I'm glad to see it back in, mostly because I find it better than simply going from fight to fight, not to mention the mini games should mix things up nicely.Gamespot wrote:Whether or not you liked the board game system from Budokai 2, it's back, and you have the freedom to walk around the map and hit up locations for a battle or a minigame. More areas will open up as you complete the markers on the map.
New PS2 Listings (Trilogy & Infinite World)
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... We can knock people into other levels again!? Fuck yes! B3's out-of-arena attacks were nice and all, but I miss being able to smack people a few hundred yards into an all new location.Gamespot wrote:Your battles aren't limited to the area that you start in,
They also mentioned a 'secret mode'. Hopefully this is something worth being secret.
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<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
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Same here... I've wanted to smack my friends around just one more time. lol I liked how in the first Budokai game the Cell Games' Ring stage was so "smack-cessible", meaning that you could hit your opponent out of the whole area... and then hit them back in the Cell Games' Ring... and then hit them out again and then back in and so on and so forth. So once you smack someone, you could keep on doing it. The other 2 Budokai games omitted that feature.Xyex wrote:... We can knock people into other levels again!? Fuck yes! B3's out-of-arena attacks were nice and all, but I miss being able to smack people a few hundred yards into an all new location.Gamespot wrote:Your battles aren't limited to the area that you start in,
They also mentioned a 'secret mode'. Hopefully this is something worth being secret.
However, nothing beats knocking your opponent off of FREAKING KAMI'S PLACE!DBZGokuSaiyan wrote: Same here... I've wanted to smack my friends around just one more time. lol I liked how in the first Budokai game the Cell Games' Ring stage was so "smack-cessible", meaning that you could hit your opponent out of the whole area... and then hit them back in the Cell Games' Ring... and then hit them out again and then back in and so on and so forth. So once you smack someone, you could keep on doing it. The other 2 Budokai games omitted that feature.
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
Youtube | Art/Animation BlogInsertclevername wrote:I plan to lose my virginity to Dragon Box 2.
Theres a picture thats been floating around that supposedly shows the character select screen. The only character it shows that wasn't either in Budokai 3 or in one of the screenshots from Atari's press release is Baby Vegeta. (He's right above Super 17) Sorry if this has been posted already, I didn't want to go through the entire topic to see if this was new or not.
http://img71.imageshack.us/img71/3523/s ... 358cf6.jpg
I found a couple of interesting things in the picture. The first thing is that Cell Jr is missing. In Budokai 3 he came after Saibaiman and before the random button. In this picture he seems to be replaced with Baby Vegeta. The second thing is that Broli's icon shows Broli as an LSSJ. In Budokai 3 Broli's picture was him as a regular SSJ, but with the blue hair from movie 8. Although the picture is hard to make out, its pretty clear that there isn't any blue in Broli's icon.
http://img71.imageshack.us/img71/3523/s ... 358cf6.jpg
I found a couple of interesting things in the picture. The first thing is that Cell Jr is missing. In Budokai 3 he came after Saibaiman and before the random button. In this picture he seems to be replaced with Baby Vegeta. The second thing is that Broli's icon shows Broli as an LSSJ. In Budokai 3 Broli's picture was him as a regular SSJ, but with the blue hair from movie 8. Although the picture is hard to make out, its pretty clear that there isn't any blue in Broli's icon.
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Haha so true! And about that pic... I'm a little SUS-PI-CIOOOOUS o.O as to whether or not it's real. I can tell you honestly that I think it is. Hm... maybe Broly doesn't have his "Restricted" Super Saiyan transformation in this game? As for the Cell Jr., Iunno. I don't think this would be real. I certainly hope it's not!!! I LOVED playing with the Cell Jr.!!! As for "Restricted" Super Saiyan Broly... eh, he was better to play with in his super psycho beefy nine foot tall body.Big Momma wrote:However, nothing beats knocking your opponent off of FREAKING KAMI'S PLACE!DBZGokuSaiyan wrote: Same here... I've wanted to smack my friends around just one more time. lol I liked how in the first Budokai game the Cell Games' Ring stage was so "smack-cessible", meaning that you could hit your opponent out of the whole area... and then hit them back in the Cell Games' Ring... and then hit them out again and then back in and so on and so forth. So once you smack someone, you could keep on doing it. The other 2 Budokai games omitted that feature.
Edit: I see they're using Budokai 2's character portraits... but some of the portraits do look a little crooked, like Kid Goku's in the bottom left corner. Weird. lol
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That game sounds like DragonballZ:HellXyex wrote:No, because I would too.Is it wrong I would find this extremely fun?![]()
What would be even better? Multi-player on some of these mini-games. Race your friends down Snake Way! Or have a friend running around as Bubbles while you try to catch him!![]()
Haha, that would be a neat alternative too. Instead of always trying to catch Bubbles, having the option to be Bubbles and try to avoid being caught for a certain amount of time.
