DragonBall: Raging Blast (PS3/360)
- Innagadadavida
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Well its not entirely the gamers' fault. Each time a new game comes out we're expecting the end-all DBZ experience, and that's how they market it each time. But we always end up disappointed. I'm not the only one who'd be willing to wait a couple of years for a DBZ game that exceeds all expectations. It's just the trend that they've fallen into. It probably contributes to the fact that each game gets mediocre sales compared to more polished titles.
Dragonball (in Japan) usually hits #1 in the game sales, even if it is just for a couple of week, that's still profit, and definatley not mediocre.Innagadadavida wrote:Well its not entirely the gamers' fault. Each time a new game comes out we're expecting the end-all DBZ experience, and that's how they market it each time. But we always end up disappointed. I'm not the only one who'd be willing to wait a couple of years for a DBZ game that exceeds all expectations. It's just the trend that they've fallen into. It probably contributes to the fact that each game gets mediocre sales compared to more polished titles.
- mystic trunks
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Right now I'm judging purely on aesthetics.Big Boss wrote:I guess Spike and Dimps are going with the policy of "If it ain't boken, then don't fix it" attitude. People constantly buy new Dragon Ball games each year, even if it is just the same old crap all over again. I suppose that's why they don't change anything.mystic trunks wrote:The mediocrity of the changes to these dbz games is really frustrating. They all are essentially the same game with miniscule changes. This is on ps3/360 now, there is no reason why the first screens shouldn't have been mind blowing. Instead, it is rehashed with minor changes.
Although with this game, it's too early for us to judge really, we'll just have to wait and see.
"Expect the worst, then you can only be pleasently surprised"
- Orochi_Rockman
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On the characters, perhaps this time around since they aren't counting transformations as separate characters, maybe they aren't counting the different versions of each character as separate characters as well. For example Goku counts as 1 character, but you might have Kid, GT, Early, Mid, & Late Gokus. That's five stinking monkeys for the price of 1!
The only reason I would argue for an abundance of characters is so I don't end up having to fight Recoome like 4 different times just to advance the story.
Personally I would like for this games entire story mode to be something completely different. An entire "What If" mode. I mean, I love Dragon Ball and all, but I'm getting kind of burned out playing through the same stuff every time just to unlock my VS characters. I'm sure these VAs are probably getting a little sick of screaming the same script every year to.
The only reason I would argue for an abundance of characters is so I don't end up having to fight Recoome like 4 different times just to advance the story.
Personally I would like for this games entire story mode to be something completely different. An entire "What If" mode. I mean, I love Dragon Ball and all, but I'm getting kind of burned out playing through the same stuff every time just to unlock my VS characters. I'm sure these VAs are probably getting a little sick of screaming the same script every year to.
Yeah, even if we have that in account, we're still short on characters. I just counted all of them and subtracted versions. Even kid versions, ciber versions, future versions and the buu's, that's how much I can stretch and that's still 4 characters short.Orochi_Rockman wrote:On the characters, perhaps this time around since they aren't counting transformations as separate characters, maybe they aren't counting the different versions of each character as separate characters as well. For example Goku counts as 1 character, but you might have Kid, GT, Early, Mid, & Late Gokus. That's five stinking monkeys for the price of 1!
Sadly, the game developers just arn't that creative.Orochi_Rockman wrote:Personally I would like for this games entire story mode to be something completely different. An entire "What If" mode. I mean, I love Dragon Ball and all, but I'm getting kind of burned out playing through the same stuff every time just to unlock my VS characters. I'm sure these VAs are probably getting a little sick of screaming the same script every year to.
I mean, I'm all for that, and it'd be awesome, but I just doubt Spike would be able to pull off a completely new story. Because their previous what ifs have been..
Also, with Dragon Ball, there's only so much more you can do now that hasn't already been done.
I mean, how many times do all the bad guys need to escape from Hell before they give up?
I mean, how many times do all the bad guys need to escape from Hell before they give up?
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
Youtube | Art/Animation BlogInsertclevername wrote:I plan to lose my virginity to Dragon Box 2.
