What was the point of Burst Limit?

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What was the point of Burst Limit?

Post by B » Fri Dec 12, 2008 8:13 am

Apparently, it's Budokai 1 with Budokai 3 gameplay and Budokai Tenkaichi graphics.

Is it really worth purchasing or should I just enjoy Tenkaichi 3 with it's slew of characters?

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Post by SSJmole » Fri Dec 12, 2008 8:45 am

Burst limit while short (only up to cell) had some great stuff going for it. :

Best Graphics in a DBZ game, Comparing it to Budokai Tenkaichi graphics is just wrong.
Added Gameplay elements like Drama pieces
An overall fluid combat system with depth when you look for it.
Great cut scenes (the goku frieza one alone is better than any other)
Great voice acting.

With it now been cheaper than it was I would say it's worth picking up.

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Post by SSJ Helldog » Fri Dec 12, 2008 12:17 pm

Did you really think the drama pieces added something? I only played the demo, but every 10 seconds my fight was interrupted by a pointless cutscene. It's the reason I didn't buy Burst Limit.

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Post by Kaboom » Fri Dec 12, 2008 12:49 pm

It was the video game equivalent of FUNi's Broly Blu-Ray Double Feature from last year. Testing the waters, being in this case "next-gen" gaming technology.

It was something short and simple. Nothing too deep or groundbreaking, but it looked and played pretty and smoothly.
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Post by Kendamu » Fri Dec 12, 2008 2:19 pm

I'm sure the next game in that series will be longer. Games like that usually have a very short development timeframe (like a year or something) so they don't get to do much before the have to publish it.

So, next time, they'll probably tweak what was bad, add a few new things, add some characters, and extend the story out further. It'll be just like the last two series of games in that regard.

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Post by Innagadadavida » Fri Dec 12, 2008 5:11 pm

There's only like, 20 characters and 5 stages. But the graphics are :shock: incredible.

I would suggest picking up Tenkaichi 3 instead. It's one of my favorite fighters, but its a lot different than the Budokai games. It's more of an over the shoulder third person fighter, like Armored Core or War of the Monsters (old game that nobody but me remembers :cry:).

I'm constantly amazed at current gen graphics. All I have is a Wii. Don't get me wrong, I love the crap out of it, but 360 games are awe inspiring at times.

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Post by SSJmole » Fri Dec 12, 2008 5:25 pm

SSJ Helldog wrote:Did you really think the drama pieces added something? I only played the demo, but every 10 seconds my fight was interrupted by a pointless cutscene. It's the reason I didn't buy Burst Limit.
Yes I did. When you only used a couple or the ight ones it was a great way of evening the playing field for new players who don't have game like my friends. Or if are use to it just extending the match length. I wish we had more of them but the ones we got were cool.

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Post by Captain Awesome » Sat Dec 13, 2008 7:50 am

I actually picked up Burst Limit yesterday for the 360, and I have mixed feelings.

Being a rainy Saturday and having nothing other to do than play videogames, I clocked the Z chronicles mode on normal pretty easily, which I found to be dull and frustrating at times; the cutscenes are really a mixed bag, when they're good, they're awesome, but the majority of the time it's just recycled fight animations and talking heads, Budokai 1 is still the undisputed champ of cutscenes based on the fact there were more of them, and they were more unique.

I hated the way the story progressed, it felt so disconnected, whereas Budokai 1 felt pretty seamless, thanks to the fact it took a bunch of cues from the show (narration and "next episode" previews"), the fights themselves were as you would expect, the Freeza fight dragged on a little as did Cell, though I was ready to tear my fucking eyes out during the Broli "what if" "storyline".

I don't care for Broli, and it frustrated me to no end having to use him again, and again, and again before I could finally complete the story, he's fat, he's slow and he's thoroughly uninteresting as a character, I hardly call it a "what if" storyline when it's just Broli landing yelling "Kakarotto!" and proceeding to tell whichever character he is fighting that they are weak, and he's going to beat on them until they're dead.

As for the gameplay itself, again a mixed bag, I hate trying to use the 360 controller for fighting games, and being accustomed to Budokai 3, I found the counter timing to be a little off putting, but I eventually got the hang of it, though the game felt a little unresponsive at times, especially trying to block supers and ultimates but I'm not sure if this is to do with my dislike of the 360 controller though.

Anyway, I'm yet to play against a human opponent, so I'll reserve my final thoughts until then, but right now I'm leaning towards a "meh" the graphics are nice, I love the music, but the "story" mode and fighting engine are both a mixed bag, I'm glad I picked it up second hand though, I wouldn't have liked to have paid full price.

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Post by SSJ Helldog » Sat Dec 13, 2008 8:45 am

SSJmole wrote:
SSJ Helldog wrote:Did you really think the drama pieces added something? I only played the demo, but every 10 seconds my fight was interrupted by a pointless cutscene. It's the reason I didn't buy Burst Limit.
Yes I did. When you only used a couple or the ight ones it was a great way of evening the playing field for new players who don't have game like my friends. Or if are use to it just extending the match length. I wish we had more of them but the ones we got were cool.
Oh, you can "use" them? I just thought they randomly popped up during storyline play. Maybe I'll read up on Burst Limit now.

