DragonBall: Raging Blast (PS3/360)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Innagadadavida
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Post by Innagadadavida » Tue May 26, 2009 2:56 pm

Alright enough arguing, people. We have some new screens apparently. I have no idea where these came from.

http://i44.tinypic.com/16m96i0.jpg
That's unusual... Piccolo is firing straight ahead but Krillin is way the eff up there. I don't understand how this happened.

http://i42.tinypic.com/2s67t5s.jpg
More of the same. Looks like a guard break.

http://i40.tinypic.com/2vhu2qx.jpg
Look at Vegeta and his squarish open mouth. That's pretty cool. I wonder if he's yelling.

http://i42.tinypic.com/30k86eb.jpg
Looks like Freeza's doing some sort of twirl around kick. You can see movement lines from his hands. Also there are veins on his leg and chest.

http://i40.tinypic.com/2quhqgm.jpg
Moar guard breaks!!!

http://i41.tinypic.com/108en83.jpg
Look how huge Freeza is.

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Post by Rory » Tue May 26, 2009 3:26 pm

Innagadadavida wrote:Alright enough arguing, people.
Yeah, stop arguing over a relevant discussion!
Also, Freeza is so big there, it's fucking ridiculous.

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Post by NeptuneKai » Tue May 26, 2009 3:33 pm

I'll just sit here and twiddle my thumbs until we get news of what the story mode will be like, seeing as how that's usually the make or break ordeal when it comes to the Sparking series for me.The screen shots I've been seeing thus far are pretty cookie cutter, same ol’ same ol’ stuff.
They could at least start off with a hook like a new character or something. Am I really still supposed to go “HOLY SCREAMING SHIT PICCOLO IS IN THE GAME!?”
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Post by Innagadadavida » Tue May 26, 2009 4:16 pm

Rory wrote:
Innagadadavida wrote:Alright enough arguing, people.
Yeah, stop arguing over a relevant discussion!
That was supposed to be silly. I wasn't seriously suggesting we were arguing or that we should stop.

Anyway, there's a new video on YouTube people are passing around. It claims to be screens from Namek, but I have my doubts. It's definitely Namek, but it looks different than the screens we have so far. Freeza's ship appears to be in a different location too.
http://www.youtube.com/watch?v=KyZuu9w6G1o

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Post by Thanos » Tue May 26, 2009 5:39 pm

VegettoEX wrote:Your response makes absolutely no sense. Why dismiss this opinion, but pander to others? Furthermore, why is someone's opinion getting dismissed, but no-one's called you out to explain why exactly it's necessary to have all of Ginyu-Tokusentai playable, or all of the Jinzoningen, or all of the rest of Freeza's henchman. You said it "didn't feel like a complete series"... but how does that affect gameplay, the same way that others have brought up and you dismissed?
Ya know, it just gets kind of old, all these people with their pessimism. "There should be less characters"... or "40 characters is more than enough".

Also, I it doesn't feel complete and those characters should be in, because without them, it feels like a summary and like there's big gaps in the series. Even with all the villain story mode parts in the Sparking! games, it feels like they jump you into the middle of something.

As for the rest of what you said, I really don't know. Your sentences were very confusing... that said, I have no idea why you're angry. :?

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Post by Innagadadavida » Tue May 26, 2009 6:12 pm

Why are people even concerned with the story mode? It's all the same thing. Honestly, if you want the story, watch the anime or read the manga.

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Post by SSJ2bardock » Tue May 26, 2009 6:36 pm

I still can't possibly see how some people would actually prefer that a character not be in the game. If you don't like the character or think they're generic then just don't use them, but it's always nice to at the very least have them there and available.
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Post by Thanos » Tue May 26, 2009 6:41 pm

SSJ2bardock wrote:I still can't possibly see how some people would actually prefer that a character not be in the game. If you don't like the character or think they're generic then just don't use them, but it's always nice to at the very least have them there and available.
Oh, exactly. This was my point all along. Although, I feel like Mr. Satan should be left out. Either that, or just don't make me use him in Story Mode fights that are required to win to advance the story. The thing about him is... I mean... he was in Budokai 1 as a joke character. Ha ha. The joke is beyond stale by now. He's worthless.

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Post by Taku128 » Tue May 26, 2009 7:48 pm

SSJ2bardock wrote:I still can't possibly see how some people would actually prefer that a character not be in the game. If you don't like the character or think they're generic then just don't use them, but it's always nice to at the very least have them there and available.
Because the less characters they have to program the more time they can take to make each individual character unique. If a Sparking game only had around thirty characters, but they all played differently with their own strengths and weaknesses, I'd have a lot more fun with it then I do the other Sparking games.
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Post by Rory » Tue May 26, 2009 7:50 pm

SSJ2bardock wrote:I still can't possibly see how some people would actually prefer that a character not be in the game. If you don't like the character or think they're generic then just don't use them, but it's always nice to at the very least have them there and available.
Because the more characters you shovel in, the less time you're going to have to focus on the gameplay, previous characters and upgrades, the graphics, if all Sparking can do is shovel in new characters, what's the point. Honestly, we'd prefer characters like Babidi not to be in, because it's absolutely pointless having him in there, who's next, the Tenka-ichi Budokai Announcer? ...Oh god, what have I done.. NO SPIKE, I WAS KIDDING!!

