"Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Cold Skin » Tue Oct 08, 2024 3:37 pm

Jord wrote: Tue Oct 08, 2024 3:19 pm FighterZ also had those packs. They were TV sized and looped, but looped with a few seconds of silence between them, making them more distracting than anything.
They are looped seamlessly here, making it enjoyable.
There's something unique in a game that plays the SS2 Gohan theme when Gohan goes SS2, the Ultra Instinct theme when Ultra Instinct is in use, the recap music when the game recaps what happened (and chosen based on series and arc), etc...

The best music packs they've made now that they've understood it must be placed in the game for cutscenes and story battles, not just as a music you can choose in free battle.

Though it is weird to go out of their way to include several DBS Broly tracks in the list when this movie isn't featured in the story, but hey... Also, they could use music that's out of place when the original scenery isn't featured. Even if Bardack's not here, Solid State Scouter could have been used somewhere (maybe it is but I doubt it, I had arleady finished Goku's story by the time I got the packs), and Saikyo no Fusion could go to any scene featuring Vegetto for example.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Trouser » Tue Oct 08, 2024 4:49 pm

Can't wait for modders and their amazing mods.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by FPSSJ4_Goku » Tue Oct 08, 2024 8:45 pm

Trouser wrote: Tue Oct 08, 2024 4:49 pm Can't wait for modders and their amazing mods.
Welp, there's already a couple on GameBanana - SSJ4 Gogeta's alternate costume from BT3, Goku Black That's Actually Black, Goku Mondongo, (it's just SSJ3 Goku [End] but bald. LAUGH.) CJ from GTA over Goku (Super) and an alternate color for Goku Black. We're already off to a good start!
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by TechExpert2021 » Tue Oct 08, 2024 8:57 pm

FPSSJ4_Goku wrote: Tue Oct 08, 2024 8:45 pm
Trouser wrote: Tue Oct 08, 2024 4:49 pm Can't wait for modders and their amazing mods.
Welp, there's already a couple on GameBanana - SSJ4 Gogeta's alternate costume from BT3, Goku Black That's Actually Black, Goku Mondongo, (it's just SSJ3 Goku [End] but bald. LAUGH.) CJ from GTA over Goku (Super) and an alternate color for Goku Black. We're already off to a good start!
Are there mods that modify the in-game text to replace dub names with the correct names?
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Rafa Fast » Wed Oct 09, 2024 1:24 am

Late to the party, but I would just like to say that the opening for me was very disappointing, not the animation, visually it's very good (though, I think they should've put Gogeta and Vegetto), but the music...
I remember when I came here months ago and said that I was hoping for this game to be the first DB game to finally have a opening theme with vocals after a whole decade, it was the final chance, but...no luck, they repeated what they did with Ultimate Blast, Battle of Z and Xenoverse 1, once again used a song from the anime for the opening, yeah, for me, this was the final chance, Kenji Yamamoto's scandal from 2011 truly killed the opportunity of any future DB games post-Raging Blast 2 to have their own theme song with vocals, since then they just refuse to create new ones, they'll keep using the anime opening themes eternally, truly a shame :(

As for the game, well, not going to play it, so can't say much really, but as far as I've seen in videos, the visuals look very good, though I think the character animations in some cutscenes look a bit awkward when compared to games like Xenoverse 1/2 cutscenes (not comparing with FighterZ or Kakarot cause it's unfair I think), it feels like the characters are trying to simulate how characters in modern Triple AAA games move to me, and I'm not even going to talk about the mouth animations :lol: other than that, they look very good.

Really dislike how most of the story is told throughout static images, that was very underwhelming in my opinion, truly disappointing how all of the anime games are following this formula nowadays in order to cut costs and time, I'm not asking for them to make super complex and awesome looking cutscenes like the ones from Kakarot, but just do the basics, all of the games released before tried their best to make animated cutscenes, if Burst Limit, released 16 years ago, could do it, why wouldn't this one be able to do too?

