DragonBall: Raging Blast (PS3/360)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

Moderators: Kanzenshuu Staff, General Help

User avatar
Captain-Sora
Regular
Posts: 538
Joined: Fri Sep 19, 2008 10:22 am
Location: Earth

Post by Captain-Sora » Fri Jun 05, 2009 6:58 am

Another thing I noticed as well as the "over 3 techniques" thing, they actually showed you the rest of the costumes when you select a character now.

As you can see, Freeza was selected in his second costume and the game model was shown to have it while you're still in the character select screen. This is gonna be a nice change for the sparking-style series considering it was annoying to be stuck with numbers like in the previous games.

User avatar
Captain Awesome
Patreon Supporter
Posts: 2647
Joined: Wed Jul 25, 2007 1:31 am
Location: Australia, Planet Earth

Post by Captain Awesome » Fri Jun 05, 2009 7:09 am

DNA wrote: Also the stages are enormous. I can't believe none of you have noticed that yet, I guess you're too busy complaining about other things.
And how do you know what you what you're seeing in the distance isn't just a skybox?, in Sparking Meteor the stages looked deceptively larger in early screenshots because of the use of a 3d skybox, you could see Saichoro's place but you couldn't actually get to it.

User avatar
Komati
Not-So-Newbie
Posts: 52
Joined: Mon Apr 17, 2006 1:50 pm

Post by Komati » Fri Jun 05, 2009 7:47 am

This been posted before?
http://www.youtube.com/watch?v=xeqm5w-2 ... re=related

Not impressed with this so far, hopefully it will go past the Cell arch and too Buu, and the story mode will hopefully be awesome.

Neon Z
Advanced Regular
Posts: 1150
Joined: Tue Feb 24, 2004 11:34 am

Post by Neon Z » Fri Jun 05, 2009 8:16 am

It's exactly the same as the last one. Un-fucking-acceptable. What really sucks is their putting out the exact same game for 60 dollars and it's gonna sell well.
Not really. Every new anime game this gen that has pulled this (cutting the cast from its predecessor) has sold noticeably less than the last gen games (DBZ Burst Limit for PS3/360 and the Naruto GNT EX series on Wii). People aren't that stupid.

User avatar
DominatorLost
Beyond Newbie
Posts: 293
Joined: Thu Dec 13, 2007 4:32 pm
Location: Liverpool
Contact:

Post by DominatorLost » Fri Jun 05, 2009 10:48 am

They should just stop making DBZ games at this point, as there's enough to keep playing.

Personally I was hoping that Burst Limit would have been an entirely new game with all the characters of Budokai 3 and more, hell they should just throw both Budokai and Sparking together.
I'm not ready for this.

Anonymous Friend
I'm, pretty, cozy, here...
Posts: 1564
Joined: Sun Sep 03, 2006 12:10 am
Location: Earth-1218
Contact:

Post by Anonymous Friend » Fri Jun 05, 2009 12:12 pm

Captain-Sora wrote:Also did anyone else notice Freeza has 4 moves? First in the video I just posted there's his:

-Energy Disks move
-His move where he charges at the opponent
-His beam move similar to what he does against Goku(basically this list is like his BT3 set up)

BUT...in the trailer's gameplay parts, we saw him in the same form about to preform Death Ball.

Either characters have up to at least 4 moves now or possibly customizable options are in this game...Neat.
This is probably the thing I wanted since I played the first Sparking!. You never had a Left or Right + Kii attack. Even if it ends up being something generic, it would be great to have.

As for characters, if there are no in-battle transformations, that would be very very sad. I would like the return of leveling up the Potaras and also using the Infinite World style of item assigning.

As much as I give it flack for not being a tradition fighting game and for being highly repetitive, but I do enjoy the game and am looking forward to it.

Neo improved on Sparking by adding more melee options and Meteor improved on Neo by adding improving and adding to the movement options. I'm very interested in seeing how Raging Blast improves on Meteor.
Playstation Network ID/Xbox Gamer Tag: AnonymousFriend
Wii FriendCode: 1003 3740 6652 4063

User avatar
omegacwa
I'm, pretty, cozy, here...
Posts: 1924
Joined: Wed Dec 20, 2006 5:01 pm

Post by omegacwa » Fri Jun 05, 2009 1:09 pm

DominatorLost wrote:They should just stop making DBZ games at this point, as there's enough to keep playing.
I somewhat agree.

Really, all they need to do is remake legends with in-game transformations and a slightly better fighting system and they are golden. That is a game system that never should have been abandoned.

User avatar
Thanos
I'm, pretty, cozy, here...
Posts: 1661
Joined: Thu Jan 04, 2007 2:33 am
Location: South Korea

Post by Thanos » Fri Jun 05, 2009 1:16 pm

DominatorLost wrote:They should just stop making DBZ games at this point, as there's enough to keep playing..
You could get the same effect by: Not playing them, and let those who want more be happy. :P

User avatar
DominatorLost
Beyond Newbie
Posts: 293
Joined: Thu Dec 13, 2007 4:32 pm
Location: Liverpool
Contact:

Post by DominatorLost » Fri Jun 05, 2009 1:51 pm

Neither have an effect on me, but the frequency that these games come out in makes them laughable. Besides, they are becoming to be rehashes of rehashes now, if you already have the game, why would you want it again in a new gloss of paint and a few decorations? Though, asking that contradicts my idea of letting people live by their own opinions.

