The series S is rumored to not be able. The Seriex X is just as powerful as ps5.FortuneSSJ wrote: Fri Oct 18, 2024 10:59 pm There's is a mod for PC users that allows local multiplayer to be played in any stage and not just Time Chamber.
https://www.youtube.com/watch?v=EkCgrqYjAq4
I've been hearing the reason why consoles are restricted is because Xbox can't handle it. If that's true it's not fair that PS5 users are being screwed because of that.
"Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Actually, slightly more powerful in some places due to better hardware.miguelnuva1 wrote: Sat Oct 19, 2024 12:02 am The series S is rumored to not be able. The Seriex X is just as powerful as ps5.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
i speculate that the tamagami's (demon realm dragon ball keepers) gonna be in DLC 2 or 3. probably 3. i dont think all 3 gonna be in it tho there is a possability, i think whoever is strongest among them gonna defenietly be in the game. they are in the opening and they look very strong. if gomeh that is said by the supreme kai to be very strong is afraid of them then you know they are very strong. their design is also kinda uniqe and just scream that they deserve to be characters/character
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I just found out that Trunks (Sword) has team interactions with Goku (GT) and Pan (GT). So Trunks (GT) is probably going to be an alternate costume for Trunks (Sword). I'd love to have him as a separate character but I'm fine with him being just a costume.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Speaking of updates, I hope they eventually nerf the shit out of the constant vanishing during battles. As it stands, it can practically go on forever.
It doesn't work in a competitive setting for obvious reasons (combos may as well not exist) and it doesn't work in a casual setting because Dragon Ball fights don't even look like that. They could either make it consume more ki than it currently does, preferably an entire bar, or make the timing window progressively stricter with each successful input. Or personal preference, just make it automatically trigger an impact clash after a few dodges.
With an arena fighter as surprisingly mechanically rich as this, a few tweaks could go a long way.
It doesn't work in a competitive setting for obvious reasons (combos may as well not exist) and it doesn't work in a casual setting because Dragon Ball fights don't even look like that. They could either make it consume more ki than it currently does, preferably an entire bar, or make the timing window progressively stricter with each successful input. Or personal preference, just make it automatically trigger an impact clash after a few dodges.
With an arena fighter as surprisingly mechanically rich as this, a few tweaks could go a long way.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
After dozens upon dozens of hours poured into the game, here are the quick and dirty thoughts I have about Sparking Zero:
-Visually, it's stunning. It slightly edges out FighterZ as the best-looking Dragon Ball game ever made.
-Combat is surprisingly very versatile. You can play however you want and aren't punished that much for it. But I think vanishing is a bit too generous at times.
-The game fundamentally unbalanced for obvious reasons, and that part of the charm, but you're mileage may vary in regards to how much fun you get out of the game if you play with a friend who's really proficient with a very powerful character or a giant character or you play online in ranked.
- The AI can be soul-crushing difficult at times in the story mode, especially during the some to the What-if paths. Speaking of the What-if paths...
-The What-if paths are hands down the best aspect of the game for me, just for how much effort was put into them by the developers. Some of the writing in some of the What-if paths is even better than what we actually get in original Super anime/manga in some cases. Whoever was in the writing team, I would mind them being involved in a Dragon Ball project sometime in the future. However...
-...The method of unlocking something of the What-if paths can be downright ridiculous at times, especially when you have a scenario where have to beat several characters one after another in one life and have to deal with incredibly tough AI and have to win with a ridiculously brief time limit that is never made clear in the game for whatever reason. Seriously, a timer at the top of the screen is not too much to ask for.
-The custom battles are my second favourite feature. The amount of depth in custom battles is staggering. It's gonna give the game an immense amount of shelf life for offline play.
-Soundtrack kicks ass.
-Grinding for Dragon Balls is worthless. There's nothing worth wishing for when you can unlock everything you need by 100% all of the story modes and doing all the offline tournaments.
-On the other hand, Zeni is super useful to have and definitely worth grinding for. There are some abilities you can purchase that are quite practical in combat and I love that can you purchase more items such as voice lines, BGM, and certain traits that AI will specifically use if you need to learn or master a technique in training.
Overall thoughts... second-best Dragon Ball game ever made behind FighterZ and one of the best arena fighting games I've played in some time. Will differently be checking DLC in the future if it's well-priced and has enticing enough content.
9/10
-Visually, it's stunning. It slightly edges out FighterZ as the best-looking Dragon Ball game ever made.
-Combat is surprisingly very versatile. You can play however you want and aren't punished that much for it. But I think vanishing is a bit too generous at times.
-The game fundamentally unbalanced for obvious reasons, and that part of the charm, but you're mileage may vary in regards to how much fun you get out of the game if you play with a friend who's really proficient with a very powerful character or a giant character or you play online in ranked.
- The AI can be soul-crushing difficult at times in the story mode, especially during the some to the What-if paths. Speaking of the What-if paths...
