DragonBall: Raging Blast (PS3/360)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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JAPPO
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Post by JAPPO » Wed Jun 10, 2009 2:21 am

Achievements are cool (Xbox, not PS3). It's a nice way to extend the life of your games, which is never a bad thing.
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Post by Rory » Wed Jun 10, 2009 7:23 am

jjgp1112 wrote:Yeah, YOU'RE sick to death of the story. Don't speak for everyone else.
He wasn't speaking for everyone else, and never even sounded remotley like he was, calm the fuck down!
JAPPO wrote:Achievements are cool (Xbox, not PS3). It's a nice way to extend the life of your games, which is never a bad thing.
Yeah, Achievements are cool, trophies arn't.. even though they're the exact same thing.

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Post by VegettoEX » Wed Jun 10, 2009 8:44 am

Rory wrote:
JAPPO wrote:Achievements are cool (Xbox, not PS3). It's a nice way to extend the life of your games, which is never a bad thing.
Yeah, Achievements are cool, trophies arn't.. even though they're the exact same thing.
Coming from someone who owns all systems involved, I'd argue that they aren't the same thing; there are clear differences between them on the surface level alone, nevermind how they evoke a reaction out of the player in both the immediate and long-term sense.

But this isn't an "achievements versus trophies" thread, as interesting as that would be. Unless, of course, the PS3 version of the game doesn't come with trophy support, in which case it might be a valid discussion :P.
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Post by Anonymous Friend » Wed Jun 10, 2009 12:37 pm

I'm not sure if I'm gonna like having the HUD info in the lower corners all condensed.

I know I'm not gonna like the modified control scene. This is why Street Fighter and the SNK fighters have been around for so long. They never felt the need to mess around with stuff like that.
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Post by omegacwa » Wed Jun 10, 2009 1:40 pm

Rory wrote:Here's an idea.
NO STORY MODE

Why not just focus on the online? Make this a brilliant online multiplayer, blow this whole online Budokai thing up, make it crazy, incredible, make it so that you're constantly coming back for more.
The story is worn, it's really time for change.
I don't play online games, so this would be a total waste for me.

Also, I am still unimpressed by this game. The graphics look sub par to me, compared to Burst Limit, and the gameplay looks stale. And how come none of these videos have anyone doing super moves or anything worth seeing?

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Post by DragonBalllKaiHD » Wed Jun 10, 2009 5:03 pm

FUNimation wrote:
Classic Hyperkinetic Dragon Ball Action Blasts onto the PLAYSTATION 3 and Xbox 360

LOS ANGELES, Calif., (June 2, 2009) - Leading video games developer and publisher NAMCO BANDAI Games America Inc., announced today the highly anticipated fighting title, Dragon Ball®: Raging Blast for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system. Featuring the series? trademark combat battle style, Dragon Ball: Raging Blast will deliver a host of enhanced gameplay features, including completely destructible environments and stunning HD graphics that lend a deeper layer of immersion to the Dragon Ball universe.

Developed by acclaimed game studio SPIKE, Dragon Ball: Raging Blast culls over 70 characters, including transformations, from the Dragon Ball Z tome to battle against each other throughout pivotal moments in the Dragon Ball series. Dragon Ball Z aficionados will be able to relive epic battles as their favorite heroes and villains from the series and also experience alternate universe moments that were left out of the original anime and manga series.

New interactive and destructible environments lend an enhanced layer of intensity to the battle as characters can now take massive damage from being smashed into mountains, buildings and debris during intense battles ensuring epic Dragon Ball Z signature moves are delivered faithfully with devastating results. On top of classic signature moves, characters also benefit from a new ?Super Rising? special attack system which allows players to quickly fly upwards throughout massive battle stages, adding a new layer of strategy and tactics to the melee.

?We?re ecstatic to work with such an accomplished studio as SPIKE on a high caliber action packed Dragon Ball game for the next-gen systems,? said Todd Thorston, director of marketing and public relations at NAMCO BANDAI Games America, Inc. ?This next evolution in the Dragon Ball video game franchise will deliver more explosive action and a sense of immersive intensity that hasn?t been seen before in the series.?

Dragon Ball: Raging Blast for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system will be available this Fall 2009. For more information about the game, please visit www.namcobandaigames.com

So it does include transformation. :?
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Post by Big Momma » Wed Jun 10, 2009 5:32 pm

So, is that Super Rising thing a way to travel between different stages?
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Post by DragonBalllKaiHD » Wed Jun 10, 2009 5:34 pm

Big Momma wrote:So, is that Super Rising thing a way to travel between different stages?
Apparently so. If that is true, I'm so going to buy it.
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Post by Pain » Wed Jun 10, 2009 7:49 pm

I can see why there aren't many characters in this game. I mean, it's the first of a new series. So it won't be smart to chuck in all of the characters that Meteor had. I see this game as being a test, just like Burst Limit.
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Post by omegacwa » Wed Jun 10, 2009 7:50 pm

Pain wrote:I can see why there aren't many characters in this game. I mean, it's the first of a new series. So it won't be smart to chuck in all of the characters that Meteor had. I see this game as being a test, just like Burst Limit.
So it will be boring and collecting dust within a week, gotcha :wink:

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Post by ShinRogafuken » Wed Jun 10, 2009 8:51 pm

A LOT NEW Dragon Ball Raging Blast info!