I wasn't disappointed with Budokai 3. It honestly lived up to my expectations. It's one of the few Dragon Ball games that I think holds up as just a game, without the DBZ association.Innagadadavida wrote:Well its not entirely the gamers' fault. Each time a new game comes out we're expecting the end-all DBZ experience, and that's how they market it each time. But we always end up disappointed. I'm not the only one who'd be willing to wait a couple of years for a DBZ game that exceeds all expectations. It's just the trend that they've fallen into. It probably contributes to the fact that each game gets mediocre sales compared to more polished titles.
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ShinRogafuken
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Somebody posted this on my channel:
I am scared because I was looking for the release date for DragonBall Raging Blast I found this.
United States: 30 September 2009
United Kingdom: 30 September 2009
Japan: 31 December 2009
Wierd huh and this doesn't make sense what do you think?
--
I asked him the URL where he got this info but no reply yet.
I am scared because I was looking for the release date for DragonBall Raging Blast I found this.
United States: 30 September 2009
United Kingdom: 30 September 2009
Japan: 31 December 2009
Wierd huh and this doesn't make sense what do you think?
--
I asked him the URL where he got this info but no reply yet.
- Jackal puFF
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Impossible lol, wouldn't Japan get it first?ShinRogafuken wrote:Somebody posted this on my channel:
I am scared because I was looking for the release date for DragonBall Raging Blast I found this.
United States: 30 September 2009
United Kingdom: 30 September 2009
Japan: 31 December 2009
Wierd huh and this doesn't make sense what do you think?
--
I asked him the URL where he got this info but no reply yet.
- VegettoEX
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We got Budokai 1-3 before Japan, and I think the two Shin Budokai games. Any others?Jackal puFF wrote:Impossible lol, wouldn't Japan get it first?
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- Deep Thought
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It's pretty easy and pretty basic, though.Taku128 wrote:wasn't disappointed with Budokai 3. It honestly lived up to my expectations. It's one of the few Dragon Ball games that I think holds up as just a game, without the DBZ association.
Here's what I consider to be proof;
There was a time a couple months ago where I played DBZ Budokai 3. I had not played DBZ Budokai 3 for a year and a half.
I got to the practice menu to reiterate everything I learned that year and a half ago.
To be a reckless jackass, I decided to play the Story Mode on Very Hard. I was struggling with Raditz. My friend told me to turn the difficulty down a notch, to Hard, just to be safe.
Did good in the Raditz battle, and pretty easily beat him. I was dissatisfied, and I really wanted a challenge. I took the difficulty to very hard.
Quite a bit of victories and quite a bit of retries later, I made it to the Kid Buu fight in Goku's story. I got bored with the game and I haven't played it for a while.
There's no way in hell I'd be able to, even if I mastered it previously, complete Soul Caliber 4's or Brawl's story on very hard after a year and a half of not touching them.
- Pain
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Woah, the American release date is on my younger brother's birthday. Maybe I'll...I mean he'll get it as a present?ShinRogafuken wrote:Somebody posted this on my channel:
I am scared because I was looking for the release date for DragonBall Raging Blast I found this.
United States: 30 September 2009
United Kingdom: 30 September 2009
Japan: 31 December 2009
Wierd huh and this doesn't make sense what do you think?
--
I asked him the URL where he got this info but no reply yet.
Forum Occupation: Rebel/"The Spoiler"
Member #:2148
Post Rank: #33
Greatest Dragonball Successor: One Piece
Forum Role Model: SSj Kaboom
Bleach Title Of The Week: All Colour But the Black
Member #:2148
Post Rank: #33
Greatest Dragonball Successor: One Piece
Forum Role Model: SSj Kaboom
Bleach Title Of The Week: All Colour But the Black
That's not the hardest mode though. There are three more unlockable difficulties, Z, Z2, and Z3. You get Z for beating someone's story mode on Very Hard, Z2 from beating a story on Z, and Z3 from beating a story on Z2. Z3 is waaaaaay harder then Very Hard. And being easy doesn't make a game bad, there are plenty of games that get great reviews and sell well that are easy. The Legend of Zelda: Ocarina of Time is considered the greatest game of all time by a lot of people, and it's easy as hell.Deep Thought wrote:It's pretty easy and pretty basic, though.Taku128 wrote:wasn't disappointed with Budokai 3. It honestly lived up to my expectations. It's one of the few Dragon Ball games that I think holds up as just a game, without the DBZ association.
