DragonBall: Raging Blast (PS3/360)
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- Captain-Sora
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Another thing I noticed as well as the "over 3 techniques" thing, they actually showed you the rest of the costumes when you select a character now.
As you can see, Freeza was selected in his second costume and the game model was shown to have it while you're still in the character select screen. This is gonna be a nice change for the sparking-style series considering it was annoying to be stuck with numbers like in the previous games.
As you can see, Freeza was selected in his second costume and the game model was shown to have it while you're still in the character select screen. This is gonna be a nice change for the sparking-style series considering it was annoying to be stuck with numbers like in the previous games.
- Captain Awesome
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And how do you know what you what you're seeing in the distance isn't just a skybox?, in Sparking Meteor the stages looked deceptively larger in early screenshots because of the use of a 3d skybox, you could see Saichoro's place but you couldn't actually get to it.DNA wrote: Also the stages are enormous. I can't believe none of you have noticed that yet, I guess you're too busy complaining about other things.
This been posted before?
http://www.youtube.com/watch?v=xeqm5w-2 ... re=related
Not impressed with this so far, hopefully it will go past the Cell arch and too Buu, and the story mode will hopefully be awesome.
http://www.youtube.com/watch?v=xeqm5w-2 ... re=related
Not impressed with this so far, hopefully it will go past the Cell arch and too Buu, and the story mode will hopefully be awesome.
Not really. Every new anime game this gen that has pulled this (cutting the cast from its predecessor) has sold noticeably less than the last gen games (DBZ Burst Limit for PS3/360 and the Naruto GNT EX series on Wii). People aren't that stupid.It's exactly the same as the last one. Un-fucking-acceptable. What really sucks is their putting out the exact same game for 60 dollars and it's gonna sell well.
- DominatorLost
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They should just stop making DBZ games at this point, as there's enough to keep playing.
Personally I was hoping that Burst Limit would have been an entirely new game with all the characters of Budokai 3 and more, hell they should just throw both Budokai and Sparking together.
Personally I was hoping that Burst Limit would have been an entirely new game with all the characters of Budokai 3 and more, hell they should just throw both Budokai and Sparking together.
I'm not ready for this.
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This is probably the thing I wanted since I played the first Sparking!. You never had a Left or Right + Kii attack. Even if it ends up being something generic, it would be great to have.Captain-Sora wrote:Also did anyone else notice Freeza has 4 moves? First in the video I just posted there's his:
-Energy Disks move
-His move where he charges at the opponent
-His beam move similar to what he does against Goku(basically this list is like his BT3 set up)
BUT...in the trailer's gameplay parts, we saw him in the same form about to preform Death Ball.
Either characters have up to at least 4 moves now or possibly customizable options are in this game...Neat.
As for characters, if there are no in-battle transformations, that would be very very sad. I would like the return of leveling up the Potaras and also using the Infinite World style of item assigning.
As much as I give it flack for not being a tradition fighting game and for being highly repetitive, but I do enjoy the game and am looking forward to it.
Neo improved on Sparking by adding more melee options and Meteor improved on Neo by adding improving and adding to the movement options. I'm very interested in seeing how Raging Blast improves on Meteor.
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I somewhat agree.DominatorLost wrote:They should just stop making DBZ games at this point, as there's enough to keep playing.
Really, all they need to do is remake legends with in-game transformations and a slightly better fighting system and they are golden. That is a game system that never should have been abandoned.
- DominatorLost
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Neither have an effect on me, but the frequency that these games come out in makes them laughable. Besides, they are becoming to be rehashes of rehashes now, if you already have the game, why would you want it again in a new gloss of paint and a few decorations? Though, asking that contradicts my idea of letting people live by their own opinions.
Still, DBZ fighters are becoming decreasingly special.
Still, DBZ fighters are becoming decreasingly special.
I'm not ready for this.
- Innagadadavida
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That gameplay video made me sad. They havn't changed much at all. There's still a ridiculously short vertical limit on the top of the stage, the gameplay looks exactly the same, the graphics are nowhere near the possibilities of the current generation.
Judging by the buggy gameplay, I bet this is just a beta release that was crapped out for E3. They'll probably fix some things before release.
Judging by the buggy gameplay, I bet this is just a beta release that was crapped out for E3. They'll probably fix some things before release.
- TheAmericanDream
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Innagadadavida wrote:That gameplay video made me sad. They havn't changed much at all. There's still a ridiculously short vertical limit on the top of the stage, the gameplay looks exactly the same, the graphics are nowhere near the possibilities of the current generation.
Judging by the buggy gameplay, I bet this is just a beta release that was crapped out for E3. They'll probably fix some things before release.
Let's hope so. I hope it's too early to guess, do we know the exact date of release for it in Japan? I still want Tenshinhan early or maybe some new modes. I think the same gameplay would be cool if it had a bunch of neat new modes, like a real 4 player tag team mode or at least something like that online.
