"Dragon Ball Z: Kakarot" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

Moderators: Kanzenshuu Staff, General Help

Jord
I'm, pretty, cozy, here...
Posts: 1803
Joined: Sun Dec 19, 2004 8:13 am

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Jord » Wed Feb 19, 2025 1:42 pm

I don't really care about Daima but I am curious to see how they will implement it in Kakarot. Especially since they divided the Daima DLC in 2 parts I believe.
I would have preferred movie or GT DLC. That being said, I have the feeling that after DLC there is still enough juice in Kakarot to crank out more DLC a la Xenoverse 2. Kakarot may be 4 years old already but it still looks pretty good and when they use enough budget, the presentation looks amazing.

User avatar
MCDaveG
Born 'n Bred Here
Posts: 5640
Joined: Fri Aug 05, 2005 5:54 pm
Location: Prague, Czechia
Contact:

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by MCDaveG » Wed Feb 19, 2025 3:10 pm

Jord wrote: Wed Feb 19, 2025 1:42 pm I don't really care about Daima but I am curious to see how they will implement it in Kakarot. Especially since they divided the Daima DLC in 2 parts I believe.
I would have preferred movie or GT DLC. That being said, I have the feeling that after DLC there is still enough juice in Kakarot to crank out more DLC a la Xenoverse 2. Kakarot may be 4 years old already but it still looks pretty good and when they use enough budget, the presentation looks amazing.
My personal opinion is that they should speed up the development process. There is no reason in this instant age, to keep fans dry out, when it's mostly only for the reason to artificially lenghten the game's lifespan, similar to streaming services.
I am tired of waiting half a year or year for something, that will keep me entertained for 2 hours.
Otherwise, I agree. Kakarot and basically most of the games can work as a platform that gets updated with content, instead of developing or waiting for something else.
FighterZ: Funky_Strudel
PS5: Dynamixx88

User avatar
miguelnuva1
I Live Here
Posts: 2824
Joined: Wed Sep 19, 2012 9:23 pm

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by miguelnuva1 » Wed Feb 19, 2025 4:29 pm

I'll them credit.

After Bardock I'm suprised we didn't get Broly, Cooler or Gogeta dlc.

User avatar
Vegeta th3 4th
Regular
Posts: 722
Joined: Wed Nov 06, 2024 9:17 am

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Vegeta th3 4th » Thu Feb 20, 2025 2:43 am

miguelnuva1 wrote: Wed Feb 19, 2025 4:29 pmAfter Bardock I'm suprised we didn't get Broly, Cooler or Gogeta dlc.
There was a leak from a couple of years ago that said those were planned, but clearly plans have changed. Hopefully they get to them eventually. It's such a shame that a lot of the classic material (DB, GT, old movies) is getting sidelined for the mediocre modern content.

Jord
I'm, pretty, cozy, here...
Posts: 1803
Joined: Sun Dec 19, 2004 8:13 am

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Jord » Thu Feb 20, 2025 6:42 am

miguelnuva1 wrote: Wed Feb 19, 2025 4:29 pm I'll them credit.

After Bardock I'm suprised we didn't get Broly, Cooler or Gogeta dlc.
Gogeta DLC that somehow features the Fusion Reborn movie, the new Broly movie and Gogeta GT would be very welcome.

Jord
I'm, pretty, cozy, here...
Posts: 1803
Joined: Sun Dec 19, 2004 8:13 am

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Jord » Thu Feb 20, 2025 6:44 am

MCDaveG wrote: Wed Feb 19, 2025 3:10 pm
Jord wrote: Wed Feb 19, 2025 1:42 pm I don't really care about Daima but I am curious to see how they will implement it in Kakarot. Especially since they divided the Daima DLC in 2 parts I believe.
I would have preferred movie or GT DLC. That being said, I have the feeling that after DLC there is still enough juice in Kakarot to crank out more DLC a la Xenoverse 2. Kakarot may be 4 years old already but it still looks pretty good and when they use enough budget, the presentation looks amazing.
My personal opinion is that they should speed up the development process. There is no reason in this instant age, to keep fans dry out, when it's mostly only for the reason to artificially lenghten the game's lifespan, similar to streaming services.
I am tired of waiting half a year or year for something, that will keep me entertained for 2 hours.
Otherwise, I agree. Kakarot and basically most of the games can work as a platform that gets updated with content, instead of developing or waiting for something else.
I agree. I really wonder when the team knew about Daima and that had to feature it in the game. I can't imagine the Daima DLC being huge so it's taking way too long. It could be a budget issue but if the game and DLC wouldn't sell we wouldn't even got this many DLC in the first place.

