The Evolution of the Super Anime's Artstyle

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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The Evolution of the Super Anime's Artstyle

Post by Scsigs » Sat Feb 07, 2026 6:03 pm

Thought to make a threat on this while rewatching Totally Not Mark's video on the changes the Super anime would have to make to be closer to the manga. This can also count as an appreciation thread if anyone wants.
Note: this is not going to count Toyotaro's artstyle since it's not a part of the animes.

We all know that Super's had 4 different artstyles brought by the different art directors on each of the projects.
The show & the last 2 Z films had Tadayoshi Yamamuro, who had been working on the franchise since the original series & has been 1 of the main animation directors since, as well as directed most of the original Z films. This, unfortunately, wasn't great for Super early on because of the truncated development cycle early on that collapsed pretty early on.
Super: Broly had a refreshed artstyle by Naohiro Shintani, who started on the franchise with Yo! Son Goku & Friends Return. His style takes more influence from the Freeza Arc of the original manga & Z anime with simpler character designs which allowed for cleaner & more fluid animation.
Super Hero had a CGI artstyle that looks to have taken the character designs from Shintani & adapted them to work with their CGI models.
Super: Beerus looks to have Yamamuro back as art director considering that they're cleaning up already existing animation & making things more like they were in the movie to align it more with Toriyama's original vision. The art also just generally looks more like they took inspiration from the Tournament of Power arc from the original version of the series as well as Broly & Daima due to the digital pen line art not being as clean to replicate the look of older animation.
Super: Galactic Patrol looks to have an arstyle closer to Toriyama's latest one with more simple designs as seen in Daima.

This has also influenced how the video games look, especially recently. The oldest video games copied the Z artstyle, games like the Budokai series & others from the same time, as well as the 2010s. FighterZ took heavy inspiration from the best of Z & the Z movies' character designs while Sparking Zero used the Shintani style from Broly. Xenoverse has a weird version of the artstyle that's not quite Yamamuro's, though, & some outright ugly proportions & facial details on the models as a result that I don't understand. Kakarot also seems to wanna blend the Z & original Toriyama styles, but I don't know why they screwed up Goku's head so badly in the base game, only to correct it in the 23rd Tenkaichi Budokai & End of Z & Daima DLCs, as well as I think when they did the Bardock DLC when they altered Goku's model for Bardock, but not apply the fixes in proportions to his base game model.

It's an interesting case study into how much animation styles can change with ongoing projects.
Only dubs that matter are DB, Kai, & Super. Nothing else.
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