Still, DBZ fighters are becoming decreasingly special.
I'm not ready for this.

User avatar
Innagadadavida
I Live Here
Posts: 3480
Joined: Thu Nov 13, 2008 12:25 am
Location: Arkansas, USA

Post by Innagadadavida » Fri Jun 05, 2009 2:29 pm

That gameplay video made me sad. They havn't changed much at all. There's still a ridiculously short vertical limit on the top of the stage, the gameplay looks exactly the same, the graphics are nowhere near the possibilities of the current generation.

Judging by the buggy gameplay, I bet this is just a beta release that was crapped out for E3. They'll probably fix some things before release.

User avatar
TheAmericanDream
Not-So-Newbie
Posts: 79
Joined: Thu Apr 02, 2009 5:37 pm
Location: Houston, Texas
Contact:

Post by TheAmericanDream » Fri Jun 05, 2009 4:49 pm

Innagadadavida wrote:That gameplay video made me sad. They havn't changed much at all. There's still a ridiculously short vertical limit on the top of the stage, the gameplay looks exactly the same, the graphics are nowhere near the possibilities of the current generation.

Judging by the buggy gameplay, I bet this is just a beta release that was crapped out for E3. They'll probably fix some things before release.

Let's hope so. I hope it's too early to guess, do we know the exact date of release for it in Japan? I still want Tenshinhan early or maybe some new modes. I think the same gameplay would be cool if it had a bunch of neat new modes, like a real 4 player tag team mode or at least something like that online.

I'd like really like to see the more stages and costumes thing everyone's been talking about. Who knows how much spike listens to fanboy requests though. But I can still dream of Post boy piccolo playable in a game


I think i'd be funny if Chatwin goku appeared along with regular goku sorta like the last godzilla movie where Godzilla beats up the american one, well Thatd probably never happen but it'd be funny as hell.

MajinVejitaXV
Slut of the Daizenshuu EX Family
Posts: 3149
Joined: Thu Jul 22, 2004 9:39 am

Post by MajinVejitaXV » Fri Jun 05, 2009 7:13 pm

Pain wrote:
Taku128 wrote:
SSj Kaboom wrote:If it ain't broke, why fix it?
If it's almost exactly the same why buy it?
For the same reason we bought Burst Limit.
Burst Limit was pretty at least. This looks...just like Meteor.

-Corey

SonGokuGT
I Live Here
Posts: 2440
Joined: Sun Aug 22, 2004 6:46 pm

Post by SonGokuGT » Fri Jun 05, 2009 7:26 pm

MajinVejitaXV wrote:
Pain wrote:
Taku128 wrote:If it's almost exactly the same why buy it?
For the same reason we bought Burst Limit.
Burst Limit was pretty at least. This looks...just like Meteor.

-Corey
Gameplay-wise, yes. But the graphics are definitely enhanced. It's a very good-looking game!

User avatar
Rory
I Live Here
Posts: 2773
Joined: Fri Feb 03, 2006 5:15 pm
Location: United Kingdom

Post by Rory » Fri Jun 05, 2009 7:39 pm

SonGokuGT wrote:
MajinVejitaXV wrote:
Pain wrote: For the same reason we bought Burst Limit.
Burst Limit was pretty at least. This looks...just like Meteor.

-Corey
Gameplay-wise, yes. But the graphics are definitely enhanced. It's a very good-looking game!
You've seen the graphical potent of this generation right? Played Ultimate Ninja Storm?
This game looks like utter shit.

User avatar
Pain
I'm, pretty, cozy, here...
Posts: 1988
Joined: Mon Dec 17, 2007 1:58 pm
Location: South City
Contact:

Post by Pain » Fri Jun 05, 2009 8:12 pm

MajinVejitaXV wrote:
Pain wrote:
Taku128 wrote:If it's almost exactly the same why buy it?
For the same reason we bought Burst Limit.
Burst Limit was pretty at least. This looks...just like Meteor.

-Corey
There seemed to be more of a graphical improvement on Burst Limit than there was on Raging Blast, because Burst Limit's predecessor, Budokai 3, needed a heavier improvement than Meteor did. And who's to say that Raging Blast can't be improved upon a little, until it's release? Remember, what we've been seeing so far are all videos and screenshots from the demo.

NOTE: Not to make excuses or anything, but don't any of you remember how many years Dimps had to develop Burst Limit? A little over 3 years. While Spike had only had...not even a full 2 years. I'm not being a whiner/wheener, I'm just throwing that info out there for ya. 8)
Forum Occupation: Rebel/"The Spoiler"
Member #:2148
Post Rank: #33
Greatest Dragonball Successor: One Piece
Forum Role Model: SSj Kaboom

Bleach Title Of The Week: All Colour But the Black

MajinVejitaXV
Slut of the Daizenshuu EX Family
Posts: 3149
Joined: Thu Jul 22, 2004 9:39 am

Post by MajinVejitaXV » Fri Jun 05, 2009 9:45 pm

Pain wrote:There seemed to be more of a graphical improvement on Burst Limit than there was on Raging Blast, because Burst Limit's predecessor, Budokai 3, needed a heavier improvement than Meteor did. And who's to say that Raging Blast can't be improved upon a little, until it's release? Remember, what we've been seeing so far are all videos and screenshots from the demo.

