Why do people think Budokai Tenkaichi 2 was better than BT3?

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Post by ShinRogafuken » Sat Mar 07, 2009 8:33 am

USSJed wrote:How could anyone like the BT2 story over the BT3 story, is beyond me.

I mean come on, I beat someone in a fight, and the camera just panned up and said something along the lines of;

'Then Goku destroyed *villain* with a spirit bomb, the end'

What the hell was that?

IMO, Budokai 1 has by far the best story of all the DBZ PS2 games, BT3 has the best DBZ-style fighting, and Super DBZ has the best 'proper' fighting.
Precisely. Budokai Tenkaichi 2's story IS NOT better than BT3's. It only covers more, that's all.

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Post by Anonymous Friend » Mon Mar 09, 2009 1:45 pm

BT2 had a more indepth story mode. If you weren't already familiar with the seriesit takes you through it and even adds to it.

BT3 had a better presentation of the story but leaves out so much that it's amost bad story telling. I came across this problem with Gundam Battle Assault 3. If I wasn't already somewhat familiar with the events of Gundam Seed I'ld be totally lost.
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Post by SSJmole » Mon Mar 09, 2009 8:04 pm

Anonymous Friend wrote:BT3 had a better presentation of the story but leaves out so much that it's amost bad story telling. I came across this problem with Gundam Battle Assault 3. If I wasn't already somewhat familiar with the events of Gundam Seed I'ld be totally lost.
Is that really a problem? At this point the story has been presented so many times in games plus 99% of the people who bought BT3 were DBZ fans so they don't need to worry about that.

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Post by Anonymous Friend » Tue Mar 10, 2009 8:42 am

SSJmole wrote:
Anonymous Friend wrote:BT3 had a better presentation of the story but leaves out so much that it's amost bad story telling. I came across this problem with Gundam Battle Assault 3. If I wasn't already somewhat familiar with the events of Gundam Seed I'ld be totally lost.
Is that really a problem? At this point the story has been presented so many times in games plus 99% of the people who bought BT3 were DBZ fans so they don't need to worry about that.
I doubt that game developers are willing to completely alienate even one percent of their buyers. You could still make out some sort of story in BT3.

It really sucks that you can play the show but not have your favorite fights in the story mode.

If it's an issue where you just want ccess to all of the characters, Brawl had the best alternative: play multiplayer games to unlock them or play the story mode.

Also, some of us like having an indepth story mode.
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Post by Daijuken » Thu Mar 12, 2009 10:26 am

I like T3's story a lot better than T2's. Playing every single battle in T2 for the 100th time just seemed a bit dull to me; I liked Tenkaichi 3's different pace and more "cinematic" approach.

Also T3's fighting system was leagues above it's predecessor, it actually feels like a real DBZ game to me.

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Post by laserkid » Tue Mar 17, 2009 1:13 pm

Personally, I liked BT2 better. I own both on wii, and just liked the wiimote motions on BT2 more then BT3. Plus I only bought BT3 for online mode, which was buggy as heck at the time. I never did go back to see if it ever got better.
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Post by Kunzait_83 » Thu Mar 19, 2009 3:41 pm

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Kunzait's Wuxia Thread
Journey to the West, chapter 26 wrote:The strong man will meet someone stronger still:
Come to naught at last he surely will!
Zephyr wrote:And that's to say nothing of how pretty much impossible it is to capture what made the original run of the series so great. I'm in the generation of fans that started with Toonami, so I totally empathize with the feeling of having "missed the party", experiencing disappointment, and wanting to experience it myself. But I can't, that's how life is. Time is a bitch. The party is over. Kageyama, Kikuchi, and Maeda are off the sauce now; Yanami almost OD'd; Yamamoto got arrested; Toriyama's not going to light trash cans on fire and hang from the chandelier anymore. We can't get the band back together, and even if we could, everyone's either old, in poor health, or calmed way the fuck down. Best we're going to get, and are getting, is a party that's almost entirely devoid of the magic that made the original one so awesome that we even want more.
Kamiccolo9 wrote:It grinds my gears that people get "outraged" over any of this stuff. It's a fucking cartoon. If you are that determined to be angry about something, get off the internet and make a stand for something that actually matters.
Rocketman wrote:"Shonen" basically means "stupid sentimental shit" anyway, so it's ok to be anti-shonen.

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Post by The S » Thu Mar 19, 2009 4:42 pm

Budokai Tenkaichi 3 was a much less involving game. The story mode was shorter, and I unlocked everyone in like two days. I do like the further expanded roster, but the game's replay value was lacking.
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Post by Innagadadavida » Thu Mar 19, 2009 4:44 pm

WOW, Kunzait_83. That's a lot of words. Do you always post that much? Or are you making up for lost time? :lol:

Don't get me wrong it was an excellent read, it's just that I rarely see anybody put THAT much thought into their posts. That's not a bad thing at all, btw.

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Post by NeptuneKai » Thu Mar 19, 2009 5:10 pm

Innagadadavida wrote:WOW, Kunzait_83. That's a lot of words. Do you always post that much? Or are you making up for lost time? :lol:

Don't get me wrong it was an excellent read, it's just that I rarely see anybody put THAT much thought into their posts. That's not a bad thing at all, btw.
That's just how Kunzait rolls. 8) lol
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Post by Onikage725 » Thu Mar 19, 2009 7:33 pm

He lives (not that I didn't just talk to you or anything)!
Kunzait_83 wrote:Some would say that the “sonic sway” as implemented in the game is cheap, but I kinda disagree. I can very well understand and see that viewpoint, but to me I see it less as a cheap auto-counter than as a means of discouraging simple button mashing (in this case of the melee attack button). Now people whose style of gameplay is to simply rush straight on up to their foe and wail on the melee attack button have a whole new element to make them think twice and consider perhaps a more indirect approach.

