Non-thread-worthy discussions
- ZeroNeonix
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Re: Non-thread-worthy discussions
I think the implication is that the Dragon Balls only work in their timeline/universe of origin. But I could be wrong. The rules for the Dragon Balls are very loose, and made up on the fly.
- Chibi Mystic Gohan
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Re: Non-thread-worthy discussions
It's mentioned that there is a one year time limit, but only in reference to reviving a lot of people at the same time, specifically those killed by Freeza.
君と再会ったとき 子供のころ大切に想っていた景色を思い出したんだ
僕と踊ってくれないか 光と影の Winding Road いまでも彼に夢中なの?
僕と踊ってくれないか 光と影の Winding Road いまでも彼に夢中なの?
- ZeroNeonix
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Re: Non-thread-worthy discussions
I think the limit is because some people might have been reincarnated in that timeframe. Although, Frieza kinda broke that time limit, being in Hell for so long before his resurrection. Given that the human race was basically extinct, I don't think many were getting reincarnated by the time Trunks returns to the past.
Re: Non-thread-worthy discussions
Freeza being brought back long after the one year time limit leads credence to the idea that the rule is in place because Shen Long can’t bring back people whose souls have already been reincarnated. With Freeza there was a soul to bring back to the living world, with most beings there isn’t.ZeroNeonix wrote: Mon Mar 09, 2026 10:59 pm I think the limit is because some people might have been reincarnated in that timeframe. Although, Frieza kinda broke that time limit, being in Hell for so long before his resurrection. Given that the human race was basically extinct, I don't think many were getting reincarnated by the time Trunks returns to the past.
Re: Non-thread-worthy discussions
I think the time limit for group resurrections was only mentioned in the Freeza saga probably so that only those killed on Namek were resurrected and not everyone killed before like the Saiyans. It also makes sense there would be some kind of limit for individual resurrections depending how long it takes them to be reincarnated. It never really needed to be addressed since everyone who died before in the series was resurrected shortly after.
- BernardoCairo
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Re: Non-thread-worthy discussions
I was thinking about the Universe 6 Tournament arc and realized I really like the visual style of that part of the story. I like how the characters have a kind of "alien" look. It reminds me a lot of Jaco's vibe (and it's something that would come back in the Moro arc). In fact, the entire Universe 6 gang has strong designs (much better than most of what we saw in the Tournament of Power).
I also like how everything works as a sort of training exercise for Goku and Vegeta to test their newfound powers before a real threat shows up. It has that element of competition that was kind of missing in Dragon Ball ever since the 22nd Tenkaichi Budokai. No real threats, just a test of strength and skill.
I also like how everything works as a sort of training exercise for Goku and Vegeta to test their newfound powers before a real threat shows up. It has that element of competition that was kind of missing in Dragon Ball ever since the 22nd Tenkaichi Budokai. No real threats, just a test of strength and skill.
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Re: Non-thread-worthy discussions
Looking forward to seeing this arc enhanced in the future, it really needs it. I like the designs and overall aesthetic too, but that early Super production killed it for me, the whole show had that "I'm about to melt at any moment" look to it that kept me from appreciating it fullyBernardoCairo wrote: Thu Mar 12, 2026 9:14 am I was thinking about the Universe 6 Tournament arc and realized I really like the visual style of that part of the story. I like how the characters have a kind of "alien" look. It reminds me a lot of Jaco's vibe (and it's something that would come back in the Moro arc). In fact, the entire Universe 6 gang has strong designs (much better than most of what we saw in the Tournament of Power).
I also like how everything works as a sort of training exercise for Goku and Vegeta to test their newfound powers before a real threat shows up. It has that element of competition that was kind of missing in Dragon Ball ever since the 22nd Tenkaichi Budokai. No real threats, just a test of strength and skill.
Re: Non-thread-worthy discussions
So I meant to post this here a WHIIIILE ago and completely forgot, but was randomly reminded about it earlier today via some other stuff I was looking into and figured I'd post this now before I forget for Kamisama knows how long yet again