And I still hope they've got a Greggory mini-game in there too. Wouldn't be hard to do, just adapt basic Homerun Derby style gameplay so you're smacking a little bug instead of a baseball.![]()
Now, on to other things. With the return of the capsule system in this game I've decided to write out and post my 'ultimate capsule system' concept. I may have done so previously at some point, who knows, I've been here for a while. But meh, I if I did I'm doing it again.![]()
I think I covered everything with this description but... if something doesn't make sense or you notice a hole in the idea let me know. It's probably something I already noticed and just forgot to address.
My idea of the Ultimate Capsule System:
First of all, capsules are broken down into 7 groups. Physical Attack, Ki Attack, Ability, Offensive Boost, Defensive Boost, Item, and Special. Each group has its own set of capsules and the various groups come into major play thanks to a few features my "UCS" would have. I'll break down what's in each group.
Physical Attack: Pretty self-explanatory, really. This is where a characters physical attack moves would go. Their throw, for instance, physical combo moves, and so forth. For something like this, however, there would need to be greater variety than what has yet been seen in any of the Budokai or Sparking! games. Multiple different types of special phyiscal combos from ones used close range to ones better suited to be activated from long range. No less the 5 physical moves per character would cut it.
Ki Attack: Again, self-explanatory. This is where all the Ki based moves would go. The Kamehamehas, Spirit Bombs, Masenkos, Death Beams, and so forth. Be it a regular attack or an Ultimate. Again, for a number of characters more variety would be needed and no less than 5 moves should exist for each character.
Ability: Ability is for such things as power-ups and transformations. For a lot characters this group would be quite empty. Such as Videl or 17 or so forth. For others this is where you would find things such as Kaioken, Super Saiya-jin, "Unlocked Potential", and so on. Again, rather straightforward.
Offensive Boost: This is where all capsules that directly boost a characters offense would be found. Things like "mixed blood" and so forth that increase the offensive stat. However, unlike in previous Budokais, instead of increasing the stat by a percentage it'd be by points. Like 5, 25, 50 or such. Which would tie in to my leveling system (which is partly tied into the capsule system so will be mentioned later as well).
Defensive Boost: Same as the Offensive Boost group but for defensive stuff instead, like the armor capsules. This would also be where speed boosting capsules would be found. Due to the two groups being seperated in this system capsules that boost offensive and defensive stats both would appear in both groups.
Item: The Item group would be for the new type of capsule that appeared in B3. It would have items you can use only by activating them during the battle. Healing items like Seznus, items that give temporary boosts to a stat or two, and such things. Think of some of the Blast 1 stat modifiers you have in the Sparking! games for a general idea of some of the things you'd find here.
Special: Special is where you'd find such things not covered by the above. Things like Fusions, Breakthroughs, "Freeza's Spaceship", "Piccolo's Regeneration", and assortment of other things. Most important of which is a brand new capsule type for this system, the type that helps to make this the "Ultimate Capsule System". Tray Expansion Capsules.
What are Tray Expansion Capsules? Well, as the name implies, TECs are capsules that expand the size of the tray by adding new sub-trays. They are single slot capsules that come in a couple of types. Physical-Expansion, Ki-Expansion, Ability-Expansion, Off-boost Expansion, Def-boost-Expansion, and Item-Expansion. The type of TEC you set determines the type of sub-tray you get. IE, setting a "Ki-Expansion" TEC will open a Ki Attack sub-tray to which only Ki Attack capsules can be set. Ditto for the other types.
You are limited to setting no more than 4 TECs of one type and a mximum of 7 TECs in all as Special type capsules can only be set to the default tray. But on these special sub-trays you can set any capsule of that type. And for the Physical and Ki Attack capsules you can set up to 7 of them. The more you set the stronger the move is and the animation changes with higher numbers as well. For example having 1 or 2 set Spirit Bombs would look like the Saiya-jin Saga version. Having 3 or 4 would be like the Freeza saga one. 5 or 6 Spirit Bombs would give you the Super Spirit Bomb. And setting 7 would give you GT's 'universal' Spirit Bomb. The same would hold true for all other attacks.
Also, Fusion capsules would act similar to a TEC. Setting a fusion capsule would then bring out the default tray of the fusion in question and you could then set capsules to him as you would any other character.
Now, the number of repeat capsules you can set would, initially, be limited. This number would increase as you gained in levels. At first, you could only set 1 of any type of capsule. Then at, say, level 10 you can set two. At level 25 you can set 3. 45 lets you set 4. 70 ups that to 5. Level 100 gives you 6. And then at level 150 you can set 7.
Maximum level would be 777 and each level gained would give you 5 points to distribute between 8 stats. Phyiscal Attack, Physical Defense, Ki Attack, Ki Defense, Ki Control, Speed, Stamina, and Item Effectiveness. The first four are self explanatory. Higher Ki Control reduces the Ki cost of moves, slightly increases your Ki charging speed, and can even up your base line after being raised high enough. Speed increases movement and attack rate, as well as recovery after using specail attacks or being winded from lack of stamina, and also slowly and slightly increases your counter window (for timing things like teleport counters). Higher stamina means it takes longer for you to run out of stamina (and thus enter the 'stunned' stance). Item effectiveness ups the increases of equiped boosting capsules as well as the increases of activated item capsules. All levels max out at 700 points.