I'd like really like to see the more stages and costumes thing everyone's been talking about. Who knows how much spike listens to fanboy requests though. But I can still dream of Post boy piccolo playable in a game
I think i'd be funny if Chatwin goku appeared along with regular goku sorta like the last godzilla movie where Godzilla beats up the american one, well Thatd probably never happen but it'd be funny as hell.
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You've seen the graphical potent of this generation right? Played Ultimate Ninja Storm?SonGokuGT wrote:Gameplay-wise, yes. But the graphics are definitely enhanced. It's a very good-looking game!MajinVejitaXV wrote:Burst Limit was pretty at least. This looks...just like Meteor.Pain wrote: For the same reason we bought Burst Limit.
-Corey
This game looks like utter shit.
- Pain
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There seemed to be more of a graphical improvement on Burst Limit than there was on Raging Blast, because Burst Limit's predecessor, Budokai 3, needed a heavier improvement than Meteor did. And who's to say that Raging Blast can't be improved upon a little, until it's release? Remember, what we've been seeing so far are all videos and screenshots from the demo.MajinVejitaXV wrote:Burst Limit was pretty at least. This looks...just like Meteor.Pain wrote:For the same reason we bought Burst Limit.Taku128 wrote:If it's almost exactly the same why buy it?
-Corey
NOTE: Not to make excuses or anything, but don't any of you remember how many years Dimps had to develop Burst Limit? A little over 3 years. While Spike had only had...not even a full 2 years. I'm not being a whiner/wheener, I'm just throwing that info out there for ya.

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More info: Completely different system. Seriously, if this were a PS2 or a Wii game I'd be fine. A PS3 game though? It's pretty pathetic. Especially when the PS3 has been out for 3 years. And the gameplay doesn't appear to be significantly changed either.Pain wrote:There seemed to be more of a graphical improvement on Burst Limit than there was on Raging Blast, because Burst Limit's predecessor, Budokai 3, needed a heavier improvement than Meteor did. And who's to say that Raging Blast can't be improved upon a little, until it's release? Remember, what we've been seeing so far are all videos and screenshots from the demo.
NOTE: Not to make excuses or anything, but don't any of you remember how many years Dimps had to develop Burst Limit? A little over 3 years. While Spike had only had...not even a full 2 years. I'm not being a whiner/wheener, I'm just throwing that info out there for ya.
And yes, while this is a demo, it's a product they're confident enough to show. Previous incarnations of their games have shown slightly different elements (HUD, etc.) but never a night-and-day difference. Honestly, to show that this game shouldn't be an automatic bargain bin title, that's what it would take in both graphics and gameplay.
-Corey
Shin Budokai: 03/07/06Pain wrote:NOTE: Not to make excuses or anything, but don't any of you remember how many years Dimps had to develop Burst Limit? A little over 3 years. While Spike had only had...not even a full 2 years. I'm not being a whiner/wheener, I'm just throwing that info out there for ya.
Shin Budokai 2: 03/20/07
Burst Limit: 06/10/08
Going by the assumption you've made that they start on a new Dragon Ball game every time they finish the previous one, Burst Limit was only in development for a little over a year.
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Excellent point.Taku128 wrote:Shin Budokai: 03/07/06
Shin Budokai 2: 03/20/07
Burst Limit: 06/10/08
Going by the assumption you've made that they start on a new Dragon Ball game every time they finish the previous one, Burst Limit was only in development for a little over a year.
And don't get me wrong here, Burst Limit wasn't some amazing title. It was, however, at least different enough graphically and gameplay-wise from the Budokai titles to merit my interest. Albeit, not at the $60 I paid.
-Corey
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- Pain
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Did I really say it that way? You make it seem like I'm bashing it.Taku128 wrote:Shin Budokai: 03/07/06Pain wrote:NOTE: Not to make excuses or anything, but don't any of you remember how many years Dimps had to develop Burst Limit? A little over 3 years. While Spike had only had...not even a full 2 years. I'm not being a whiner/wheener, I'm just throwing that info out there for ya.
Shin Budokai 2: 03/20/07
Burst Limit: 06/10/08
Going by the assumption you've made that they start on a new Dragon Ball game every time they finish the previous one, Burst Limit was only in development for a little over a year.
A Little More Info: Dimps and Spike are two different companies with two different artistic styles and gameplay styles, when it comes to the Dragonball games(I know nothing of the companies' other games). To me, Burst Limit played like every Budokai title, but combined(And then some.), and apparently, Raging Blast will play like every Sparking title(And then some.). I see no problem with this. The only true issue I have with Raging Blast is that the backgrounds look like they did on the PS2.MajinVejitaXV wrote:Excellent point.Taku128 wrote:Shin Budokai: 03/07/06
Shin Budokai 2: 03/20/07
Burst Limit: 06/10/08
Going by the assumption you've made that they start on a new Dragon Ball game every time they finish the previous one, Burst Limit was only in development for a little over a year.
And don't get me wrong here, Burst Limit wasn't some amazing title. It was, however, at least different enough graphically and gameplay-wise from the Budokai titles to merit my interest. Albeit, not at the $60 I paid.
-Corey
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