Dragon Ball: Final Bout on Ebay.
- Acid_Reign
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- Yi Xing Long
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For an original 1997 printing of this game in mint condition? Yes, that is a hell of a deal. When I got my mint copy back in 2000, these were going for $200-$300 USD easy. The game was reprinted in 2004 with different disc art and different cover art. The reprinted version is worth maybe $20 USD.Acid_Reign wrote:Is that asking price fair for a game like this? I have no perception of the worth of these things…
Like hell it is. That thing often goes for the same amount as Ultimate Battle 22; next to nothing.Yi Xing Long wrote:The reprinted version is worth maybe $20 USD.
I bought mine for less than a dollar when GameStop was clearing out their PlayStation, N64 and Dreamcast games and couldn't get anyone to bite on it on eBay.
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Who would want to pay any amount of money for that piece of shit? It's a little better than UB22 (mainly because I know how to do attacks and stuff in this game
), it's still pretty... balls. I remember saving up around £40 back in 2000 or 2001 so I could buy it... good money wasted. Don't think I could ever sell it though, for some reason. Plus, it was my first exposure to the JP voices (or was it UB22?
) Can't remember where I got UB22. Think my aunt got me it about eight or nine years ago. I dunno. 
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For me it holds a great deal of nostalgia. It may not be that great of a game, but it sure as hell brings back a lot of memories.The Tori-bot wrote:Who would want to pay any amount of money for that piece of shit? It's a little better than UB22 (mainly because I know how to do attacks and stuff in this game), it's still pretty... balls. I remember saving up around £40 back in 2000 or 2001 so I could buy it... good money wasted. Don't think I could ever sell it though, for some reason. Plus, it was my first exposure to the JP voices (or was it UB22?
) Can't remember where I got UB22. Think my aunt got me it about eight or nine years ago. I dunno.
Bottom line: Beware... BEWAAAAAA-AARRRREEEE...!!
When there have been far better Dragon Ball Z titles before Ultimate Battle 22's time, it's easy to see why so many people hate it.Kendamu wrote:Not to throw the topic in a different direction, but what's with the UB22 hate? I know it isn't of Street Fighter caliber, but it definitely is a lot easier to control than DBGT:FB.
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I think I was only able to play UB22 for about 10 minutes before I turned it off.
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I asked for the US release of UB22 recently, because I bloody well wanted a DBZ game that wasn't Budokai or Sparking for the PS2... (I had UB22 and Final Bout for the ps1, but they were the Japanese versions, and my PS1's have some... malfunctions, and I seem to have lost my bios disk... and crap, now I can't read the message box?).
'nyway, UB22's major flaw was the graphics. Ok, guys... I prefer the graphics in UB22 to those in FB (the dark 3d backgrounds of the n64 era don't go well ...ur... didn't go well with my vision--the main gripe I had with Mortal Kombat4: I couldn't tell what the snipes was going on!), but even then... do you really call that miscolored "the hadouken from SF2 for the genesis pwns this" excuse for a fireball a kamehameha?
... The voice falps (Wait, mouth flaps...) in the cutscenes were distracting, the scaling wasn't particularly great (... #16's head talking to Gohan.), and the animation in-game was rather underwhelming.
Keep in mind, my vision was crap at that point, and I used some of the graphics from these two games to gauge my vision getting even worse in 2002 (The shine on the Final Bout "VS" dragonball-looking thing gradually looked less shiny and more "did someone leave this in the sun too long?", and the ssj hair started blurring into the faces during the cutscenes in UB22...).
Generally, I don't care about graphics, so long as the game is playable (Hence, I care about the MK4 graphics). So I don't complain about the graphics in UB22, and Final Bout wasn't _that_ bad... but crap, they still sucked in the graphics department. That should say something, coming from me.
Final Bout and UB22 differed on a couple other major points that sorta balance eachother.
