What was the point of Burst Limit?

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Innagadadavida
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Post by Innagadadavida » Wed Feb 18, 2009 4:43 pm

Yi Xing Long wrote:This puts the Sparking series to shame since in Sparking all the characters play in exactly the same way.
http://www.youtube.com/watch?v=Jz7rOnyhRdY
The Sparking series was pure fan service, whereas the "Budokai" series (and Burst Limit) are actually legitimate fighting games.
Yeah! Cause, y'know, it's not like theres any fighting in the Tenkaichi games. Pffft.

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Post by SSJmole » Wed Feb 18, 2009 6:55 pm

That's not what mean though. Yes they have different moves but it's the same controls on pretty much every character so playing as Goku = the same as playing as Freeza's solider.

While this had advantages e.g easy to pick up and play. It also has huge disadvantages like Overly simple, to the point where a friend of mine who doesn't have game could come over and be able to beat me someone who had it and learned the moves.

You don't see something like that in say Street fighter. Hell even Mortal Kombat vs DC universe doesn't do that. Why? because a game should be tied to skill. E.g MK vs DC universe I mastered "the joker" And as a result if I played as him against others even my friends I would win unless they mastered a character.

However same game, say I picked up "Sub Zero" or "scorpion" I wasn't use to the moves and had to learn them. That is how fighting games (unless boxing or wrestling) Should be.

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Post by Innagadadavida » Wed Feb 18, 2009 8:22 pm

SSJmole wrote: That's not what mean though. Yes they have different moves but it's the same controls on pretty much every character so playing as Goku = the same as playing as Freeza's solider.
Actually, that's exactly what mean. The dude said that every character plays the same, while the controls may be the same, each character has different moves and combos. Each form of Goku are different from one another and especially different than playing as Freeza's soldiers. While a guy who mains Goku could easily pick up and play Freeza Soldier, he would need some time to learn the ins and outs of the character and master the moves and create combos.
While this had advantages e.g easy to pick up and play. It also has huge disadvantages like Overly simple, to the point where a friend of mine who doesn't have game could come over and be able to beat me someone who had it and learned the moves.
Easy to learn hard to master is a great philosophy to go by when it comes to fighting games. I bet your friend can not defeat a seasoned Tenkaichi pro. Have you seen the combo videos on YouTube? They're insane.
You don't see something like that in say Street fighter. Hell even Mortal Kombat vs DC universe doesn't do that. Why? because a game should be tied to skill. E.g MK vs DC universe I mastered "the joker" And as a result if I played as him against others even my friends I would win unless they mastered a character. However same game, say I picked up "Sub Zero" or "scorpion" I wasn't use to the moves and had to learn them. That is how fighting games (unless boxing or wrestling) Should be.
Apples and oranges. Street Fighter and Tenkaichi are both fighting games, but they're played very differently. There's still specials and combos, but they're executed in different ways. Doom III and Metroid Prime are both First Person Shooters, but they're played much differently.

Mortal Combat, Street Fighter, Budokai, they're all one type of fighting game. Tenkaichi is another. But it is a fighting game, anybody who says otherwise has a very narrow and shallow view of video game genres. It does take skill to master Tenkaichi. Just because you haven't seen it yourself, doesn't mean that it doesn't happen.

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Post by caejones » Wed Feb 18, 2009 8:40 pm

Umm, how exactly is Budokai different from Tenkaichi with regards to character uniqueness?
So far as I can tell, they're exactly the same on that front, with the difference being that the Budokai style has two attack buttons as opposed to one, and is more focused on close-range high-speed stuff, whereas Tenkaichi is a lot of flying and running away and rapid ki spam...
I'd say Budokai is more like Tekken out of the fighting games I've played, but I don't really think that's so accurate, either.

I wonder if I can change up to jump in Super DBZ...
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Post by jjgp1112 » Thu Feb 19, 2009 12:07 pm

SSJmole wrote:
That's not what mean though. Yes they have different moves but it's the same controls on pretty much every character so playing as Goku = the same as playing as Freeza's solider.

While this had advantages e.g easy to pick up and play. It also has huge disadvantages like Overly simple, to the point where a friend of mine who doesn't have game could come over and be able to beat me someone who had it and learned the moves.

You don't see something like that in say Street fighter. Hell even Mortal Kombat vs DC universe doesn't do that. Why? because a game should be tied to skill. E.g MK vs DC universe I mastered "the joker" And as a result if I played as him against others even my friends I would win unless they mastered a character.

