DragonBall: Raging Blast (PS3/360)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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NeptuneKai
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Post by NeptuneKai » Tue Jun 16, 2009 7:26 pm

It would be nice if the topic creator would put a little update on the first page with a brief summary of the latest info on the game. It seems like a lot of people are confused as to what is new and what isn't.
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Post by LeprikanGT » Tue Jun 16, 2009 8:21 pm

Hey Raging blast Makers, please PLEASE get Trunks' Burning Attatck right this time.

The Piccolo/Vegeta fight was great, cant wait to see more.

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Post by Pain » Wed Jun 17, 2009 3:29 am

LeprikanGT wrote:Hey Raging blast Makers, please PLEASE get Trunks' Burning Attatck right this time.
It was wrong?
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Post by LeprikanGT » Wed Jun 17, 2009 7:58 am

Yes. In BT2 and 3 Trunks would hold out his hands in front of him like he was holding a beach ball or something in his hands but in Budokai 1-3 and the anine, his hands touch.

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Post by Big Momma » Wed Jun 17, 2009 12:01 pm

LeprikanGT wrote:Yes. In BT2 and 3 Trunks would hold out his hands in front of him like he was holding a beach ball or something in his hands but in Budokai 1-3 and the anine, his hands touch.
....

is THAT small of a difference THAT big of a deal...? :?
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Post by LeprikanGT » Wed Jun 17, 2009 12:33 pm

'Fighting Trunks' looks ridiculously awkward to me just holding his arms out like he was about to shoot a light grenade or something. They should be accurate with moves, especially for a ps3 game.

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Post by sangofe » Wed Jun 17, 2009 1:57 pm

Kamehamehax10 wrote:Preview jeuxvideo:

http://www.jeuxvideo.fr./jeux/dragon-ba ... ticle.html
It's basicly saying the gameplay's been simplified, and that they're quite disappointed in the game.

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Post by Big Momma » Wed Jun 17, 2009 2:04 pm

I put the article through a translator:
Announced shortly before the opening of E3, dragon Ball Z: Raging Blast occupied a very small space on the stand of Namco Bandai, in actual fact barely two demarcations of demonstration. Amazing as much as the licence dresses a very particular importance for the editor. Does this bashfulness hide anything embarrassing for Japanese? After some parties, it would seem definitely that yes...

Not the time to tattle with the member of the staff of Namco Bandai in our sides, Gokû, Vegeta,Krilin, Piccolo and Freeza wait for us for some battles. The tiny screen of selection of the figures is of course interim and 80 combatants should be available in final version without their knowing if this number will include transformations.

Besides, if they trust this draft, it would be possible definitely that not since Gokû, Vegeta and Freeza were all three declining according to two states, great saiyajin (« great saiyen » for the French speakers) for both first and at the top of its potency for the third.

It therefore left for some clashes. First official report: title is visually very fine, but frightfully empty. The aeries of battle try unsuccessfully to have won in area, their vacuousness frightens a bit. Happily,the correlation with the relief was distinctly ameliorated: the number of destructibles elements of decor was increased tenfold in effect since opuses PS2 broadly. On the side of the figures on the contrary, it would seem that Spike too much does not grow. Certainly, models are finer than those of Tenkaichi but not much more itemized.

As comparison, Raging Blast is, in the state, very far from attaining the nearness of Naruto: Ultimate Ninja Storm with the series with which he is drawn, Besides, damage cashed by the figures has no repercussion on their physical integrity, at present: no kimono which tears, of scrapes full the face and other joyeusetés of type. But for a still very interim version, they can expect that these small details appear in the near future.

"If the beginners will feel a little more helped [] the purists risk denigrating these developments brought in the gameplay"

If this first technical balance sheet is of course subjected to deposit, our feeling on the gameplay is it already much less. And unfortunately, things did not turn as we hoped for it. Spike seems to have been deeply encouraged to simplify his system of game.

So, concentration is consequently allocated to the arrow low of the directional crucifix, move signature of type Kamehameha, Finale Flash or Makankosappô be able to be triggered off with the aid of the right analogical stick, it is consequently impossible to délocker his adversary and the system of dodge was considerably impoverished. In brief, if the beginners will feel a little more helped - although the obligatory lock (targeting) really does not participate in the legibility of action - the purists risk denigrating these developments brought in the gameplay.

