The OG Switch has sold over 100 million units. They'd be dumb NOT to do it if they're porting to Switch 2.WittyUsername wrote: Thu Jul 31, 2025 8:46 pm I would question why they’re porting this game to a console that’s nearly a decade old at this point, but then again, the original Switch is just behind the PS2 as the best selling video game console of all time, so I guess it’s not too surprising. I would much prefer that they didn’t bother though.
They would've announced a "complete" edition of the game if Switch was going to get 1. They're not doing that, they're porting the game 100% & separating the base game from the DLCs already released. Bandai love their money.MCDaveG wrote: Fri Aug 01, 2025 12:21 am I wonder, if Switch will get "Complete Edition" with all DLCs like in the past and it will be like, tadah, here is the complete game and they will move on.
But I could potentially see bigger problem, with all that rights shenanigans in the background. The support was quite steady for all games in the past, with the exception of FighterZ in the end and the ArcSys fallout with Bandai afterwards, as per rumor ArcSys declined being pushed by Bandai demands versus cost and they split and Bandai supposedly developed the rollback netcode themselves instead of ArcSys.
Xenoverse 2, they went out with the Future content and somehow, it got stuck after Episode 2... with Daima DLC being quite barebones.
And while Kakarot is the only game being steady, SZ is definitely in the biggest post-launch support hell with it being rushed game for release with visible missing features and cut content.
I feel like we are back to Covid times and that besides the DB rights issues, Bandai might be hitting the diminishing returns model and going to hell like the rest of the companies and it would make sense.
With my friends in the industry we discuss for last 4 years, how the bigger creative and media companies we worked or work for are always scaling up and looking to grow more, year by year, to please investors which is the primary focus instead of creating long-term value and wholesome service or goods. Put into layman terms to not having to kill the fun board with off-topic economics and to make it easy in english for me as well.
This alienates costumers, who won't return "the cash", syphons money from investors to keep the biz afloat and basically fuels the bubble of the world where the money and power gets centralized in monopoly of big brands and individuals with the single goal of efficient profit, always having to grow with sky as the limit.
Similar thing now happens with AI, with people starting to ignore the uncanny valley of AI slop choking the space and by numbers, most users favor people created content by a huge margin, with some sites and services already considering crawl pay model, to put a paywall block to AI models cannibalizing creator content.
In this regard, I can see that after what they pulled with XV2 and continual support of some other titles as a fluke. They went "beyond" the expectations and now they might be thinking, OK, we need to scale this up profit-wise, for the least efficient amount of money, keeping the teams stretched thin... Also, XV2 is an old game by all standards and can be updated/modded with less work than current gen title like SZ.
That SZ sold that well in the state it was released in, doesn't give us as customers the advantage as well, as it proved something to the people in charge and they will reflect this in their agenda.
I'm assuming the Future Saga Chapter 3's gotten a bit delayed because of all the content that came out for the other games. They have 3 different games currently getting support at the same time right now & it's more economical to spread out the content than drop it all at once. Dimps probably also needed the extra time to develop it & Chapter 4, especially since Daima came out & they probably wanna play around with it in the story since the Future Saga started experimenting with Super's content more than just the newer Super Saiyan & Golden Freeza forms. They really raised the bar with these last 2 DLCs & probably wanna keep that same energy with the next 2 parts. It's probably why they just put out DLC based on Daima, which also would take some time to make. Plus, they can then use those characters in the future DLCs without any problems.
We don't know if any rights issues would be affecting Bandai, since they seem to have the master license for DB video games. I doubt that a feud between the rights holders of the franchise is really holding up development of the games or their DLCs, tbh. Between XV2, SZ, & Kakarot, they have 3 different games that appeal to different sects of the fanbase. Kakarot for those who enjoy a single player action adventure game that recreates the story of the manga & animes, XV2 for those who like to play co-op games with friends, & SZ for those who loved the BT games & the fighting games of the franchise. The only thing I can see them doing that could add to this is if they had a Budokai 0 or something come out in the next few years.
SZ selling well is mostly because of nostalgia for the BT series & Bandai knows that. It's why they wanted a new entry into that series. However, with the poor state of the game & the playerbase rapidly dying off as much as it has since release, I think Bandai have also learned that they need to stop rushing out games & let their devs continue to work until they're done with the base game because a lot of people have called them out for doing that online. I think they'll handle things more smartly in the future, tbh.






