New PS2 Listings (Trilogy & Infinite World)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Captain-Sora
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Post by Captain-Sora » Fri Oct 10, 2008 12:16 am

Another new vid of Paikuhan vs Super Buu with the new song from Kageyama playing in the background during the match(it can be heard more clearly before the match begins).

http://au.youtube.com/watch?v=x2YLVhUUatc

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Post by Captain Awesome » Fri Oct 10, 2008 12:35 am

Captain-Sora wrote:Another new vid of Paikuhan vs Super Buu with the new song from Kageyama playing in the background during the match(it can be heard more clearly before the match begins).
I stand corrected :).

Also this answers the questions I had about the Ultimates, they're retaining the B3 cutscene style, instead of following in the same vein as Shin Budokai and Burst Limit.

I'm kind of happy about that, I didn't want a low resolution version of Burst Limit with more characters.

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Post by SonEric84 » Fri Oct 10, 2008 12:42 am

The new song sounds cool, anyone know what it is?
Trans rights, now!

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Post by Captain Awesome » Fri Oct 10, 2008 1:14 am

It sounds new to me, but I'm only familiar with Kageyama's work in relation to Dragonball, any of his other stuff I know absolutely nothing about.

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Post by Taku128 » Fri Oct 10, 2008 2:01 am

The version on IGN is much better quality.

http://ps2.ign.com/dor/objects/14275116 ... d_buu.html
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Post by The S » Fri Oct 10, 2008 5:57 am

So um... for those of us who don't feel like/don't have the time to browse through all of the videos and screenshots... anybody have a confirmed roster thus far?

It's odd that it's this close to release and there haven't been shockingly revealing character scans in V-Jump or something....
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Post by Rory » Fri Oct 10, 2008 6:28 am

New song eh?
I told you guys, but did you listen? :lol:

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Post by Captain-Sora » Fri Oct 10, 2008 6:49 am


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Post by SSJToreto » Fri Oct 10, 2008 6:54 am

Captain-Sora wrote:Another two new vids:

Goku vs Vegeta:
http://au.youtube.com/watch?v=IOCExJmIhZI

Yamcha vs Buu:
http://au.youtube.com/watch?v=WrUdvo2Eog8
I already like this game more than Burst Limit. :P

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Post by Rory » Fri Oct 10, 2008 9:04 am

My feels are somewhat reversed now.
It just seems TOO similar to Budokai 3.
I expected the graphics, and gameplay to be similar, but the more I see, the less I'm impressed. New intro looks great, and a new song is always fantastic but..
The stages, the music, its all ripped right from Budokai 3.
The graphics are not improved in the slightest, and it looks like the only new characters are what we have seen so far, I'd love it if all the Cardass characters were in there, but I just have a feeling Dimps got lazy, and didn't put them in, becaused it'd take effort to down the graphics on the newer character models (GT Goku, Pan ect).

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Post by Captain-Sora » Fri Oct 10, 2008 9:15 am

Well, it might be a "If it ain't broken, don't fix it" type project where they're just concentrating on adding extra stuff and making the story mode long and fun. Besides mini-games, maybe fights will have special conditions and such during those parts as well.

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Post by VegettoEX » Fri Oct 10, 2008 9:17 am

Changed the subject title of the thread since it's evolved so much into a general discussion of what's going on, and it's leaning more towards Infinite World.

Infinite World looks like it's moving at a really nice blazing speed, so I'm happy about that. Just putting that out there :).

I was also really hoping they'd go all out and include all of the new character models from things like W Bakuretsu Impact, but that's probably just not meant to be. Looks like they're walking the fine line of "too-many-characters-a-la-Sparking!" and a few new mini-games / side-quests to flesh it all out as an experience.

Something I think we all need to keep in mind is how absurdly stretched Dimps is right now... between work Street Fighter IV and even to some extent the new Sonic stuff, it's pretty clear that DBZ has been their back-burner material (which I personally think is horribly reflected in Burst Limit, which should/could have been so much more of a "next-gen" debut for them). The fact that they could rely the Shin Budokai and Bakuretsu Impact variations on the initial Budokai series kinda shows that.