-The What-if paths are hands down the best aspect of the game for me, just for how much effort was put into them by the developers. Some of the writing in some of the What-if paths is even better than what we actually get in original Super anime/manga in some cases. Whoever was in the writing team, I would mind them being involved in a Dragon Ball project sometime in the future. However...
-...The method of unlocking something of the What-if paths can be downright ridiculous at times, especially when you have a scenario where have to beat several characters one after another in one life and have to deal with incredibly tough AI and have to win with a ridiculously brief time limit that is never made clear in the game for whatever reason. Seriously, a timer at the top of the screen is not too much to ask for.
-The custom battles are my second favourite feature. The amount of depth in custom battles is staggering. It's gonna give the game an immense amount of shelf life for offline play.
-Soundtrack kicks ass.
-Grinding for Dragon Balls is worthless. There's nothing worth wishing for when you can unlock everything you need by 100% all of the story modes and doing all the offline tournaments.
-On the other hand, Zeni is super useful to have and definitely worth grinding for. There are some abilities you can purchase that are quite practical in combat and I love that can you purchase more items such as voice lines, BGM, and certain traits that AI will specifically use if you need to learn or master a technique in training.
Overall thoughts... second-best Dragon Ball game ever made behind FighterZ and one of the best arena fighting games I've played in some time. Will differently be checking DLC in the future if it's well-priced and has enticing enough content.
9/10
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
nahh it dosent make any sense because trunks GT is the main timeline trunks and trunks sword is from a different timeline and is a seperate character all togetherTrouser wrote: Sun Oct 20, 2024 12:23 pm I just found out that Trunks (Sword) has team interactions with Goku (GT) and Pan (GT). So Trunks (GT) is probably going to be an alternate costume for Trunks (Sword). I'd love to have him as a separate character but I'm fine with him being just a costume.
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
It doesn't need to make sense. It's a game. A game with very strange roster decisions. Also, Dragon Ball Kai: Ultimate Butouden featured Trunks (EoZ) costume for Future Trunks and they are two different characters.SelfTrainedNamekian wrote: Sun Oct 20, 2024 2:15 pmnahh it dosent make any sense because trunks GT is the main timeline trunks and trunks sword is from a different timeline and is a seperate character all togetherTrouser wrote: Sun Oct 20, 2024 12:23 pm I just found out that Trunks (Sword) has team interactions with Goku (GT) and Pan (GT). So Trunks (GT) is probably going to be an alternate costume for Trunks (Sword). I'd love to have him as a separate character but I'm fine with him being just a costume.
If you don't believe me, try it yourself. They're talking about grand adventure. Pan is eager to go, Trunks tries to calm her down, and Goku wonders if there will be any good food.
"If it means having to live under your control, I'd rather be dead!" - Trunks to Baby
English is not my first language, if I've made a mistake, please, feel free to correct me. It will help, thanks.
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Trunks uses his sword in his attacks so they'd need to reanimate his fighting style animations for his combos. I think Trunks (Super) already had a non-sword animation moveset for the storymode, so they can maybe port it over.Trouser wrote: Sun Oct 20, 2024 4:26 pmIt doesn't need to make sense. It's a game. A game with very strange roster decisions. Also, Dragon Ball Kai: Ultimate Butouden featured Trunks (EoZ) costume for Future Trunks and they are two different characters.SelfTrainedNamekian wrote: Sun Oct 20, 2024 2:15 pmnahh it dosent make any sense because trunks GT is the main timeline trunks and trunks sword is from a different timeline and is a seperate character all togetherTrouser wrote: Sun Oct 20, 2024 12:23 pm I just found out that Trunks (Sword) has team interactions with Goku (GT) and Pan (GT). So Trunks (GT) is probably going to be an alternate costume for Trunks (Sword). I'd love to have him as a separate character but I'm fine with him being just a costume.
If you don't believe me, try it yourself. They're talking about grand adventure. Pan is eager to go, Trunks tries to calm her down, and Goku wonders if there will be any good food.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I think GT Trunks should be a outfit for Teen Trunks (DBS) seeing that they are almost the same character.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
this is a little easter egg. i dont think they will give this costume to trunks because it would be like giving the great saiyaman costume to future gohan.Trouser wrote: Sun Oct 20, 2024 4:26 pmIt doesn't need to make sense. It's a game. A game with very strange roster decisions. Also, Dragon Ball Kai: Ultimate Butouden featured Trunks (EoZ) costume for Future Trunks and they are two different characters.SelfTrainedNamekian wrote: Sun Oct 20, 2024 2:15 pmnahh it dosent make any sense because trunks GT is the main timeline trunks and trunks sword is from a different timeline and is a seperate character all togetherTrouser wrote: Sun Oct 20, 2024 12:23 pm I just found out that Trunks (Sword) has team interactions with Goku (GT) and Pan (GT). So Trunks (GT) is probably going to be an alternate costume for Trunks (Sword). I'd love to have him as a separate character but I'm fine with him being just a costume.