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Post by SSJ2bardock » Tue May 26, 2009 9:10 pm

Yeah because the same programmer is working feverishly to complete the characters, fighting engine, story mode, and all the other things :roll: They do have different employees for different things. The guy putting the new characters into the game isn't going to impede on the guy working on the fighting system.
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Post by SSJmole » Tue May 26, 2009 9:12 pm

Taku128 wrote:
SSJ2bardock wrote:I still can't possibly see how some people would actually prefer that a character not be in the game. If you don't like the character or think they're generic then just don't use them, but it's always nice to at the very least have them there and available.
Because the less characters they have to program the more time they can take to make each individual character unique. If a Sparking game only had around thirty characters, but they all played differently with their own strengths and weaknesses, I'd have a lot more fun with it then I do the other Sparking games.
This is my thoughts. Or if they don't use room to make them unique at least give us some cool new modes. The last Budokai Tenkaichi game I had for around 1-2 months then traded it in as it just felt like Budokai Tenkaichi 2 but worse as Budokai Tenkaichi 2 had for example Flying around similar to Budokai 3 (if this was improved it could have been great)


And people saying "oh you need everyone in the series or it cuts gaps" Explain King Vegeta , Babidi , Frieza Soldiers , the "great ape" transformations for character who never turned it in mana or show, Arale and more

The reason either they never actually fight, they don't exist or when they fight it was 1-3 move fight which could just be explained in text or even a cut scene or something

This would in turn give us more characters. Look at Dragon Ball Z: Budokai 3 less characters than Budokai Tenkaichi 3 but It had MUCH better gameplay to the point when Budokai Tenkaichi 3 came out people were still talking about it.


You see people seem to think people don't want characters in just to not have them in or they don't like them. That is a horrible misconception as take myself for example. I like Fasha but do I think she should make the final cut of the game? NO as I would rather have great gameplay and modes.


See you don't seem to understand you can only fit so much on to one disk. So more characters = less modes and gameplay. So for example SSJ2bardock you said "I still can't possibly see how some people would actually prefer that a character not be in the game."

I say, I still can't possibly see how some people would actually prefer characters over gameplay.

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Post by DNA » Tue May 26, 2009 9:20 pm

SSJmole wrote:I say, I still can't possibly see how some people would actually prefer characters over gameplay.
Because some people prefer Sparking!'s gameplay to Budokai's gameplay. Like myself. Just because you prefer something, doesn't make it superior to something else. And if you lot have so many complains about the Sparking! style of gameplay, why bother playing it? So you can come back here and complain some more? Seriously, do you guys do anything else BUT complain? You'll have your Burst Limit sequel soon enough, I'm sure.

The Sparking! engine is not a traditional fighting engine. That's the way it is. I like it because it's different, amongst other things. To be honest I thought that Budokai's system of "rock-paper-scissors" for attacks was ridiculous and boring. But hey, that's MY opinion.

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Post by SSJ2bardock » Tue May 26, 2009 9:22 pm

SSJmole wrote:See you don't seem to understand you can only fit so much on to one disk. So more characters = less modes and gameplay. So for example SSJ2bardock you said "I still can't possibly see how some people would actually prefer that a character not be in the game."

I say, I still can't possibly see how some people would actually prefer characters over gameplay.
Give me proof that the fighting engine was held back because of limited space on the disk caused by the large amount of characters and I'll agree with you then.
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Post by Thanos » Tue May 26, 2009 9:31 pm

SSJmole wrote: This is my thoughts. Or if they don't use room to make them unique at least give us some cool new modes. The last Budokai Tenkaichi game I had for around 1-2 months then traded it in as it just felt like Budokai Tenkaichi 2 but worse as Budokai Tenkaichi 2 had for example Flying around similar to Budokai 3 (if this was improved it could have been great)


And people saying "oh you need everyone in the series or it cuts gaps" Explain King Vegeta , Babidi , Freeza Soldiers , the "great ape" transformations for character who never turned it in mana or show, Arale and more

The reason either they never actually fight, they don't exist or when they fight it was 1-3 move fight which could just be explained in text or even a cut scene or something

This would in turn give us more characters. Look at Dragon Ball Z: Budokai 3 less characters than Budokai Tenkaichi 3 but It had MUCH better gameplay to the point when Budokai Tenkaichi 3 came out people were still talking about it.


You see people seem to think people don't want characters in just to not have them in or they don't like them. That is a horrible misconception as take myself for example. I like Selypa but do I think she should make the final cut of the game? NO as I would rather have great gameplay and modes.