The Custom mode looks interesting, though I feel it looks like to overcomplicated to create your own stories, not sure if it's going to work for the community for too long, I know it's hard to moderate what is written in the titles and dialogue, but I think they could've done a better way to choose them, these menus are too weird, also, speaking of them, the menus are very uninteresting, not the ones with animations of course, those look awesome, but the ones where you customize your character and where you choose your characters, the art direction for this game surely is something odd, also, speaking of art, It's been a few months since I already saw the character selection screen, but only now I can say that for me it's really lackluster, r.i.p Character Selection with Individual Characters and Transformations Arts :cry:

Now, for a fan like me, who already know the entire canon story, and is only going to watch others playing, surely the "What Ifs" may be the most interesting part of this game, and I have to say that I'm truly surprised, I only saw one of Goku's what ifs in full and some of the Goku Black what ifs so far, and while the Goku Black what ifs were pretty meh for me (nothing really interesting happens, some cutscenes are really cool to see actually, such as Goku's defeat, but story-wise there's nothing surprising going on, but I didn't see all of his alternate stories, so there may be a surprise for me), but now Goku's what if was truly a huge surprise for me, I was really expecting that these what ifs would only last a few battles and end very fast, but no, they are very long! I loved this, event though it doesn't cover up the entire story, it still covers a big part of it, I'm truly amazed, feels like I'm really following a alternate version of the anime/manga and not just a specific story point, I can say they put a lot of care here, thrilled to see the other what ifs!

In the end, when it comes to the gameplay and content, from what I saw in the reactions from those who played it, this may be indeed the best Dragon Ball game released in the last 10-15 years, feels very fun and flown, there are a lot of things to do, but when it comes to the artistic choices, like the way the story is told with its countless static frames and images or the generic menus, unfortunately it has to be one of the weakest if not the weakest DB game released in the past few years, even The Breakers had a better work in its artistic part, yeah, the Graphics and character models are good, but I'm talking about the overall art direction of the game, something just went wrong here, I can at least say that...well..it's kinda accurate to the original Sparking Trilogy when it comes to the cutscenes being "lazy", this is called production level and quality, and we can tell that the Budokai games, released before the Sparking Trilogy, had a bigger production (better and more complex character animations), they spent more resources in them, the 3 Budokais are all differente games, while Sparking 1, Sparking Neo and Sparking Meteor are all pretty much the same game, with each sequel just improving the gameplay, changing a few things and adding more characters/content, so that makes SM feel very complete.
Here they had to do everything from scratch, so you can clearly see how there are multiple notable quality and low production cost issues in the game, hope they improve these in the future, but they at least spent their resources very well in the most important part for the players, that must be enough.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by FiReFTW » Wed Oct 09, 2024 9:51 am

I love the game so far, and would give it very high ratings, its amazing... but there are a few things I'm quite disappointed with.

1. Some episode battles/stories are nice and long... while others are extremely lacking... and very short.. and I'm not even disappointed with Jiren for example, but why do some iconic characters like Vegeta have such a short story? No Super at all!!! And he should have started way earlier also than he does...

2. They kind of low key fooled us with different outfits add different movesets.... theres practically ZERO outfits in game that change a move of a character... so far I found 1....
To make matters worse, story mode DOES HAVE DIFFERENT MOVESETS....
We have Early goku against Raditz with meteor combo and superkamehameha.... then after King Kaio training we have the same Early goku against Nappa and Vegeta with Kaioken attack and Spirit bomb....
We also have a TON of different outfits for said Early Goku..... Suprize suprize.... THEY ALL HAVE THE SAME MOVESET, THE KAIOKEN SPIRIT BOMB ONE.... like WHAT???? Thats craaaaazy.... WHY???

3. Story mode has a default difficulty and an easier one... on the easier one you can do the story but you won't get ANY what if scenarios... only on the default difficulty will you get them.... WHY LIMIT IT? Do they understand there are kids and old people also playing? Or moms? Non gamers... people who are NOT GOOD at videogames... like what the heck??

Some decisions really baffle my mind.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by FPSSJ4_Goku » Wed Oct 09, 2024 10:21 am

TechExpert2021 wrote: Tue Oct 08, 2024 8:57 pm
FPSSJ4_Goku wrote: Tue Oct 08, 2024 8:45 pm
Trouser wrote: Tue Oct 08, 2024 4:49 pm Can't wait for modders and their amazing mods.
Welp, there's already a couple on GameBanana - SSJ4 Gogeta's alternate costume from BT3, Goku Black That's Actually Black, Goku Mondongo, (it's just SSJ3 Goku [End] but bald. LAUGH.) CJ from GTA over Goku (Super) and an alternate color for Goku Black. We're already off to a good start!
Are there mods that modify the in-game text to replace dub names with the correct names?
That would be heavenly, but unfortunately, no. However, VGM (the website that's well known for hosting the overwhelming majority of Xenoverse + Xenoverse 2 mods) is looking for someone to create Sparking! ZERO modding tools, like Eternity did for Xenoverse 2. And they'll get $500 if they do.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by shadd21 » Wed Oct 09, 2024 10:39 am

The game has yet to even formally release, Yet we now have a 4th character pack in the works..