Anyhoo, I was wondering if anyone had any specifics on what "Project DBZ" was? I've seen "Project DBZ" listed at the end of the credits for almost all of the video games from 1994-96, including from what I know for sure Super Butōden 3, Gokū Hishōden, Ultimate Battle 22, Gokū Gekitōden, Super Gokūden: Kakusei Hen, Shin Butōden, Hyper Dimension, and Idainaru Dragon Ball Densetsu (though strangely, it's seemingly absent from Final Bout), plus towards the beginning of the Dragon '98 Special Live concert (from 1998 obviously lol), you can hear Kageyama Hironobu himself name drop it: https://youtu.be/LN2QuVg_Pnc?si=vu_nGDT_T0-ala6p&t=358
So from that limited context I have to go on, I'm guessing that it's probably the catchall name for the Dragon Ball multimedia project from the mid-late '90s? But again, I'm wondering if anyone knows with any certainty what it actually, officially was.
I figure VegettoEX would probably know, but anyone with any knowledge on this matter is of course perfectly welcome to chime in (and if anyone knows any other examples where the "Project DBZ" name appeared, be they other games, books, CDs, general merch, etc., I would love to know if not solely out of curiosity!). Thanx!!
Anyhoo, I was wondering if anyone had any specifics on what "Project DBZ" was? I've seen "Project DBZ" listed at the end of the credits for almost all of the video games from 1994-96, including from what I know for sure Super Butōden 3, Gokū Hishōden, Ultimate Battle 22, Gokū Gekitōden, Super Gokūden: Kakusei Hen, Shin Butōden, Hyper Dimension, and Idainaru Dragon Ball Densetsu (though strangely, it's seemingly absent from Final Bout), plus towards the beginning of the Dragon '98 Special Live concert (from 1998 obviously lol), you can hear Kageyama Hironobu himself name drop it: https://youtu.be/LN2QuVg_Pnc?si=vu_nGDT_T0-ala6p&t=358
So from that limited context I have to go on, I'm guessing that it's probably the catchall name for the Dragon Ball multimedia project from the mid-late '90s? But again, I'm wondering if anyone knows with any certainty what it actually, officially was.
I figure VegettoEX would probably know, but anyone with any knowledge on this matter is of course perfectly welcome to chime in (and if anyone knows any other examples where the "Project DBZ" name appeared, be they other games, books, CDs, general merch, etc., I would love to know if not solely out of curiosity!). Thanx!!
Re: Non-thread-worthy discussions
Wasn't that the working title for DBZ Kakarot?Vegetto95 wrote: Sun Mar 15, 2026 10:31 pm So I meant to post this here a WHIIIILE ago and completely forgot, but was randomly reminded about it earlier today via some other stuff I was looking into and figured I'd post this now before I forget for Kamisama knows how long yet again![]()
Anyhoo, I was wondering if anyone had any specifics on what "Project DBZ" was? I've seen "Project DBZ" listed at the end of the credits for almost all of the video games from 1994-96, including from what I know for sure Super Butōden 3, Gokū Hishōden, Ultimate Battle 22, Gokū Gekitōden, Super Gokūden: Kakusei Hen, Shin Butōden, Hyper Dimension, and Idainaru Dragon Ball Densetsu (though strangely, it's seemingly absent from Final Bout), plus towards the beginning of the Dragon '98 Special Live concert (from 1998 obviously lol), you can hear Kageyama Hironobu himself name drop it: https://youtu.be/LN2QuVg_Pnc?si=vu_nGDT_T0-ala6p&t=358
So from that limited context I have to go on, I'm guessing that it's probably the catchall name for the Dragon Ball multimedia project from the mid-late '90s? But again, I'm wondering if anyone knows with any certainty what it actually, officially was.
I figure VegettoEX would probably know, but anyone with any knowledge on this matter is of course perfectly welcome to chime in (and if anyone knows any other examples where the "Project DBZ" name appeared, be they other games, books, CDs, general merch, etc., I would love to know if not solely out of curiosity!). Thanx!!
Only dubs that matter are DB, Kai, & Super. Nothing else.
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Re: Non-thread-worthy discussions
Naaaah, dude. That's not at all what I was referring to. Like I said in my previous post, I've only seen it in stuff ranging from 1994 to 1998... so we're talking circa 25 YEARS before Kakarot
Again, I've seen it written, in English, in the credits of almost every video game from '94 to '96, including (and I put these in chronological order of their original Japanese release dates because I'm a weird nerd like that XD):
Super Butōden 3 for Super Famicon (September 1994):