Here's what I consider to be proof;
Just Infinite World. America got all the "Budokai" games before Japan did, other then Burst Limit and Evolution, and there was only five days between the Japanese and American releases of Burst Limit.VegettoEX wrote:We got Budokai 1-3 before Japan, and I think the two Shin Budokai games. Any others?Jackal puFF wrote:Impossible lol, wouldn't Japan get it first?
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ShinRogafuken
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This isn't official yet. I don't know where he got this info so it might be fake.Pain wrote:Woah, the American release date is on my younger brother's birthday. Maybe I'll...I mean he'll get it as a present?ShinRogafuken wrote:Somebody posted this on my channel:
I am scared because I was looking for the release date for DragonBall Raging Blast I found this.
United States: 30 September 2009
United Kingdom: 30 September 2009
Japan: 31 December 2009
Wierd huh and this doesn't make sense what do you think?
--
I asked him the URL where he got this info but no reply yet.
- Pain
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Damn...bummer. Well, I hope it's real.ShinRogafuken wrote:This isn't official yet. I don't know where he got this info so it might be fake.Pain wrote:Woah, the American release date is on my younger brother's birthday. Maybe I'll...I mean he'll get it as a present?ShinRogafuken wrote:Somebody posted this on my channel:
I am scared because I was looking for the release date for DragonBall Raging Blast I found this.
United States: 30 September 2009
United Kingdom: 30 September 2009
Japan: 31 December 2009
Wierd huh and this doesn't make sense what do you think?
--
I asked him the URL where he got this info but no reply yet.
Forum Occupation: Rebel/"The Spoiler"
Member #:2148
Post Rank: #33
Greatest Dragonball Successor: One Piece
Forum Role Model: SSj Kaboom
Bleach Title Of The Week: All Colour But the Black
Member #:2148
Post Rank: #33
Greatest Dragonball Successor: One Piece
Forum Role Model: SSj Kaboom
Bleach Title Of The Week: All Colour But the Black
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RoarkVegeta
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That was also the one time they screwed America over by adding stuff to the Japanese version of a Sparking game. PS2 version came out in Japan, then in America. Then the Wii version came out in America and Spike decided "Let's add more characters to the Wii version!" and added like five characters for the Japanese Wii release. I think Europe got the bonus characters too, not sure about Australia.RoarkVegeta wrote:We got Sparking! NEO on the Wii first.VegettoEX wrote:We got Budokai 1-3 before Japan, and I think the two Shin Budokai games. Any others?Jackal puFF wrote:Impossible lol, wouldn't Japan get it first?
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RoarkVegeta
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Didn‘t they do that with Supersonic Warriors 2? They added Neko Majin in the Japanese version.Taku128 wrote:That was also the one time they screwed America over by adding stuff to the Japanese version of a Sparking game. PS2 version came out in Japan, then in America. Then the Wii version came out in America and Spike decided "Let's add more characters to the Wii version!" and added like five characters for the Japanese Wii release. I think Europe got the bonus characters too, not sure about Australia.RoarkVegeta wrote:We got Sparking! NEO on the Wii first.VegettoEX wrote: We got Budokai 1-3 before Japan, and I think the two Shin Budokai games. Any others?
They've done that with a few games, but I was talking strictly about the Sparking games. Budokai 2 and 3 added stuff as well, although we got the Budokai 3 stuff with the Greatest Hits version, and some of the Budokai 2 stuff in the GameCube version.RoarkVegeta wrote:Didn‘t they do that with Supersonic Warriors 2? They added Neko Majin in the Japanese version.Taku128 wrote:That was also the one time they screwed America over by adding stuff to the Japanese version of a Sparking game. PS2 version came out in Japan, then in America. Then the Wii version came out in America and Spike decided "Let's add more characters to the Wii version!" and added like five characters for the Japanese Wii release. I think Europe got the bonus characters too, not sure about Australia.RoarkVegeta wrote: We got Sparking! NEO on the Wii first.