However same game, say I picked up "Sub Zero" or "scorpion" I wasn't use to the moves and had to learn them. That is how fighting games (unless boxing or wrestling) Should be.
I agree. In the BT/Sparking games, as soon as you master all of the different combos for one character, you can pretty much use everybody. But In Soul Calibur II, despite how good I got with Link and Nightmare, I would probably get my ass kicked using Ivy or somebody else.
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Post by finnishjuoppo » Thu Feb 19, 2009 12:14 pm

Burst limit's cutscenes were good, infinite world is another thing :wink:
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Post by The Time Traveller » Thu Feb 19, 2009 12:45 pm

SSJ Helldog wrote:Did you really think the drama pieces added something? I only played the demo, but every 10 seconds my fight was interrupted by a pointless cutscene. It's the reason I didn't buy Burst Limit.
Same, and every time they popped up I'd hit start to skip it but that just pauses the game.

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Post by Rocketman » Thu Feb 19, 2009 3:37 pm

jjgp1112 wrote:I agree. In the BT/Sparking games, as soon as you master all of the different combos for one character, you can pretty much use everybody. But In Soul Calibur II, despite how good I got with Link and Nightmare, I would probably get my ass kicked using Ivy or somebody else.
I don't see why this is a bad thing.

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Post by jjgp1112 » Thu Feb 19, 2009 4:56 pm

Rocketman wrote:
jjgp1112 wrote:I agree. In the BT/Sparking games, as soon as you master all of the different combos for one character, you can pretty much use everybody. But In Soul Calibur II, despite how good I got with Link and Nightmare, I would probably get my ass kicked using Ivy or somebody else.
I don't see why this is a bad thing.
Everybody controls exactly the same, and rather than actually basing your character choices on skill, you base it off of how many stat-increasing capsules you have on them.
Yamcha: Do you remember the spell to release him - do you know all the words?
Bulma: Of course! I'm not gonna pull a Frieza and screw it up!
Master Roshi: Bulma, I think Frieza failed because he wore too many clothes!
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Post by Rocketman » Thu Feb 19, 2009 5:17 pm

jjgp1112 wrote:Everybody controls exactly the same, and rather than actually basing your character choices on skill, you base it off of how many stat-increasing capsules you have on them.
I don't play with stat-increasing capsules. :P

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Post by Innagadadavida » Thu Feb 19, 2009 5:36 pm

jjgp1112 wrote:Everybody controls exactly the same, and rather than actually basing your character choices on skill, you base it off of how many stat-increasing capsules you have on them.
WRONG!

Everybody does not play exactly the same. You can play with skill.

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Post by jjgp1112 » Thu Feb 19, 2009 6:04 pm

Innagadadavida wrote:
jjgp1112 wrote:Everybody controls exactly the same, and rather than actually basing your character choices on skill, you base it off of how many stat-increasing capsules you have on them.
WRONG!

Everybody does not play exactly the same. You can play with skill.
From what I've played it went:

First, I sucked.

Then, I got a hang of all of the combos while using Mystic Gohan.

Then, I went to use Gogeta and a bunch of other characters and kicked ass with them using the same exact things I did as Mystic Gohan.

Once you master one character, you've pretty much mastered the whole game.
Yamcha: Do you remember the spell to release him - do you know all the words?
Bulma: Of course! I'm not gonna pull a Frieza and screw it up!
Master Roshi: Bulma, I think Frieza failed because he wore too many clothes!
Cold World (Fanfic)
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Post by Innagadadavida » Thu Feb 19, 2009 6:11 pm

jjgp1112 wrote:
Innagadadavida wrote:
jjgp1112 wrote:Everybody controls exactly the same, and rather than actually basing your character choices on skill, you base it off of how many stat-increasing capsules you have on them.
WRONG!

Everybody does not play exactly the same. You can play with skill.
From what I've played it went:

First, I sucked.

Then, I got a hang of all of the combos while using Mystic Gohan.

Then, I went to use Gogeta and a bunch of other characters and kicked ass with them using the same exact things I did as Mystic Gohan.

Once you master one character, you've pretty much mastered the whole game.
Your definition of master is wrong. Once you've learned how to play with one character, you can play with them all. But it takes skill and dedication to master each character. It's not a traditional fighting game. It has a different formula. You wouldn't criticize an apple for not being orange and tangy.

Not only can you master characters by creating your own combos, but you can master several characters and create team combos. I've seen a video on YouTube where a guy beat Kid Buu in one combo while switching between Pan, Mr. Satan, and Videl.

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Post by Zenkai Power » Thu Feb 19, 2009 6:30 pm

Burst Limit so far, has been awesome graphics.... but it's boring. I've played this game before. A few times. If it contained the entire DB universe I'd feel it was more worth it but it doesn't. I mean, it's not a bad game... just, not much going on besides graphics. It's okay.

They need to come up with some cool new ideas for the gameplay mechanics (drama pieces is not it)... the speed of the game is not as fast as say Budokai 3 either. I loved how quickly you could teleport/counter and it seems like it's not as big of a thing in this game.

