super dragon ball heroes or dragon ball fusion?
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
I would already be happy enough if they give us the Budokai 2 forms like Tiencha or Gotan.Gt91 wrote: Sun Sep 22, 2024 11:42 am This is very interesting
https://www.ign.com/articles/dragon-bal ... s-and-more
-So I know you probably can't say, but I got to ask, through these what-if scenarios, is there any chance that we could see any new fusions born in this game?
Furutani: Very cool question, hard question to answer. We want leave the ifs a little hidden for until the game is out.
Got it.
Furutani: We'll leave it at that for now.
New fusions incoming!? From super dragon ball heroes or dragon ball fusion?
Saying they will leave it out until the game is out does feel a little dishonest to me tho now that we know the final roster. That wording implies they would be in at launch rather than as DLC. But I loved Fusions, and we certainly need more original Potara original characters so let them cook. The What ifs ate always some of the most gun content in DB games for me.
English is not my first language. Please excuse my gramatical mistakes.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
Now that you mention it, imagine a DLC pack based around Dragon Ball Fusions! One of the characters could even be a giant Ultra-Fusion, with 9 alts that change depending on the leader of the fusion. This game does have teams of 5, so an ultra-fusion mechanic could actually work.MisteryOne wrote: Sun Sep 22, 2024 11:58 am I would already be happy enough if they give us the Budokai 2 forms like Tiencha or Gotan.
Saying they will leave it out until the game is out does feel a little dishonest to me tho now that we know the final roster. That wording implies they would be in at launch rather than as DLC. But I loved Fusions, and we certainly need more original Potara original characters so let them cook. The What ifs ate always some of the most gun content in DB games for me.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
Huh. The characters page on the Sparking Zero website now lets you browse different sections. Like showing only Z characters, or only GT characters, or Super, or movies... or original Dragon Ball. Which only has kid Goku in it for now, but it being an entire separate section means there might be hope for us pre-Z fans.......? I have no idea what to expect. Again.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
Has it been confirmed that this game will have customizable moves? If so, then they might as well have just made Z Goku one character with three transformations like the Raging Blast games. I can understand giving Super Goku and Vegeta their own slots, but why do we still have a need for Early, Mid and End Goku?
Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
There are no customizable moves, but there are different outfits for characters that are tied to a moveset, so having a different outfit might have a different moveset in some characters.WittyUsername wrote: Sun Sep 22, 2024 2:37 pm Has it been confirmed that this game will have customizable moves? If so, then they might as well have just made Z Goku one character with three transformations like the Raging Blast games. I can understand giving Super Goku and Vegeta their own slots, but why do we still have a need for Early, Mid and End Goku?
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
Just to touch on what is for a second. Its wired how we are in 2024 and we have only seen Gokhan in one game despite how popular what ifs are in Dragonball.
I feel you could have sold an entire game just off Goku/Gohan potar fusion being playable.
I feel you could have sold an entire game just off Goku/Gohan potar fusion being playable.
Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
Apparently BT3 has a competitive scene. So it goes to show that any "fighting game" can have its own thing. Besides high level fighting play (Looking at you FighterZ and Melee) is not fun to watch or attempt in my opinion. The BT games are just meant for fun and big explosions
Plus characters like Whis and the Great Apes/giants throw fair play out the window and thank God for that because I'm going to spam Whis and win! Lol
Plus characters like Whis and the Great Apes/giants throw fair play out the window and thank God for that because I'm going to spam Whis and win! Lol
"Good luck, Kakarrot... You are the Champion!!" Vegeta DBZ ShonenJump Manga Volume 26 p.113
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
I hope this game has as many support as Xenoverse 2 has. because only 12 stages is disappointing. Tenkaichi 3 has more than 20. I know the ones in Sparking Zero are bigger and more immersive, but its still disappointing
Considering their obsession with DBS Broly. to point they use Shintani Kid Goku model which appeared 5 seconds and wrongly had the blue undershirt, I'm shocked we won't have a glacier stage, which was present in Tenkaichi and Raging Blast.
Considering their obsession with DBS Broly. to point they use Shintani Kid Goku model which appeared 5 seconds and wrongly had the blue undershirt, I'm shocked we won't have a glacier stage, which was present in Tenkaichi and Raging Blast.
A world without Dragon Ball is just boring.
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Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
I mean I doubt it will not happen. They spent 5 years crafting the Tenkaichi 4 everyone wanted for so many years from scratch. There is lots of weird decisions yeah, but most people didn't expect a roster of this size. It's going to be a massive sucess. And it's way easier to keep dumping DLCs into it than trying to do another sequel when the msnga characters are trapped in the current rights beef. There isn't much they could change until the Super anime returns, is rebooted or whatever.FortuneSSJ wrote: Sun Sep 22, 2024 4:12 pm I hope this game has as many support as Xenoverse 2 has. because only 12 stages is disappointing. Tenkaichi 3 has more than 20. I know the ones in Sparking Zero are bigger and more immersive, but its still disappointing
Considering their obsession with DBS Broly. to point they use Shintani Kid Goku model which appeared 5 seconds and wrongly had the blue undershirt, I'm shocked we won't have a glacier stage, which was present in Tenkaichi and Raging Blast.
The kid Goku thing is so annoying tho- he wearing undershirts was an important plot point!
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread
Yeah I'm not seeing a need for a sequel anytime soon. They can milk this a much as they want for the next years an and honestly I hope they do. There's a lot of potential here with the custom battles.MisteryOne wrote: Sun Sep 22, 2024 8:20 pm And it's way easier to keep dumping DLCs into it than trying to do another sequel when the msnga characters are trapped in the current rights beef. There isn't much they could change until the Super anime returns, is rebooted or whatever.
A world without Dragon Ball is just boring.
Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
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Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota