How l would want an ultimate dragon ball game to be(new version)

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How l would want an ultimate dragon ball game to be(new version)

Post by jiopa56 » Mon Jul 14, 2025 10:08 pm

One such game for me would be the seperation of manga and anime and super and gt.So you will have to choose whether you want to follow the manga or the anime before you begin to play the story in the beginning of the game.Then afterwards after you finish z story(specifically after you finish the fight between ssj3 goku and kid buu)you will have to choose whether you want to follow super or gt.Of course both manga and anime versions and super and gt would be exactly like in canon

1)Basically before you begin to play the story you will have two options to choose whether you want to follow manga version or anime version.Then you will start playing the original dragon ball story(fighting all it's enemies e.t.c)after you finish it you will go to z story and complete the storyline and it's fights.After you finish z(and more specifically after the final battle between ssj3 goku and kid buu) there would be two options/paths that you would have to choose to continue in the story.You would have to choose either super or gt to follow in the story and to follow in general.Again og db/z/super anime/manga and gt will be exclusively like in canon.So for example og db/z movies(and probably fillers)will be available only after you finish z story and you choose gt path in both anime and manga versions as og db/z movies and fillers aren't canon to og db/z or super anime/manga whereas in gt they most likely are.So if you have chosen the super path you won't be able to have any og db/z movies and filler characters or anything from these movies and fillers at all.

Super will be followed by it's characters and transformations(ssg,ssb,ssbkk,ssbe,sign ultra instinct e.t.c)and gt will be followed by it's transformations(ssj4 and super full power ssj4[super full power ssj4 is a much more powered form of ssj4 so l seperate it from the regular ssj4])
Of course super path would start first by playing daima story(as daima is officially considered to be part of the super timeline)and you would pretty much unlock all of daima content(characters,transformations e.t.c)and after you finish it you will go to super story.So you could also call the path daima-super path rather than just super but because super is much larger and has more content l would still call it super path.Gt path would start by the end of z and then into the gt story

2)The character selection will be according to which of the path you have chosen.So for example if you have chosen the super path you won't be able to have or play with any characters and transformations from gt and the opposite if you have chosen the gt path.Something similar would go and for anime and manga versions

3)The game must make sure to make transformations as similar(in terms of movement,combos,special attacks)and as powerful as they are in canon of their series

4)The next thing is the fighting system which l would like it to be as inclusive and enriched as possible with fights happening in large areas(much like in budokais)with combos being large and intense(also something very similar to budokai)special moves to be vocally quoted directly from the anime and generally the fights to be totally exclusive and enriched with many moves,with huge intensity(this could pretty much resemble kakarot)and with convenience for all players.The quality could pretty much resemble that of kakarot and sparking zero

5)Also the transformations should be gained with high difficulty(in order for the transformations to feel much more special and valued)not only by completing the story but also by completing difficult missions which will require a pretty good skill in order to obtain each transformation every time and continue the story and the game.So your skills in the fights will have to improved constantly in order to be able to continue playing the story and gain transformations and special moves.Each transformation should be given seperately (not like xenoverse where you obtain super saiyan 1,2,3 in one pack)

6)When it comes to other races l don't have to say much they should also be like how og db/z/super manga/anime and gt are in their canon.I think the cac should be probably limited to the saiyan and android race.(Note here you will be able to create a new cac and after you have chosen the super/gt path)

7)It should have a custom mode where you can play what if scenarios with their respective what if mini scenarios to the og db/z/super manga and anime and gt

8)When it comes to the multi-player it should be like the old budokai 3.The cac slots should be about 5 where you have a variety of clothes,t-shirts.In the second and third(and all the other new slots)you will be able to make changes in visuals and such in the game

9)The music should be also be seperated according to the path.In the gt one you will be able to hear the gt soundtracks and music in both battles and menu and the same goes and for super path.When it comes to manga and anime though you will hear music in both anime and manga versions from the anime as the manga doesn't have any music

10)as for dlc it should has to do with some characters,stages,soundtracks(few though)in both og db/z/super manga and anime and gt

11)Every character will have many variation of themselves according to their evolution throughout the arcs and sagas.This will be considered by the drastic power difference(as well as the stamina and ki)and the overall general improvement they had.So for example z goku will be beginning of z raditz arc,saiyan saga arc(with kaioken),early namek goku(with kaioken x10),post healing chamber namek goku(with kaioken x20),ssj namek goku,yardart goku(with kaioken and ssj),android arc pre rosat goku,(with kaioken and ssj)post rosat cell saga goku(with kaioken,ssj grade 1,2,3 and 4)buu saga goku(with kaioken,ssj1,ssj2,ssj3) and so on.It could be pretty similar to xenoverse but l want it to be more accurate to the power growth each variation had in canon and not have for example namek ssj and android arc pre rosat do the same damage or have the same stamina in ssj form.I don't ask this to be exclusively like canon because it would make the game bad but to make it more accurate to canon in terms of the evolution of power growth,stamina,ki e.t.c.So to try to make android arc pre rosat goku to deal more damage to opponents compared to namek goku though not to a very very big degree to the point of making it unfair.But to make it in a way that they would have difference in damage deal and stamina and overall improvement pretty near to canon.
The same things goes and for characters and transformation in general in the game.So weaker characters or with transformations which make them weaker to have disadvantages in damage deal to stronger characters and the opposite for stronger characters still though not to the point of making the game bad or unfair.Of course as well to have the characters with all the transformations that they had in each saga or arc and not have for example cell saga goku without the ssj grades as l said and in the description of z goku.

12)When you will have reached 50% of the game you will have the ability to choose to play and with the other alternative timelines of z as well.So if you want you will be able to follow and play the future trunks timeline,cell timeline and unseen tineline.It will be kind of an option to the game.You would start first by playing again the final battle of ssj goku and 100% frieza on namek.You would see again like the main timeline goku(after this first battle) defeating frieza on namek,cutscenes of namekians wishing for new namek e.t.c.Then we would see mecha frieza and king cold arriving but instead of future trunks arriving to kill them we would see goku arriving with instant transmission in front of them,their dialogue and we would fight as goku against mecha frieza and king cold.After the fight we see them being defeated by goku and we would have to do side missions in this 3 year timeskip to continue.When the side missions are finished we see the events that take place in this 3 year timeskip before the androids(in some cutscenes taking place like goku being affected by the heart virus,suffering from it and dying,the grief of the z warriors e.t.c).After these cutscenes we see then androids killing all the z warriors except gohan whom we see escaping and surviving.We see him turning for the first time super saiyan.And we generally see and fight in all the other events happening(including participating in future gohan training and fighting when he fought the androids)until future trunks first time travels to the past.There again we see future trunks killing mecha frieza and king cold and do side missions to continue in this 3 year timeskip.And we generally see and participate in all events and fights until the point in canon where they discover cell time machine.There the game gives us three ways to continue the story:

1)To continue and not there be any time traveling cell take the blueprints for the androids and return to future timeline(cell/original timeline)

2.to continue to the present,not there be any time traveling cell but remain to the present timeline.Essentially if we choose that we would see things from the perceptive of the present timeline instead of the future trunks perspective and we will remain to the present timeline instead of returning to the future and seeing trunks getting killed by cell(unseen timeline)

3.to continue but time traveling cell to be there,remain as future trunks there and we see again in some cutscenes like the main timeline of trunks training in the rosat and participating in cell games and getting killed by perfect cell but instead of continuing with gohan killing perfect cell(the main timeline)we see some cutscenes of future trunks in the afterlife until he is revived.He is revived he says goodbye to the main timeline warriors and returns to his changed future timeline.We play the fight of ssj future trunks against the androids,he defeats them and we some very few cutscenes of the 3 year timeskip until he fights his timeline cell.We play the fight of ssj future trunks vs cell he defeats him and we some cutscenes of the years following of peace until dabura and badidi arrive.Shin comes to help trunks and we fight against dabura.After we finish the fight with dabura,dabura defeats shin and trunks turns ssj2 against dabura and badidi and defeats them

Of course if you have chosen the super path you will be able to play and follow and the alternative timelines of the super as well.And so with completing this we will have completed about 75% of the game and we will unlock future gohan,future goku and maybe future vegeta as playable characters whether timeline you have chosen to follow.If you have chosen the future trunks timeline you will able to customize z future trunks and with ssj2 as well(if you have chosen the super path of course because if you haven't then trunks vs dabura and badidi wont happen or at least not how we know in super that it happened)Of course if you have completed any of the three timelines you will be able to play the other two at any time you want(in the same point that you choose the timelines not in the beginning)

13)If you have chosen gt path in the manga version you would be able to skip more excessive material like black star arc and super 17 arc

14)Of course when l mean super or gt(or manga and anime)l mean in addition the fact that it would include everything of its series including minor characters(in its characters selection e.t.c)and minor things in general as well as the fact that you would be able to see the world of gt/super(daima of course always included),see super/gt otherworld,engage in its world building,in its wider universe or universes(for super)and do things in general that are specific to the world of super/gt and of course to original dragon ball and z for both paths.So you would also progress in the game by engaging in the(in addition to original dragon ball and z universe/world to both paths)gt/super specific universe/world.Something similar would go and for the anime and manga version of events.

15)Also there is something else l want to talk about.As l said before the game would try to include pretty much everything of it's series.This includes following the story in its complete and exactly as in the canon of its series.This not only includes on screen moments and fights and anything else but also off screen moments,fights and things in general as well.So you will follow the story and see and play and it's unseen things as well.This of course goes for all original dragon ball and z stories and gt and super stories(in both anime and manga versions)For example if you finish cell saga you won't go to buu saga but instead you will continue to the 7 year timeskip and you would see goku turning ssj2 and ssj3 for the first time in the other world,his training there(and participate as in his training in the otherworld as well),vegeta turning ssj2 for the first time and play possible battles in this 7 year timeskip.After it you go to buu saga.This goes not only for the otherworld but for pretty much every off screen event,fight(including the 100 year timeskip of gt in the gt path as you would also see again the unseen off screen events and things of gt if you have chosen gt and the unseen events and things of super if you have chosen super path).This includes also seeing and participating as well in the end of z budokai tournament if you have chosen gt path).So to understand you would be able to see both on screen and off screen events and fights and participate as well in pretty much all budokais,trainings of characters,moments e.t.c

Hypothetically such game would have big aid,contribution from many that are currently involved in dragon ball games and series including toyotaro.Toyotaro especially would contribute and aid in the unseen/off screen moments,fights and the things in the story and game in general(including alternative timelines of z[future trunks timeline,cell/original timeline,unseen timeline],alternative timelines of super e.t.c and everything in general)at least for the original dragon ball,z and super.Many of those who are involved in the gt series would also aid as well(for the unseen/off screen in the story of gt and in general for gt as toyotaro probably wouldn't aid for things related to gt in the game)Of course such a game would be intented to be one of the producers most ultimate games if not the most ultimate they have ever produced.In such a game the producers(including the others who would be involved in the game)would give their absolute best to make it as good as possible.This is how l suppose it would go.

Just to clarify things:you will be able to change path(from super to gt or gt to super)but you would lose all progress you made in current super/gt path or that was connected to super/gt path(except maybe some very basic and general things).You will go specifically back to the final battle between ssj3 goku and kid buu.So while anything in original dragon ball and z that you did while still remain anything connected to your super/gt current path(except again some very basic and general things)will be lost.This includes payments(payments that were connected to your current path will be lost and there will be a full refund for everything you did pay).
So after you finish the final battle between ssj3 goku and kid buu you can choose a new path.When it comes to manga and anime also if you did change anime/manga you would also lose progress but in contrast to the change of super/gt path there you would go the beginning as this is entirely how you follow the game and the point that you choose whether to follow the anime/manga verson.You would still remain some very basic and general things from the current anime/manga version though.