All in all, while we are delighted to see finally off-loading the series of Spike to the actual consoles, this the first one meeting with title particularly cools us down. By simplifying the gameplay of its series to make it more approachable to the whatever, the Japanese developer risks earning the wraths of his faithful. They would appreciate finally that a serious job is approved on the realization of this episode HD which, at present, is in no way as high as what we hoped for. The road is therefore still long...
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Post by Sshadow5001 » Fri Jun 19, 2009 7:32 am

Kamehamehax10 wrote:Preview jeuxvideo:

http://www.jeuxvideo.fr./jeux/dragon-ba ... ticle.html
LOL glitch at 1:58
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Post by Kendamu » Fri Jun 19, 2009 3:36 pm

sangofe wrote:
Kamehamehax10 wrote:Preview jeuxvideo:

http://www.jeuxvideo.fr./jeux/dragon-ba ... ticle.html
It's basicly saying the gameplay's been simplified, and that they're quite disappointed in the game.
Simplified? Even more? I guess I'll just have the skip this one. A shame, really.

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Post by SSJmole » Fri Jun 19, 2009 9:24 pm

sangofe wrote:
Kamehamehax10 wrote:Preview jeuxvideo:

http://www.jeuxvideo.fr./jeux/dragon-ba ... ticle.html
It's basicly saying the gameplay's been simplified, and that they're quite disappointed in the game.

How is that even possible? Does the game now play/complete itself?

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Post by Pain » Fri Jun 19, 2009 9:30 pm

I'd like to save my opinion on the game until it's officially released. A demo isn't gonna change my choice on whether or not I'll buy the game.
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Post by Chuquita » Sat Jun 20, 2009 4:00 am

I'd like to see what the stages and available characters are before I decide. I'd still like to be able to have things like "Bad Man" Vegeta, "Post Boy" Piccolo, winged angel Goku, and to be able to choose the weather and time of day for a stage....
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Post by Innagadadavida » Sat Jun 20, 2009 4:43 am

New V-Jump Scans with some character art-work and some explanations, which all looks like little squiggles to me. Somebody who can read this, if they would do a little translating, I'd be appreciated! :D

http://a-draw.com/contents/uploader2/src/up7866.jpg
Some explanations of the new Health and Status Bar. Looks terrible, IMO. I'd like a more traditional one, the circles just look weird to me.

http://a-draw.com/contents/uploader2/src/up7867.jpg
All forms of Cell are in the game... Surprised yet?

http://a-draw.com/contents/uploader2/src/up7868.jpg
Lots of things we've already seen...

Raging Blast... Where's the NEW? I'm getting more and more disappointed.

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Post by NeptuneKai » Sat Jun 20, 2009 10:05 am

Story modes going to really have to deliver for me to even consider picking up this game. Every screen shot I've seen thus far looks so bland. I wonder if they'll be using the anime score for this game?
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Post by Vino » Sat Jun 20, 2009 10:43 am

Meh, looks really bland and it doesn't excite me. Guess I will have to see the final version to make judgment.

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Post by Tyro » Sat Jun 20, 2009 11:33 am

Innagadadavida wrote:http://a-draw.com/contents/uploader2/src/up7867.jpg
All forms of Cell are in the game... Surprised yet?
I wish just once that they would actually include Cell's unstable body mass form like in Budokai 1. With Budokai Tenkaichi 2 and 3 actually letting you fight against Oozaru, you would actually be able to see how large Cell became in that form (although it's nowhere near the size of an Oozaru). I mean, they completely skipped SSj2-like Cell in Budokai 1, but since then he's (unstable body mass Cell) never been included again.

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Post by Pain » Sat Jun 20, 2009 11:54 am

I like the new artwork. Not very blocky, like Meteor's.
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Post by DNA » Sat Jun 20, 2009 2:58 pm

Tyro wrote:
Innagadadavida wrote:http://a-draw.com/contents/uploader2/src/up7867.jpg
All forms of Cell are in the game... Surprised yet?
I wish just once that they would actually include Cell's unstable body mass form like in Budokai 1. With Budokai Tenkaichi 2 and 3 actually letting you fight against Oozaru, you would actually be able to see how large Cell became in that form (although it's nowhere near the size of an Oozaru). I mean, they completely skipped SSj2-like Cell in Budokai 1, but since then he's (unstable body mass Cell) never been included again.
What's this unstable body mass Cell you keep talking about? I hope it's not the one where he can't be touched or else he will explode, that would be quite an interesting gimmick, wouldn't it? Quite nice to play with as well, if someone touches you, you explode.

I would like to see that Super Cell, which is basically the same as Super Vegeta and Super Trunks. God I hope that's the one you're referring to...

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