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Post by Taku128 » Thu Feb 19, 2009 6:31 pm

Innagadadavida wrote:Have you seen the combo videos on YouTube? They're insane.
You're going to have to link to some of these videos, because the first result I get for Budokai Tenkaichi combo is this.
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Post by SSJmole » Fri Feb 20, 2009 7:04 am

Innagadadavida wrote:Easy to learn hard to master is a great philosophy to go by when it comes to fighting games. I bet your friend can not defeat a seasoned Tenkaichi pro. Have you seen the combo videos on YouTube? They're insane.
I could do all the combos they were way too easy.
Apples and oranges. Street Fighter and Tenkaichi are both fighting games, but they're played very differently. There's still specials and combos, but they're executed in different ways. Doom III and Metroid Prime are both First Person Shooters, but they're played much differently

Yes. In Tenkaichi it takes 0 skill to do the hardest combos. In street fighter you need skill to play it right.


The difference since you want to use FPS as an example is this. Street fighter = something like COD IV or Halo were there is different weapons that feel different. Tenkaichi = A FFPS were all the weapons even hand guns play like rocket launchers so you need no skill to get a lot of kills.



I'm sorry if you enjoyed Tenkaichi. But if you think Tenkaichi are very deep games or games that require skill you are wrong.

Normal Budokai = Fighting games. Tenkaichi = DBZ games. Yes they are fun for the fan in you but trying to call them deep fighting games is like trying to say Disney's sky high is as deep as the dark knight.

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Post by Kingdom Heartless » Fri Feb 20, 2009 10:04 am

Taku128 wrote:
Innagadadavida wrote:Have you seen the combo videos on YouTube? They're insane.
You're going to have to link to some of these videos, because the first result I get for Budokai Tenkaichi combo is this.
Yeah, the Chaozu combo is easy... generally when I'm playing as him and I am doing the combo, I'll stop, because I wouldn't want to take my brother out in such a frustrating way.
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Post by Kendamu » Fri Feb 20, 2009 4:44 pm

The point of Burst Limit is that the developers only had a year to make a new game. So, only so much can get done since there's so much new work that needs to go into the visuals. They can't just go off of what they had before because it's last-gen stuff.

It'll work out the same as Budokai and Sparking. Every chance they get at a sequel, they'll build up based off of what they had before in order to make the sequel bigger and badder than the previous game.

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Post by Innagadadavida » Fri Feb 20, 2009 6:25 pm

SSJmole wrote:Yes. In Tenkaichi it takes 0 skill to do the hardest combos. In street fighter you need skill to play it right.

The difference since you want to use FPS as an example is this. Street fighter = something like COD IV or Halo were there is different weapons that feel different. Tenkaichi = A FFPS were all the weapons even hand guns play like rocket launchers so you need no skill to get a lot of kills.

I'm sorry if you enjoyed Tenkaichi. But if you think Tenkaichi are very deep games or games that require skill you are wrong.

Normal Budokai = Fighting games. Tenkaichi = DBZ games. Yes they are fun for the fan in you but trying to call them deep fighting games is like trying to say Disney's sky high is as deep as the dark knight.
While you do bring up a good point, you and I both know that you are exaggerating beyond belief.

First of all, I've never agreed with the concept of "deep" fighting games. So what this really boils down to is personal preference. But the problem is that people play Tenkaichi expecting a "fighting" game like they're used to and once they start playing it they realize that it's not. So already they have a bias opinion.

You said that you can do the hardest combos with no trouble. While there are combos (like AAAA(^A)AAAA(vA)AAAAYAAAYAAYAY or AAAA(^Y)BYAAAAAAYY), it seems as if you haven't considered the fact of linking combos together and creating new ones. Because of the way that the combo system works in Tenkaichi. If you keep your opponent on the offense, you can do whatever you want. Starting a combo, sending your opponent flying, if you have a character with an instant-full power move you can do that if you don't you can pursue them and take a different route. The combos have choices and you can be creative with them. Where-as the combos in Budokai are pretty much built in. There's a little extent of being creative, but not very much.

Tenkaichi IS a fighting game because it's focus is fighting. There's no other way of looking at it.

I can only find this video, it has some pretty good ones but not the best.
http://www.youtube.com/watch?v=0Agk4xPtJVw
I can't find the really good ones I've watched before, YouTube search sucks.

I never claimed Tenkaichi is "deep," but I do claim that it is underrated as a true fighting game. I don't think people look hard enough to see the extents of Sparking's capabilities. And that's not just because I enjoy it. I have "skill" in the Budokai games, but I prefer the Tenkaichi games.

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Post by Taku128 » Fri Feb 20, 2009 6:30 pm

Innagadadavida wrote:I can only find this video, it has some pretty good ones but not the best.
http://www.youtube.com/watch?v=0Agk4xPtJVw
I can't find the really good ones I've watched before, YouTube search sucks.
Those combos all seem to rely on your opponent standing there and doing nothing. Can't you just teleport behind the attacker to end the combo? Or am I thinking of Budokai? It's been awhile since I played Sparking so you'll have to correct me if I'm wrong.
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