Dragon Ball Z: Burst Limit - General Discussion

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Pain
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Post by Pain » Mon Aug 11, 2008 8:33 pm

Herms wrote:
Supa Saiya-Jin Tullece wrote:The credits you get after you beat Goku as Broli.
Ah, thanks. I never got that far into the game. So what happens in the credits for Goku to go SSJ2?
It's like this:

At first, Son is all beat up, and Broli is about to finish him off. All of a sudden, he stands up and transforms. He glows more and has the blue sparks....I mean YELLOW sparks. He also has the SSJ2 bang. After he transforms, Broli steps back and is startled. The game ends. :wink:



It's like a cliffhanger in Smallville. :lol:
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Post by SSJ2bardock » Sat Aug 16, 2008 6:58 pm

Sorry if this is some kind of violation or something, but I thought this was really cool.

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Doesn't this look like it's from Burst Limit?
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Post by LSSJ4 » Sat Aug 16, 2008 7:33 pm

Pain wrote:
Herms wrote:
Supa Saiya-Jin Tullece wrote:The credits you get after you beat Goku as Broli.
Ah, thanks. I never got that far into the game. So what happens in the credits for Goku to go SSJ2?
It's like this:

At first, Son is all beat up, and Broli is about to finish him off. All of a sudden, he stands up and transforms. He glows more and has the blue sparks....I mean YELLOW sparks. He also has the SSJ2 bang. After he transforms, Broli steps back and is startled. The game ends. :wink:



It's like a cliffhanger in Smallville. :lol:
Hey you never know, what if BL2 picks of from there?. I think that'd be cool.

@SSJ2bardock

Yeah It does. Too bad that game was horrible. Maybe Sonic Unleashed will be better?.

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Post by Supa Saiya-Jin Tullece » Mon Aug 18, 2008 4:58 pm

LSSJ4 wrote:@SSJ2bardock

Yeah It does. Too bad that game was horrible. Maybe Sonic Unleashed will be better?.
That is from Unleashed. And it sucks. Watch the trailers... It's so damn fast you can tell that it's all almost completely uninteractive. Enjoy holding down right on the D-Pad for 15 minutes.

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Post by Kaboom » Mon Aug 18, 2008 5:18 pm

Supa Saiya-Jin Tullece wrote:That is from Unleashed. And it sucks. Watch the trailers... It's so damn fast you can tell that it's all almost completely uninteractive. Enjoy holding down right on the D-Pad for 15 minutes.
This is apparently news to people, but Sonic's supposed to be fast. Sonic games aren't meant to be exploration RPGs or platformers. The way Unleashed is shaping up, it's looking like the older games; it's all about speed, reaction and reflexes instead of "dig around for the emerald shards!" or "protect the birdie!" or "fish for the frog!" Blegh. With a Sonic game, give me action so blazingly fast it makes my retinas bleed.
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Post by Pain » Mon Aug 18, 2008 9:21 pm

So...uh...Burst Limit sure did...Burst some Rimits, eh???


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Post by SSJ2bardock » Mon Aug 18, 2008 9:53 pm

SSj Kaboom wrote:
Supa Saiya-Jin Tullece wrote:That is from Unleashed. And it sucks. Watch the trailers... It's so damn fast you can tell that it's all almost completely uninteractive. Enjoy holding down right on the D-Pad for 15 minutes.
This is apparently news to people, but Sonic's supposed to be fast. Sonic games aren't meant to be exploration RPGs or platformers. The way Unleashed is shaping up, it's looking like the older games; it's all about speed, reaction and reflexes instead of "dig around for the emerald shards!" or "protect the birdie!" or "fish for the frog!" Blegh. With a Sonic game, give me action so blazingly fast it makes my retinas bleed.
Hey! I liked the Sonic Adventure games :P
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Post by Kaboom » Mon Aug 18, 2008 10:05 pm

SSJ2bardock wrote:Hey! I liked the Sonic Adventure games :P
Me too. At least, the small fractions of them where you play as Sonic or Shadow. :P
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Post by Pain » Mon Aug 18, 2008 10:28 pm

Can we PLEASE talk about Dragonball? :lol:
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Post by NeptuneKai » Mon Aug 18, 2008 10:33 pm

SSj Kaboom wrote:
SSJ2bardock wrote:Hey! I liked the Sonic Adventure games :P
Me too. At least, the small fractions of them where you play as Sonic or Shadow. :P
:lol: I'm not sure where this punchline came from but I once heard these games should have been called "Tails and Knuckles shitty adventure".