User avatar
Xeogran
I Live Here
Posts: 3185
Joined: Thu Aug 23, 2012 10:04 am
Contact:

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Xeogran » Thu Feb 20, 2025 8:36 am

MCDaveG wrote: Wed Feb 19, 2025 3:10 pm Otherwise, I agree. Kakarot and basically most of the games can work as a platform that gets updated with content, instead of developing or waiting for something else.
The problem is that Kakarot's main game doesn't get updated anymore. Sure we get cool new things like ground battles in the DLCs, but they refused to let it be available outside of them.

During the first 3 ones at least the forms and techniques transported to the main game, but now what? This is why Kakarot 2 would've been the better choice, alongside adding some of the missing story beats like Goku's training at King Kai's planet, Vegeta's Final Flash, Super Trunks, Goten vs Trunks, Inside of Buu, etc.

When you look at the Cell and Buu sagas, you notice how much of stuff is missing actually. Also they could add DBS with an actual real version of BoG to easily sell the 2nd version if they wanted to.

User avatar
Scsigs
I Live Here
Posts: 3678
Joined: Sun Nov 13, 2016 3:55 am
Location: NY, USA
Contact:

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Thu Feb 20, 2025 11:55 am

Vegeta th3 4th wrote: Thu Feb 20, 2025 2:43 am
miguelnuva1 wrote: Wed Feb 19, 2025 4:29 pmAfter Bardock I'm surprised we didn't get Broly, Cooler or Gogeta dlc.
There was a leak from a couple of years ago that said those were planned, but clearly plans have changed. Hopefully they get to them eventually. It's such a shame that a lot of the classic material (DB, GT, old movies) is getting sidelined for the mediocre modern content.
Ok, I really don't see how the modern content is "mediocre," especially if you're talking about the older Z movies or GT in the same sentence unironically. The majority of the older Z movies aren't that great. Entertaining, sure, but they were always made to be side romps plucking the characters out of whatever arcs they were in & pitting them against whatever enemies the writers thought up at the time. However, they're meant to be bite-sized adventures you consume in less than an hour (although the first Broly movie goes over an hour). GT as well is some of the most mediocre content you'll ever get in DB that wasn't directly written by Toriyama. Most of the arcs break not only the previous series' logic, but the show's own internal logic, have major plot holes, treats Z filler as canon to make certain plot points work, are boring, have bad writing, & take way too long to do what they wanna do.
Super's main problem is the writing being inconsistent for some of the main characters because Toriyama wasn't helping out with adapting his plot outlines into episodes. How I know this is that Battle of Gods, Res F, Broly, & Super Hero have very consistent character writing where the characters feel in-character, particularly Goku. And, I'm not saying Toriyama is this infallible writer who never made mistakes. He definitely did in both writing the manga & parts of Super & Res F. However, he definitely understood how to write his characters. The writers at Toei just...don't. And, I think that the low points of the series are definitely a mix of the first 2 arcs adapting the previous 2 movies & the end of the Future Trunks Arc, which is genuinely 1 of the worst endings in all of DB.
And Daima from what I understand (waiting to binge the English dub once all the episodes are out, but I HAVE seen the first episode & clips from others) actually isn't that badly written or mediocre unless you're of the sort that doesn't like a slower-paced story that takes cues from the more adventure aspects of the early series & are hoping for a lot of fights.