Gokū Hishōden for GameBoy (November 1994):

Ultimate Battle 22 for Playstation (June 1995):

Gokū Gekitōden for GameBoy (August 1995):

Super Gokūden: Kakusei Hen for Super Famicom (September 1995):

Shin Butōden for Saturn (November 1995):

Hyper Dimension for Super Famicom (March 1996):

And Idainaru Dragon Ball Densetsu for Playstation and Saturn (May 1996):

That's it as far as I can tell, as I didn't see it in the credits of Super Saiya Densetsu for Super Famicom (January 1992), Super Butōden 2 for Super Famicom (December 1993), or Buyū Retsuden for Mega Drive (April 1994), and every other game released during or before that period had no credits sequences at all (which was especially pretty par for the course for Famicom/NES games, to be fair. Credits only really started to become a common thing in games during the 16-bit era, and all of the above examples were from 16- and 32-bit systems... well, aside from GameBoy, which is 8-bit, but you get the point XD). And again, it was also not present in Final Bout (August 1997), or any of the games that came about during the revival period starting in 2002 onward.
Although strangely enough, Idainaru Son Gokū Densetu for PC Engine (November 1994, so released between Super Butōden 3 and Gokū Hishōden), did have a bit in its credits that said "Zsound Project", seemingly specifically in reference to the opening sequence, which was the entire first Cha-La Head-Cha-La animation from the anime, rendered (somewhat crudely, but it got the job done lol) with the in-game graphics and featuring Kageyama's vocals from the actual song (a highlight of being a CD-ROM game... yeah, take that, cartridges!!

