DragonBall: Raging Blast (PS3/360)
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- Kid Trunks
- OMG CRAZY REGEN
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I'm a little disappointed with how the destructible background looks as its broken apart, it looks as poor as it did in the Tenkaichi series, what with the big simple chunks it breaks into. But the characters look great. And considering this game is based on an anime series and isn't trying to replicate real life, I'm not too bothered with the facial movements.
DNA wrote:BAWW clones. Every fighting game has clones. Street Fighter's shotoclones come to mind, and Smash's furry clones.

LANDMASTER!Taku128 wrote:DNA wrote:BAWW clones. Every fighting game has clones. Street Fighter's shotoclones come to mind, and Smash's furry clones.I love it when people say the Star Fox characters are clones. They're not clones. Fox and Falcon share two or three moves, and Wolf doesn't share any moves with the other two.
- Innagadadavida
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Yeah that's really not fair to call the Star Fox characters clones. I mean think about it. Sure they all have blasters, but they fire at different speeds and have different knockback! And sure they all have reflectors, but Falco throws his and Wolf's is pink. And sure they all have the same over b attack, but Wolf goes up at an angle. And sure they all have the same up b, but Wolf's doesn't have fire. And sure they all have landmasters even though Falco doesn't even like landmasters, but Wolf's is red.Rory wrote:LANDMASTER!Taku128 wrote:DNA wrote:BAWW clones. Every fighting game has clones. Street Fighter's shotoclones come to mind, and Smash's furry clones.I love it when people say the Star Fox characters are clones. They're not clones. Fox and Falcon share two or three moves, and Wolf doesn't share any moves with the other two.
Do you people see how ridiculous this sounds. Face it... All three characters are based on the same move set, with minor tweaks here and there. In other words: CLONES.
Let's ignore that Fox's blaster does no knockback whatsoever, Falco's do have knockback, and Wolf's are the most powerful, but only travel a short distance and are thus limited in their usefulness. Let's ignore that Falco's reflector can be used as a projective, but also had to be timed instead of holding down and B, and that Wolf's reflector has some invincibility frames in it and can't be used to slow his decent when falling. Let's ignore that Falco's Side-B has less startup lag and is more powerful then Fox's, and the fact that the angle of Wolf's side-B completely changes the situations where it's useful. Let's ignore that Wolf's recovery's accuracy is horrible, and you often end up hitting the side of the stage and falling to your death. Let's ignore all of the throws, and all of the ground, smash, and aerial moves, after all the four special moves are the only important ones. All that matters is that their special moves look similar. No wonder they're all so spread apart on the tier list, it's because they all play the same!Innagadadavida wrote:Yeah that's really not fair to call the Star Fox characters clones. I mean think about it. Sure they all have blasters, but they fire at different speeds and have different knockback! And sure they all have reflectors, but Falco throws his and Wolf's is pink. And sure they all have the same over b attack, but Wolf goes up at an angle. And sure they all have the same up b, but Wolf's doesn't have fire. And sure they all have landmasters even though Falco doesn't even like landmasters, but Wolf's is red.Rory wrote:LANDMASTER!Taku128 wrote:I love it when people say the Star Fox characters are clones. They're not clones. Fox and Falcon share two or three moves, and Wolf doesn't share any moves with the other two.
Do you people see how ridiculous this sounds. Face it... All three characters are based on the same move set, with minor tweaks here and there. In other words: CLONES.
PS: Smash Balls suck.
- SSJ2bardock
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You say that like I don't have fun playing the game. I have fun playing competitively. I also have fun playing "casually". I play using items with friends all the time. I use Captain Falcon all the time even though he's bottom tier. I'll do stupid shit that isn't smart just for laughs. But if you want to get into character differences things like tier lists come up. If they all played the same they'd be the same tier, or at least close to each other.SSJ2bardock wrote:Nobody wants to play with you and you're tier lists, we just want to have fun....Taku128 wrote:tier list
- Innagadadavida
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You're right in that the little things are different. Even I pointed that out. But when I play (or somebody else who doesn't know or care about tier or small differences) see those three as the same character. Not to mention their moves all look the same and play similarly. It's laziness on behalf of the developers. Don't even get me started on Gannon.
You mean Ganondorf, the character who is the second slowest character in the game, and shares moves with the second fastest character in the game? The speed of the characters makes a huge difference. I suppose I see your point though since I look at Sparking and see 200 characters that all play the same. A few clones is different from everyone being clones though.Innagadadavida wrote:You're right in that the little things are different. Even I pointed that out. But when I play (or somebody else who doesn't know or care about tier or small differences) see those three as the same character. Not to mention their moves all look the same and play similarly. It's laziness on behalf of the developers. Don't even get me started on Gannon.
- Innagadadavida