Of course you will be able to change path(either from super to gt or gt to super)anytime you want and you will be able to change it by the very moment you choose the path(so by the time you finish ssj3 goku and kid buu final battle and you choose the path by this very first moment you will be able to change it)Something similar goes and for anime and manga.By the beginning of the game that you choose either anime or manga you will be able to change it anytime you want.
Of course the game in both the change of anime or manga and super or gt will warn you about the loss of progress and that you will return back to the beginning of the game in the case of changing anime or manga or that you will go back to the final fight of ssj3 goku and kid buu in the case of changing super or gt and such.





Now there are many reasons but what is the main one that gt and super and anime and manga to be seperated?It is because l want the game to be as close and realistic to the series as it can.I want it to follow the natural course of the series.Personally l dont believe that it could without a seperation(at least in specific things)between them.This is my approach at least.



This would be the perfect db game for me.Containing or at least try to contain pretty much almost all of the dragon ball series and being or trying to be as enriched as possible while at the same time remaining its balance and not being repetitive(or at least to a big decree)and such.l hope l was as clear and detailed as possible.What do you think of such game?Do you think such a game would be able to happen practically(if there was a great effort)and being a good game at the same time and do you think it would be an ideal dragon ball or not?Tell your opinions!!

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Re: How l would want an ultimate dragon ball game to be(new version)

Post by Cold Skin » Tue Jul 15, 2025 8:32 am

Way too ambitious! :)

Sadly, Dragon Ball games are games that constantly have to cut corners and choose "what to sacrifice" even when it comes to cutscenes: they often have to choose which ones are going to be "go-all-out real cutscenes" (50+ special videos you can see in your menu in Kakarot or Sparking cutscenes in Sparking! Zero), which one are going to be real cutscenes but pretty basic (subtitled cutscenes in Kakarot and Sparking! Zero) or "we can't afford to truly animate this" cutscenes (dialogue boxes in Kakarot and slideshow-style narration in Sparking! Zero).

And when it comes to representing the various continuation series in the franchise, they don't like admitting "if this happens, then this doesn't happen" branching paths. They either like to pretend everything happens somehow, or just silently prioritize one path while throwing the others under the rug (Super will often prevail, as shown by a game's base content or story mode).

My own perfect Dragon Ball game would realistically never be done either, and it's a pretty simple concept: Kakarot, but with the budget and care of a Final Fantasy VII Remake/Rebirth. Meaning even a calm story conversation about Piccolo and God debating over uniting or not would have a fully animated cutscene with well-thought, impressive, unique directing. Nothing cut in the story (at least compared to what is shown in the manga) and nothing that makes you feel "huh, this cutscene is not a real cutscene, it's pretty much something with preset moves a modder could have set up".

I would also like such a story to actually represent the power and outcome of the battles without meaning the player is defeated if the defeat is meant to happen, with attack, defense and health being adapted to what happens and how the character feels.
I would want a story fight against Jiren to really show you are desperately not doing even a milimeter of damage to him in battle, and after a minute or so, it ends to continue the story, but you truly felt "man, what is this guy? I didn't do any relevant damage to him!" like the characters do.
It's weird when the game ask you to fight well or even win and the story continues with "during that battle, you were powerless and defeated". Hum... no? I didn't feel this way when I emptied his health and actually won the in-game fight...