Including how the story mode works with Battle Frames, 2 character combo attacks, new gameplay attacks, how the stage interactivity works, a character roster recount, 3 different Online Modes, and more!

Check it out here:

http://www.youtube.com/watch?v=FN5VShBqhLU

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Post by Innagadadavida » Wed Jun 10, 2009 8:53 pm

ShinRogafuken wrote:A LOT NEW Dragon Ball Raging Blast info!

Including how the story mode works with Battle Frames, 2 character combo attacks, new gameplay attacks, how the stage interactivity works, a character roster recount, 3 different Online Modes, and more!

Check it out here:

http://www.youtube.com/watch?v=FN5VShBqhLU
Source, please.

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Post by ShinRogafuken » Wed Jun 10, 2009 8:55 pm

Innagadadavida wrote:
ShinRogafuken wrote:A LOT NEW Dragon Ball Raging Blast info!

Including how the story mode works with Battle Frames, 2 character combo attacks, new gameplay attacks, how the stage interactivity works, a character roster recount, 3 different Online Modes, and more!

Check it out here:

http://www.youtube.com/watch?v=FN5VShBqhLU
Source, please.
http://www.uk.atari.com/ps3/dragon-ball ... t-318.html

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Post by Pain » Wed Jun 10, 2009 9:22 pm

ShinRogafuken wrote:
Innagadadavida wrote:
ShinRogafuken wrote:A LOT NEW Dragon Ball Raging Blast info!

Including how the story mode works with Battle Frames, 2 character combo attacks, new gameplay attacks, how the stage interactivity works, a character roster recount, 3 different Online Modes, and more!

Check it out here:

http://www.youtube.com/watch?v=FN5VShBqhLU
Source, please.
http://www.uk.atari.com/ps3/dragon-ball ... t-318.html
Thanks for the info, good sir. :D
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Post by ShinRogafuken » Wed Jun 10, 2009 10:12 pm

Pain wrote:
ShinRogafuken wrote:
Innagadadavida wrote: Source, please.
http://www.uk.atari.com/ps3/dragon-ball ... t-318.html
Thanks for the info, good sir. :D
Sure :)

Also I never mentioned it in my video or my post so I'll just say it now: apparently the game is now coming out in November 2009.

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Post by Pain » Wed Jun 10, 2009 10:47 pm

The later the better. :lol:
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Post by JAPPO » Wed Jun 10, 2009 10:50 pm

November 2009... that's a good date.
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Post by MajinVejitaXV » Wed Jun 10, 2009 10:52 pm

ShinRogafuken wrote:A LOT NEW Dragon Ball Raging Blast info!

Including how the story mode works with Battle Frames, 2 character combo attacks, new gameplay attacks, how the stage interactivity works, a character roster recount, 3 different Online Modes, and more!

Check it out here:

http://www.youtube.com/watch?v=FN5VShBqhLU
As much as I like the song, next time use the karaoke version of 'Velonica' please ;p

We'll see what happens with this game. So far I'm still not impressed.

-Corey

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Post by Pain » Wed Jun 10, 2009 10:58 pm

MajinVejitaXV wrote:
ShinRogafuken wrote:A LOT NEW Dragon Ball Raging Blast info!

Including how the story mode works with Battle Frames, 2 character combo attacks, new gameplay attacks, how the stage interactivity works, a character roster recount, 3 different Online Modes, and more!

Check it out here:

http://www.youtube.com/watch?v=FN5VShBqhLU
As much as I like the song, next time use the karaoke version of 'Velonica' please ;p

We'll see what happens with this game. So far I'm still not impressed.

-Corey
There's an instrumental?! :shock:

And maybe the final version will impress you? This is a demo, remember?
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Post by MajinVejitaXV » Thu Jun 11, 2009 12:22 am

Pain wrote:
MajinVejitaXV wrote:As much as I like the song, next time use the karaoke version of 'Velonica' please ;p

We'll see what happens with this game. So far I'm still not impressed.

-Corey
There's an instrumental?! :shock:

And maybe the final version will impress you? This is a demo, remember?
*spins CD single for the song (or FLAC version thereof) around his finger*

Track 4 friend, Track 4. And like I said, we'll see. I'm a bit burnt out on buying the same game over and over though.

-Corey

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