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Post by SSJmole » Sat Dec 13, 2008 2:27 pm

SSJ Helldog wrote:
SSJmole wrote:
SSJ Helldog wrote:Did you really think the drama pieces added something? I only played the demo, but every 10 seconds my fight was interrupted by a pointless cutscene. It's the reason I didn't buy Burst Limit.
Yes I did. When you only used a couple or the ight ones it was a great way of evening the playing field for new players who don't have game like my friends. Or if are use to it just extending the match length. I wish we had more of them but the ones we got were cool.
Oh, you can "use" them? I just thought they randomly popped up during storyline play. Maybe I'll read up on Burst Limit now.
Yes in Vs mode and online you can turn them on or off and choose which you have. Storymode I think its default chosen.

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Re: What was the point of Burst Limit?

Post by MajinVejitaXV » Sat Dec 13, 2008 3:15 pm

B wrote:Apparently, it's Budokai 1 with Budokai 3 gameplay and Budokai Tenkaichi graphics.
It has Sparking graphics? Err, no. It looks amazing, and quite frankly makes Sparking's incarnations look rather aged. The graphics are the one thing that the game does incredibly.

Other than that, it's a nice tech demo. It's $30 at Best Buy for PS3, which is an alright price.

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Post by COCONUT MILK » Sat Dec 13, 2008 3:59 pm

For me it was all about the online. But lag is something thats always stopped me playing games, no matter how good they are.

If you don't get lag, then it should be fun online. But because of the controls even small spikes of lag can stop your attacks from working or your player from moveing when you want them to.

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Post by falconsedge » Mon Feb 16, 2009 2:12 am

When I saw screenshots for this game I was pumped. While I enjoyed the Tenkaichi Budokai (or Sparking!) series, I liked the more 2d fighting style of the original Budokai games. So when I saw that Burst Limit was going to be like that and I saw the way it looked, I was excited. I bought it and was disappointed. Not only is there barely a story mode, there are only about 20 characters and 5 stages like other people have said here. The gameplay also does not feel as tight as the original Budokai series. It's still decent overall but overall it was a lot weaker than Budokai 3.

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Re: What was the point of Burst Limit?

Post by sangofe » Mon Feb 16, 2009 4:03 am

B wrote:Apparently, it's Budokai 1 with Budokai 3 gameplay and Budokai Tenkaichi graphics.

Is it really worth purchasing or should I just enjoy Tenkaichi 3 with it's slew of characters?
No, it's not Budokai 3 gameplay, and neither Sparking graphics, it's got it own grahics, and if they resemble anything, it's Budokai.
Captain Awesome wrote:I hate trying to use the 360 controller for fighting games
This is why everyone should get it for PS3!
Captain Awesome wrote: Anyway, I'm yet to play against a human opponent, so I'll reserve my final thoughts until then
Trust me, it's really great against human opponents.

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Post by Yi Xing Long » Mon Feb 16, 2009 5:31 am

I personally love Burst Limit. Sure, it could use some tightening of the controls a bit, but for the most part it's fine. I love how fluid the action is and how you get to play as the villains during the story mode. I cannot wait for Burst Limit 2 to come out --which will hopefully bring the story mode all the way through to the end of the series.

One thing that really stands out about Burst Limit is how unique each character plays. Nappa is huge, and thus he is clunky and moves slow, but Gohan is small and thus agile. Piccolo has incredible range because of his ability to stretch his arms, etc. This puts the Sparking series to shame since in Sparking all the characters play in exactly the same way. I don't know why people like to compare this to Sparking since they have slightly differing demographics. The Sparking series was pure fan service, whereas the "Budokai" series (and Burst Limit) are actually legitimate fighting games.

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Post by Kingdom Heartless » Tue Feb 17, 2009 3:37 am

Captain Awesome wrote:As for the gameplay itself, again a mixed bag, I hate trying to use the 360 controller for fighting games, and being accustomed to Budokai 3, I found the counter timing to be a little off putting, but I eventually got the hang of it, though the game felt a little unresponsive at times, especially trying to block supers and ultimates but I'm not sure if this is to do with my dislike of the 360 controller though.
Yeah, that's basically why I'm wary to buy it... because of the 360's godawful D Pad. If I had a PS3, I'd be more willing to spend the money on it.
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Post by Big Momma » Tue Feb 17, 2009 9:34 pm

I picked up Burst Limit just yesterday for about $30.

I have to say, for the price I paid, it's great. The game plays pretty smoothly, and it's gorgeous to watch. Sure, it falls short in some spots, but it's as Kaboom said eariler, it's testing the waters. I'm having a blast playing it, but I wouldn't pay full price for it just because of the things it's lacking(That could definitely be included in a sequel).

But since it's only $30 now, I'd definitely RECOOMEnd it :D
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Post by Rocketman » Tue Feb 17, 2009 9:38 pm

Yi Xing Long wrote: in Sparking all the characters play in exactly the same way
No they don't. Nappa is clunky and moves slow, Kid Gohan is small and fast and Kid Buu has incredible range due to his stretchy arms.

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Post by omegacwa » Tue Feb 17, 2009 11:41 pm

Personally, other than the Freeza battle, I thought this game was dull.

I really wish you could have selected the music in Vs. because the SSJ Goku theme ruled so much.

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Post by Big Momma » Wed Feb 18, 2009 12:37 pm

I found out today that if you play the SS(J)Goku/Furiza fight while playing Rule as the BGM(on 360), it' pretty epic.
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