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Well, I'm not even going to try to defend Sparking as far as clones go. But I will say that Brawl did have the time and resources to give all of the characters individual move sets. For god's sake they changed the release date, like, 3 times.Taku128 wrote:You mean Ganondorf, the character who is the second slowest character in the game, and shares moves with the second fastest character in the game? The speed of the characters makes a huge difference. I suppose I see your point though since I look at Sparking and see 200 characters that all play the same. A few clones is different from everyone being clones though.
Don't get me wrong, I love Brawl. But Gannon, Luigi, Wolf, Falco, Lucas... They could have been more original.
It was delayed twice but only ended up coming out three months after the original date in America, and two in Japan. Not enough time to completely change characters while trying to keep everything balanced. Plus they are unique, like I said they just look similar. And it makes sense for characters from the same series to look and play similar. The only one I agree with is Ganondorf. Playing like Captain Falcon doesn't really make sense... They should've given his moveset to Black Shadow from F-Zero.Innagadadavida wrote:Well, I'm not even going to try to defend Sparking as far as clones go. But I will say that Brawl did have the time and resources to give all of the characters individual move sets. For god's sake they changed the release date, like, 3 times.Taku128 wrote:You mean Ganondorf, the character who is the second slowest character in the game, and shares moves with the second fastest character in the game? The speed of the characters makes a huge difference. I suppose I see your point though since I look at Sparking and see 200 characters that all play the same. A few clones is different from everyone being clones though.
Don't get me wrong, I love Brawl. But Gannon, Luigi, Wolf, Falco, Lucas... They could have been more original.
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- Beyond Newbie
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Giving multiple characters the same basic moveset and just changing some of the variables (speed, recovery time, knockback, etc.) can result in some of them being substantially better or worse than the others in practical terms. That doesn't change the fact that it's still the same basic moveset with some variables changed, which is an incredibly lazy way to implement new characters.
- Pain
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That's what happens when a company tries to chuck 150+ characters into a video game in under a year's time.Mystery Person X wrote:Giving multiple characters the same basic moveset and just changing some of the variables (speed, recovery time, knockback, etc.) can result in some of them being substantially better or worse than the others in practical terms. That doesn't change the fact that it's still the same basic moveset with some variables changed, which is an incredibly lazy way to implement new characters.
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- FuniYamcha
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I think he was referencing SSB. Falco, Fox and Wolf play differently, but some of their moves are the same thing visually, just with some factors like speed, knockback, etc altered. He's pointing out that if you're going to change the *truly* important factors like that, it's pretty damned lazy to not even give them different looking moves. A casual gamer walking by seeing a fight seeing a fight between Fox and Falco isn't going to look at them think "Oh, clearly Fox is Tier whatever and Falco is Tier Whatever", they'll think "Wait, why do they have the same moves?"Pain wrote:That's what happens when a company tries to chuck 150+ characters into a video game in under a year's time.Mystery Person X wrote:Giving multiple characters the same basic moveset and just changing some of the variables (speed, recovery time, knockback, etc.) can result in some of them being substantially better or worse than the others in practical terms. That doesn't change the fact that it's still the same basic moveset with some variables changed, which is an incredibly lazy way to implement new characters.
I point this out since, honestly, "Tiers" mean nothing to 95% of gamers since most everyone isn't actually good enough that it matters. I'm better at fighting games than the average gamer, but I'm still not very good and someone who is actually good would destroy me using any character regardless of who I use. It's only when you're of the same talent level as others (and a higher one) that it matters. Thus, the same thing holds true for Tenkaichi. To the hardcore gamers who are actually good at Tenkaichi (throwing long combos around like it's nothing) the characters will be noticeably different. For me, an average fighting gamer, they play the same because I'm not good enough to notice. And this happens for most people who play the game.
[/indignant rant]
Anyways, we don't technically know that this is going to play exactly like the Tenkaichi series, it just seems to look like them. It's possible that they've modified the controls/characters some to make them different, or it's possible they've made every character exactly the same but with a different visual form. Who knows. But we've become pretty derailed; arguing about SSB/Tenkaichi characters being different in a Raging Burst thread. Let's go back to arguing about the quality of the graphics or something.

Not a problem.
- Innagadadavida
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How about we talk about how the game is coming out in the fall 2009 (in EU). Bad news for those of us who were expecting a little polish on those environments. Let's hope it means the stages are massive. 

Agreed, a shame. So much for your ideas making it in 

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It's a sequel to the Sparking! series. Oh, and to all the convo about tiers and clones: YAWN. Every fighting game has clones, learn to live with it. Being a clone doesn't mean it plays exactly the same way, it just means that the moveset is incredibly similar.ultimateemail5000 wrote:Oh great, a sequel to Burst Shitless. If this game is anything like what they gave us last summer with Burst Limit, this game will totally suck ass.