Anyway I'm interested about how the sequel of Burst Limit is going to let us perform fusion, if at all.
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Post by Kaboom » Tue Aug 19, 2008 12:08 am

Pain wrote:Can we PLEASE talk about Dragonball? :lol:
Yes, ma'am.
NeptuneKai wrote:Anyway I'm interested about how the sequel of Burst Limit is going to let us perform fusion, if at all.
If it ends up covering the Buu saga like Budokai 2 did, then... yeah, probably.
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Post by NeptuneKai » Tue Aug 19, 2008 12:19 am

SSj Kaboom wrote:
If it ends up covering the Buu saga like Budokai 2 did, then... yeah, probably.
I meant like what would you do, as in will it be a series of button pressing combo's ..or maybe it will be an equip cutscene.
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Post by SSJ2bardock » Tue Aug 19, 2008 12:22 am

Pain wrote:Can we PLEASE talk about Dragonball? :lol:
But the Sonic series has a Dragonball reference ( even if the creator won't admit it ) so it's kind of a quasi-Dragonball related subject :P
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Post by Kaboom » Tue Aug 19, 2008 12:24 am

SSJ2bardock wrote:
Pain wrote:Can we PLEASE talk about Dragonball? :lol:
But the Sonic series has a Dragonball reference ( even if the creator won't admit it ) so it's kind of a quasi-Dragonball related subject :P
Yeah, that was pretty much the point, to say, "Hey look, they're using the same aura effect for Super Sonic as Burst Limit does for Super Saiyan!"
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Post by SSJ2bardock » Tue Aug 19, 2008 4:22 am

I'm reading the Viz manga right now and I'm at the part where Piccolo fights #17. This is my first time through the manga so it's all new stuff to me, but during this chapter a lot of the dialogue and even one of the panels looked really familiar. Then it hit me, the stuff I was recognizing was from video Games.

#17 said "I will kill you this time, understand?" to Piccolo and he said the same thing in Tenkaichi 3 if you fight Piccolo

Piccolo responds, "I want go down as easily as before" which is the same response he gives #17 in Tenkaichi 3

The picture for Piccolo (end) in Tenkaichi 3 is a carbon copy of a panel where Piccolo is powering up in the chapter.

Piccolo fires his rapid fire explody attack around 17 and then says, "Nowhere to run", which I believe he says in Budokai 3 for that attack too.

I just thought this was pretty odd.
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Post by LSSJ4 » Tue Aug 19, 2008 12:17 pm

Supa Saiya-Jin Tullece wrote:
LSSJ4 wrote:@SSJ2bardock

Yeah It does. Too bad that game was horrible. Maybe Sonic Unleashed will be better?.
That is from Unleashed. And it sucks. Watch the trailers... It's so damn fast you can tell that it's all almost completely uninteractive. Enjoy holding down right on the D-Pad for 15 minutes.
Ah, that is? I thought it was the Sonic The Hedgehog 360/PS3 game. As for the sequel for BL, I want my made up fusions again, I wanna kick ass with Gokule/Gotan.

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Post by Taku128 » Tue Aug 19, 2008 12:50 pm

SSj Kaboom wrote:
Supa Saiya-Jin Tullece wrote:That is from Unleashed. And it sucks. Watch the trailers... It's so damn fast you can tell that it's all almost completely uninteractive. Enjoy holding down right on the D-Pad for 15 minutes.
This is apparently news to people, but Sonic's supposed to be fast. Sonic games aren't meant to be exploration RPGs or platformers. The way Unleashed is shaping up, it's looking like the older games; it's all about speed, reaction and reflexes.
Sonic games only let you go fast for the first Zone or two. Evenrything after that is set up so that if you try to go as fast as possible you'll end up running into an enemy or falling into a pit.
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Post by Kaboom » Tue Aug 19, 2008 1:27 pm

Taku128 wrote:Sonic games only let you go fast for the first Zone or two. Evenrything after that is set up so that if you try to go as fast as possible you'll end up running into an enemy or falling into a pit.
That's how you play the game, though. You either need to hone your reflexes so you can react to the enemies and traps, or you've gotta learn the course so you'll know when and where they are ahead of time. That's what makes the whole thing challenging.
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Post by snaku » Sat Sep 27, 2008 10:45 pm

Finally picked up Burst Limit for PS3 today. Target has both the PS3 and 360 versions on clearance for $30.

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Re: Dragon Ball Z: Burst Limit - General Discussion

Post by Luso Saiyan » Thu Jan 23, 2014 5:08 pm

A bit late to the party, but I was thinking about buying a copy of Burst Limit, since it's the only game with side-view gameplay for the current (now last) generation of consoles with the exception of Budokai HD Collection (which I already have). However, from what I've seen, the only thing I didn't like so far are the drama pieces and assistances from other characters. Is there an option to turn them off (both in singleplayer and offline/online multiplayer), or are these obligatory?

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