And, I think I've said this here before, but the game was advertised to basically be like playing the anime or the manga. Whether they succeeded in that or not is up to individual taste, but outside of most of the side content, the leaving out of fights in the Android Arc for no reason of Vegeta & Trunks VS Cell, & how they adapted Battle of Gods, they've very well stuck to that mentality. The only non-canon content they adapted into the game through the DLCs is the original Bardock special, which I'm assuming they did due to licensing BS from Toei &/or that Minus Bardock didn't have a lot of stuff to base a DLC story on. I don't get why they'd adapt any of the pre-Battle of Gods movies or GT into the game, tbh (&, yes, I see the contradiction in saying they adapted a non-canon special when the movies & GT themselves are non-canon). At this point, that material is more for a game like Sparking! Zero which the previous games in that series made levels based on them, but labeled them as such, or if they did another Budokai for them to have levels based on those movies in the game, or include the characters. Considering it also takes a while to license, program, dub, & finally release the DLCs, even when reusing assets, I don't blame them in taking a while to do so.

It's also more lucrative right now to focus on the newer material from Super, the last 4 movies, & Daima considering it's newer material. I don't understand why it's been drip-fed into the games because Super is 10 years old this year & ended 7 years ago, but it's being adapted into games more now. With how many games have previously included content from the movies & GT, I think we can deal with some not bothering with them.
Jord wrote: Thu Feb 20, 2025 6:44 am I agree. I really wonder when the team knew about Daima and that had to feature it in the game. I can't imagine the Daima DLC being huge so it's taking way too long. It could be a budget issue but if the game and DLC wouldn't sell we wouldn't even got this many DLC in the first place.
Daima got announced a year ago & was being worked on well before that. More than likely, CC2 got told they were being commissioned to do more DLC for the game after it was most of the way through production, same as Spike Chunsoft with Sparking! Zero & Dimps with Xenoverse 2 getting characters based on the series. From what's been announced for Kakarot, it's going to be in 2 parts & considering the anime isn't done airing yet, they're more than likely waiting for either the show to end, or the English dub to catch up to a good spot to release the first part.
Xeogran wrote: Thu Feb 20, 2025 8:36 am The problem is that Kakarot's main game doesn't get updated anymore. Sure we get cool new things like ground battles in the DLCs, but they refused to let it be available outside of them.

During the first 3 ones at least the forms and techniques transported to the main game, but now what? This is why Kakarot 2 would've been the better choice, alongside adding some of the missing story beats like Goku's training at King Kai's planet, Vegeta's Final Flash, Super Trunks, Goten vs Trunks, Inside of Buu, etc.

When you look at the Cell and Buu sagas, you notice how much of stuff is missing actually. Also they could add DBS with an actual real version of BoG to easily sell the 2nd version if they wanted to.
While I agree on the missing content, inside of Buu was anime-only filler. The manga had it be really quick, which is why Kai: The Final Chapters cut the majority of that stuff out. Minus the fights against the fake versions of Gohan, Piccolo, & Gotenks, I don't see the point in adapting it. Unless they needed to pad out the in-between plot points or arcs parts of the game, they generally stayed away from adapting Z filler.

I will concur as well on them not updating the base game. What's weird to me is how they screwed up Goku & Goten's character designs originally. Their hair & heads have weird proportions that don't match up to the manga or anime. In the 23rd Tenkaichi Budokai DLC, they modded Goku's character model by making him closer to how Toriyama drew him in the manga for that arc (they did that for everyone, tbh, but Goku's the most noticeable) & I believe they modded the character model again in the End Of Z/manga DLC to be closer to the anime or manga. I really wish they'd mod the base game Goku's character model in an update to use the head from that DLC version's model. I've had this complaint about Goku's character model ever since 5 years ago, so I just wish they'd do that. Especially since they're still supporting the game.
Only dubs that matter are DB, Kai, & Super. Nothing else.
Vic Mignogna: Good actor & singer, but a MAJOR douchebag & idiot.
https://www.youtube.com/user/Scsigs
https://twitter.com/Scsigs

kemuri07
Advanced Regular
Posts: 1100
Joined: Tue Mar 29, 2011 3:09 am

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by kemuri07 » Thu Feb 20, 2025 12:42 pm