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Koitsukai » Wed Oct 09, 2024 11:10 am

The Encyclopedia has Videl saying (about SSB, I think) "maybe some day we'll have a green haired SS or a purple one... or maybe not". A clear nod at Ultra Ego... meaning it might be part of the game eventually... or maybe not.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by SelfTrainedNamekian » Wed Oct 09, 2024 11:27 am

i'm probably not imagining that they use manga content on this game. regular zamasu has the move where he throws the katchin cube. that was a move that fused zamasu used only in the manga.

also, in the goku's stroy where goku black and zamasu mentioning they killed all the gods in all universes, this is something from the manga. it was not stated in the anime. so its a mixed version of the manga and anime

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Dbzfan94 » Wed Oct 09, 2024 11:39 am

Been playing for almost a week now (got my game on Saturday) and I’m loving it. It’s faster than BT3 so stuff is gonna take some getting used to even with the classic control style but I’m just so happy to have this game be real after so long

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Jord » Wed Oct 09, 2024 12:43 pm

On the one hand the game looks great, but on the other hand, the Shintami style doesn't with a lot of the characters, making them look too lean. They cheaped out on a lot of animations as well, such as most transformations. I get that with such a huge roster, it's a hell of a job to create awesome animations for everyone but it does seem like a slight disappoint.
As is the fact that 50% of the story mode looks like a Powerpoint presentation.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by goku the krump dancer » Wed Oct 09, 2024 1:24 pm

FiReFTW wrote: Wed Oct 09, 2024 9:51 am 3. Story mode has a default difficulty and an easier one... on the easier one you can do the story but you won't get ANY what if scenarios... only on the default difficulty will you get them.... WHY LIMIT IT? Do they understand there are kids and old people also playing? Or moms? Non gamers... people who are NOT GOOD at videogames... like what the heck??

Some decisions really baffle my mind.
We were kids getting are asses kicked by Full Power Freeza and Buffed Up Cell in Budokai 1, Kid Boo in Budokai 2 and I think I remember Gohan Boo and Plain Super Boo inside his body being pretty challenging in Budokai 3 or even The One Star Dragon In Infinite World and we all had a blast playing those games.

Challenging Boss battles or obstacles in video games add to the experience, even if you gotta put the game down for a couple months and come back to it later with a fresh lens that’s okay too, I’ve done that myself SEVERAL times with different games over the years. It makes it fun to reflect on down the line with friends/acquaintances.

If game devs held our hand through everything then we’d have Kingdom Hearts 3 situations all over again where the game being too easy took away from the experience and actually had to patch in difficulty down the line lol that’s crazy to even say out loud.
Last edited by goku the krump dancer on Wed Oct 09, 2024 2:42 pm, edited 1 time in total.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Gt91 » Wed Oct 09, 2024 2:00 pm

shadd21 wrote: Wed Oct 09, 2024 10:39 am The game has yet to even formally release, Yet we now have a 4th character pack in the works..
Really? Cool!

Yes, i think it too. OG would be a good option.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by miguelnuva1 » Wed Oct 09, 2024 2:41 pm

goku the krump dancer wrote: Wed Oct 09, 2024 1:24 pm
FiReFTW wrote: Wed Oct 09, 2024 9:51 am 3. Story mode has a default difficulty and an easier one... on the easier one you can do the story but you won't get ANY what if scenarios... only on the default difficulty will you get them.... WHY LIMIT IT? Do they understand there are kids and old people also playing? Or moms? Non gamers... people who are NOT GOOD at videogames... like what the heck??

Some decisions really baffle my mind.
We were kids getting are asses kicked by Full Poser Freeza and Buffed Up Cell in Budokai 1, Kid Boo in Budokai 2 and I think I remember Gohan Boo and Plain Super Boo inside his body being pretty challenging in Budokai 3 or even The One Star Dragon In Infinite World and we all had a blast playing those games.

Challenging Boss battles or obstacles in video games add to the experience, even if you gotta put the game down for a couple months and come back to it later with a fresh lens that’s okay too, I’ve done that myself SEVERAL times with different games over the years. It makes it fun to reflect on down the line with friends/acquaintances.