It helps IMO to encourage more thinking than just “beat on the other guy fast enough that he doesn’t get a chance to do anything”. It still has its drawbacks though, so I can still understand the negativity towards it, but to me it’s far less a cheap/unbalanced gameplay quirk than say, the aforementioned “invincibility/auto-stun” element of charged beam attacks.
I get where you're coming from, but I hate the implementation. Anything that makes the user afraid to engage in the most basic of fisticuffs in a "DBZ simulator" is a bad thing in my book. I think it's just a bit overboard that for one punch you get a full auto-dodge of a flurry sequence followed by an unavoidable (albeit weak) counter/knock back. I like it better in, say, the portable games where you can do the same thing, but you as the defender have to put some effort in as well. You can dodge punches, but you have to time each one. The attacker can push his luck and hope you slip up, but risks over extending himself and leaving an opening for a counter. Or he can cut his losses a punch or two in and go for a different method of attack. It feels a bit more organic to me.
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Post by Kunzait_83 » Fri Mar 20, 2009 1:31 am

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Kunzait's Wuxia Thread
Journey to the West, chapter 26 wrote:The strong man will meet someone stronger still:
Come to naught at last he surely will!
Zephyr wrote:And that's to say nothing of how pretty much impossible it is to capture what made the original run of the series so great. I'm in the generation of fans that started with Toonami, so I totally empathize with the feeling of having "missed the party", experiencing disappointment, and wanting to experience it myself. But I can't, that's how life is. Time is a bitch. The party is over. Kageyama, Kikuchi, and Maeda are off the sauce now; Yanami almost OD'd; Yamamoto got arrested; Toriyama's not going to light trash cans on fire and hang from the chandelier anymore. We can't get the band back together, and even if we could, everyone's either old, in poor health, or calmed way the fuck down. Best we're going to get, and are getting, is a party that's almost entirely devoid of the magic that made the original one so awesome that we even want more.
Kamiccolo9 wrote:It grinds my gears that people get "outraged" over any of this stuff. It's a fucking cartoon. If you are that determined to be angry about something, get off the internet and make a stand for something that actually matters.
Rocketman wrote:"Shonen" basically means "stupid sentimental shit" anyway, so it's ok to be anti-shonen.

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Post by Anonymous Friend » Fri Mar 20, 2009 1:52 pm

Kunzait_83 wrote:Frankly I’m baffled as to why people seem to care so much about the story mode in a fighting game. If it weren’t for the fact that it was required to unlock all the characters and stages and so forth (and personally I hold that as a negative against recent games; there’s nothing “rewarding” about it, it’s a fucking unnecessary chore), then the story mode would be little more to me than a glorified extra.
The problem is that a lot of use, or maybe it's just me, don't really have someone else to play with. For me, the single player aspects of a fighting game mean so much. (And why I love Street Fighter Alpha 3's World Tour mode is so amzing and why I still play it to this day.) It's also why I can get over the fact that get over the fact that many fighting games today lack robust single player aspects as long as they have decent online multiplayer support.

BT3 on the Wii was supposed to be awesome. With customizing your character and playing against other people. I actually wish that I had picked the PS2 version instead. I would have gotten a couple more Potara and the disc swap modes.

As regards to the fighting engine, each iteration adds a lot to the melee aspect of the game and is mostly an improvement. Which is kind of the opposite of the series where as it progresses, the focus is on bigger and more powerful Ki attacks.
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Post by The S » Sat Mar 21, 2009 5:48 pm

Kunzait_83 wrote:Frankly I’m baffled as to why people seem to care so much about the story mode in a fighting game.
Because it's, I don't know, fun?
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Post by snaku » Sun Mar 22, 2009 6:02 pm

I enjoyed the story mode in BT2 a great deal more than the one in BT3.

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Post by Kunzait_83 » Mon Mar 23, 2009 3:48 am

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Kunzait's Wuxia Thread
Journey to the West, chapter 26 wrote:The strong man will meet someone stronger still:
Come to naught at last he surely will!
Zephyr wrote:And that's to say nothing of how pretty much impossible it is to capture what made the original run of the series so great. I'm in the generation of fans that started with Toonami, so I totally empathize with the feeling of having "missed the party", experiencing disappointment, and wanting to experience it myself. But I can't, that's how life is. Time is a bitch. The party is over. Kageyama, Kikuchi, and Maeda are off the sauce now; Yanami almost OD'd; Yamamoto got arrested; Toriyama's not going to light trash cans on fire and hang from the chandelier anymore. We can't get the band back together, and even if we could, everyone's either old, in poor health, or calmed way the fuck down. Best we're going to get, and are getting, is a party that's almost entirely devoid of the magic that made the original one so awesome that we even want more.
Kamiccolo9 wrote:It grinds my gears that people get "outraged" over any of this stuff. It's a fucking cartoon. If you are that determined to be angry about something, get off the internet and make a stand for something that actually matters.
Rocketman wrote:"Shonen" basically means "stupid sentimental shit" anyway, so it's ok to be anti-shonen.

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Post by The S » Tue Mar 24, 2009 3:59 pm

The one thing I did like most about BT3 was that you didn't have to unlock a Godzillion characters from the get go; I do enjoy unlocking them, but some of the other games in the DBZ series were sad in this department. Budokai 1 had a total of five character from the beginning, and none of them 'bad guys'.

But my point about having large, fleshed out story modes for being fun, is because that's the mode I play most often - as it is with many others. You want to get the most out of the part of the game you spend the most time with, no?
Battle High 2, starring Kyle Hebert as well as myself, has been released on Xbox 360, OUYA, PC, Linux, Mac, and Xbox One!

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