MCDaveG wrote: Wed Feb 19, 2025 3:10 pm
Jord wrote: Wed Feb 19, 2025 1:42 pm I don't really care about Daima but I am curious to see how they will implement it in Kakarot. Especially since they divided the Daima DLC in 2 parts I believe.
I would have preferred movie or GT DLC. That being said, I have the feeling that after DLC there is still enough juice in Kakarot to crank out more DLC a la Xenoverse 2. Kakarot may be 4 years old already but it still looks pretty good and when they use enough budget, the presentation looks amazing.
My personal opinion is that they should speed up the development process. There is no reason in this instant age, to keep fans dry out
Unless you want the most barebones content, that ain't how video game development works. A half-a-year development is pretty fast in the modern AAA gaming scene.

User avatar
Scsigs
I Live Here
Posts: 3678
Joined: Sun Nov 13, 2016 3:55 am
Location: NY, USA
Contact:

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Sat Feb 22, 2025 11:49 am

MCDaveG wrote: Wed Feb 19, 2025 3:10 pm My personal opinion is that they should speed up the development process. There is no reason in this instant age, to keep fans dry out, when it's mostly only for the reason to artificially lengthen the game's lifespan, similar to streaming services.
I am tired of waiting half a year or year for something, that will keep me entertained for 2 hours.
I have to agree with the last person who responded to you. Speeding up development of games doesn't result in much good. Even bigger studios have hard times putting out games in a certain amount of time sometimes (for instance, Naughty Dog & Insomniac) & those result in obviously rushed or unfinished products. You can't expect a studio to always be able to put out content all the time. Game development takes a while even when reusing assets, nor should you.

Now, looking at the base game. It took probably around 2-3 years of dev time to make from some time in 2018, possibly 2017, up until its release in January 2020 &, while the game was very stable & clearly finished from a programming standpoint, it still had a few bugs like a glitch for when it was starting up from a cold boot on Xbox where the entire Z opening sequence recreation just didn't play until weeks later when they patched it to fix that & probably some other small things here & there that didn't hamper many people's experiences. Then there's the obviously cut content from the manga & anime like Vegeta & Trunks' fights against Cell & the Final Flash not being adapted & some smaller things not being there. IMO, had it gotten a little bit more time in the oven, they could've included those moments & ironed out the few bugs that were there before it went out. The 9th gen console port that spruced things up in terms of the graphics, lowered the load times, & upped the frame rate to 60FPS more than likely also took several months of development time. Altogether, for the base game, it probably took 3.5-4 years total. And the Xbox Series X/S port also had a glitch where it couldn't properly read save data, which took them way too long to find a solution for & said solution sucked. Also, I wish they converted as many of the pre-rendered cutscenes to real time for this version since the pre-rendered ones are of really low quality for no reason, probably mostly due to compression.

The DLCs varied in terms of development time due to how much content was in them. The Battle of Gods DLC probably took maybe 4-5 or 6 months of development because it released a little over 3 months after the base game. This DLC was pretty bare bones because it lacked a story & was nothing more than a way to early unlock the various Super Saiyan forms & power grind the characters to a high level & get them to 300 for the Resurrection F DLC. Plus, some ok fights with Whis & Beerus. Now, I don't know if the Pandemic had anything to do with the amount of content left out from the actual movie or not. That stuff would've been planned way before COVID when they were planning out the DLCs in the final few months of the base game being made & considering how the 2nd & 3rd DLCs had actual story content, I think this was intentional. They also had to create Beerus' planet & character models for both Berrus & Whis as well as Super Saiyan God & Blue for both Goku & Vegeta, which is what the majority of the dev time would've taken. It came out over a month into lockdowns as well, but they already had the West City assets made, so I don't know why they didn't just adapt the story of the movie & take a bit more time with it.

The Resurrection F DLC came out in November 2020, which was more than likely due to the pandemic & lockdowns having the devs wither working remotely from home or social distanced with masks at the CC2 offices or both. 7 months after the first DLC, which probably would've been cut down had the pandemic either not happened, or wasn't as bad as it was. It had story content, but reused a good amount of assets on top of modeling Golden Freeza & making Goku & Vegeta's clothes from the movie. To the point where it alters the timeline placement of the movie (as well as BOG retroactively) to be only several months to maybe a year after Buu so they could reuse the Ginyu Force, Zarbon, & Dodoria's character models since the game lets you revive them with the Dragon Balls to fight again anyways, which I don't mind much.