A game that did it pretty well with a specific scene was the first Budokai: during the battle against C-19, with a dark music telling you something is terribly wrong, Goku's health is depleting at a truly alarming rate (much, much faster than with a "poisoined" state in most games) and you really feel like Goku is said to feel in the story: in a complete panic rush to end the fight as quickly as possible by attacking relentlessly! This was really well done and made the player in line with what the character is living at this point!

With Super Vegeta against Cell's 2nd form, I would like the player to take virtually no damage while inflincting easily astonishing amount of damage to the enemy! Feel the crushing superiority you have to the point that like Vegeta, you want to laugh at the so-called threat's weakness and even think "even if he gets his perfect form, the difference is so huge that it can't be reversed". Then, just like Vegeta, when fighting Cell's perfect form, you get the shock of seeing the opposite thing happen as the fight goes on.

As Super Trunks against Cell, the player wouldn't be able to hit Cell even once, thinking like Trunks "man, what is happening? I'm not hitting him even once, something's wrong, there's something I missed, it can't be!". Etc, etc.

So yeah, a game that makes you live the whole story with impressive presentation on-par with the greatest games, with cutscenes that make you go "wow, this is the best, most careful directing the series ever had for all those scenes, I'm impressed" and with gameplay situations that truly reproduce how the characters felt (vastly superior, overpowered in speed, unable to hit the opponent, one-shot in a sec...).

Now the "immersive gameplay coherent with the story events" would be possible.
But it's unrealistic wishful thinking when it comes to full-fledged impressive cutscenes all over: it has been shown again and again that Dragon Ball games have constraints in time or budget that forces the devs to cut corners and choose what can be "impressive unique cutscenes", what can be "basic, preset moves cutscenes" and what has to be "dialogue boxes like RPGs on the PS1 or slideshows".

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Re: How l would want an ultimate dragon ball game to be(new version)

Post by jiopa56 » Tue Jul 15, 2025 11:57 am

Cold Skin but as the post says if the developers wanted to really to develop such a game would they be able to?Especially if toyotaro and many involved in the series contributed?And if they could how long do you think would it take to develop it really?
Last edited by jiopa56 on Tue Jul 15, 2025 12:11 pm, edited 1 time in total.

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Re: How l would want an ultimate dragon ball game to be(new version)

Post by TheGreatness25 » Tue Jul 15, 2025 12:09 pm

If they can develop games like GTA and Red Dead, which are huge open world with tons of moving parts from all the NPCs to the traffic to how each car functions to how each weapon functions, and make those games look great... I think they can conqier the complexities of a fighting game with... 100 characters?

It's not a matter of if they can. We have incredible games whose source code probably makes Sparking Zero!'s look like a school kid's science fair project.

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Re: How l would want an ultimate dragon ball game to be(new version)

Post by jiopa56 » Tue Jul 15, 2025 12:13 pm

TheGreatness25 do you really think that such a game as that in the post would be able to be produced?

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Re: How l would want an ultimate dragon ball game to be(new version)

Post by TheGreatness25 » Tue Jul 15, 2025 8:05 pm

Of course it could be.

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Re: How l would want an ultimate dragon ball game to be(new version)

Post by jiopa56 » Tue Jul 15, 2025 8:21 pm

TheGreatness25 but isn't it too hard or complex for such a game to be made?Surely did you read the entire post?I mean it seems very hard even if there was a willing from the developers to develop and produce such a game

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Re: How l would want an ultimate dragon ball game to be(new version)

Post by coola » Wed Aug 06, 2025 8:31 pm

I wouldn't mind another visual novel like game, like Super Gokuden series, from DB to Super/GT with tons of different choices leading to bad endings.
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Re: How l would want an ultimate dragon ball game to be(new version)

Post by Von » Wed Aug 06, 2025 10:02 pm

I want a CYOA / VN story with a character management system (Long Live the queen / Princess Maker style), leading to slight differences from canon and leading to new scenes and stories, fully deviating from the main story.

Yes, I want a Detroit Become Human RPG with DB characters, stories and themes (and without Cage lol)
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