UB22 had more creative meteo attacks--Oozaru Chibi Goku, Mr. Satan's delayed reaction punch, Freeza's "blow you up from the inside" move, Ginyu's body change, SSJ3 Gotenks, Tenshinhan's multiform technique, Kaioshin's telekinesis... it just goes on. Since there were more characters, with a much less restricted range of visuals, the meteos were more interesting than those in Super Butoden2/3 and Final Bout (my vision got pointlessly crappy before I could play Hyper Dimention, Shin Butoden or the genesis game whose name I always forget... but I'm pretty sure t the HD desperations look better--they have the disadvantage of being a lot harder to pull off).
But they're just so blasted difficult to use! They aren't desperations like in Hyper Dimention, so you can use them whenever, but the moves are just plain annoying, especially on the ones I want to use the most. Final Bout's meteos, on the other hand, are generic "Beat them up until you let them go" scenes, that could occasionally bleed into a finishing attack (I'm annoyed that those weren't used to their fullest--for instance, Buu could have eaten his opponent there!). So the moves pretty much sucked--but they were way easier to perform, being about like Sparking supers.
Final Bout also let you fly around the whole arena, whereas its predecessors usually had just two areas (Shin Butoden and Hyper Dimention being the exceptions... I'm leaving L// legends out of things, since it's a different beast entirely).
But really, UB22 had a wider range of characters, and despite the lack of effort put into presentation quality, the content quality made up for it for me--apparently not so much for everyone else. (Kento'un~!)
Oh, well, there are a few more playability issues with UB22--for instance, there are lots of cool ways to defend against ki attacks, and some characters have some neat tricks there... but they're practically unusable. (The "cut a blast in half" technique is one that works only by chance...). Over all, though, you just have to look out for throw-spamming enemies in UB22--in Final Bout, if someone starts blasting, or punching... the fight's over until they get distracted. >.<. (Final Bout: the slowest, most frame-lazy DB game in the history of forever).... Yeah.
'nyway, UB22's major flaw was the graphics. Ok, guys... I prefer the graphics in UB22 to those in FB (the dark 3d backgrounds of the n64 era don't go well ...ur... didn't go well with my vision--the main gripe I had with Mortal Kombat4: I couldn't tell what the snipes was going on!), but even then... do you really call that miscolored "the hadouken from SF2 for the genesis pwns this" excuse for a fireball a kamehameha?
... The voice falps (Wait, mouth flaps...) in the cutscenes were distracting, the scaling wasn't particularly great (... #16's head talking to Gohan.), and the animation in-game was rather underwhelming.
Keep in mind, my vision was crap at that point, and I used some of the graphics from these two games to gauge my vision getting even worse in 2002 (The shine on the Final Bout "VS" dragonball-looking thing gradually looked less shiny and more "did someone leave this in the sun too long?", and the ssj hair started blurring into the faces during the cutscenes in UB22...).
Generally, I don't care about graphics, so long as the game is playable (Hence, I care about the MK4 graphics). So I don't complain about the graphics in UB22, and Final Bout wasn't _that_ bad... but crap, they still sucked in the graphics department. That should say something, coming from me.
Final Bout and UB22 differed on a couple other major points that sorta balance eachother.
UB22 had more creative meteo attacks--Oozaru Chibi Goku, Mr. Satan's delayed reaction punch, Freeza's "blow you up from the inside" move, Ginyu's body change, SSJ3 Gotenks, Tenshinhan's multiform technique, Kaioshin's telekinesis... it just goes on. Since there were more characters, with a much less restricted range of visuals, the meteos were more interesting than those in Super Butoden2/3 and Final Bout (my vision got pointlessly crappy before I could play Hyper Dimention, Shin Butoden or the genesis game whose name I always forget... but I'm pretty sure t the HD desperations look better--they have the disadvantage of being a lot harder to pull off).
But they're just so blasted difficult to use! They aren't desperations like in Hyper Dimention, so you can use them whenever, but the moves are just plain annoying, especially on the ones I want to use the most. Final Bout's meteos, on the other hand, are generic "Beat them up until you let them go" scenes, that could occasionally bleed into a finishing attack (I'm annoyed that those weren't used to their fullest--for instance, Buu could have eaten his opponent there!). So the moves pretty much sucked--but they were way easier to perform, being about like Sparking supers.