The 3rd DLC centered around Trunks released in June, 2021. 8 months after the last one. More than likely also because of the pandemic. I'm not entirely sure why since they also reused a bunch of assets, only making new character models for Trunks, Gohan, & Bulma, but they also put a lot of shine on it as the last DLC at the time.

Then for the 3 year anniversary of the game, they released the 9th gen console port & the Bardock DLC. Probably took several months to develop on its own since this was after the COVID vaccines were a thing since they had to make a few new planets & a lot of new character models.

Then the 23rd World Tournament DLC came out 8 months later. I think most of the dev time came from the new ground combat mechanics & the new character models. They also sized up the World Tournament arena.

Then the End of Z/manga DLC where they had to make several new character models, but reused a bunch of other assets came out another 7 months later. No idea why.

And the Daima DLC was announced months after the second round of DLCs was released. They had to wait for the show to come out & get to a point where they can release both parts without spoiling everything. They've had to model the Demon Realm, new character models, & probably develop new combat for it. This is taking its time. And then we have at least 1 more chapter after it, I believe.

And then we have to remember that there's at least 1 new big DB game per year, so they used those as a buffer between DLCs to give fans other content to enjoy. Xenoverse 2 also had DLCs, FighterZ had DLCs, Sparking! Zero's come out, etc. I don't know what more you could want because, minus the dev time sometimes, I think we're in a good place content-wise for DB video games. Unless if your life is literally revolving around just Kakarot, I think we're fine with waiting here.
Only dubs that matter are DB, Kai, & Super. Nothing else.
Vic Mignogna: Good actor & singer, but a MAJOR douchebag & idiot.
https://www.youtube.com/user/Scsigs
https://twitter.com/Scsigs

tinlunlau
OMG CRAZY REGEN
Posts: 958
Joined: Tue May 11, 2004 2:44 am
Location: Toronto
Contact:

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by tinlunlau » Thu Feb 27, 2025 9:19 am

Heard this Daima dlc is gonna cost like $35 bucks. I'm more up to date with the Chinese version on Nintendo Switch so if anything, I'm more likely to be playing it there.
The world is your's.

User avatar
MCDaveG
Born 'n Bred Here
Posts: 5640
Joined: Fri Aug 05, 2005 5:54 pm
Location: Prague, Czechia
Contact:

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by MCDaveG » Thu Feb 27, 2025 6:20 pm

Scsigs wrote: Sat Feb 22, 2025 11:49 am
MCDaveG wrote: Wed Feb 19, 2025 3:10 pm My personal opinion is that they should speed up the development process. There is no reason in this instant age, to keep fans dry out, when it's mostly only for the reason to artificially lengthen the game's lifespan, similar to streaming services.
I am tired of waiting half a year or year for something, that will keep me entertained for 2 hours.
I have to agree with the last person who responded to you. Speeding up development of games doesn't result in much good. Even bigger studios have hard times putting out games in a certain amount of time sometimes (for instance, Naughty Dog & Insomniac) & those result in obviously rushed or unfinished products. You can't expect a studio to always be able to put out content all the time. Game development takes a while even when reusing assets, nor should you.

Now, looking at the base game. It took probably around 2-3 years of dev time to make from some time in 2018, possibly 2017, up until its release in January 2020 &, while the game was very stable & clearly finished from a programming standpoint, it still had a few bugs like a glitch for when it was starting up from a cold boot on Xbox where the entire Z opening sequence recreation just didn't play until weeks later when they patched it to fix that & probably some other small things here & there that didn't hamper many people's experiences. Then there's the obviously cut content from the manga & anime like Vegeta & Trunks' fights against Cell & the Final Flash not being adapted & some smaller things not being there. IMO, had it gotten a little bit more time in the oven, they could've included those moments & ironed out the few bugs that were there before it went out. The 9th gen console port that spruced things up in terms of the graphics, lowered the load times, & upped the frame rate to 60FPS more than likely also took several months of development time. Altogether, for the base game, it probably took 3.5-4 years total. And the Xbox Series X/S port also had a glitch where it couldn't properly read save data, which took them way too long to find a solution for & said solution sucked. Also, I wish they converted as many of the pre-rendered cutscenes to real time for this version since the pre-rendered ones are of really low quality for no reason, probably mostly due to compression.