See you don't seem to understand you can only fit so much on to one disk. So more characters = less modes and gameplay. So for example SSJ2bardock you said "I still can't possibly see how some people would actually prefer that a character not be in the game."

I say, I still can't possibly see how some people would actually prefer characters over gameplay.
Explain them? I didn't say keep all 162 characters. I just think 30 or 40 characters would summarize Dragon Ball too much. This is what happens when you design a game to encompass an entire group of series -- Not even Capcom can do it... in Marvel vs. Capcom 2, there were nearly 60 characters. I think it would've been great to have made the Sparking! games just DBZ, because if you do DB, DBZ and DBGT, you just have to have a ridiculous amount of characters.

Sorry, but this is a Sparking! game. It's been like this since for three games, I don't see them changing this time around. One part of the gimmick is how many characters there are. Whether or not you want a lot of characters, there are going to me, most likely.
DNA wrote:The Sparking! engine is not a traditional fighting engine. That's the way it is. I like it because it's different, amongst other things. To be honest I thought that Budokai's system of "rock-paper-scissors" for attacks was ridiculous and boring. But hey, that's MY opinion.
It was very clearly like this in Budokai 1. Adding the 'flashiness' in each game was just their way of making the rock-paper-scissors gameplay seem less obvious. :roll:
Last edited by Thanos on Tue May 26, 2009 9:37 pm, edited 1 time in total.

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Post by SSJmole » Tue May 26, 2009 9:35 pm

DNA wrote:
SSJmole wrote:I say, I still can't possibly see how some people would actually prefer characters over gameplay.
Because some people prefer Sparking!'s gameplay to Budokai's gameplay. Like myself. Just because you prefer something, doesn't make it superior to something else. And if you lot have so many complains about the Sparking! style of gameplay, why bother playing it? So you can come back here and complain some more? Seriously, do you guys do anything else BUT complain? You'll have your Burst Limit sequel soon enough, I'm sure.

The Sparking! engine is not a traditional fighting engine. That's the way it is. I like it because it's different, amongst other things. To be honest I thought that Budokai's system of "rock-paper-scissors" for attacks was ridiculous and boring. But hey, that's MY opinion.

Actually when I say over gameplay I mean Budokai Tenkaichi's gameplay. Try telling me you are 100% happy with the gameplay and I'll call you a liar.

Everything could get better gameplay. From better AI opponents who can actually think better, To camera to movement. like for example on Budokai Tenkaichi 3 there were a few glitches e.g the mountain glitch. Those glitches could be taken care of better.

See I like Budokai 3 but even that could have been improved, in a few ways.

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Post by Innagadadavida » Tue May 26, 2009 10:20 pm

Have you ever played any game that you didn't think, "oh, this could be better?" No! If you have then you're just unimaginative.

I'll be the first to tell you that I'm not %100 happy with the gameplay. In fact, I have an entire video series about that.
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Post by Kid Trunks » Tue May 26, 2009 11:16 pm

SSJmole wrote:Actually when I say over gameplay I mean Budokai Tenkaichi's gameplay. Try telling me you are 100% happy with the gameplay and I'll call you a liar.
I can honestly say that I am 100% happy with Tenkaichi 3's gameplay. I want improvements, yes. Who wouldn't want a game they like to get even better. But I have been as satisfied with the Tenkaichi series as much as anyone can be satisfied with any game.

Anyway, Tenkaichi is what it is. It's sort of a Super Smash Bro's type fighting game, and anyone who complains that its gameplay isn't "deep" enough is obviously looking in the wrong place for whatever it is that they want.

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Post by Anonymous Friend » Wed May 27, 2009 9:26 am

Kid Trunks wrote:Anyway, Tenkaichi is what it is. It's sort of a Super Smash Bro's type fighting game, and anyone who complains that its gameplay isn't "deep" enough is obviously looking in the wrong place for whatever it is that they want.
I think people just want a bit more variaty in there characters fighting than a change in Speed, Strentgh, and Kii charge. Even though many of the character's combo do a different move at the end, it would be infinitely better if we could have six or seven unique styles even if that would mean that twenty or thirty characters would share each of them.

It kinda like this with Street Fighter. You have those with a QCF fireball attach, QCB kick/melee attach and a D, DF, F rising attack. Then there are the Charge Back then Forward torpedo-ish fighters and also the 360 degree rotate grapplers.

I really want to see some Two-on-One battles, shortened Blast 2 sequences (it shouldn't be longer than 3 seconds ... 4 at the most), and the addition of another melee attack button (if they have to, put the Dash as the right stick button).
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Post by NeptuneKai » Wed May 27, 2009 10:46 am

Innagadadavida wrote:Why are people even concerned with the story mode? It's all the same thing. Honestly, if you want the story, watch the anime or read the manga.
The fans would like to see if it will bring something new to the table. Sparking 1 brought a bunch of What-if stories, Sparking 2 brought in a shitty "free roaming" ordeal and a few what ifs and an over world map. Sparking 3 brought in a very unique “in battle cut scene” system. I personally want to see what's next.
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