If game devs held our hand through everything then we’d have Kingdom Hearts 3 situations all over again where the game being too easy took away from the experience and actually had to patch in difficulty down the line lol that’s crazy to even say out loud.
Disagree. You put multiple difficulties so everyone can pick their level of challange.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by goku the krump dancer » Wed Oct 09, 2024 2:57 pm

Well yeah, obviously having difficulty options are a standard. But if the devs have a certain way in mind that their game should be played in order to get rewarded with certain goodies than that’s okay too.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by MisteryOne » Wed Oct 09, 2024 3:25 pm

A random nitpick but Jiren's wish is incredibly disappointing as it doesn't make sense with the anime. He clearly stated he was looking for something beyond strength, and it was a wish he had *prior* to the ToP. I don't see why anime Jiren would ask for the other universes to be revived. He had no respect for most of the fighters. Vegeta had to earn it by defeating Toppo, who Jiren also lectured for losing. He didn't even care for the other Pride Troopers. His defeat against Goku/Frieza was what made him start to believe in others to begin with.

It's hard to blame them given how ridiculously ambiguous Toei was about it, as it was never stated and only hinted at by Toppo and 17, but it's still a shame they went the lazy route with what is supposed to be a what-if, specially compared to Vegeta and Gohan's.

Trunks thinking his Super version is an Android is unintentionally funny because of the different hair colors tho. Therr are some interesting dialogues, like Broly wanting to learn Ultra Instinct.
SelfTrainedNamekian wrote: Wed Oct 09, 2024 11:27 am i'm probably not imagining that they use manga content on this game. regular zamasu has the move where he throws the katchin cube. that was a move that fused zamasu used only in the manga.

also, in the goku's stroy where goku black and zamasu mentioning they killed all the gods in all universes, this is something from the manga. it was not stated in the anime. so its a mixed version of the manga and anime
Uh, no? Black literally stated in the anime, that he killed all the Kaioshins in episode 61. He even explained it to the three main Saiyans. It just never got any reaction from them and was revealed eaŕlier in the manga. A proof of Toei's writing of the atc if you ask me.
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Scsigs » Wed Oct 09, 2024 4:53 pm

Grimlock wrote: Mon Oct 07, 2024 8:44 pm I cannot believe my eyes!

The cannon of Dragon Ball, that was established by Akira, Toei and Bandai, is really taking all of fans ideas. First, they cannonized all the recolors we saw growing up (pink hair, green hair, white hair, silver hair, purple hair); then Gohan Blanco was added to the cannon; and now humanity lives long enough to witness Gohan Black being cannonized too! What a time to be alive!

So it was Gohan who defeated Golden Freeza and fought Hit. Then everything goes similarly to the non-cannon timeline (the one where Zamasu sees Goku and decides to switch bodies and etc), only in this more important timeline, Zamasu switches with Gohan. I just wished that Gohan Black had his own form. Super Saiyan Rosé is the power of an actual god combined with the Super Saiyan form, so naturally, Gohan Black should have combined the power of an actual god with Ultimate, thus creating... uh... Ultimate Rosé (!?). As it is, there is no difference between base Gohan Black and Ultimate Gohan Black.

Also, there should have been a fusion somewhere in there. I think the most logical one would be Gohan and Trunks, so Gohanks should have appeared. Then again, according to Dragon Ball Heroes, Gohanks is the Metamoru fusion, so the Potara fusion would be... Trunkhan?

Other than those two missed opportunities, what an amazing scenario that is! Please give me more of that. :clap:
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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Jord » Wed Oct 09, 2024 5:33 pm

After having watched Japanese footage of the game I have to say that Nozawa's Goku sounds considerably strained unfortunately. He sounds more tired since Nozawa seems to have a bit of trouble with reaching the higher registers of her voice, which of course isn't that peculiar at her age.

It's certainly not due to a lack of effort but iconic lines like Baka yarou! Kamehameha just feel a bit....flat. It's beginning to sound distracting.

You can listen for yourself;
https://youtu.be/Kv4ukY7HJik?si=F4wOjr3vl21oEeKF
Last edited by Jord on Wed Oct 09, 2024 5:38 pm, edited 1 time in total.

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Re: "Sparking! ZERO" Official Announcement & Pre-Release Discussion Thread

Post by Grimlock » Wed Oct 09, 2024 5:37 pm

Scsigs wrote: Wed Oct 09, 2024 4:53 pmNone of this is funny. You posted cringe. :crazy:
Then the job was accomplished, as any and all talk about canon is cringe. Especially when they are not true at all and accompanied by wall of texts.


Anyway, what did you like the most so far from this game? :)

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