The DLCs varied in terms of development time due to how much content was in them. The Battle of Gods DLC probably took maybe 4-5 or 6 months of development because it released a little over 3 months after the base game. This DLC was pretty bare bones because it lacked a story & was nothing more than a way to early unlock the various Super Saiyan forms & power grind the characters to a high level & get them to 300 for the Resurrection F DLC. Plus, some ok fights with Whis & Beerus. Now, I don't know if the Pandemic had anything to do with the amount of content left out from the actual movie or not. That stuff would've been planned way before COVID when they were planning out the DLCs in the final few months of the base game being made & considering how the 2nd & 3rd DLCs had actual story content, I think this was intentional. They also had to create Beerus' planet & character models for both Berrus & Whis as well as Super Saiyan God & Blue for both Goku & Vegeta, which is what the majority of the dev time would've taken. It came out over a month into lockdowns as well, but they already had the West City assets made, so I don't know why they didn't just adapt the story of the movie & take a bit more time with it.

The Resurrection F DLC came out in November 2020, which was more than likely due to the pandemic & lockdowns having the devs wither working remotely from home or social distanced with masks at the CC2 offices or both. 7 months after the first DLC, which probably would've been cut down had the pandemic either not happened, or wasn't as bad as it was. It had story content, but reused a good amount of assets on top of modeling Golden Freeza & making Goku & Vegeta's clothes from the movie. To the point where it alters the timeline placement of the movie (as well as BOG retroactively) to be only several months to maybe a year after Buu so they could reuse the Ginyu Force, Zarbon, & Dodoria's character models since the game lets you revive them with the Dragon Balls to fight again anyways, which I don't mind much.

The 3rd DLC centered around Trunks released in June, 2021. 8 months after the last one. More than likely also because of the pandemic. I'm not entirely sure why since they also reused a bunch of assets, only making new character models for Trunks, Gohan, & Bulma, but they also put a lot of shine on it as the last DLC at the time.

Then for the 3 year anniversary of the game, they released the 9th gen console port & the Bardock DLC. Probably took several months to develop on its own since this was after the COVID vaccines were a thing since they had to make a few new planets & a lot of new character models.

Then the 23rd World Tournament DLC came out 8 months later. I think most of the dev time came from the new ground combat mechanics & the new character models. They also sized up the World Tournament arena.

Then the End of Z/manga DLC where they had to make several new character models, but reused a bunch of other assets came out another 7 months later. No idea why.

And the Daima DLC was announced months after the second round of DLCs was released. They had to wait for the show to come out & get to a point where they can release both parts without spoiling everything. They've had to model the Demon Realm, new character models, & probably develop new combat for it. This is taking its time. And then we have at least 1 more chapter after it, I believe.

And then we have to remember that there's at least 1 new big DB game per year, so they used those as a buffer between DLCs to give fans other content to enjoy. Xenoverse 2 also had DLCs, FighterZ had DLCs, Sparking! Zero's come out, etc. I don't know what more you could want because, minus the dev time sometimes, I think we're in a good place content-wise for DB video games. Unless if your life is literally revolving around just Kakarot, I think we're fine with waiting here.
Depends on the size of the team and workflow. You already have a base game so development doesn't go from scratch and has something to build on, these titles are not exactly hi-end quality AAA titles requiring huge teams and work input compared to other games and when smaller teams can do incredible outputs (for example DICE had like two people working on the content for Star Wars Battlefront 2 in the last year), I don't see much reason for pushbacks outside of marketing/sales strategy. Unless the new DLC is huge, has ton of cutscenes and hours of play.