No idea if "Zsound Project" is another name for "Project DBZ" or if it's something entirely different (interesting to note that Idainaru Son Gokū Densetsu is the only place I've ever seen "Zsound Project", in STARK contrast to "Project DBZ" lol), but considering, again, Kageyama namedropped Project DBZ in a 1998 concert https://youtu.be/LN2QuVg_Pnc?si=vu_nGDT_T0-ala6p&t=358 (I've set that link to start just a second or two before he very clearly says "Project DBZ" in English, despite the rest of what he's saying being in Japanese. You're welcome
Re: Non-thread-worthy discussions
So, what's THE Dragon Ball game?
For years, the Budokai Tenkaichi series was the game. But then came the Xenoverse experience, which has been getting a lot of suppor, XV2 is 10 years old and is still going, that fucker.
Kakarot is a great game, but I'm not sure it could be the face of Dragon Ball video games.
The Mount Rushmore of DB games definitely includes the Tenkaichi series, the Xenoverse series, and two other games or franchises, but which one stands out?
I'm inclined to say XV2.
For years, the Budokai Tenkaichi series was the game. But then came the Xenoverse experience, which has been getting a lot of suppor, XV2 is 10 years old and is still going, that fucker.
Kakarot is a great game, but I'm not sure it could be the face of Dragon Ball video games.
The Mount Rushmore of DB games definitely includes the Tenkaichi series, the Xenoverse series, and two other games or franchises, but which one stands out?
I'm inclined to say XV2.
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Re: Non-thread-worthy discussions
Can I cheat and say Team BT4's Tenkaichi 4 ?
The Mount Rushmore of games has to include Budokai 3 and Tenkaichi 3, but beyond those two I would say Kakarot and FighterZ. If I could somehow squeeze a 5th face up there, I'd give it to XV2.Koitsukai wrote: Tue Mar 17, 2026 1:21 pmThe Mount Rushmore of DB games definitely includes the Tenkaichi series, the Xenoverse series, and two other games or franchises, but which one stands out?
- Chibi Mystic Gohan
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Re: Non-thread-worthy discussions
Hipster answers: Advance Adventure or Attack of the Saiyans, both for being pretty unique compared to most of the games. Had a lot of fun with those ones.
君と再会ったとき 子供のころ大切に想っていた景色を思い出したんだ
僕と踊ってくれないか 光と影の Winding Road いまでも彼に夢中なの?
僕と踊ってくれないか 光と影の Winding Road いまでも彼に夢中なの?
- BernardoCairo
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Re: Non-thread-worthy discussions
For me it's FighterZ, since it's the only one I keep coming back to. It's an amazing game by itself.
Just sit here and waste your precious time. When you want to do something, don't do it right away. Don't do it when you can. Read my posts instead. It's the only way to live a life without regrets.
Re: Non-thread-worthy discussions
Project DBZ is just a moniker for Kenji Yamamoto's video game music projects. Another name he sometimes used was Y.S. Project, and MONOLITH which was his musical group composed of himself, Hideki Matsutake, Chiho Kiyooka, and others.Vegetto95 wrote: Mon Mar 16, 2026 12:38 pmNaaaah, dude. That's not at all what I was referring to. Like I said in my previous post, I've only seen it in stuff ranging from 1994 to 1998... so we're talking circa 25 YEARS before Kakarot![]()
![]()
Again, I've seen it written, in English, in the credits of almost every video game from '94 to '96, including (and I put these in chronological order of their original Japanese release dates because I'm a weird nerd like that XD):
That's it as far as I can tell, as I didn't see it in the credits of Super Saiya Densetsu for Super Famicom (January 1992), Super Butōden 2 for Super Famicom (December 1993), or Buyū Retsuden for Mega Drive (April 1994), and every other game released during or before that period had no credits sequences at all (which was especially pretty par for the course for Famicom/NES games, to be fair. Credits only really started to become a common thing in games during the 16-bit era, and all of the above examples were from 16- and 32-bit systems... well, aside from GameBoy, which is 8-bit, but you get the point XD). And again, it was also not present in Final Bout (August 1997), or any of the games that came about during the revival period starting in 2002 onward.
Although strangely enough, Idainaru Son Gokū Densetu for PC Engine (November 1994, so released between Super Butōden 3 and Gokū Hishōden), did have a bit in its credits that said "Zsound Project", seemingly specifically in reference to the opening sequence, which was the entire first Cha-La Head-Cha-La animation from the anime, rendered (somewhat crudely, but it got the job done lol) with the in-game graphics and featuring Kageyama's vocals from the actual song (a highlight of being a CD-ROM game... yeah, take that, cartridges!!):
No idea if "Zsound Project" is another name for "Project DBZ" or if it's something entirely different (interesting to note that Idainaru Son Gokū Densetsu is the only place I've ever seen "Zsound Project", in STARK contrast to "Project DBZ" lol), but considering, again, Kageyama namedropped Project DBZ in a 1998 concert https://youtu.be/LN2QuVg_Pnc?si=vu_nGDT_T0-ala6p&t=358 (I've set that link to start just a second or two before he very clearly says "Project DBZ" in English, despite the rest of what he's saying being in Japanese. You're welcome), which is the only other piece of evidence I have aside from those games, maaaybe it's something to do with music? No idea.
Re: Non-thread-worthy discussions