NOTE: Not to make excuses or anything, but don't any of you remember how many years Dimps had to develop Burst Limit? A little over 3 years. While Spike had only had...not even a full 2 years. I'm not being a whiner/wheener, I'm just throwing that info out there for ya. 8)
More info: Completely different system. Seriously, if this were a PS2 or a Wii game I'd be fine. A PS3 game though? It's pretty pathetic. Especially when the PS3 has been out for 3 years. And the gameplay doesn't appear to be significantly changed either.

And yes, while this is a demo, it's a product they're confident enough to show. Previous incarnations of their games have shown slightly different elements (HUD, etc.) but never a night-and-day difference. Honestly, to show that this game shouldn't be an automatic bargain bin title, that's what it would take in both graphics and gameplay.

-Corey

User avatar
Taku128
I'm, pretty, cozy, here...
Posts: 1675
Joined: Thu Aug 03, 2006 1:22 am

Post by Taku128 » Fri Jun 05, 2009 10:04 pm

Pain wrote:NOTE: Not to make excuses or anything, but don't any of you remember how many years Dimps had to develop Burst Limit? A little over 3 years. While Spike had only had...not even a full 2 years. I'm not being a whiner/wheener, I'm just throwing that info out there for ya. 8)
Shin Budokai: 03/07/06
Shin Budokai 2: 03/20/07
Burst Limit: 06/10/08

Going by the assumption you've made that they start on a new Dragon Ball game every time they finish the previous one, Burst Limit was only in development for a little over a year.
­

MajinVejitaXV
Slut of the Daizenshuu EX Family
Posts: 3149
Joined: Thu Jul 22, 2004 9:39 am

Post by MajinVejitaXV » Fri Jun 05, 2009 10:09 pm

Taku128 wrote:Shin Budokai: 03/07/06
Shin Budokai 2: 03/20/07
Burst Limit: 06/10/08

Going by the assumption you've made that they start on a new Dragon Ball game every time they finish the previous one, Burst Limit was only in development for a little over a year.
Excellent point.

And don't get me wrong here, Burst Limit wasn't some amazing title. It was, however, at least different enough graphically and gameplay-wise from the Budokai titles to merit my interest. Albeit, not at the $60 I paid.

-Corey

User avatar
LeprikanGT
I Live Here
Posts: 3398
Joined: Sun Apr 20, 2008 4:58 pm
Location: Namek
Contact:

Post by LeprikanGT » Fri Jun 05, 2009 11:03 pm

Heres an interesting question, that I havent seen posed this way yet: We know we will most likely get new moves....but what new characters? Do you think they will just scale back and give people new moves or scale SOME back and add new ones like Infinite World did?

User avatar
Pain
I'm, pretty, cozy, here...
Posts: 1988
Joined: Mon Dec 17, 2007 1:58 pm
Location: South City
Contact:

Post by Pain » Fri Jun 05, 2009 11:32 pm

Taku128 wrote:
Pain wrote:NOTE: Not to make excuses or anything, but don't any of you remember how many years Dimps had to develop Burst Limit? A little over 3 years. While Spike had only had...not even a full 2 years. I'm not being a whiner/wheener, I'm just throwing that info out there for ya. 8)
Shin Budokai: 03/07/06
Shin Budokai 2: 03/20/07
Burst Limit: 06/10/08

Going by the assumption you've made that they start on a new Dragon Ball game every time they finish the previous one, Burst Limit was only in development for a little over a year.
Did I really say it that way? You make it seem like I'm bashing it.

MajinVejitaXV wrote:
Taku128 wrote:Shin Budokai: 03/07/06
Shin Budokai 2: 03/20/07
Burst Limit: 06/10/08

Going by the assumption you've made that they start on a new Dragon Ball game every time they finish the previous one, Burst Limit was only in development for a little over a year.
Excellent point.

And don't get me wrong here, Burst Limit wasn't some amazing title. It was, however, at least different enough graphically and gameplay-wise from the Budokai titles to merit my interest. Albeit, not at the $60 I paid.

-Corey
A Little More Info: Dimps and Spike are two different companies with two different artistic styles and gameplay styles, when it comes to the Dragonball games(I know nothing of the companies' other games). To me, Burst Limit played like every Budokai title, but combined(And then some.), and apparently, Raging Blast will play like every Sparking title(And then some.). I see no problem with this. The only true issue I have with Raging Blast is that the backgrounds look like they did on the PS2.

That's All I've Gotta Say.
Forum Occupation: Rebel/"The Spoiler"
Member #:2148
Post Rank: #33
Greatest Dragonball Successor: One Piece
Forum Role Model: SSj Kaboom

Bleach Title Of The Week: All Colour But the Black

Post Reply