While I agree with all your points and will definitely prefer more quality over rushed times for personal satisfaction, it's quite relative based and dependant on what we will get and I doubt it should take a year for this kind of DLC to be developed, unless your development company workflow sucks with meddle from management.
And yeah the covid thing, that meddled with lot of things around the media, but thank god it's over :)
FighterZ: Funky_Strudel
PS5: Dynamixx88

tinlunlau
OMG CRAZY REGEN
Posts: 958
Joined: Tue May 11, 2004 2:44 am
Location: Toronto
Contact:

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by tinlunlau » Fri Feb 28, 2025 3:33 am

I see a listing for the Daima dlc for $249 Hong Kong dollars now on the Nintendo Switch
The world is your's.

Jord
I'm, pretty, cozy, here...
Posts: 1803
Joined: Sun Dec 19, 2004 8:13 am

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Jord » Fri Feb 28, 2025 4:32 am

Season 2 DLC is on sale right now so I went and bought it. I started the EoZ DLC and thus far it's pretty fun. I like how they add things to the anime portion of the show like the dinner before Goku goes training and such. Nozawa does sound a bit rough though.
The addition of ground combat is fun.

User avatar
MCDaveG
Born 'n Bred Here
Posts: 5640
Joined: Fri Aug 05, 2005 5:54 pm
Location: Prague, Czechia
Contact:

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by MCDaveG » Fri Feb 28, 2025 6:29 am

To support a theory that people don't read, they've released Season Pass for Daima in Kakarot on PS5 as well. So I was like, awesome, maybe we'll get it for the ending of Daima datewise... yeah, small text underneath says June–July 2025 :lol:
At least I don't have to worry about the money in future :lol:
I hope it is fun.
FighterZ: Funky_Strudel
PS5: Dynamixx88

User avatar
Scsigs
I Live Here
Posts: 3678
Joined: Sun Nov 13, 2016 3:55 am
Location: NY, USA
Contact:

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Fri Feb 28, 2025 11:02 am

The release window of the Daima DLC seems to be Q3 2025 for Part 1 while Part 2 is coming Q1 2026.
https://gamerant.com/dragon-ball-z-kaka ... se-window/
Only dubs that matter are DB, Kai, & Super. Nothing else.
Vic Mignogna: Good actor & singer, but a MAJOR douchebag & idiot.
https://www.youtube.com/user/Scsigs
https://twitter.com/Scsigs

Jord
I'm, pretty, cozy, here...
Posts: 1803
Joined: Sun Dec 19, 2004 8:13 am

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Jord » Fri Feb 28, 2025 2:33 pm

Scsigs wrote: Fri Feb 28, 2025 11:02 am The release window of the Daima DLC seems to be Q3 2025 for Part 1 while Part 2 is coming Q1 2026.
https://gamerant.com/dragon-ball-z-kaka ... se-window/
That is way too late imo. It also shifts the window for potential new non-Daima DLC to Q2--Q3 2026.

User avatar
Scsigs
I Live Here
Posts: 3678
Joined: Sun Nov 13, 2016 3:55 am
Location: NY, USA
Contact:

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Fri Feb 28, 2025 4:22 pm

So, the official trailer says Summer 2025.
https://youtu.be/UergagzgSnE?si=5-Z98F3QIVHx-XVj
Only dubs that matter are DB, Kai, & Super. Nothing else.
Vic Mignogna: Good actor & singer, but a MAJOR douchebag & idiot.
https://www.youtube.com/user/Scsigs
https://twitter.com/Scsigs

User avatar
Mr Baggins
OMG CRAZY REGEN
Posts: 890
Joined: Fri Jan 22, 2021 1:23 pm

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Mr Baggins » Sat Mar 01, 2025 1:55 pm

This looks good, and there's a lot you can do with the Daima setting in a video game. Consider me excited!
Modern DB story arc scores:

User avatar
GurixDr34
Newbie
Posts: 35
Joined: Sat Jun 17, 2023 6:50 pm

Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by GurixDr34 » Sun Mar 09, 2025 9:31 pm

I'm excited to buy this game its been a long time since i had a console and i would like to buy this game i hope i can buy it this year i like that this game still has content until now

Post Reply