Gooootcha, that makes sense. Hell, the full title of the concert I mentioned before is "Dragon '98 Special Live by MONOLITH", and does feature Chiho Kiyooka (in one song, but still lol) along with Kageyama, Ishihara Shinichi, and Yuka (at least half of the songs from that concert are some of the original image songs they all did for the "Hit Song Collection" CDs in the early-mid 90s, and the other half are insert songs from the Z anime along with the obligatory CHA-LA HEAD-CHA-LA lol)rweasp wrote: Wed Mar 18, 2026 11:19 pm Project DBZ is just a moniker for Kenji Yamamoto's video game music projects. Another name he sometimes used was Y.S. Project, and MONOLITH which was his musical group composed of himself, Hideki Matsutake, Chiho Kiyooka, and others.
And also makes sense now why "Project DBZ" was only listed in those specific games, since those are the ones from that era that Yamamoto "composed" (*cough*plagiarized*cough*) the scores for.
Though that does bring into question why Project DBZ is listed in the credits for those two GameBoy games, Gokū Hishōden and Gokū Gekitōden, since according to what info I've found, they were composed by Yamada Kōji and Nishizawa Hiroshi respectively. Maybe Yamamoto contributed, or else Yamada and Nishizawa were members of of Project DBZ in some way? (And it also makes me wonder why Project DBZ WASN'T listed in the credits of Super Butōden 2 and Final Bout, despite those being composed by Yamamoto).
Those two small ponderings aside, I think you've answered roughly 97.8% of what I sought out to know lol. Thanks a bunch, especially since this was your first post!! Welcome to the Kanzenshuu Forums!
Re: Non-thread-worthy discussions
Yamamoto was also involved in the producer/executive producer side of things too, so a lot of the personnel he gathered for the producer and business side were also involved in Project DBZ. I assume with those GB games that they were still involved for the producer side, but Yamamtoto wasn't composing or involved musically this time.Vegetto95 wrote: Thu Mar 19, 2026 12:23 amGooootcha, that makes sense. Hell, the full title of the concert I mentioned before is "Dragon '98 Special Live by MONOLITH", and does feature Chiho Kiyooka (in one song, but still lol) along with Kageyama, Ishihara Shinichi, and Yuka (at least half of the songs from that concert are some of the original image songs they all did for the "Hit Song Collection" CDs in the early-mid 90s, and the other half are insert songs from the Z anime along with the obligatory CHA-LA HEAD-CHA-LA lol)rweasp wrote: Wed Mar 18, 2026 11:19 pm Project DBZ is just a moniker for Kenji Yamamoto's video game music projects. Another name he sometimes used was Y.S. Project, and MONOLITH which was his musical group composed of himself, Hideki Matsutake, Chiho Kiyooka, and others.
And also makes sense now why "Project DBZ" was only listed in those specific games, since those are the ones from that era that Yamamoto "composed" (*cough*plagiarized*cough*) the scores for.
Though that does bring into question why Project DBZ is listed in the credits for those two GameBoy games, Gokū Hishōden and Gokū Gekitōden, since according to what info I've found, they were composed by Yamada Kōji and Nishizawa Hiroshi respectively. Maybe Yamamoto contributed, or else Yamada and Nishizawa were members of of Project DBZ in some way? (And it also makes me wonder why Project DBZ WASN'T listed in the credits of Super Butōden 2 and Final Bout, despite those being composed by Yamamoto).
Those two small ponderings aside, I think you've answered roughly 97.8% of what I sought out to know lol. Thanks a bunch, especially since this was your first post!! Welcome to the Kanzenshuu Forums!
The name Y.S Project is present in SB2 and SB3. But yeah, there's nothing really consistent about the names of these groups for whatever reason. Most likely reasons were personnel changes/disbandment, etc. But it all comes back to Kenji Yamamoto being essentially the leader of the musical side of the franchise for the vast majority of content, sans the Kikuchi score.
It seems like Project DBZ was more for the backend side of music production. MONOLITH was his "main" group for the music side, and something like Y.S Project was exclusive to SB2 and SB3, unlike SB1 which was MONOLITH and had Hideki Matsutake in the credits, which was not the case for 2 and 3.
- dbs fanboy
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Re: Non-thread-worthy discussions
What if the reason as to why Beerus is always ahead is that instead of getting stronger per damage (like Ultra Ego), he gets stronger the more he sleeps?
So every time he naps his power increases massively.
It would also explain how he was supposedly "weaker than Buu" when he sealed the Old Kai.
It's also the sort of dumb thing that fits db, I can see Goku finally beating Beerus only for the dude to fall asleep mid fight and wake up to curb stomp him

So every time he naps his power increases massively.
It would also explain how he was supposedly "weaker than Buu" when he sealed the Old Kai.
It's also the sort of dumb thing that fits db, I can see Goku finally beating Beerus only for the dude to fall asleep mid fight and wake up to curb stomp him
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Re: Non-thread-worthy discussions
Everyone talks about what if Goku Black were Goten, but I don't think you need to replace Zamasu with Goten. What if there's a trio? Goten, Zamasu, and Goku Black (Zamasu who stole Goku's body). 3 fighters for the 3 protagonists, plus you can still keep everything good about Goku Black/Zamasu's dynamic while adding in the extra twist and drama of the kidnapped/groomed Goten.
Re: Non-thread-worthy discussions
Gokuu needing to face Goten would be juciy drama if Tomioka had been allowed to play it up. Let's have Gokuu admit failure! Let's have him suffer a little more! Let's have Present Goten complain about everyone confusing him for his dad again!