If you don't believe me, try it yourself. They're talking about grand adventure. Pan is eager to go, Trunks tries to calm her down, and Goku wonders if there will be any good food.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Just based on what I’ve seen on Youtube and the socials, The biggest issue I think the game will face down the line is players demanding buffs and nerfs like it’s a traditional fighting game when that’s never been what ANY Dragon Ball game of the last 22 years besides FighterZ aimed to be (and maybe Super DBZ).
Sans a few minor tweaks here n there I’m not sure what folks are expecting. “Wild Sense” and “After Image Strike” have been always been apart of the games and worked the way that it does, I’m not seeing the issue. Not sure what Ranked in Xenoverse was like but I also gotta remember there’s a whole new generation of players on this game that have only “heard” about the Tenkaichi games and Dimp’s Budokai.
Also they should add a Raining effect to the night time city stage.
Sans a few minor tweaks here n there I’m not sure what folks are expecting. “Wild Sense” and “After Image Strike” have been always been apart of the games and worked the way that it does, I’m not seeing the issue. Not sure what Ranked in Xenoverse was like but I also gotta remember there’s a whole new generation of players on this game that have only “heard” about the Tenkaichi games and Dimp’s Budokai.
Also they should add a Raining effect to the night time city stage.
It's not too late. One day, it will be.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I hope support lasts a long time for Sparking Zero because molders have unlocked additional stages in both single and multiplayer.
As for ranked and buffs, nerfs, the younger generation ruins everything lol.
As for ranked and buffs, nerfs, the younger generation ruins everything lol.
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Couldn't they AT LEAST put in 1 OG Dragonball character and 1 GT character more???
The filter for both OG Dragonball and GT Dragonball is currently USELESS in tournament mode, both have 7 characters and both say that its too low because minimum is 8, so you can't use this sole filter at all... so annoying and st*pid.
The filter for both OG Dragonball and GT Dragonball is currently USELESS in tournament mode, both have 7 characters and both say that its too low because minimum is 8, so you can't use this sole filter at all... so annoying and st*pid.
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
From what I've seen and read, I'm glad I didn't pay full price for it and just watched the what-ifs on Youtube.
It seems like a game that gets boring fast with a graphical style that looks great on some characters and looks bad on others. I'm happy enough with Xenoverse 2.
It seems like a game that gets boring fast with a graphical style that looks great on some characters and looks bad on others. I'm happy enough with Xenoverse 2.
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
The game gets boring pretty fast. Kid/Teen Goku Is ugly. Why they went with that design I have no idea. The OG content in here is pretty non-existent and it hurts to see.
I can only enjoy fights by spamming ki blasts and decking my character out with rings to boost my stats. How anyone is discovering combos and high level play is a mysetry to me. The cpu can combo but i have no idea how to combo. I don't want nerfs or buffs either.
I just want to have fun. Maybe it's nostalgia but maybe BT3 wasn't all that good of game after all... plus I tried that custom battle and I was turned off by the copies amounts of text to read. I haven't touched the mode since.
I can only enjoy fights by spamming ki blasts and decking my character out with rings to boost my stats. How anyone is discovering combos and high level play is a mysetry to me. The cpu can combo but i have no idea how to combo. I don't want nerfs or buffs either.
I just want to have fun. Maybe it's nostalgia but maybe BT3 wasn't all that good of game after all... plus I tried that custom battle and I was turned off by the copies amounts of text to read. I haven't touched the mode since.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I wish they can allow scouters and halos for other characters. Even adding cool stuff like a majin symbol on characters would be fun for people who want to do their own What if Goku became Majin Goku or recreate Budokai 2's story mode.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Cool. You done yet?Jord wrote: Mon Oct 21, 2024 2:39 pm From what I've seen and read, I'm glad I didn't pay full price for it and just watched the what-ifs on Youtube.
It seems like a game that gets boring fast with a graphical style that looks great on some characters and looks bad on others. I'm happy enough with Xenoverse 2.
Damn near every post you've made in this thread is you complaining about a game you've never played and I'm gonna be honest with you – this ain't it, chief. You're not contributing anything by repeating the same blanket statements. We get it, the game is not for you.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
It is strange that so many characters who have had halos in the anime or show can't even use it like Yamcha, Tenshinhan, Cell, etc. Scouters would also be useful to since they give so many names like "Chaozu (Captain Ginyu)" in custom mode.Hellspawn28 wrote: Mon Oct 21, 2024 5:48 pm I wish they can allow scouters and halos for other characters. Even adding cool stuff like a majin symbol on characters would be fun for people who want to do their own What if Goku became Majin Goku or recreate Budokai 2's story mode.
I hope we can get a free update with these kind of things and the other stuff that is locked to story mode like present Zamasu, the undamaged ToP stage, U10's Kaioshin Realm, and the exclusive characters/forms.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Wow, I must say, that Gohan Black story was better than the actual one in Super, from concept to execution. How "adult" Gohan appears only at the end of that arc is mindboggling to me, given his future counterpart's significance to Trunks.
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