Final Bout also let you fly around the whole arena, whereas its predecessors usually had just two areas (Shin Butoden and Hyper Dimention being the exceptions... I'm leaving L// legends out of things, since it's a different beast entirely).
But really, UB22 had a wider range of characters, and despite the lack of effort put into presentation quality, the content quality made up for it for me--apparently not so much for everyone else. (Kento'un~!)
Oh, well, there are a few more playability issues with UB22--for instance, there are lots of cool ways to defend against ki attacks, and some characters have some neat tricks there... but they're practically unusable. (The "cut a blast in half" technique is one that works only by chance...). Over all, though, you just have to look out for throw-spamming enemies in UB22--in Final Bout, if someone starts blasting, or punching... the fight's over until they get distracted. >.<. (Final Bout: the slowest, most frame-lazy DB game in the history of forever).... Yeah.
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Yeah, before it there were some great games that UB22's gameplay is somewhat based off of; but to say that it was worse than Final Bout? Apparently I've been living in an alternate universe until about a day ago where people thought Final Bout was unplayable and UB22 was decent compared to it.Tsukento wrote:When there have been far better Dragon Ball Z titles before Ultimate Battle 22's time, it's easy to see why so many people hate it.Kendamu wrote:Not to throw the topic in a different direction, but what's with the UB22 hate? I know it isn't of Street Fighter caliber, but it definitely is a lot easier to control than DBGT:FB.
Putting things into perspective, though, I think both games suck compared to DBZ Legends.
To me DBZ:UB22>Budokai 1>>>>DBGT:FB.
I hated UB22 when I first got it and didn't play for a long time. But when I finally got a friend of mine to start watching DBZ we also started playing the game. Once you get the game down and play another person of similar skill the game is very fun and has good replay value.
Final Bout is just way to slow. Its so painfully slow that you couldn't do any kind of combos. Most of the special moves are pointless. And the beams can simply be dodged except for Vegetto's. Still I did have a lvl 107 Vegetto but even that was pointless because if I did play my friend we just used regular guys. Why??? Well because having a lvl 107 Vegetto vs a lvl 87 SS4 Goku is pointless because he would never ever be able to beat me. Plus if you built up defense then you couldn't even get hurt by the last guy in build up mode and it would take forever and ever to lvl up past 90. But mostly the game just had no combos or feel to it.
Budokai 1 just had no replay value. I loved it up till I beat it and then never played again. The cutscenes were awesome but the fighting system was meh.
I hated UB22 when I first got it and didn't play for a long time. But when I finally got a friend of mine to start watching DBZ we also started playing the game. Once you get the game down and play another person of similar skill the game is very fun and has good replay value.
Final Bout is just way to slow. Its so painfully slow that you couldn't do any kind of combos. Most of the special moves are pointless. And the beams can simply be dodged except for Vegetto's. Still I did have a lvl 107 Vegetto but even that was pointless because if I did play my friend we just used regular guys. Why??? Well because having a lvl 107 Vegetto vs a lvl 87 SS4 Goku is pointless because he would never ever be able to beat me. Plus if you built up defense then you couldn't even get hurt by the last guy in build up mode and it would take forever and ever to lvl up past 90. But mostly the game just had no combos or feel to it.
Budokai 1 just had no replay value. I loved it up till I beat it and then never played again. The cutscenes were awesome but the fighting system was meh.
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Yes, but if for whatever inhuman reason you still want this game, avoid the PAL version. It's the slowest and most unresponsive version of Final Bout (I'm damned serious, it makes the NTSC version look fluid). It was released in 1997 in territories that aired Dragon Ball and was released in 2001 in the UK, and was coincidentally re-released in the rest of Europe (but with the same cover art as the original release, the same happened for Ultimate Battle 22).Minigt wrote:Is it even possible to get a PAL version of this?
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Oh, wow. It was re-released with the same cover? So, is there any way, at a glance, to tell the re-release apart from the original release?DominatorLost wrote:It was released in 1997 in territories that aired Dragon Ball and was released in 2001 in the UK, and was coincidentally re-released in the rest of Europe (but with the same cover art as the original release, the same happened for Ultimate Battle 22).
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