I'm pretty sure I've mentioned this before, but I'm also extremely curious about how much of an American sway there was in getting this game released. Atari basically remains on life-support thanks to DBZ, and FUNimation essentially gets free money every time a game comes out... combine that with the fact that it's coming out a month earlier in America than Japan for the first time since the initial release of Budokai 3, and there's some pretty compelling evidence. If there was that much pressure from the American side to get something out, a Version 3.5 makes a whole lot of freakin' sense.
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Post by Rory » Fri Oct 10, 2008 9:29 am

VegettoEX wrote:Infinite World looks like it's moving at a really nice blazing speed, so I'm happy about that. Just putting that out there :).
Yes, this I agree with. The pacing in this game does look great, easily what I'm looking forward to most, so far.
I also see your point about Dimps being really overworked right now.
I just wish we could've had W Bakuretsu Impact's graphical updates in this game, it would've made it seem less of a.. well, rehash.

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Post by Captain-Sora » Fri Oct 10, 2008 9:36 am

I'm so-so with W Bakuretsu Impact's graphics considering the models sometimes look too shiny, plus, I don't really have an issue with B3 models so I'm fine with how they looked originally. I'm just waiting to see how good the story mode's gonna be. I want something awesome, cool and fun for a while. Basically the games had reach near-perfect and have presented nostalgia nicely, this is just patching up and making it burst its limits(lol, lame joke), past the greatness that was B3. Either way, I don't see how this game would go wrong, the Snake Way mini-game was enough to gain my attention.

And finally, I CAN'T WAIT FOR THE NEW SONG TO BE RELEASED. OH YEAH!

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Post by Rory » Fri Oct 10, 2008 9:41 am

I agree with you that W Bakuretsu Impact's graphics are a bit.. over the top, but I guess I was hoping for a fully fledged sequel, a Budokai 4, if you will.
I know that these graphics are great and all, but when you combine that, with the music, with the stages.. it just comes off as lazy.

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Post by Captain-Sora » Fri Oct 10, 2008 9:48 am

I guess that seems true, but hopefully we will get some new BGMs. :P Maybe for new stages or something.

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Post by Captain Awesome » Fri Oct 10, 2008 10:09 am

It doesn't sound like we'll be getting any new BGM, hopefully we'll get a new stage or two, but it's not likely.

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Post by Captain-Sora » Fri Oct 10, 2008 10:20 am

New video of Story/Dragon Mission mode:

http://au.youtube.com/watch?v=WPCbmgX9AF0

The good thing about this vid is the revealing of cutscenes. NOW WE'LL MOST LIKELY FINALLY GET BUU SAGA AND GT CUTSCENES, FINALLY. Sheesh, the BT2 ones were crap for those parts, this time we'll get some high quality stuff. :3
Last edited by Captain-Sora on Fri Oct 10, 2008 10:35 am, edited 1 time in total.

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Post by sangofe » Fri Oct 10, 2008 10:23 am

SSJToreto wrote:
Captain-Sora wrote:Another two new vids:

Goku vs Vegeta:
http://au.youtube.com/watch?v=IOCExJmIhZI

Yamcha vs Buu:
http://au.youtube.com/watch?v=WrUdvo2Eog8
I already like this game more than Burst Limit. :P
Why? Cuz it's a Budokai 3.5?

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Post by Rory » Fri Oct 10, 2008 10:37 am

Captain-Sora wrote:New video of Story/Dragon Mission mode:

http://au.youtube.com/watch?v=WPCbmgX9AF0

The good thing about this vid is the revealing of cutscenes. NOW WE'LL MOST LIKELY FINALLY GET BUU SAGA AND GT CUTSCENES, FINALLY. Sheesh, the BT2 ones were crap for those parts, this time we'll get some high quality stuff. :3
..Budokai 3 style cutscenes?
Meh, fuck my ranting, this'll be awesome. xD

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