And, of course, with stats like those there would be a pretty large gap between high level and low level characters in terms of overal abilities. For example, a character with maxed out Attacks could likely OHKO a character without any points in either defenses. Meanwhile a character with maxed out Defenses would take 0 damage from a charcter without any points in either Attack stat.
I see Bebi on that roster. He's right above #17's model.Taku128 wrote:Theres a picture thats been floating around that supposedly shows the character select screen. The only character it shows that wasn't either in Budokai 3 or in one of the screenshots from Atari's press release is Baby Vegeta. (He's right above Super 17) Sorry if this has been posted already, I didn't want to go through the entire topic to see if this was new or not.
http://img71.imageshack.us/img71/3523/s ... 358cf6.jpg
I found a couple of interesting things in the picture. The first thing is that Cell Jr is missing. In Budokai 3 he came after Saibaiman and before the random button. In this picture he seems to be replaced with Baby Vegeta. The second thing is that Broli's icon shows Broli as an LSSJ. In Budokai 3 Broli's picture was him as a regular SSJ, but with the blue hair from movie 8. Although the picture is hard to make out, its pretty clear that there isn't any blue in Broli's icon.
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I said that. Baby Vegeta = Bebi.Pain wrote:I see Bebi on that roster. He's right above #17's model.Taku128 wrote:Theres a picture thats been floating around that supposedly shows the character select screen. The only character it shows that wasn't either in Budokai 3 or in one of the screenshots from Atari's press release is Baby Vegeta. (He's right above Super 17) Sorry if this has been posted already, I didn't want to go through the entire topic to see if this was new or not.
http://img71.imageshack.us/img71/3523/s ... 358cf6.jpg
I found a couple of interesting things in the picture. The first thing is that Cell Jr is missing. In Budokai 3 he came after Saibaiman and before the random button. In this picture he seems to be replaced with Baby Vegeta. The second thing is that Broli's icon shows Broli as an LSSJ. In Budokai 3 Broli's picture was him as a regular SSJ, but with the blue hair from movie 8. Although the picture is hard to make out, its pretty clear that there isn't any blue in Broli's icon.
Don't know if this site had been posted already but seeing the official site it's safe to say The Champ and Videl haven't been cut
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I'm wondering if I should continue the tradition of purchasing the JP version of the PS2 games, obviously with Infinite World being the next (final?) one. Wouldn't make sense to break the mold...
So we've got December 4th on the JP version, and November 4th on the US version... huh... guess I'll just buy both
So we've got December 4th on the JP version, and November 4th on the US version... huh... guess I'll just buy both
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They'll probably put something awesome that I can't ignore in, like Table and Abo and Kado.Onikage725 wrote:With a later Japanese date, you just know we're gonna get screwed outta something. If we're lucky, they'll let us re-buy the same game later on with the enhancements put in.
Yay capitalism.
Oh well, I'm still picking this game up, It calls to me.
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That picture of Mr.Satan was re-used. It was in Sparking Meteor. Like whenever you lost a fight in story mode. Talk about awkward.
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I actually don't want Mr.Satan in this game, at all.Pain wrote:That picture of Mr.Satan was re-used. It was in Sparking Meteor. Like whenever you lost a fight in story mode. Talk about awkward.
The same reason I'm pissed that Dan is in Street Fighter IV, waste of a character. Sure its fun for a joke, but in a few years, I'll be thinking " Shit, it'd be so much better if Mr.Saran was replaced with -insert great Dragonball character here-".
http://www.famitsu.com/game/coming/1218528_1407.html
New article about the game at famitsu.com. No new info, but there's a few new screenshots. One of them seems to show a minigame of Trunks and Vegeta training in the Room of Spirit and Time, and another shows a minigame where you play as Freeza and have to shoot Piccolo with your Ki blasts.


New article about the game at famitsu.com. No new info, but there's a few new screenshots. One of them seems to show a minigame of Trunks and Vegeta training in the Room of Spirit and Time, and another shows a minigame where you play as Freeza and have to shoot Piccolo with your Ki blasts.


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Is it stated that you're playing Freeza, or is it a guess?
I don't know if they'd put us in the role of the villain for any of the mini games. Maybe we're playing as Piccolo trying to dodge the blasts. So far, it looks like the healthbar of your character is what's shown on-screen during mini games.
Whatever the case, this is looking promising.
I don't know if they'd put us in the role of the villain for any of the mini games. Maybe we're playing as Piccolo trying to dodge the blasts. So far, it looks like the healthbar of your character is what's shown on-screen during mini games.
Whatever the case, this is looking promising.
In most fighting games your enemy's health bar is on the right.Leotaku wrote:Is it stated that you're playing Freeza, or is it a guess?
I don't know if they'd put us in the role of the villain for any of the mini games. Maybe we're playing as Piccolo trying to dodge the blasts. So far, it looks like the healthbar of your character is what's shown on-screen during mini games.
Whatever the case, this is looking promising.
More news! The European boxart is up on Atari of Europe's website!
http://www.it.atari.com/playstation2/dr ... d-769.html





